mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-10-19 16:53:26 +02:00
fix items, map, protocls
This commit is contained in:
3
800OTClient/modules/game_bot/panels/DONT_USE_PANELS.txt
Normal file
3
800OTClient/modules/game_bot/panels/DONT_USE_PANELS.txt
Normal file
@@ -0,0 +1,3 @@
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DONT USE PANELS
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THEY ONLY HERE FOR BACKWARD COMPATIBILITY
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MAY BE REMOVED IN THE FUTURE
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1186
800OTClient/modules/game_bot/panels/attacking.lua
Normal file
1186
800OTClient/modules/game_bot/panels/attacking.lua
Normal file
File diff suppressed because it is too large
Load Diff
57
800OTClient/modules/game_bot/panels/basic.lua
Normal file
57
800OTClient/modules/game_bot/panels/basic.lua
Normal file
@@ -0,0 +1,57 @@
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local context = G.botContext
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local Panels = context.Panels
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Panels.Turning = function(parent)
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context.macro(1000, "Turning / AntiIdle", nil, function()
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context.turn(math.random(1, 4))
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end, parent)
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end
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Panels.AntiIdle = Panels.Turning
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Panels.AttackSpell = function(parent)
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context.macro(500, "Auto attack spell", nil, function()
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local target = g_game.getAttackingCreature()
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if target and context.getCreatureById(target:getId()) and context.storage.autoAttackText:len() > 0 then
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if context.saySpell(context.storage.autoAttackText, 1000) then
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context.delay(1000)
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end
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end
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end, parent)
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context.addTextEdit("autoAttackText", context.storage.autoAttackText or "exori vis", function(widget, text)
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context.storage.autoAttackText = text
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end, parent)
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end
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Panels.AttackItem = function(parent)
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if not parent then
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parent = context.panel
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end
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local panelName = "attackItem"
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local ui = g_ui.createWidget("ItemAndButtonPanel", parent)
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ui:setId(panelName)
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ui.title:setText("Auto attack item")
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if not context.storage.attackItem then
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context.storage.attackItem = {}
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end
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ui.title:setOn(context.storage.attackItem.enabled)
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ui.title.onClick = function(widget)
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context.storage.attackItem.enabled = not context.storage.attackItem.enabled
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widget:setOn(context.storage.attackItem.enabled)
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end
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ui.item.onItemChange = function(widget)
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context.storage.attackItem.item = widget:getItemId()
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end
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ui.item:setItemId(context.storage.attackItem.item or 3155)
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context.macro(500, function()
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local target = g_game.getAttackingCreature()
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if context.storage.attackItem.enabled and target and context.getCreatureById(target:getId()) and context.storage.attackItem.item and context.storage.attackItem.item >= 100 then
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context.useWith(context.storage.attackItem.item, target)
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end
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end)
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end
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346
800OTClient/modules/game_bot/panels/healing.lua
Normal file
346
800OTClient/modules/game_bot/panels/healing.lua
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@@ -0,0 +1,346 @@
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local context = G.botContext
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local Panels = context.Panels
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Panels.Haste = function(parent)
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context.macro(500, "Auto Haste", nil, function()
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if not context.hasHaste() and context.storage.autoHasteText:len() > 0 then
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if context.saySpell(context.storage.autoHasteText, 2500) then
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context.delay(5000)
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end
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end
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end, parent)
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context.addTextEdit("autoHasteText", context.storage.autoHasteText or "utani hur", function(widget, text)
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context.storage.autoHasteText = text
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end, parent)
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end
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Panels.ManaShield = function(parent)
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local lastManaShield = 0
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context.macro(100, "Auto Mana Shield", nil, function()
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if not context.hasManaShield() or context.now > lastManaShield + 90000 then
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if context.saySpell("utamo vita", 200) then
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lastManaShield = context.now
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end
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end
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end, parent)
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end
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Panels.AntiParalyze = function(parent)
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context.macro(100, "Anti Paralyze", nil, function()
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if context.isParalyzed() and context.storage.autoAntiParalyzeText:len() > 0 then
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context.saySpell(context.storage.autoAntiParalyzeText, 750)
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end
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end, parent)
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context.addTextEdit("autoAntiParalyzeText", context.storage.autoAntiParalyzeText or "utani hur", function(widget, text)
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context.storage.autoAntiParalyzeText = text
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end, parent)
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end
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Panels.Health = function(parent)
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if not parent then
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parent = context.panel
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end
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local panelName = "autoHealthPanel"
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local panelId = 1
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while parent:getChildById(panelName .. panelId) do
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panelId = panelId + 1
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end
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panelName = panelName .. panelId
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local ui = g_ui.createWidget("DualScrollPanel", parent)
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ui:setId(panelName)
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if not context.storage[panelName] then
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context.storage[panelName] = {
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item = 266,
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min = 20,
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max = 80,
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text = "exura"
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}
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end
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ui.title:setOn(context.storage[panelName].enabled)
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ui.title.onClick = function(widget)
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context.storage[panelName].enabled = not context.storage[panelName].enabled
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widget:setOn(context.storage[panelName].enabled)
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end
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ui.text.onTextChange = function(widget, text)
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context.storage[panelName].text = text
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end
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ui.text:setText(context.storage[panelName].text or "exura")
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local updateText = function()
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ui.title:setText("" .. context.storage[panelName].min .. "% <= hp <= " .. context.storage[panelName].max .. "%")
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end
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ui.scroll1.onValueChange = function(scroll, value)
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context.storage[panelName].min = value
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updateText()
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end
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ui.scroll2.onValueChange = function(scroll, value)
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context.storage[panelName].max = value
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updateText()
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end
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ui.scroll1:setValue(context.storage[panelName].min)
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ui.scroll2:setValue(context.storage[panelName].max)
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context.macro(25, function()
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if context.storage[panelName].enabled and context.storage[panelName].text:len() > 0 and context.storage[panelName].min <= context.hppercent() and context.hppercent() <= context.storage[panelName].max then
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if context.saySpell(context.storage[panelName].text, 500) then
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context.delay(200)
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end
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end
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end)
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end
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Panels.HealthItem = function(parent)
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if not parent then
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parent = context.panel
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end
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local panelName = "autoHealthItemPanel"
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local panelId = 1
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while parent:getChildById(panelName .. panelId) do
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panelId = panelId + 1
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end
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panelName = panelName .. panelId
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local ui = g_ui.createWidget("DualScrollItemPanel", parent)
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ui:setId(panelName)
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if not context.storage[panelName] then
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context.storage[panelName] = {
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item = 266,
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min = 0,
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max = 60
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}
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end
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ui.title:setOn(context.storage[panelName].enabled)
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ui.title.onClick = function(widget)
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context.storage[panelName].enabled = not context.storage[panelName].enabled
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widget:setOn(context.storage[panelName].enabled)
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end
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ui.item.onItemChange = function(widget)
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context.storage[panelName].item = widget:getItemId()
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end
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ui.item:setItemId(context.storage[panelName].item)
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local updateText = function()
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ui.title:setText("" .. (context.storage[panelName].min or "") .. "% <= hp <= " .. (context.storage[panelName].max or "") .. "%")
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end
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ui.scroll1.onValueChange = function(scroll, value)
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context.storage[panelName].min = value
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updateText()
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end
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ui.scroll2.onValueChange = function(scroll, value)
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context.storage[panelName].max = value
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updateText()
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end
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ui.scroll1:setValue(context.storage[panelName].min)
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ui.scroll2:setValue(context.storage[panelName].max)
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context.macro(25, function()
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if context.storage[panelName].enabled and context.storage[panelName].item >= 100 and context.storage[panelName].min <= context.hppercent() and context.hppercent() <= context.storage[panelName].max then
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if context.useRune(context.storage[panelName].item, context.player, 500) then
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context.delay(300)
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end
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end
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end)
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end
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Panels.Mana = function(parent)
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if not parent then
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parent = context.panel
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end
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local panelName = "autoManaItemPanel"
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local panelId = 1
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while parent:getChildById(panelName .. panelId) do
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panelId = panelId + 1
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end
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panelName = panelName .. panelId
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local ui = g_ui.createWidget("DualScrollItemPanel", parent)
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ui:setId(panelName)
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if not context.storage[panelName] then
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context.storage[panelName] = {
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item = 268,
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min = 0,
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max = 60
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}
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end
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ui.title:setOn(context.storage[panelName].enabled)
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ui.title.onClick = function(widget)
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context.storage[panelName].enabled = not context.storage[panelName].enabled
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widget:setOn(context.storage[panelName].enabled)
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end
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ui.item.onItemChange = function(widget)
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context.storage[panelName].item = widget:getItemId()
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end
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ui.item:setItemId(context.storage[panelName].item)
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local updateText = function()
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ui.title:setText("" .. (context.storage[panelName].min or "") .. "% <= mana <= " .. (context.storage[panelName].max or "") .. "%")
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end
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ui.scroll1.onValueChange = function(scroll, value)
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context.storage[panelName].min = value
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updateText()
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end
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ui.scroll2.onValueChange = function(scroll, value)
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context.storage[panelName].max = value
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updateText()
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end
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ui.scroll1:setValue(context.storage[panelName].min)
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ui.scroll2:setValue(context.storage[panelName].max)
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context.macro(25, function()
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if context.storage[panelName].enabled and context.storage[panelName].item >= 100 and context.storage[panelName].min <= context.manapercent() and context.manapercent() <= context.storage[panelName].max then
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if context.useRune(context.storage[panelName].item, context.player, 500) then
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context.delay(300)
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end
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end
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end)
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end
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Panels.ManaItem = Panels.Mana
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Panels.Equip = function(parent)
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if not parent then
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parent = context.panel
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end
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local panelName = "autoEquipItem"
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local panelId = 1
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while parent:getChildById(panelName .. panelId) do
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panelId = panelId + 1
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end
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panelName = panelName .. panelId
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local ui = g_ui.createWidget("TwoItemsAndSlotPanel", parent)
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ui:setId(panelName)
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if not context.storage[panelName] then
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context.storage[panelName] = {}
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if panelId == 1 then
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context.storage[panelName].item1 = 3052
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context.storage[panelName].item2 = 3089
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context.storage[panelName].slot = 9
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end
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end
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ui.title:setText("Auto equip")
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ui.title:setOn(context.storage[panelName].enabled)
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ui.title.onClick = function(widget)
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context.storage[panelName].enabled = not context.storage[panelName].enabled
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widget:setOn(context.storage[panelName].enabled)
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end
|
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ui.item1:setItemId(context.storage[panelName].item1 or 0)
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ui.item1.onItemChange = function(widget)
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context.storage[panelName].item1 = widget:getItemId()
|
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end
|
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|
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ui.item2:setItemId(context.storage[panelName].item2 or 0)
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ui.item2.onItemChange = function(widget)
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context.storage[panelName].item2 = widget:getItemId()
|
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end
|
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|
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if not context.storage[panelName].slot then
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context.storage[panelName].slot = 1
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end
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ui.slot:setCurrentIndex(context.storage[panelName].slot)
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ui.slot.onOptionChange = function(widget)
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context.storage[panelName].slot = widget.currentIndex
|
||||
end
|
||||
|
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context.macro(250, function()
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if context.storage[panelName].enabled and context.storage[panelName].slot > 0 then
|
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local item1 = context.storage[panelName].item1 or 0
|
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local item2 = context.storage[panelName].item2 or 0
|
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if item1 < 100 and item2 < 100 then
|
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return
|
||||
end
|
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local slotItem = context.getSlot(context.storage[panelName].slot)
|
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if slotItem and (slotItem:getId() == item1 or slotItem:getId() == item2) then
|
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return
|
||||
end
|
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local newItem = context.findItem(context.storage[panelName].item1)
|
||||
if not newItem then
|
||||
newItem = context.findItem(context.storage[panelName].item2)
|
||||
if not newItem then
|
||||
return
|
||||
end
|
||||
end
|
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g_game.move(newItem, {x=65535, y=context.storage[panelName].slot, z=0})
|
||||
context.delay(1000)
|
||||
end
|
||||
end)
|
||||
end
|
||||
Panels.AutoEquip = Panels.Equip
|
||||
|
||||
Panels.Eating = function(parent)
|
||||
if not parent then
|
||||
parent = context.panel
|
||||
end
|
||||
|
||||
local panelName = "autoEatingPanel"
|
||||
local panelId = 1
|
||||
while parent:getChildById(panelName .. panelId) do
|
||||
panelId = panelId + 1
|
||||
end
|
||||
panelName = panelName .. panelId
|
||||
|
||||
local ui = g_ui.createWidget("ItemsPanel", parent)
|
||||
ui:setId(panelName)
|
||||
|
||||
if not context.storage[panelName] then
|
||||
context.storage[panelName] = {}
|
||||
end
|
||||
|
||||
ui.title:setText("Auto eating")
|
||||
ui.title:setOn(context.storage[panelName].enabled)
|
||||
ui.title.onClick = function(widget)
|
||||
context.storage[panelName].enabled = not context.storage[panelName].enabled
|
||||
widget:setOn(context.storage[panelName].enabled)
|
||||
end
|
||||
|
||||
if type(context.storage[panelName].items) ~= 'table' then
|
||||
context.storage[panelName].items = {3725, 0, 0, 0, 0}
|
||||
end
|
||||
|
||||
for i=1,5 do
|
||||
ui.items:getChildByIndex(i).onItemChange = function(widget)
|
||||
context.storage[panelName].items[i] = widget:getItemId()
|
||||
end
|
||||
ui.items:getChildByIndex(i):setItemId(context.storage[panelName].items[i])
|
||||
end
|
||||
|
||||
context.macro(15000, function()
|
||||
if not context.storage[panelName].enabled then
|
||||
return
|
||||
end
|
||||
local candidates = {}
|
||||
for i, item in pairs(context.storage[panelName].items) do
|
||||
if item >= 100 then
|
||||
table.insert(candidates, item)
|
||||
end
|
||||
end
|
||||
if #candidates == 0 then
|
||||
return
|
||||
end
|
||||
context.use(candidates[math.random(1, #candidates)])
|
||||
end)
|
||||
end
|
||||
|
431
800OTClient/modules/game_bot/panels/looting.lua
Normal file
431
800OTClient/modules/game_bot/panels/looting.lua
Normal file
@@ -0,0 +1,431 @@
|
||||
local context = G.botContext
|
||||
local Panels = context.Panels
|
||||
|
||||
Panels.Looting = function(parent)
|
||||
local ui = context.setupUI([[
|
||||
Panel
|
||||
id: looting
|
||||
height: 180
|
||||
|
||||
BotLabel
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
text: Looting
|
||||
|
||||
ComboBox
|
||||
id: config
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
margin-top: 5
|
||||
text-offset: 3 0
|
||||
width: 130
|
||||
|
||||
Button
|
||||
id: enableButton
|
||||
anchors.top: prev.top
|
||||
anchors.left: prev.right
|
||||
anchors.right: parent.right
|
||||
margin-left: 5
|
||||
|
||||
Button
|
||||
margin-top: 1
|
||||
id: add
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
text: Add
|
||||
width: 60
|
||||
height: 17
|
||||
|
||||
Button
|
||||
id: edit
|
||||
anchors.top: prev.top
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
text: Edit
|
||||
width: 60
|
||||
height: 17
|
||||
|
||||
Button
|
||||
id: remove
|
||||
anchors.top: prev.top
|
||||
anchors.right: parent.right
|
||||
text: Remove
|
||||
width: 60
|
||||
height: 17
|
||||
|
||||
ScrollablePanel
|
||||
id: items
|
||||
anchors.top: prev.bottom
|
||||
anchors.right: parent.right
|
||||
anchors.left: parent.left
|
||||
vertical-scrollbar: scrollBar
|
||||
margin-right: 5
|
||||
margin-top: 2
|
||||
height: 70
|
||||
layout:
|
||||
type: grid
|
||||
cell-size: 34 34
|
||||
flow: true
|
||||
|
||||
BotSmallScrollBar
|
||||
id: scrollBar
|
||||
anchors.top: prev.top
|
||||
anchors.bottom: prev.bottom
|
||||
anchors.right: parent.right
|
||||
step: 10
|
||||
pixels-scroll: true
|
||||
|
||||
BotLabel
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
margin-top: 4
|
||||
text: Loot Containers
|
||||
|
||||
ItemsRow
|
||||
id: containers
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
height: 33
|
||||
margin-top: 2
|
||||
|
||||
]], parent)
|
||||
|
||||
local lootContainers = { ui.containers.item1, ui.containers.item2, ui.containers.item3, ui.containers.item4, ui.containers.item5 }
|
||||
|
||||
if type(context.storage.looting) ~= "table" then
|
||||
context.storage.looting = {}
|
||||
end
|
||||
if type(context.storage.looting.configs) ~= "table" then
|
||||
context.storage.looting.configs = {}
|
||||
end
|
||||
|
||||
local getConfigName = function(config)
|
||||
local matches = regexMatch(config, [[name:\s*([^\n]*)$]])
|
||||
if matches[1] and matches[1][2] then
|
||||
return matches[1][2]:trim()
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
local items = {}
|
||||
local itemsByKey = {}
|
||||
local containers = {}
|
||||
local commands = {}
|
||||
local refreshConfig = nil -- declared later
|
||||
|
||||
local createNewConfig = function(focusedWidget)
|
||||
if not context.storage.looting.activeConfig or not context.storage.looting.configs[context.storage.looting.activeConfig] then
|
||||
return
|
||||
end
|
||||
|
||||
local tmpItems = {}
|
||||
local tmpContainers = {}
|
||||
local focusIndex = 0
|
||||
|
||||
local newConfig = ""
|
||||
for i, text in ipairs(commands) do
|
||||
newConfig = newConfig .. text .. "\n"
|
||||
end
|
||||
for i=1,ui.items:getChildCount() do
|
||||
local widget = ui.items:getChildByIndex(i)
|
||||
if widget and widget:getItemId() >= 100 then
|
||||
if tmpItems[widget:getItemId()] == nil then
|
||||
tmpItems[widget:getItemId()] = 1
|
||||
newConfig = newConfig .. "\n" .. widget:getItemId()
|
||||
end
|
||||
end
|
||||
if widget == focusedWidget then
|
||||
focusIndex = i
|
||||
end
|
||||
end
|
||||
for i, widget in ipairs(lootContainers) do
|
||||
if widget:getItemId() >= 100 then
|
||||
if tmpContainers[widget:getItemId()] == nil then
|
||||
tmpContainers[widget:getItemId()] = 1 -- remove duplicates
|
||||
newConfig = newConfig .. "\ncontainer:" .. widget:getItemId()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
context.storage.looting.configs[context.storage.looting.activeConfig] = newConfig
|
||||
refreshConfig(focusIndex)
|
||||
end
|
||||
|
||||
local parseConfig = function(config)
|
||||
items = {}
|
||||
itemsByKey = {}
|
||||
containers = {}
|
||||
commands = {}
|
||||
local matches = regexMatch(config, [[([^:^\n^\s]+)(:?)([^\n]*)]])
|
||||
for i=1,#matches do
|
||||
local command = matches[i][2]
|
||||
local validation = (matches[i][3] == ":")
|
||||
local text = matches[i][4]
|
||||
local commandAsNumber = tonumber(command)
|
||||
local textAsNumber = tonumber(text)
|
||||
if commandAsNumber and commandAsNumber >= 100 then
|
||||
table.insert(items, commandAsNumber)
|
||||
itemsByKey[commandAsNumber] = 1
|
||||
elseif command == "container" and validation and textAsNumber and textAsNumber >= 100 then
|
||||
containers[textAsNumber] = 1
|
||||
elseif validation then
|
||||
table.insert(commands, command .. ":" .. text)
|
||||
end
|
||||
end
|
||||
|
||||
local itemsToShow = #items + 2
|
||||
if itemsToShow % 5 ~= 0 then
|
||||
itemsToShow = itemsToShow + 5 - itemsToShow % 5
|
||||
end
|
||||
if itemsToShow < 10 then
|
||||
itemsToShow = 10
|
||||
end
|
||||
|
||||
for i=1,itemsToShow do
|
||||
local widget = g_ui.createWidget("BotItem", ui.items)
|
||||
local itemId = 0
|
||||
if i <= #items then
|
||||
itemId = items[i]
|
||||
end
|
||||
widget:setItemId(itemId)
|
||||
widget.onItemChange = createNewConfig
|
||||
end
|
||||
|
||||
for i, widget in ipairs(lootContainers) do
|
||||
widget:setItemId(0)
|
||||
end
|
||||
local containerIndex = 1
|
||||
for containerId, i in pairs(containers) do
|
||||
if lootContainers[containerIndex] then
|
||||
lootContainers[containerIndex]:setItemId(containerId)
|
||||
end
|
||||
containerIndex = containerIndex + 1
|
||||
end
|
||||
for i, widget in ipairs(lootContainers) do
|
||||
widget.onItemChange = createNewConfig
|
||||
end
|
||||
end
|
||||
|
||||
local ignoreOnOptionChange = true
|
||||
refreshConfig = function(focusIndex)
|
||||
ignoreOnOptionChange = true
|
||||
if context.storage.looting.enabled then
|
||||
ui.enableButton:setText("On")
|
||||
ui.enableButton:setColor('#00AA00FF')
|
||||
else
|
||||
ui.enableButton:setText("Off")
|
||||
ui.enableButton:setColor('#FF0000FF')
|
||||
end
|
||||
|
||||
ui.config:clear()
|
||||
for i, config in ipairs(context.storage.looting.configs) do
|
||||
local name = getConfigName(config)
|
||||
if not name then
|
||||
name = "Unnamed config"
|
||||
end
|
||||
ui.config:addOption(name)
|
||||
end
|
||||
|
||||
if (not context.storage.looting.activeConfig or context.storage.looting.activeConfig == 0) and #context.storage.looting.configs > 0 then
|
||||
context.storage.looting.activeConfig = 1
|
||||
end
|
||||
|
||||
ui.items:destroyChildren()
|
||||
for i, widget in ipairs(lootContainers) do
|
||||
widget.onItemChange = nil
|
||||
widget:setItemId(0)
|
||||
widget:setItemCount(0)
|
||||
end
|
||||
|
||||
if context.storage.looting.activeConfig and context.storage.looting.configs[context.storage.looting.activeConfig] then
|
||||
ui.config:setCurrentIndex(context.storage.looting.activeConfig)
|
||||
parseConfig(context.storage.looting.configs[context.storage.looting.activeConfig])
|
||||
end
|
||||
|
||||
context.saveConfig()
|
||||
if focusIndex and focusIndex > 0 and ui.items:getChildByIndex(focusIndex) then
|
||||
ui.items:focusChild(ui.items:getChildByIndex(focusIndex))
|
||||
end
|
||||
|
||||
ignoreOnOptionChange = false
|
||||
end
|
||||
|
||||
ui.config.onOptionChange = function(widget)
|
||||
if not ignoreOnOptionChange then
|
||||
context.storage.looting.activeConfig = widget.currentIndex
|
||||
refreshConfig()
|
||||
end
|
||||
end
|
||||
ui.enableButton.onClick = function()
|
||||
if not context.storage.looting.activeConfig or not context.storage.looting.configs[context.storage.looting.activeConfig] then
|
||||
return
|
||||
end
|
||||
context.storage.looting.enabled = not context.storage.looting.enabled
|
||||
refreshConfig()
|
||||
end
|
||||
ui.add.onClick = function()
|
||||
modules.client_textedit.multilineEditor("Looting editor", "name:Config name", function(newText)
|
||||
table.insert(context.storage.looting.configs, newText)
|
||||
context.storage.looting.activeConfig = #context.storage.looting.configs
|
||||
refreshConfig()
|
||||
end)
|
||||
end
|
||||
ui.edit.onClick = function()
|
||||
if not context.storage.looting.activeConfig or not context.storage.looting.configs[context.storage.looting.activeConfig] then
|
||||
return
|
||||
end
|
||||
modules.client_textedit.multilineEditor("Looting editor", context.storage.looting.configs[context.storage.looting.activeConfig], function(newText)
|
||||
context.storage.looting.configs[context.storage.looting.activeConfig] = newText
|
||||
refreshConfig()
|
||||
end)
|
||||
end
|
||||
ui.remove.onClick = function()
|
||||
if not context.storage.looting.activeConfig or not context.storage.looting.configs[context.storage.looting.activeConfig] then
|
||||
return
|
||||
end
|
||||
local questionWindow = nil
|
||||
local closeWindow = function()
|
||||
questionWindow:destroy()
|
||||
end
|
||||
local removeConfig = function()
|
||||
closeWindow()
|
||||
if not context.storage.looting.activeConfig or not context.storage.looting.configs[context.storage.looting.activeConfig] then
|
||||
return
|
||||
end
|
||||
context.storage.looting.enabled = false
|
||||
table.remove(context.storage.looting.configs, context.storage.looting.activeConfig)
|
||||
context.storage.looting.activeConfig = 0
|
||||
refreshConfig()
|
||||
end
|
||||
questionWindow = context.displayGeneralBox(tr('Remove config'), tr('Do you want to remove current looting config?'), {
|
||||
{ text=tr('Yes'), callback=removeConfig },
|
||||
{ text=tr('No'), callback=closeWindow },
|
||||
anchor=AnchorHorizontalCenter}, removeConfig, closeWindow)
|
||||
end
|
||||
refreshConfig()
|
||||
|
||||
context.onContainerOpen(function(container, prevContainer)
|
||||
if context.storage.attacking.enabled then
|
||||
return
|
||||
end
|
||||
if prevContainer then
|
||||
container.autoLooting = prevContainer.autoLooting
|
||||
else
|
||||
container.autoLooting = true
|
||||
end
|
||||
end)
|
||||
|
||||
context.macro(200, function()
|
||||
if not context.storage.looting.enabled then
|
||||
return
|
||||
end
|
||||
local candidates = {}
|
||||
local lootContainersCandidates = {}
|
||||
for containerId, container in pairs(g_game.getContainers()) do
|
||||
local containerItem = container:getContainerItem()
|
||||
if container.autoLooting and container:getItemsCount() > 0 and (not containerItem or containers[containerItem:getId()] == nil) then
|
||||
table.insert(candidates, container)
|
||||
elseif containerItem and containers[containerItem:getId()] ~= nil then
|
||||
table.insert(lootContainersCandidates, container)
|
||||
end
|
||||
end
|
||||
if #lootContainersCandidates == 0 then
|
||||
for slot = InventorySlotFirst, InventorySlotLast do
|
||||
local item = context.getInventoryItem(slot)
|
||||
if item and item:isContainer() and containers[item:getId()] ~= nil then
|
||||
table.insert(lootContainersCandidates, item)
|
||||
end
|
||||
end
|
||||
if #lootContainersCandidates > 0 then
|
||||
-- try to open inventory backpack
|
||||
local target = lootContainersCandidates[math.random(1,#lootContainersCandidates)]
|
||||
g_game.open(target, nil)
|
||||
context.delay(200)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if #candidates == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
local container = candidates[math.random(1,#candidates)]
|
||||
local nextContainers = {}
|
||||
local foundItem = nil
|
||||
for i, item in ipairs(container:getItems()) do
|
||||
if item:isContainer() then
|
||||
table.insert(nextContainers, item)
|
||||
elseif itemsByKey[item:getId()] ~= nil then
|
||||
foundItem = item
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- found item to loot
|
||||
if foundItem then
|
||||
-- find backpack for it, first backpack with same items
|
||||
for i, container in ipairs(lootContainersCandidates) do
|
||||
if container:getItemsCount() < container:getCapacity() or foundItem:isStackable() then -- has space
|
||||
for j, item in ipairs(container:getItems()) do
|
||||
if item:getId() == foundItem:getId() then
|
||||
if foundItem:isStackable() then
|
||||
if item:getCount() ~= 100 then
|
||||
g_game.move(foundItem, container:getSlotPosition(j - 1), foundItem:getCount())
|
||||
return
|
||||
end
|
||||
else
|
||||
g_game.move(foundItem, container:getSlotPosition(container:getItemsCount()), foundItem:getCount())
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
-- now any backpack with empty slot
|
||||
for i, container in ipairs(lootContainersCandidates) do
|
||||
if container:getItemsCount() < container:getCapacity() then -- has space
|
||||
g_game.move(foundItem, container:getSlotPosition(container:getItemsCount()), foundItem:getCount())
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- can't find backpack, try to open new
|
||||
for i, container in ipairs(lootContainersCandidates) do
|
||||
local candidates = {}
|
||||
for j, item in ipairs(container:getItems()) do
|
||||
if item:isContainer() and containers[item:getId()] ~= nil then
|
||||
table.insert(candidates, item)
|
||||
end
|
||||
end
|
||||
if #candidates > 0 then
|
||||
g_game.open(candidates[math.random(1,#candidates)], container)
|
||||
return
|
||||
end
|
||||
-- full, close it
|
||||
g_game.close(container)
|
||||
return
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- open remaining containers
|
||||
if #nextContainers == 0 then
|
||||
return
|
||||
end
|
||||
local delay = 1
|
||||
for i=2,#nextContainers do
|
||||
-- if more than 1 container, open them in new window
|
||||
context.schedule(delay, function()
|
||||
g_game.open(nextContainers[i], nil)
|
||||
end)
|
||||
delay = delay + 250
|
||||
end
|
||||
context.schedule(delay, function()
|
||||
g_game.open(nextContainers[1], container)
|
||||
end)
|
||||
context.delay(150 + delay)
|
||||
end)
|
||||
end
|
||||
|
36
800OTClient/modules/game_bot/panels/tools.lua
Normal file
36
800OTClient/modules/game_bot/panels/tools.lua
Normal file
@@ -0,0 +1,36 @@
|
||||
local context = G.botContext
|
||||
local Panels = context.Panels
|
||||
|
||||
Panels.TradeMessage = function(parent)
|
||||
context.macro(60000, "Send message on trade", nil, function()
|
||||
local trade = context.getChannelId("advertising")
|
||||
if not trade then
|
||||
trade = context.getChannelId("trade")
|
||||
end
|
||||
if context.storage.autoTradeMessage:len() > 0 and trade then
|
||||
context.sayChannel(trade, context.storage.autoTradeMessage)
|
||||
end
|
||||
end, parent)
|
||||
context.addTextEdit("autoTradeMessage", context.storage.autoTradeMessage or "I'm using OTClientV8 - https://github.com/OTCv8/otclientv8", function(widget, text)
|
||||
context.storage.autoTradeMessage = text
|
||||
end, parent)
|
||||
end
|
||||
|
||||
Panels.AutoStackItems = function(parent)
|
||||
context.macro(500, "Auto stacking items", nil, function()
|
||||
local containers = context.getContainers()
|
||||
for i, container in pairs(containers) do
|
||||
local toStack = {}
|
||||
for j, item in ipairs(container:getItems()) do
|
||||
if item:isStackable() and item:getCount() ~= 100 then
|
||||
local otherItem = toStack[item:getId()]
|
||||
if otherItem then
|
||||
g_game.move(item, otherItem, item:getCount())
|
||||
return
|
||||
end
|
||||
toStack[item:getId()] = container:getSlotPosition(j - 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end, parent)
|
||||
end
|
127
800OTClient/modules/game_bot/panels/war.lua
Normal file
127
800OTClient/modules/game_bot/panels/war.lua
Normal file
@@ -0,0 +1,127 @@
|
||||
local context = G.botContext
|
||||
local Panels = context.Panels
|
||||
|
||||
Panels.AttackLeaderTarget = function(parent)
|
||||
local toAttack = nil
|
||||
context.onMissle(function(missle)
|
||||
if not context.storage.attackLeader or context.storage.attackLeader:len() == 0 then
|
||||
return
|
||||
end
|
||||
local src = missle:getSource()
|
||||
if src.z ~= context.posz() then
|
||||
return
|
||||
end
|
||||
local from = g_map.getTile(src)
|
||||
local to = g_map.getTile(missle:getDestination())
|
||||
if not from or not to then
|
||||
return
|
||||
end
|
||||
local fromCreatures = from:getCreatures()
|
||||
local toCreatures = to:getCreatures()
|
||||
if #fromCreatures ~= 1 or #toCreatures ~= 1 then
|
||||
return
|
||||
end
|
||||
local c1 = fromCreatures[1]
|
||||
if c1:getName():lower() == context.storage.attackLeader:lower() then
|
||||
toAttack = toCreatures[1]
|
||||
end
|
||||
end)
|
||||
context.macro(50, "Attack leader's target", nil, function()
|
||||
if toAttack and context.storage.attackLeader:len() > 0 and toAttack ~= g_game.getAttackingCreature() then
|
||||
g_game.attack(toAttack)
|
||||
toAttack = nil
|
||||
end
|
||||
end, parent)
|
||||
context.addTextEdit("attackLeader", context.storage.attackLeader or "player name", function(widget, text)
|
||||
context.storage.attackLeader = text
|
||||
end, parent)
|
||||
end
|
||||
|
||||
|
||||
Panels.LimitFloor = function(parent)
|
||||
context.onPlayerPositionChange(function(pos)
|
||||
if context.storage.limitFloor then
|
||||
local gameMapPanel = modules.game_interface.getMapPanel()
|
||||
if gameMapPanel then
|
||||
gameMapPanel:lockVisibleFloor(pos.z)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
local switch = context.addSwitch("limitFloor", "Don't show higher floors", function(widget)
|
||||
widget:setOn(not widget:isOn())
|
||||
context.storage.limitFloor = widget:isOn()
|
||||
local gameMapPanel = modules.game_interface.getMapPanel()
|
||||
if gameMapPanel then
|
||||
if context.storage.limitFloor then
|
||||
gameMapPanel:lockVisibleFloor(context.posz())
|
||||
else
|
||||
gameMapPanel:unlockVisibleFloor()
|
||||
end
|
||||
end
|
||||
end, parent)
|
||||
switch:setOn(context.storage.limitFloor)
|
||||
end
|
||||
|
||||
Panels.AntiPush = function(parent)
|
||||
if not parent then
|
||||
parent = context.panel
|
||||
end
|
||||
|
||||
local panelName = "antiPushPanel"
|
||||
local ui = g_ui.createWidget("ItemsPanel", parent)
|
||||
ui:setId(panelName)
|
||||
|
||||
if not context.storage[panelName] then
|
||||
context.storage[panelName] = {}
|
||||
end
|
||||
|
||||
ui.title:setText("Anti push")
|
||||
ui.title:setOn(context.storage[panelName].enabled)
|
||||
ui.title.onClick = function(widget)
|
||||
context.storage[panelName].enabled = not context.storage[panelName].enabled
|
||||
widget:setOn(context.storage[panelName].enabled)
|
||||
end
|
||||
|
||||
if type(context.storage[panelName].items) ~= 'table' then
|
||||
context.storage[panelName].items = {3031, 3035, 0, 0, 0}
|
||||
end
|
||||
|
||||
for i=1,5 do
|
||||
ui.items:getChildByIndex(i).onItemChange = function(widget)
|
||||
context.storage[panelName].items[i] = widget:getItemId()
|
||||
end
|
||||
ui.items:getChildByIndex(i):setItemId(context.storage[panelName].items[i])
|
||||
end
|
||||
|
||||
context.macro(100, function()
|
||||
if not context.storage[panelName].enabled then
|
||||
return
|
||||
end
|
||||
local tile = g_map.getTile(context.player:getPosition())
|
||||
if not tile then
|
||||
return
|
||||
end
|
||||
local topItem = tile:getTopUseThing()
|
||||
if topItem and topItem:isStackable() then
|
||||
topItem = topItem:getId()
|
||||
else
|
||||
topItem = 0
|
||||
end
|
||||
local candidates = {}
|
||||
for i, item in pairs(context.storage[panelName].items) do
|
||||
if item >= 100 and item ~= topItem and context.findItem(item) then
|
||||
table.insert(candidates, item)
|
||||
end
|
||||
end
|
||||
if #candidates == 0 then
|
||||
return
|
||||
end
|
||||
if type(context.storage[panelName].lastItem) ~= 'number' or context.storage[panelName].lastItem > #candidates then
|
||||
context.storage[panelName].lastItem = 1
|
||||
end
|
||||
local item = context.findItem(candidates[context.storage[panelName].lastItem])
|
||||
g_game.move(item, context.player:getPosition(), 1)
|
||||
context.storage[panelName].lastItem = context.storage[panelName].lastItem + 1
|
||||
end)
|
||||
end
|
754
800OTClient/modules/game_bot/panels/waypoints.lua
Normal file
754
800OTClient/modules/game_bot/panels/waypoints.lua
Normal file
@@ -0,0 +1,754 @@
|
||||
local context = G.botContext
|
||||
local Panels = context.Panels
|
||||
|
||||
Panels.Waypoints = function(parent)
|
||||
local ui = context.setupUI([[
|
||||
Panel
|
||||
id: waypoints
|
||||
height: 206
|
||||
|
||||
BotLabel
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
text: Waypoints
|
||||
|
||||
ComboBox
|
||||
id: config
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
margin-top: 5
|
||||
text-offset: 3 0
|
||||
width: 130
|
||||
|
||||
Button
|
||||
id: enableButton
|
||||
anchors.top: prev.top
|
||||
anchors.left: prev.right
|
||||
anchors.right: parent.right
|
||||
margin-left: 5
|
||||
|
||||
Button
|
||||
margin-top: 1
|
||||
id: add
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
text: Add
|
||||
width: 60
|
||||
height: 17
|
||||
|
||||
Button
|
||||
id: edit
|
||||
anchors.top: prev.top
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
text: Edit
|
||||
width: 60
|
||||
height: 17
|
||||
|
||||
Button
|
||||
id: remove
|
||||
anchors.top: prev.top
|
||||
anchors.right: parent.right
|
||||
text: Remove
|
||||
width: 60
|
||||
height: 17
|
||||
|
||||
TextList
|
||||
id: list
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
vertical-scrollbar: listScrollbar
|
||||
margin-right: 15
|
||||
margin-top: 2
|
||||
height: 60
|
||||
focusable: false
|
||||
auto-focus: first
|
||||
|
||||
VerticalScrollBar
|
||||
id: listScrollbar
|
||||
anchors.top: prev.top
|
||||
anchors.bottom: prev.bottom
|
||||
anchors.right: parent.right
|
||||
pixels-scroll: true
|
||||
step: 5
|
||||
|
||||
Label
|
||||
id: pos
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
text-align: center
|
||||
margin-top: 2
|
||||
|
||||
Button
|
||||
id: wGoto
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
text: Goto
|
||||
width: 61
|
||||
margin-top: 1
|
||||
height: 17
|
||||
|
||||
Button
|
||||
id: wUse
|
||||
anchors.top: prev.top
|
||||
anchors.left: prev.right
|
||||
text: Use
|
||||
width: 61
|
||||
height: 17
|
||||
|
||||
Button
|
||||
id: wUseWith
|
||||
anchors.top: prev.top
|
||||
anchors.left: prev.right
|
||||
text: UseWith
|
||||
width: 61
|
||||
height: 17
|
||||
|
||||
Button
|
||||
id: wWait
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
text: Wait
|
||||
width: 61
|
||||
margin-top: 1
|
||||
height: 17
|
||||
|
||||
Button
|
||||
id: wSay
|
||||
anchors.top: prev.top
|
||||
anchors.left: prev.right
|
||||
text: Say
|
||||
width: 61
|
||||
height: 17
|
||||
|
||||
Button
|
||||
id: wNpc
|
||||
anchors.top: prev.top
|
||||
anchors.left: prev.right
|
||||
text: Say NPC
|
||||
width: 61
|
||||
height: 17
|
||||
|
||||
Button
|
||||
id: wLabel
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
text: Label
|
||||
width: 61
|
||||
margin-top: 1
|
||||
height: 17
|
||||
|
||||
Button
|
||||
id: wFollow
|
||||
anchors.top: prev.top
|
||||
anchors.left: prev.right
|
||||
text: Follow
|
||||
width: 61
|
||||
height: 17
|
||||
|
||||
Button
|
||||
id: wFunction
|
||||
anchors.top: prev.top
|
||||
anchors.left: prev.right
|
||||
text: Function
|
||||
width: 61
|
||||
height: 17
|
||||
|
||||
BotSwitch
|
||||
id: recording
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
text: Auto Recording
|
||||
height: 17
|
||||
|
||||
]], parent)
|
||||
|
||||
if type(context.storage.cavebot) ~= "table" then
|
||||
context.storage.cavebot = {}
|
||||
end
|
||||
if type(context.storage.cavebot.configs) ~= "table" then
|
||||
context.storage.cavebot.configs = {}
|
||||
end
|
||||
|
||||
local getConfigName = function(config)
|
||||
local matches = regexMatch(config, [[name:\s*([^\n]*)$]])
|
||||
if matches[1] and matches[1][2] then
|
||||
return matches[1][2]:trim()
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
local isValidCommand = function(command)
|
||||
if command == "goto" then
|
||||
return true
|
||||
elseif command == "use" then
|
||||
return true
|
||||
elseif command == "usewith" then
|
||||
return true
|
||||
elseif command == "wait" then
|
||||
return true
|
||||
elseif command == "say" then
|
||||
return true
|
||||
elseif command == "npc" then
|
||||
return true
|
||||
elseif command == "follow" then
|
||||
return true
|
||||
elseif command == "label" then
|
||||
return true
|
||||
elseif command == "gotolabel" then
|
||||
return true
|
||||
elseif command == "comment" then
|
||||
return true
|
||||
elseif command == "function" then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local commands = {}
|
||||
local waitTo = 0
|
||||
local autoRecording = false
|
||||
|
||||
local parseConfig = function(config)
|
||||
commands = {}
|
||||
local matches = regexMatch(config, [[([^:^\n^\s]+)(:?)([^\n]*)]])
|
||||
for i=1,#matches do
|
||||
local command = matches[i][2]
|
||||
local validation = (matches[i][3] == ":")
|
||||
if not validation or isValidCommand(command) then
|
||||
local text = matches[i][4]
|
||||
if validation then
|
||||
table.insert(commands, {command=command:lower(), text=text})
|
||||
elseif #commands > 0 then
|
||||
commands[#commands].text = commands[#commands].text .. "\n" .. matches[i][1]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for i=1,#commands do
|
||||
local label = g_ui.createWidget("CaveBotLabel", ui.list)
|
||||
label:setText(commands[i].command .. ":" .. commands[i].text)
|
||||
if commands[i].command == "goto" then
|
||||
label:setColor("green")
|
||||
elseif commands[i].command == "label" then
|
||||
label:setColor("yellow")
|
||||
elseif commands[i].command == "comment" then
|
||||
label:setText(commands[i].text)
|
||||
label:setColor("white")
|
||||
elseif commands[i].command == "use" or commands[i].command == "usewith" then
|
||||
label:setColor("orange")
|
||||
elseif commands[i].command == "gotolabel" then
|
||||
label:setColor("red")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local ignoreOnOptionChange = true
|
||||
local refreshConfig = function(scrollDown)
|
||||
ignoreOnOptionChange = true
|
||||
if context.storage.cavebot.enabled then
|
||||
autoRecording = false
|
||||
ui.recording:setOn(false)
|
||||
ui.enableButton:setText("On")
|
||||
ui.enableButton:setColor('#00AA00FF')
|
||||
else
|
||||
ui.enableButton:setText("Off")
|
||||
ui.enableButton:setColor('#FF0000FF')
|
||||
ui.recording:setOn(autoRecording)
|
||||
end
|
||||
|
||||
ui.config:clear()
|
||||
for i, config in ipairs(context.storage.cavebot.configs) do
|
||||
local name = getConfigName(config)
|
||||
if not name then
|
||||
name = "Unnamed config"
|
||||
end
|
||||
ui.config:addOption(name)
|
||||
end
|
||||
|
||||
if (not context.storage.cavebot.activeConfig or context.storage.cavebot.activeConfig == 0) and #context.storage.cavebot.configs > 0 then
|
||||
context.storage.cavebot.activeConfig = 1
|
||||
end
|
||||
|
||||
ui.list:destroyChildren()
|
||||
|
||||
if context.storage.cavebot.activeConfig and context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
|
||||
ui.config:setCurrentIndex(context.storage.cavebot.activeConfig)
|
||||
parseConfig(context.storage.cavebot.configs[context.storage.cavebot.activeConfig])
|
||||
end
|
||||
|
||||
context.saveConfig()
|
||||
if scrollDown and ui.list:getLastChild() then
|
||||
ui.list:focusChild(ui.list:getLastChild())
|
||||
end
|
||||
|
||||
waitTo = 0
|
||||
ignoreOnOptionChange = false
|
||||
end
|
||||
|
||||
|
||||
ui.config.onOptionChange = function(widget)
|
||||
if not ignoreOnOptionChange then
|
||||
context.storage.cavebot.activeConfig = widget.currentIndex
|
||||
refreshConfig()
|
||||
end
|
||||
end
|
||||
ui.enableButton.onClick = function()
|
||||
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
|
||||
return
|
||||
end
|
||||
context.storage.cavebot.enabled = not context.storage.cavebot.enabled
|
||||
if autoRecording then
|
||||
refreshConfig()
|
||||
elseif context.storage.cavebot.enabled then
|
||||
ui.enableButton:setText("On")
|
||||
ui.enableButton:setColor('#00AA00FF')
|
||||
else
|
||||
ui.enableButton:setText("Off")
|
||||
ui.enableButton:setColor('#FF0000FF')
|
||||
end
|
||||
end
|
||||
ui.add.onClick = function()
|
||||
modules.client_textedit.multilineEditor("Waypoints editor", "name:Config name\nlabel:start\n", function(newText)
|
||||
table.insert(context.storage.cavebot.configs, newText)
|
||||
context.storage.cavebot.activeConfig = #context.storage.cavebot.configs
|
||||
refreshConfig()
|
||||
end)
|
||||
end
|
||||
ui.edit.onClick = function()
|
||||
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
|
||||
return
|
||||
end
|
||||
modules.client_textedit.multilineEditor("Waypoints editor", context.storage.cavebot.configs[context.storage.cavebot.activeConfig], function(newText)
|
||||
context.storage.cavebot.configs[context.storage.cavebot.activeConfig] = newText
|
||||
refreshConfig()
|
||||
end)
|
||||
end
|
||||
ui.remove.onClick = function()
|
||||
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
|
||||
return
|
||||
end
|
||||
local questionWindow = nil
|
||||
local closeWindow = function()
|
||||
questionWindow:destroy()
|
||||
end
|
||||
local removeConfig = function()
|
||||
closeWindow()
|
||||
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
|
||||
return
|
||||
end
|
||||
context.storage.cavebot.enabled = false
|
||||
table.remove(context.storage.cavebot.configs, context.storage.cavebot.activeConfig)
|
||||
context.storage.cavebot.activeConfig = 0
|
||||
refreshConfig()
|
||||
end
|
||||
questionWindow = context.displayGeneralBox(tr('Remove config'), tr('Do you want to remove current waypoints config?'), {
|
||||
{ text=tr('Yes'), callback=removeConfig },
|
||||
{ text=tr('No'), callback=closeWindow },
|
||||
anchor=AnchorHorizontalCenter}, removeConfig, closeWindow)
|
||||
end
|
||||
|
||||
-- waypoint editor
|
||||
-- auto recording
|
||||
local stepsSincleLastPos = 0
|
||||
|
||||
context.onPlayerPositionChange(function(newPos, oldPos)
|
||||
ui.pos:setText("Position: " .. newPos.x .. ", " .. newPos.y .. ", " .. newPos.z)
|
||||
if not autoRecording then
|
||||
return
|
||||
end
|
||||
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
|
||||
return
|
||||
end
|
||||
local newText = ""
|
||||
if newPos.z ~= oldPos.z then
|
||||
newText = "goto:" .. oldPos.x .. "," .. oldPos.y .. "," .. oldPos.z
|
||||
newText = newText .. "\ngoto:" .. newPos.x .. "," .. newPos.y .. "," .. newPos.z
|
||||
stepsSincleLastPos = 0
|
||||
else
|
||||
stepsSincleLastPos = stepsSincleLastPos + 1
|
||||
if stepsSincleLastPos > 10 then
|
||||
newText = "goto:" .. oldPos.x .. "," .. oldPos.y .. "," .. oldPos.z
|
||||
stepsSincleLastPos = 0
|
||||
end
|
||||
end
|
||||
|
||||
if newText:len() > 0 then
|
||||
context.storage.cavebot.configs[context.storage.cavebot.activeConfig] = context.storage.cavebot.configs[context.storage.cavebot.activeConfig] .. "\n" .. newText
|
||||
refreshConfig(true)
|
||||
end
|
||||
end)
|
||||
|
||||
context.onUse(function(pos, itemId, stackPos, subType)
|
||||
if not autoRecording then
|
||||
return
|
||||
end
|
||||
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
|
||||
return
|
||||
end
|
||||
if pos.x == 0xFFFF then
|
||||
return
|
||||
end
|
||||
stepsSincleLastPos = 0
|
||||
local playerPos = context.player:getPosition()
|
||||
newText = "goto:" .. playerPos.x .. "," .. playerPos.y .. "," .. playerPos.z .. "\nuse:" .. pos.x .. "," .. pos.y .. "," .. pos.z
|
||||
context.storage.cavebot.configs[context.storage.cavebot.activeConfig] = context.storage.cavebot.configs[context.storage.cavebot.activeConfig] .. "\n" .. newText
|
||||
refreshConfig(true)
|
||||
end)
|
||||
context.onUseWith(function(pos, itemId, target, subType)
|
||||
if not autoRecording then
|
||||
return
|
||||
end
|
||||
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
|
||||
return
|
||||
end
|
||||
if not target:isItem() then
|
||||
return
|
||||
end
|
||||
local targetPos = target:getPosition()
|
||||
if targetPos.x == 0xFFFF then
|
||||
return
|
||||
end
|
||||
stepsSincleLastPos = 0
|
||||
local playerPos = context.player:getPosition()
|
||||
newText = "goto:" .. playerPos.x .. "," .. playerPos.y .. "," .. playerPos.z .. "\nusewith:" .. itemId .. "," .. targetPos.x .. "," .. targetPos.y .. "," .. targetPos.z
|
||||
context.storage.cavebot.configs[context.storage.cavebot.activeConfig] = context.storage.cavebot.configs[context.storage.cavebot.activeConfig] .. "\n" .. newText
|
||||
refreshConfig(true)
|
||||
end)
|
||||
|
||||
-- ui
|
||||
local pos = context.player:getPosition()
|
||||
ui.pos:setText("Position: " .. pos.x .. ", " .. pos.y .. ", " .. pos.z)
|
||||
|
||||
ui.wGoto.onClick = function()
|
||||
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
|
||||
return
|
||||
end
|
||||
local pos = context.player:getPosition()
|
||||
modules.client_textedit.singlelineEditor("" .. pos.x .. "," .. pos.y .. "," .. pos.z, function(newText)
|
||||
context.storage.cavebot.configs[context.storage.cavebot.activeConfig] = context.storage.cavebot.configs[context.storage.cavebot.activeConfig] .. "\ngoto:" .. newText
|
||||
refreshConfig(true)
|
||||
end)
|
||||
end
|
||||
|
||||
ui.wUse.onClick = function()
|
||||
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
|
||||
return
|
||||
end
|
||||
local pos = context.player:getPosition()
|
||||
modules.client_textedit.singlelineEditor("" .. pos.x .. "," .. pos.y .. "," .. pos.z, function(newText)
|
||||
context.storage.cavebot.configs[context.storage.cavebot.activeConfig] = context.storage.cavebot.configs[context.storage.cavebot.activeConfig] .. "\nuse:" .. newText
|
||||
refreshConfig(true)
|
||||
end)
|
||||
end
|
||||
|
||||
ui.wUseWith.onClick = function()
|
||||
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
|
||||
return
|
||||
end
|
||||
local pos = context.player:getPosition()
|
||||
modules.client_textedit.singlelineEditor("ITEMID," .. pos.x .. "," .. pos.y .. "," .. pos.z, function(newText)
|
||||
context.storage.cavebot.configs[context.storage.cavebot.activeConfig] = context.storage.cavebot.configs[context.storage.cavebot.activeConfig] .. "\nusewith:" .. newText
|
||||
refreshConfig(true)
|
||||
end)
|
||||
end
|
||||
|
||||
ui.wWait.onClick = function()
|
||||
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
|
||||
return
|
||||
end
|
||||
modules.client_textedit.singlelineEditor("1000", function(newText)
|
||||
context.storage.cavebot.configs[context.storage.cavebot.activeConfig] = context.storage.cavebot.configs[context.storage.cavebot.activeConfig] .. "\nwait:" .. newText
|
||||
refreshConfig(true)
|
||||
end)
|
||||
end
|
||||
|
||||
ui.wSay.onClick = function()
|
||||
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
|
||||
return
|
||||
end
|
||||
modules.client_textedit.singlelineEditor("text", function(newText)
|
||||
context.storage.cavebot.configs[context.storage.cavebot.activeConfig] = context.storage.cavebot.configs[context.storage.cavebot.activeConfig] .. "\nsay:" .. newText
|
||||
refreshConfig(true)
|
||||
end)
|
||||
end
|
||||
|
||||
ui.wNpc.onClick = function()
|
||||
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
|
||||
return
|
||||
end
|
||||
modules.client_textedit.singlelineEditor("text", function(newText)
|
||||
context.storage.cavebot.configs[context.storage.cavebot.activeConfig] = context.storage.cavebot.configs[context.storage.cavebot.activeConfig] .. "\nnpc:" .. newText
|
||||
refreshConfig(true)
|
||||
end)
|
||||
end
|
||||
|
||||
ui.wLabel.onClick = function()
|
||||
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
|
||||
return
|
||||
end
|
||||
modules.client_textedit.singlelineEditor("label name", function(newText)
|
||||
context.storage.cavebot.configs[context.storage.cavebot.activeConfig] = context.storage.cavebot.configs[context.storage.cavebot.activeConfig] .. "\nlabel:" .. newText
|
||||
refreshConfig(true)
|
||||
end)
|
||||
end
|
||||
|
||||
ui.wFollow.onClick = function()
|
||||
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
|
||||
return
|
||||
end
|
||||
modules.client_textedit.singlelineEditor("creature name", function(newText)
|
||||
context.storage.cavebot.configs[context.storage.cavebot.activeConfig] = context.storage.cavebot.configs[context.storage.cavebot.activeConfig] .. "\nfollow:" .. newText
|
||||
refreshConfig(true)
|
||||
end)
|
||||
end
|
||||
|
||||
ui.wFunction.onClick = function()
|
||||
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
|
||||
return
|
||||
end
|
||||
modules.client_textedit.multilineEditor("Add function", "function(waypoints)\n -- your lua code, function is executed if previous goto was successful or is just after label\n\n -- must return true to execute next command, otherwise will run in loop till correct return\n return true\nend", function(newText)
|
||||
context.storage.cavebot.configs[context.storage.cavebot.activeConfig] = context.storage.cavebot.configs[context.storage.cavebot.activeConfig] .. "\nfunction:" .. newText
|
||||
refreshConfig(true)
|
||||
end)
|
||||
end
|
||||
|
||||
ui.recording.onClick = function()
|
||||
if not context.storage.cavebot.activeConfig or not context.storage.cavebot.configs[context.storage.cavebot.activeConfig] then
|
||||
return
|
||||
end
|
||||
autoRecording = not autoRecording
|
||||
if autoRecording then
|
||||
context.storage.cavebot.enabled = false
|
||||
stepsSincleLastPos = 10
|
||||
end
|
||||
refreshConfig(true)
|
||||
end
|
||||
|
||||
refreshConfig()
|
||||
|
||||
local usedGotoLabel = false
|
||||
local executeNextMacroCall = false
|
||||
local commandExecutionNo = 0
|
||||
local lastGotoSuccesful = true
|
||||
local lastOpenedContainer = 0
|
||||
|
||||
local functions = {
|
||||
enable = function()
|
||||
context.storage.cavebot.enabled = true
|
||||
refreshConfig()
|
||||
end,
|
||||
disable = function()
|
||||
context.storage.cavebot.enabled = false
|
||||
refreshConfig()
|
||||
end,
|
||||
refresh = function()
|
||||
refreshConfig()
|
||||
end,
|
||||
wait = function(peroid)
|
||||
waitTo = context.now + peroid
|
||||
end,
|
||||
waitTo = function(timepoint)
|
||||
waitTo = timepoint
|
||||
end,
|
||||
gotoLabel = function(name)
|
||||
for i=1,ui.list:getChildCount() do
|
||||
local command = commands[i]
|
||||
if command and command.command == "label" and command.text == name then
|
||||
ui.list:focusChild(ui.list:getChildByIndex(i))
|
||||
usedGotoLabel = true
|
||||
lastGotoSuccesful = true
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
context.onContainerOpen(function(container)
|
||||
if container:getItemsCount() > 0 then
|
||||
lastOpenedContainer = context.now + container:getItemsCount() * 100
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
context.macro(250, function()
|
||||
if not context.storage.cavebot.enabled then
|
||||
return
|
||||
end
|
||||
|
||||
if modules.game_walking.lastManualWalk + 500 > context.now then
|
||||
return
|
||||
end
|
||||
|
||||
-- wait if walked or opened container recently
|
||||
if context.player:isWalking() or lastOpenedContainer + 1000 > context.now then
|
||||
executeNextMacroCall = false
|
||||
return
|
||||
end
|
||||
|
||||
-- wait if attacking/following creature
|
||||
local attacking = g_game.getAttackingCreature()
|
||||
local following = g_game.getFollowingCreature()
|
||||
if (attacking and context.getCreatureById(attacking:getId()) and not attacking.ignoreByWaypoints) or (following and context.getCreatureById(following:getId())) then
|
||||
executeNextMacroCall = false
|
||||
return
|
||||
end
|
||||
|
||||
if not executeNextMacroCall then
|
||||
executeNextMacroCall = true
|
||||
return
|
||||
end
|
||||
executeNextMacroCall = false
|
||||
|
||||
local commandWidget = ui.list:getFocusedChild()
|
||||
if not commandWidget then
|
||||
if ui.list:getFirstChild() then
|
||||
ui.list:focusChild(ui.list:getFirstChild())
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local commandIndex = ui.list:getChildIndex(commandWidget)
|
||||
local command = commands[commandIndex]
|
||||
if not command then
|
||||
if ui.list:getFirstChild() then
|
||||
ui.list:focusChild(ui.list:getFirstChild())
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if commandIndex == 1 then
|
||||
lastGotoSuccesful = true
|
||||
end
|
||||
|
||||
if command.command == "goto" or command.command == "follow" then
|
||||
local matches = regexMatch(command.text, [[([0-9]+)[^0-9]+([0-9]+)[^0-9]+([0-9]+)]])
|
||||
if (#matches == 1 and #matches[1] == 4) or command.command == "follow" then
|
||||
local position = nil
|
||||
if command.command == "follow" then
|
||||
local creature = context.getCreatureByName(command.text)
|
||||
if creature then
|
||||
position = creature:getPosition()
|
||||
end
|
||||
else
|
||||
position = {x=tonumber(matches[1][2]), y=tonumber(matches[1][3]), z=tonumber(matches[1][4])}
|
||||
end
|
||||
local distance = 0
|
||||
if position then
|
||||
distance = context.getDistanceBetween(position, context.player:getPosition())
|
||||
end
|
||||
if distance > 100 or not position or position.z ~= context.player:getPosition().z then
|
||||
lastGotoSuccesful = false
|
||||
elseif distance > 0 then
|
||||
if not context.findPath(context.player:getPosition(), position, 100, { ignoreNonPathable = true, precision = 1, ignoreCreatures = true }) then
|
||||
lastGotoSuccesful = false
|
||||
executeNextMacroCall = true
|
||||
else
|
||||
commandExecutionNo = commandExecutionNo + 1
|
||||
lastGotoSuccesful = false
|
||||
if commandExecutionNo <= 3 then -- try max 3 times
|
||||
if not context.autoWalk(position, distance * 2, { ignoreNonPathable = false }) then
|
||||
if commandExecutionNo > 1 then
|
||||
if context.autoWalk(position, distance * 2, { ignoreNonPathable = true, precision = 1 }) then
|
||||
context.delay(500)
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
return
|
||||
elseif commandExecutionNo == 4 then -- try last time, location close to destination
|
||||
if context.autoWalk(position, distance * 2, { ignoreNonPathable = true, ignoreLastCreature = true, precision = 2, allowUnseen = true }) then
|
||||
context.delay(500)
|
||||
return
|
||||
end
|
||||
elseif distance <= 2 then
|
||||
lastGotoSuccesful = true
|
||||
executeNextMacroCall = true
|
||||
end
|
||||
end
|
||||
else
|
||||
lastGotoSuccesful = true
|
||||
executeNextMacroCall = true
|
||||
end
|
||||
else
|
||||
context.error("Waypoints: invalid use of goto function")
|
||||
end
|
||||
elseif command.command == "use" then
|
||||
local matches = regexMatch(command.text, [[([0-9]+)[^0-9]+([0-9]+)[^0-9]+([0-9]+)]])
|
||||
if #matches == 1 and #matches[1] == 4 then
|
||||
local position = {x=tonumber(matches[1][2]), y=tonumber(matches[1][3]), z=tonumber(matches[1][4])}
|
||||
if context.player:getPosition().z == position.z then
|
||||
local tile = g_map.getTile(position)
|
||||
if tile then
|
||||
local topThing = tile:getTopUseThing()
|
||||
if topThing then
|
||||
g_game.use(topThing)
|
||||
context.delay(500)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
context.error("Waypoints: invalid use of use function")
|
||||
end
|
||||
elseif command.command == "usewith" then
|
||||
local matches = regexMatch(command.text, [[([0-9]+)[^0-9]+([0-9]+)[^0-9]+([0-9]+)[^0-9]+([0-9]+)]])
|
||||
if #matches == 1 and #matches[1] == 5 then
|
||||
local itemId = tonumber(matches[1][2])
|
||||
local position = {x=tonumber(matches[1][3]), y=tonumber(matches[1][4]), z=tonumber(matches[1][5])}
|
||||
if context.player:getPosition().z == position.z then
|
||||
local tile = g_map.getTile(position)
|
||||
if tile then
|
||||
local topThing = tile:getTopUseThing()
|
||||
if topThing then
|
||||
context.useWith(itemId, topThing)
|
||||
context.delay(500)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
context.error("Waypoints: invalid use of usewith function")
|
||||
end
|
||||
elseif command.command == "wait" and lastGotoSuccesful then
|
||||
if not waitTo or waitTo == 0 then
|
||||
waitTo = context.now + tonumber(command.text)
|
||||
end
|
||||
if context.now < waitTo then
|
||||
return
|
||||
end
|
||||
waitTo = 0
|
||||
elseif command.command == "say" and lastGotoSuccesful then
|
||||
context.say(command.text)
|
||||
elseif command.command == "npc" and lastGotoSuccesful then
|
||||
context.sayNpc(command.text)
|
||||
elseif command.command == "function" and lastGotoSuccesful then
|
||||
usedGotoLabel = false
|
||||
local status, result = pcall(function()
|
||||
return assert(load("return " .. command.text, nil, nil, context))()(functions)
|
||||
end)
|
||||
if not status then
|
||||
context.error("Waypoints function execution error:\n" .. result)
|
||||
context.delay(2500)
|
||||
end
|
||||
if not result or usedGotoLabel then
|
||||
return
|
||||
end
|
||||
elseif command.command == "gotolabel" then
|
||||
if functions.gotoLabel(command.text) then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local nextIndex = 1 + commandIndex % #commands
|
||||
local nextChild = ui.list:getChildByIndex(nextIndex)
|
||||
if nextChild then
|
||||
ui.list:focusChild(nextChild)
|
||||
commandExecutionNo = 0
|
||||
end
|
||||
end)
|
||||
|
||||
return functions
|
||||
end
|
||||
|
Reference in New Issue
Block a user