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https://github.com/ErikasKontenis/SabrehavenServer.git
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fix items, map, protocls
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32
800OTClient/modules/game_bot/functions/player_conditions.lua
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32
800OTClient/modules/game_bot/functions/player_conditions.lua
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local context = G.botContext
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for i, state in ipairs(PlayerStates) do
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context[state] = state
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end
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context.hasCondition = function(condition) return bit.band(context.player:getStates(), condition) > 0 end
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context.isPoisioned = function() return context.hasCondition(PlayerStates.Poison) end
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context.isBurning = function() return context.hasCondition(PlayerStates.Burn) end
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context.isEnergized = function() return context.hasCondition(PlayerStates.Energy) end
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context.isDrunk = function() return context.hasCondition(PlayerStates.Drunk) end
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context.hasManaShield = function() return context.hasCondition(PlayerStates.ManaShield) end
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context.isParalyzed = function() return context.hasCondition(PlayerStates.Paralyze) end
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context.hasHaste = function() return context.hasCondition(PlayerStates.Haste) end
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context.hasSwords = function() return context.hasCondition(PlayerStates.Swords) end
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context.isInFight = function() return context.hasCondition(PlayerStates.Swords) end
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context.canLogout = function() return not context.hasCondition(PlayerStates.Swords) end
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context.isDrowning = function() return context.hasCondition(PlayerStates.Drowning) end
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context.isFreezing = function() return context.hasCondition(PlayerStates.Freezing) end
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context.isDazzled = function() return context.hasCondition(PlayerStates.Dazzled) end
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context.isCursed = function() return context.hasCondition(PlayerStates.Cursed) end
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context.hasPartyBuff = function() return context.hasCondition(PlayerStates.PartyBuff) end
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context.hasPzLock = function() return context.hasCondition(PlayerStates.PzBlock) end
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context.hasPzBlock = function() return context.hasCondition(PlayerStates.PzBlock) end
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context.isPzLocked = function() return context.hasCondition(PlayerStates.PzBlock) end
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context.isPzBlocked = function() return context.hasCondition(PlayerStates.PzBlock) end
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context.isInProtectionZone = function() return context.hasCondition(PlayerStates.Pz) end
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context.hasPz = function() return context.hasCondition(PlayerStates.Pz) end
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context.isInPz = function() return context.hasCondition(PlayerStates.Pz) end
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context.isBleeding = function() return context.hasCondition(PlayerStates.Bleeding) end
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context.isHungry = function() return context.hasCondition(PlayerStates.Hungry) end
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