fix items, map, protocls

This commit is contained in:
ErikasKontenis
2022-04-09 13:45:27 +03:00
parent 18bd56496e
commit 396464b940
933 changed files with 215171 additions and 1 deletions

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AttackEntry < UIWidget
background-color: alpha
text-offset: 35 1
focusable: true
height: 16
font: verdana-11px-rounded
text-align: left
CheckBox
id: enabled
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
width: 15
height: 15
margin-top: 2
margin-left: 3
UIItem
id: id
anchors.left: prev.right
anchors.verticalCenter: parent.verticalCenter
size: 16 16
focusable: false
visible: false
UIWidget
id: spell
anchors.left: enabled.right
anchors.verticalCenter: parent.verticalCenter
size: 12 12
margin-left: 1
image-source: /images/game/dangerous
$focus:
background-color: #00000055
Button
id: remove
!text: tr('x')
anchors.right: parent.right
margin-right: 15
width: 15
height: 15
AttackBotBotPanel < Panel
height: 38
BotSwitch
id: title
anchors.top: parent.top
anchors.left: parent.left
text-align: center
width: 130
!text: tr('AttackBot')
Button
id: settings
anchors.top: prev.top
anchors.left: prev.right
anchors.right: parent.right
margin-left: 3
height: 17
text: Setup
Button
id: 1
anchors.top: prev.bottom
anchors.left: parent.left
text: 1
margin-right: 2
margin-top: 4
size: 17 17
Button
id: 2
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
text: 2
margin-left: 4
size: 17 17
Button
id: 3
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
text: 3
margin-left: 4
size: 17 17
Button
id: 4
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
text: 4
margin-left: 4
size: 17 17
Button
id: 5
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
text: 5
margin-left: 4
size: 17 17
Label
id: name
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
anchors.right: parent.right
text-align: center
margin-left: 4
height: 17
text: Profile #1
background: #292A2A
CategoryLabel < Panel
size: 315 15
image-source: /images/ui/panel_flat
image-border: 5
padding: 1
Label
id: description
anchors.fill: parent
text-align: center
text: Area Rune (avalanche, great fireball, etc)
font: verdana-11px-rounded
background: #363636
SourceLabel < Panel
size: 105 15
image-source: /images/ui/panel_flat
image-border: 5
padding: 1
Label
id: description
anchors.fill: parent
text-align: center
text: Monster Name
font: verdana-11px-rounded
background: #363636
RangeLabel < Panel
size: 323 15
image-source: /images/ui/panel_flat
image-border: 5
padding: 1
Label
id: description
anchors.fill: parent
text-align: center
text: 5 Sqm
font: verdana-11px-rounded
background: #363636
PreButton < PreviousButton
background: #363636
height: 15
NexButton < NextButton
background: #363636
height: 15
AttackBotPanel < Panel
size: 500 200
image-source: /images/ui/panel_flat
image-border: 5
padding: 5
TextList
id: entryList
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
margin-top: 3
size: 430 100
vertical-scrollbar: entryListScrollBar
VerticalScrollBar
id: entryListScrollBar
anchors.top: entryList.top
anchors.bottom: entryList.bottom
anchors.right: entryList.right
step: 14
pixels-scroll: true
PreButton
id: previousCategory
anchors.left: entryList.left
anchors.top: entryList.bottom
margin-top: 8
NexButton
id: nextCategory
anchors.left: category.right
anchors.top: entryList.bottom
margin-top: 8
margin-left: 2
CategoryLabel
id: category
anchors.top: entryList.bottom
anchors.left: previousCategory.right
anchors.verticalCenter: previousCategory.verticalCenter
margin-left: 3
PreButton
id: previousSource
anchors.left: entryList.left
anchors.top: category.bottom
margin-top: 8
NexButton
id: nextSource
anchors.left: source.right
anchors.top: category.bottom
margin-top: 8
margin-left: 2
SourceLabel
id: source
anchors.top: category.bottom
anchors.left: previousSource.right
anchors.verticalCenter: previousSource.verticalCenter
margin-left: 3
PreButton
id: previousRange
anchors.left: nextSource.right
anchors.verticalCenter: nextSource.verticalCenter
margin-left: 8
NexButton
id: nextRange
anchors.left: range.right
anchors.verticalCenter: range.verticalCenter
margin-left: 2
RangeLabel
id: range
anchors.left: previousRange.right
anchors.verticalCenter: previousRange.verticalCenter
margin-left: 3
TextEdit
id: monsters
anchors.left: entryList.left
anchors.top: range.bottom
margin-top: 5
size: 405 15
text: monster names
font: cipsoftFont
background: #363636
Label
anchors.left: prev.left
anchors.top: prev.bottom
margin-top: 6
margin-left: 3
text-align: center
text: Mana%:
font: verdana-11px-rounded
SpinBox
id: manaPercent
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-left: 4
size: 30 20
minimum: 0
maximum: 99
step: 1
editable: true
focusable: true
Label
anchors.left: prev.right
margin-left: 7
anchors.verticalCenter: prev.verticalCenter
text: Creatures:
font: verdana-11px-rounded
SpinBox
id: creatures
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-left: 4
size: 30 20
minimum: 1
maximum: 99
step: 1
editable: true
focusable: true
CheckBox
id: orMore
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-left: 3
tooltip: or more creatures
Label
anchors.left: prev.right
margin-left: 7
anchors.verticalCenter: prev.verticalCenter
text: HP:
font: verdana-11px-rounded
SpinBox
id: minHp
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-left: 4
size: 40 20
minimum: 0
maximum: 99
value: 0
editable: true
focusable: true
Label
anchors.left: prev.right
margin-left: 4
anchors.verticalCenter: prev.verticalCenter
text: -
font: verdana-11px-rounded
SpinBox
id: maxHp
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-left: 4
size: 40 20
minimum: 1
maximum: 100
value: 100
editable: true
focusable: true
Label
anchors.left: prev.right
margin-left: 7
anchors.verticalCenter: prev.verticalCenter
text: CD:
font: verdana-11px-rounded
SpinBox
id: cooldown
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-left: 4
size: 60 20
minimum: 0
maximum: 999999
step: 100
value: 0
editable: true
focusable: true
Button
id: up
anchors.right: parent.right
anchors.top: entryList.bottom
size: 60 17
text: Move Up
text-align: center
font: cipsoftFont
margin-top: 7
margin-right: 8
Button
id: down
anchors.right: prev.left
anchors.verticalCenter: prev.verticalCenter
size: 60 17
margin-right: 5
text: Move Down
text-align: center
font: cipsoftFont
Button
id: addEntry
anchors.right: parent.right
anchors.bottom: parent.bottom
size: 40 19
text-align: center
text: New
font: cipsoftFont
BotItem
id: itemId
anchors.right: addEntry.left
margin-right: 5
anchors.bottom: parent.bottom
margin-bottom: 2
tooltip: drag item here on press to open window
TextEdit
id: spellName
anchors.top: monsters.top
anchors.left: monsters.right
anchors.right: parent.right
margin-left: 5
height: 15
text: spell name
background: #363636
font: cipsoftFont
visible: false
SettingsPanel < Panel
size: 500 200
image-source: /images/ui/panel_flat
image-border: 5
padding: 10
VerticalSeparator
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.left: Visible.right
margin-left: 10
margin-top: 5
margin-bottom: 5
Label
anchors.top: parent.top
anchors.left: prev.right
anchors.right: parent.right
margin-left: 10
text-align: center
font: verdana-11px-rounded
text: Profile:
TextEdit
id: profileName
anchors.top: prev.bottom
margin-top: 3
anchors.left: prev.left
anchors.right: prev.right
margin-left: 20
margin-right: 20
Button
id: resetSettings
anchors.right: parent.right
anchors.bottom: parent.bottom
text-align: center
text: Reset Settings
CheckBox
id: IgnoreMana
anchors.top: parent.top
anchors.left: parent.left
margin-top: 5
width: 200
text: Check RL Tibia conditions
CheckBox
id: Kills
anchors.top: prev.bottom
anchors.left: prev.left
margin-top: 8
width: 200
height: 22
text: Don't use area attacks if less than kills to red skull
text-wrap: true
text-align: left
SpinBox
id: KillsAmount
anchors.top: prev.top
anchors.bottom: prev.bottom
anchors.left: prev.right
text-align: left
width: 30
minimum: 1
maximum: 10
focusable: true
margin-left: 5
CheckBox
id: Rotate
anchors.top: Kills.bottom
anchors.left: Kills.left
margin-top: 8
width: 220
text: Turn to side with most monsters
CheckBox
id: Cooldown
anchors.top: prev.bottom
anchors.left: prev.left
margin-top: 8
width: 220
text: Check spell cooldowns
CheckBox
id: Visible
anchors.top: prev.bottom
anchors.left: prev.left
margin-top: 8
width: 245
text: Items must be visible (recommended)
CheckBox
id: PvpMode
anchors.top: prev.bottom
anchors.left: prev.left
margin-top: 8
width: 245
text: PVP mode
CheckBox
id: PvpSafe
anchors.top: prev.bottom
anchors.left: prev.left
margin-top: 8
width: 245
text: PVP safe
CheckBox
id: Training
anchors.top: prev.bottom
anchors.left: prev.left
margin-top: 8
width: 245
text: Stop when attacking trainers
CheckBox
id: BlackListSafe
anchors.top: prev.bottom
anchors.left: prev.left
margin-top: 8
width: 200
height: 18
text: Stop if Anti-RS player in range
SpinBox
id: AntiRsRange
anchors.top: prev.top
anchors.bottom: prev.bottom
anchors.left: prev.right
text-align: center
width: 50
minimum: 1
maximum: 10
focusable: true
margin-left: 5
AttackBotWindow < MainWindow
size: 535 300
padding: 15
text: AttackBot v2
@onEscape: self:hide()
Label
id: mainLabel
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
margin-top: 10
margin-left: 2
!text: tr('More important methods come first (Example: Exori gran above Exori)')
text-align: left
font: verdana-11px-rounded
color: #aeaeae
SettingsPanel
id: settingsPanel
anchors.top: prev.bottom
margin-top: 10
anchors.left: parent.left
margin-left: 2
Label
id: settingsLabel
anchors.verticalCenter: prev.top
anchors.left: prev.left
margin-left: 3
text: Settings
color: #fe4400
font: verdana-11px-rounded
AttackBotPanel
id: mainPanel
anchors.top: mainLabel.bottom
margin-top: 10
anchors.left: parent.left
margin-left: 2
visible: false
Label
id: shooterLabel
anchors.verticalCenter: prev.top
anchors.left: prev.left
margin-left: 3
text: Spell Shooter
color: #fe4400
font: verdana-11px-rounded
visible: false
HorizontalSeparator
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: closeButton.top
margin-bottom: 10
Button
id: closeButton
anchors.right: parent.right
anchors.bottom: parent.bottom
size: 45 21
text: Close
font: cipsoftFont
Button
id: settings
anchors.left: parent.left
anchors.verticalCenter: prev.verticalCenter
size: 50 21
font: cipsoftFont
text: Settings

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setDefaultTab("Main")
local panelName = "BOTserver"
local ui = setupUI([[
Panel
height: 18
Button
id: botServer
anchors.left: parent.left
anchors.right: parent.right
text-align: center
height: 18
!text: tr('BotServer')
]])
ui:setId(panelName)
if not storage[panelName] then
storage[panelName] = {
manaInfo = true,
mwallInfo = true,
vocation = true,
outfit = false,
broadcasts = true
}
end
local config = storage[panelName]
if not storage.BotServerChannel then
math.randomseed(os.time())
storage.BotServerChannel = tostring(math.random(1000000000000,9999999999999))
end
local channel = tostring(storage.BotServerChannel)
BotServer.init(name(), channel)
vBot.BotServerMembers = {}
rootWidget = g_ui.getRootWidget()
if rootWidget then
botServerWindow = g_ui.createWidget('BotServerWindow', rootWidget)
botServerWindow:hide()
botServerWindow.Data.Channel:setText(storage.BotServerChannel)
botServerWindow.Data.Channel.onTextChange = function(widget, text)
storage.BotServerChannel = text
end
botServerWindow.Data.Random.onClick = function(widget)
storage.BotServerChannel = tostring(math.random(1000000000000,9999999999999))
botServerWindow.Data.Channel:setText(storage.BotServerChannel)
end
botServerWindow.Features.Feature1:setOn(config.manaInfo)
botServerWindow.Features.Feature1.onClick = function(widget)
config.manaInfo = not config.manaInfo
widget:setOn(config.manaInfo)
end
botServerWindow.Features.Feature2:setOn(config.mwallInfo)
botServerWindow.Features.Feature2.onClick = function(widget)
config.mwallInfo = not config.mwallInfo
widget:setOn(config.mwallInfo)
end
botServerWindow.Features.Feature3:setOn(config.vocation)
botServerWindow.Features.Feature3.onClick = function(widget)
config.vocation = not config.vocation
if config.vocation then
BotServer.send("voc", player:getVocation())
end
widget:setOn(config.vocation)
end
botServerWindow.Features.Feature4:setOn(config.outfit)
botServerWindow.Features.Feature4.onClick = function(widget)
config.outfit = not config.outfit
widget:setOn(config.outfit)
end
botServerWindow.Features.Feature5:setOn(config.broadcasts)
botServerWindow.Features.Feature5.onClick = function(widget)
config.broadcasts = not config.broadcasts
widget:setOn(config.broadcasts)
end
botServerWindow.Features.Broadcast.onClick = function(widget)
if BotServer._websocket then
BotServer.send("broadcast", botServerWindow.Features.broadcastText:getText())
end
botServerWindow.Features.broadcastText:setText('')
end
end
function updateStatusText()
if BotServer._websocket then
botServerWindow.Data.ServerStatus:setText("CONNECTED")
if serverCount then
botServerWindow.Data.Members:setText("Members: "..#serverCount)
if ServerMembers then
local text = ""
local regex = [["([a-z 'A-z-]*)"*]]
local re = regexMatch(ServerMembers, regex)
--re[name][2]
for i=1,#re do
if i == 1 then
text = re[i][2]
else
text = text .. "\n" .. re[i][2]
end
end
botServerWindow.Data.Members:setTooltip(text)
end
end
else
botServerWindow.Data.ServerStatus:setText("DISCONNECTED")
botServerWindow.Data.Participants:setText("-")
end
end
macro(2000, function()
if BotServer._websocket then
BotServer.send("list")
end
updateStatusText()
end)
local regex = [["(.*?)"]]
BotServer.listen("list", function(name, data)
serverCount = regexMatch(json.encode(data), regex)
ServerMembers = json.encode(data)
end)
ui.botServer.onClick = function(widget)
botServerWindow:show()
botServerWindow:raise()
botServerWindow:focus()
end
botServerWindow.closeButton.onClick = function(widget)
botServerWindow:hide()
end
-- scripts
-- mwalls
config.mwalls = {}
BotServer.listen("mwall", function(name, message)
if config.mwallInfo then
if not config.mwalls[message["pos"]] or config.mwalls[message["pos"]] < now then
config.mwalls[message["pos"]] = now + message["duration"] - 150 -- 150 is latency correction
end
end
end)
onAddThing(function(tile, thing)
if config.mwallInfo then
if thing:isItem() and thing:getId() == 2129 then
local pos = tile:getPosition().x .. "," .. tile:getPosition().y .. "," .. tile:getPosition().z
if not config.mwalls[pos] or config.mwalls[pos] < now then
config.mwalls[pos] = now + 20000
BotServer.send("mwall", {pos=pos, duration=20000})
end
end
end
end)
-- mana
local lastMana = 0
macro(500, function()
if config.manaInfo then
if manapercent() ~= lastMana then
lastMana = manapercent()
BotServer.send("mana", {mana=lastMana})
end
end
end)
BotServer.listen("mana", function(name, message)
if config.manaInfo then
local creature = getPlayerByName(name)
if creature then
creature:setManaPercent(message["mana"])
end
end
end)
-- vocation
if config.vocation then
BotServer.send("voc", player:getVocation())
BotServer.send("voc", "yes")
end
BotServer.listen("voc", function(name, message)
if message == "yes" and config.vocation then
BotServer.send("voc", player:getVocation())
else
vBot.BotServerMembers[name] = message
end
end)
-- broadcast
BotServer.listen("broadcast", function(name, message)
if config.broadcasts then
broadcastMessage(name..": "..message)
end
end)
addSeparator()

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BotServerData < Panel
size: 340 70
image-source: /images/ui/window
image-border: 6
padding: 3
Label
id: label
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
text-align: center
!text: tr("BotServer Data")
Label
id: label
anchors.top: parent.top
anchors.left: parent.left
margin-top: 23
text-align: center
text: Channel Name:
margin-left: 6
TextEdit
id: Channel
anchors.top: parent.top
anchors.left: prev.right
margin-top: 20
width: 150
margin-left: 5
text-align: center
Button
id: Random
anchors.left: prev.right
anchors.top: prev.top
anchors.right: parent.right
text-align: center
text: Randomize
margin-left: 6
margin-right: 6
Label
id: label
anchors.left: parent.left
anchors.bottom: parent.bottom
margin-left: 6
margin-bottom: 4
text-align: center
text: Status:
BotLabel
id: ServerStatus
anchors.left: prev.right
anchors.bottom: parent.bottom
margin-left: 10
margin-bottom: 4
text-align: center
text: CONNECTED
BotLabel
id: Participants
anchors.right: parent.right
anchors.bottom: parent.bottom
margin-right: 8
margin-bottom: 4
text-align: center
UIWidget
id: Members
anchors.right: Participants.left
anchors.bottom: parent.bottom
size: 80 21
text-align: center
text: Members:
FeaturePanel < Panel
size: 340 150
image-source: /images/ui/panel_flat
image-border: 5
padding: 3
Label
id: title
anchors.top: parent.top
anchors.horizontalCenter: parent.horizontalCenter
text-align: center
text: Features
HorizontalSeparator
id: sep
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
margin-top: 2
BotSwitch
id: Feature1
anchors.top: prev.bottom
anchors.left: parent.left
margin-left: 3
margin-top: 5
text: Mana info
BotSwitch
id: Feature2
anchors.top: sep.bottom
anchors.left: prev.right
margin-top: 5
margin-left: 5
text: MWall info
BotSwitch
id: Feature3
anchors.top: sep.bottom
anchors.left: prev.right
margin-top: 5
margin-left: 5
text: Send Vocation
BotSwitch
id: Feature4
anchors.top: prev.bottom
anchors.left: parent.left
margin-top: 3
margin-left: 3
text: Outfit Vocation
BotSwitch
id: Feature5
anchors.bottom: prev.bottom
anchors.left: prev.right
margin-top: 3
margin-left: 5
text: Broadcasts
TextEdit
id: broadcastText
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: parent.right
margin-left: 3
margin-bottom: 3
margin-right: 80
Button
id: Broadcast
anchors.top: prev.top
anchors.left: prev.right
anchors.right: parent.right
margin-right: 3
margin-left: 3
height: 22
text: Broadcast
BotServerWindow < MainWindow
!text: tr('BotServer')
size: 370 310
@onEscape: self:hide()
BotServerData
id: Data
anchors.top: parent.top
anchors.horizontalCenter: parent.horizontalCenter
FeaturePanel
id: Features
anchors.top: prev.bottom
anchors.horizontalCenter: parent.horizontalCenter
margin-top: 10
HorizontalSeparator
id: separator
anchors.right: parent.right
anchors.left: parent.left
anchors.bottom: closeButton.top
margin-bottom: 8
Button
id: closeButton
!text: tr('Close')
font: cipsoftFont
anchors.right: parent.right
anchors.bottom: parent.bottom
size: 45 21
margin-top: 15
margin-right: 5

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setDefaultTab("HP")
local panelName = "ConditionPanel"
local ui = setupUI([[
Panel
height: 19
BotSwitch
id: title
anchors.top: parent.top
anchors.left: parent.left
text-align: center
width: 130
!text: tr('Conditions')
Button
id: conditionList
anchors.top: prev.top
anchors.left: prev.right
anchors.right: parent.right
margin-left: 3
height: 17
text: Setup
]])
ui:setId(panelName)
if not HealBotConfig[panelName] then
HealBotConfig[panelName] = {
enabled = false,
curePosion = false,
poisonCost = 20,
cureCurse = false,
curseCost = 80,
cureBleed = false,
bleedCost = 45,
cureBurn = false,
burnCost = 30,
cureElectrify = false,
electrifyCost = 22,
cureParalyse = false,
paralyseCost = 40,
paralyseSpell = "utani hur",
holdHaste = false,
hasteCost = 40,
hasteSpell = "utani hur",
holdUtamo = false,
utamoCost = 40,
holdUtana = false,
utanaCost = 440,
holdUtura = false,
uturaType = "",
uturaCost = 100,
ignoreInPz = true,
stopHaste = false
}
end
local config = HealBotConfig[panelName]
ui.title:setOn(config.enabled)
ui.title.onClick = function(widget)
config.enabled = not config.enabled
widget:setOn(config.enabled)
vBotConfigSave("heal")
end
ui.conditionList.onClick = function(widget)
conditionsWindow:show()
conditionsWindow:raise()
conditionsWindow:focus()
end
local rootWidget = g_ui.getRootWidget()
if rootWidget then
conditionsWindow = UI.createWindow('ConditionsWindow', rootWidget)
conditionsWindow:hide()
conditionsWindow.onVisibilityChange = function(widget, visible)
if not visible then
vBotConfigSave("heal")
end
end
-- text edits
conditionsWindow.Cure.PoisonCost:setText(config.poisonCost)
conditionsWindow.Cure.PoisonCost.onTextChange = function(widget, text)
config.poisonCost = tonumber(text)
end
conditionsWindow.Cure.CurseCost:setText(config.curseCost)
conditionsWindow.Cure.CurseCost.onTextChange = function(widget, text)
config.curseCost = tonumber(text)
end
conditionsWindow.Cure.BleedCost:setText(config.bleedCost)
conditionsWindow.Cure.BleedCost.onTextChange = function(widget, text)
config.bleedCost = tonumber(text)
end
conditionsWindow.Cure.BurnCost:setText(config.burnCost)
conditionsWindow.Cure.BurnCost.onTextChange = function(widget, text)
config.burnCost = tonumber(text)
end
conditionsWindow.Cure.ElectrifyCost:setText(config.electrifyCost)
conditionsWindow.Cure.ElectrifyCost.onTextChange = function(widget, text)
config.electrifyCost = tonumber(text)
end
conditionsWindow.Cure.ParalyseCost:setText(config.paralyseCost)
conditionsWindow.Cure.ParalyseCost.onTextChange = function(widget, text)
config.paralyseCost = tonumber(text)
end
conditionsWindow.Cure.ParalyseSpell:setText(config.paralyseSpell)
conditionsWindow.Cure.ParalyseSpell.onTextChange = function(widget, text)
config.paralyseSpell = text
end
conditionsWindow.Hold.HasteSpell:setText(config.hasteSpell)
conditionsWindow.Hold.HasteSpell.onTextChange = function(widget, text)
config.hasteSpell = text
end
conditionsWindow.Hold.HasteCost:setText(config.hasteCost)
conditionsWindow.Hold.HasteCost.onTextChange = function(widget, text)
config.hasteCost = tonumber(text)
end
conditionsWindow.Hold.UtamoCost:setText(config.utamoCost)
conditionsWindow.Hold.UtamoCost.onTextChange = function(widget, text)
config.utamoCost = tonumber(text)
end
conditionsWindow.Hold.UtanaCost:setText(config.utanaCost)
conditionsWindow.Hold.UtanaCost.onTextChange = function(widget, text)
config.utanaCost = tonumber(text)
end
conditionsWindow.Hold.UturaCost:setText(config.uturaCost)
conditionsWindow.Hold.UturaCost.onTextChange = function(widget, text)
config.uturaCost = tonumber(text)
end
-- combo box
conditionsWindow.Hold.UturaType:setOption(config.uturaType)
conditionsWindow.Hold.UturaType.onOptionChange = function(widget)
config.uturaType = widget:getCurrentOption().text
end
-- checkboxes
conditionsWindow.Cure.CurePoison:setChecked(config.curePoison)
conditionsWindow.Cure.CurePoison.onClick = function(widget)
config.curePoison = not config.curePoison
widget:setChecked(config.curePoison)
end
conditionsWindow.Cure.CureCurse:setChecked(config.cureCurse)
conditionsWindow.Cure.CureCurse.onClick = function(widget)
config.cureCurse = not config.cureCurse
widget:setChecked(config.cureCurse)
end
conditionsWindow.Cure.CureBleed:setChecked(config.cureBleed)
conditionsWindow.Cure.CureBleed.onClick = function(widget)
config.cureBleed = not config.cureBleed
widget:setChecked(config.cureBleed)
end
conditionsWindow.Cure.CureBurn:setChecked(config.cureBurn)
conditionsWindow.Cure.CureBurn.onClick = function(widget)
config.cureBurn = not config.cureBurn
widget:setChecked(config.cureBurn)
end
conditionsWindow.Cure.CureElectrify:setChecked(config.cureElectrify)
conditionsWindow.Cure.CureElectrify.onClick = function(widget)
config.cureElectrify = not config.cureElectrify
widget:setChecked(config.cureElectrify)
end
conditionsWindow.Cure.CureParalyse:setChecked(config.cureParalyse)
conditionsWindow.Cure.CureParalyse.onClick = function(widget)
config.cureParalyse = not config.cureParalyse
widget:setChecked(config.cureParalyse)
end
conditionsWindow.Hold.HoldHaste:setChecked(config.holdHaste)
conditionsWindow.Hold.HoldHaste.onClick = function(widget)
config.holdHaste = not config.holdHaste
widget:setChecked(config.holdHaste)
end
conditionsWindow.Hold.HoldUtamo:setChecked(config.holdUtamo)
conditionsWindow.Hold.HoldUtamo.onClick = function(widget)
config.holdUtamo = not config.holdUtamo
widget:setChecked(config.holdUtamo)
end
conditionsWindow.Hold.HoldUtana:setChecked(config.holdUtana)
conditionsWindow.Hold.HoldUtana.onClick = function(widget)
config.holdUtana = not config.holdUtana
widget:setChecked(config.holdUtana)
end
conditionsWindow.Hold.HoldUtura:setChecked(config.holdUtura)
conditionsWindow.Hold.HoldUtura.onClick = function(widget)
config.holdUtura = not config.holdUtura
widget:setChecked(config.holdUtura)
end
conditionsWindow.Hold.IgnoreInPz:setChecked(config.ignoreInPz)
conditionsWindow.Hold.IgnoreInPz.onClick = function(widget)
config.ignoreInPz = not config.ignoreInPz
widget:setChecked(config.ignoreInPz)
end
conditionsWindow.Hold.StopHaste:setChecked(config.stopHaste)
conditionsWindow.Hold.StopHaste.onClick = function(widget)
config.stopHaste = not config.stopHaste
widget:setChecked(config.stopHaste)
end
-- buttons
conditionsWindow.closeButton.onClick = function(widget)
conditionsWindow:hide()
end
Conditions = {}
Conditions.show = function()
conditionsWindow:show()
conditionsWindow:raise()
conditionsWindow:focus()
end
end
local utanaCast = nil
macro(500, function()
if not config.enabled or modules.game_cooldown.isGroupCooldownIconActive(2) then return end
if hppercent() > 95 then
if config.curePoison and mana() >= config.poisonCost and isPoisioned() then say("exana pox")
elseif config.cureCurse and mana() >= config.curseCost and isCursed() then say("exana mort")
elseif config.cureBleed and mana() >= config.bleedCost and isBleeding() then say("exana kor")
elseif config.cureBurn and mana() >= config.burnCost and isBurning() then say("exana flam")
elseif config.cureElectrify and mana() >= config.electrifyCost and isEnergized() then say("exana vis")
end
end
if (not config.ignoreInPz or not isInPz()) and config.holdUtura and mana() >= config.uturaCost and canCast(config.uturaType) and hppercent() < 90 then say(config.uturaType)
elseif (not config.ignoreInPz or not isInPz()) and config.holdUtana and mana() >= config.utanaCost and (not utanaCast or (now - utanaCast > 120000)) then say("utana vid") utanaCast = now
end
end)
macro(50, function()
if not config.enabled then return end
if (not config.ignoreInPz or not isInPz()) and config.holdUtamo and mana() >= config.utamoCost and not hasManaShield() then say("utamo vita")
elseif (not config.ignoreInPz or not isInPz()) and standTime() < 5000 and config.holdHaste and mana() >= config.hasteCost and not hasHaste() and not getSpellCoolDown(config.hasteSpell) and (not target() or not config.stopHaste or TargetBot.isCaveBotActionAllowed()) then say(config.hasteSpell)
elseif config.cureParalyse and mana() >= config.paralyseCost and isParalyzed() and not getSpellCoolDown(config.paralyseSpell) then say(config.paralyseSpell)
end
end)

View File

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UturaComboBoxPopupMenu < ComboBoxPopupMenu
UturaComboBoxPopupMenuButton < ComboBoxPopupMenuButton
UturaComboBox < ComboBox
@onSetup: |
self:addOption("Utura")
self:addOption("Utura Gran")
CureConditions < Panel
id: Cure
image-source: /images/ui/panel_flat
image-border: 6
padding: 3
size: 200 190
Label
id: label1
anchors.top: parent.top
anchors.left: parent.left
margin-top: 10
margin-left: 5
text: Poison
color: #ffaa00
font: verdana-11px-rounded
Label
id: label11
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-left: 40
text: Mana:
font: verdana-11px-rounded
TextEdit
id: PoisonCost
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-left: 3
width: 40
font: verdana-11px-rounded
CheckBox
id: CurePoison
anchors.verticalCenter: prev.verticalCenter
anchors.right: parent.right
margin-right: 10
Label
id: label2
anchors.left: label1.left
anchors.top: label1.bottom
margin-top: 10
text: Curse
color: #ffaa00
font: verdana-11px-rounded
Label
id: label22
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-left: 44
text: Mana:
font: verdana-11px-rounded
TextEdit
id: CurseCost
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-left: 3
width: 40
font: verdana-11px-rounded
CheckBox
id: CureCurse
anchors.verticalCenter: prev.verticalCenter
anchors.right: parent.right
margin-right: 10
Label
id: label3
anchors.left: label2.left
anchors.top: label2.bottom
margin-top: 10
text: Bleed
color: #ffaa00
font: verdana-11px-rounded
Label
id: label33
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-left: 46
text: Mana:
font: verdana-11px-rounded
TextEdit
id: BleedCost
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-left: 3
width: 40
font: verdana-11px-rounded
CheckBox
id: CureBleed
anchors.verticalCenter: prev.verticalCenter
anchors.right: parent.right
margin-right: 10
Label
id: label4
anchors.left: label3.left
anchors.top: label3.bottom
margin-top: 10
text: Burn
color: #ffaa00
font: verdana-11px-rounded
Label
id: label44
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-left: 50
text: Mana:
font: verdana-11px-rounded
TextEdit
id: BurnCost
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-left: 3
width: 40
font: verdana-11px-rounded
CheckBox
id: CureBurn
anchors.verticalCenter: prev.verticalCenter
anchors.right: parent.right
margin-right: 10
Label
id: label5
anchors.left: label4.left
anchors.top: label4.bottom
margin-top: 10
text: Electify
color: #ffaa00
font: verdana-11px-rounded
Label
id: label55
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-left: 33
text: Mana:
font: verdana-11px-rounded
TextEdit
id: ElectrifyCost
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-left: 3
width: 40
font: verdana-11px-rounded
CheckBox
id: CureElectrify
anchors.verticalCenter: prev.verticalCenter
anchors.right: parent.right
margin-right: 10
Label
id: label6
anchors.left: label5.left
anchors.top: label5.bottom
margin-top: 10
text: Paralyse
color: #ffaa00
font: verdana-11px-rounded
Label
id: label66
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-left: 26
text: Mana:
font: verdana-11px-rounded
TextEdit
id: ParalyseCost
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-left: 3
width: 40
font: verdana-11px-rounded
CheckBox
id: CureParalyse
anchors.verticalCenter: prev.verticalCenter
anchors.right: parent.right
margin-right: 10
Label
id: label7
anchors.left: label6.left
anchors.top: label6.bottom
margin-top: 10
margin-left: 12
text: Spell:
font: verdana-11px-rounded
TextEdit
id: ParalyseSpell
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-left: 10
width: 100
font: verdana-11px-rounded
HoldConditions < Panel
id: Hold
image-source: /images/ui/panel_flat
image-border: 6
padding: 3
size: 200 190
Label
id: label1
anchors.top: parent.top
anchors.left: parent.left
margin-top: 10
margin-left: 5
text: Haste
color: #ffaa00
font: verdana-11px-rounded
Label
id: label11
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-left: 44
text: Mana:
font: verdana-11px-rounded
TextEdit
id: HasteCost
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-left: 3
width: 40
font: verdana-11px-rounded
CheckBox
id: HoldHaste
anchors.verticalCenter: prev.verticalCenter
anchors.right: parent.right
margin-right: 10
Label
id: label2
anchors.left: label1.left
anchors.top: label1.bottom
margin-top: 10
margin-left: 12
text: Spell:
font: verdana-11px-rounded
TextEdit
id: HasteSpell
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-left: 10
width: 100
font: verdana-11px-rounded
Label
id: label3
anchors.left: label1.left
anchors.top: label2.bottom
margin-top: 10
text: Utana Vid
color: #ffaa00
font: verdana-11px-rounded
Label
id: label33
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-left: 21
text: Mana:
font: verdana-11px-rounded
TextEdit
id: UtanaCost
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-left: 3
width: 40
font: verdana-11px-rounded
CheckBox
id: HoldUtana
anchors.verticalCenter: prev.verticalCenter
anchors.right: parent.right
margin-right: 10
Label
id: label4
anchors.left: label3.left
anchors.top: label3.bottom
margin-top: 10
text: Utamo Vita
color: #ffaa00
font: verdana-11px-rounded
Label
id: label44
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-left: 12
text: Mana:
font: verdana-11px-rounded
TextEdit
id: UtamoCost
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-left: 3
width: 40
font: verdana-11px-rounded
CheckBox
id: HoldUtamo
anchors.verticalCenter: prev.verticalCenter
anchors.right: parent.right
margin-right: 10
Label
id: label5
anchors.left: label4.left
anchors.top: label4.bottom
margin-top: 10
text: Recovery
color: #ffaa00
font: verdana-11px-rounded
Label
id: label55
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-left: 20
text: Mana:
font: verdana-11px-rounded
TextEdit
id: UturaCost
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-left: 3
width: 40
font: verdana-11px-rounded
CheckBox
id: HoldUtura
anchors.verticalCenter: prev.verticalCenter
anchors.right: parent.right
margin-right: 10
Label
id: label6
anchors.left: label5.left
anchors.top: label5.bottom
margin-top: 10
margin-left: 12
text: Spell:
font: verdana-11px-rounded
UturaComboBox
id: UturaType
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-left: 10
width: 100
font: verdana-11px-rounded
CheckBox
id: IgnoreInPz
anchors.left: label5.left
anchors.top: label6.bottom
margin-top: 12
Label
anchors.verticalCenter: IgnoreInPz.verticalCenter
anchors.left: prev.right
margin-top: 3
margin-left: 5
text: Don't Cast in Protection Zones
font: cipsoftFont
CheckBox
id: StopHaste
anchors.horizontalCenter: IgnoreInPz.horizontalCenter
anchors.top: IgnoreInPz.bottom
margin-top: 8
Label
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-top: 3
margin-left: 5
text: Stop Haste if TargetBot Is Active
font: cipsoftFont
ConditionsWindow < MainWindow
!text: tr('Condition Manager')
size: 445 280
@onEscape: self:hide()
CureConditions
id: Cure
anchors.top: parent.top
anchors.left: parent.left
margin-top: 7
Label
id: label
anchors.top: parent.top
anchors.left: parent.left
text: Cure Conditions
color: #88e3dd
margin-left: 10
font: verdana-11px-rounded
HoldConditions
id: Hold
anchors.top: parent.top
anchors.right: parent.right
margin-top: 7
Label
id: label
anchors.top: parent.top
anchors.right: parent.right
text: Hold Conditions
color: #88e3dd
margin-right: 100
font: verdana-11px-rounded
HorizontalSeparator
id: separator
anchors.right: parent.right
anchors.left: parent.left
anchors.bottom: closeButton.top
margin-bottom: 8
Button
id: closeButton
!text: tr('Close')
font: cipsoftFont
anchors.right: parent.right
anchors.bottom: parent.bottom
size: 45 21
margin-top: 15
margin-right: 5

View File

@@ -0,0 +1,626 @@
setDefaultTab("Tools")
local panelName = "renameContainers"
if type(storage[panelName]) ~= "table" then
storage[panelName] = {
enabled = false;
height = 170,
purse = true;
list = {
{
value = "Main Backpack",
enabled = true,
item = 9601,
min = false,
items = { 3081, 3048 }
},
{
value = "Runes",
enabled = true,
item = 2866,
min = true,
items = { 3161, 3180 }
},
{
value = "Money",
enabled = true,
item = 2871,
min = true,
items = { 3031, 3035, 3043 }
},
{
value = "Purse",
enabled = true,
item = 23396,
min = true,
items = {}
},
}
}
end
local config = storage[panelName]
local renameContui = setupUI([[
Panel
height: 38
BotSwitch
id: title
anchors.top: parent.top
anchors.left: parent.left
text-align: center
width: 130
!text: tr('Minimise Containers')
Button
id: editContList
anchors.top: prev.top
anchors.left: prev.right
anchors.right: parent.right
margin-left: 3
height: 17
text: Setup
Button
id: reopenCont
!text: tr('Reopen Containers')
anchors.left: parent.left
anchors.top: prev.bottom
anchors.right: parent.right
height: 17
margin-top: 3
]])
renameContui:setId(panelName)
g_ui.loadUIFromString([[
BackpackName < Label
background-color: alpha
text-offset: 18 2
focusable: true
height: 17
font: verdana-11px-rounded
CheckBox
id: enabled
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
width: 15
height: 15
margin-top: 1
margin-left: 3
$focus:
background-color: #00000055
Button
id: state
!text: tr('M')
anchors.right: remove.left
anchors.verticalCenter: parent.verticalCenter
margin-right: 1
width: 15
height: 15
Button
id: remove
!text: tr('X')
!tooltip: tr('Remove')
anchors.right: parent.right
anchors.verticalCenter: parent.verticalCenter
margin-right: 15
width: 15
height: 15
Button
id: openNext
!text: tr('N')
anchors.right: state.left
anchors.verticalCenter: parent.verticalCenter
margin-right: 1
width: 15
height: 15
tooltip: Open container inside with the same ID.
ContListsWindow < MainWindow
!text: tr('Container Names')
size: 465 170
@onEscape: self:hide()
TextList
id: itemList
anchors.left: parent.left
anchors.top: parent.top
anchors.bottom: separator.top
width: 200
margin-bottom: 6
margin-top: 3
margin-left: 3
vertical-scrollbar: itemListScrollBar
VerticalScrollBar
id: itemListScrollBar
anchors.top: itemList.top
anchors.bottom: itemList.bottom
anchors.right: itemList.right
step: 14
pixels-scroll: true
VerticalSeparator
id: sep
anchors.top: parent.top
anchors.left: itemList.right
anchors.bottom: separator.top
margin-top: 3
margin-bottom: 6
margin-left: 10
Label
id: lblName
anchors.left: sep.right
anchors.top: sep.top
width: 70
text: Name:
margin-left: 10
margin-top: 3
font: verdana-11px-rounded
TextEdit
id: contName
anchors.left: lblName.right
anchors.top: sep.top
anchors.right: parent.right
font: verdana-11px-rounded
Label
id: lblCont
anchors.left: lblName.left
anchors.verticalCenter: contId.verticalCenter
width: 70
text: Container:
font: verdana-11px-rounded
BotItem
id: contId
anchors.left: contName.left
anchors.top: contName.bottom
margin-top: 3
BotContainer
id: sortList
anchors.left: prev.left
anchors.right: parent.right
anchors.top: prev.bottom
anchors.bottom: separator.top
margin-bottom: 6
margin-top: 3
Label
anchors.left: lblCont.left
anchors.verticalCenter: sortList.verticalCenter
width: 70
text: Items:
font: verdana-11px-rounded
Button
id: addItem
anchors.right: contName.right
anchors.top: contName.bottom
margin-top: 5
text: Add
width: 40
font: cipsoftFont
HorizontalSeparator
id: separator
anchors.right: parent.right
anchors.left: parent.left
anchors.bottom: closeButton.top
margin-bottom: 8
CheckBox
id: purse
anchors.left: parent.left
anchors.bottom: parent.bottom
text: Open Purse
tooltip: Opens Store/Charm Purse
width: 85
height: 15
margin-top: 2
margin-left: 3
font: verdana-11px-rounded
CheckBox
id: sort
anchors.left: prev.right
anchors.bottom: parent.bottom
text: Sort Items
tooltip: Sort items based on items widget
width: 85
height: 15
margin-top: 2
margin-left: 15
font: verdana-11px-rounded
CheckBox
id: forceOpen
anchors.left: prev.right
anchors.bottom: parent.bottom
text: Keep Open
tooltip: Will keep open containers all the time
width: 85
height: 15
margin-top: 2
margin-left: 15
font: verdana-11px-rounded
CheckBox
id: lootBag
anchors.left: prev.right
anchors.bottom: parent.bottom
text: Loot Bag
tooltip: Open Loot Bag (gunzodus franchaise)
width: 85
height: 15
margin-top: 2
margin-left: 15
font: verdana-11px-rounded
Button
id: closeButton
!text: tr('Close')
font: cipsoftFont
anchors.right: parent.right
anchors.bottom: parent.bottom
size: 45 21
margin-top: 15
ResizeBorder
id: bottomResizeBorder
anchors.fill: separator
height: 3
minimum: 170
maximum: 245
margin-left: 3
margin-right: 3
background: #ffffff88
]])
function findItemsInArray(t, tfind)
local tArray = {}
for x,v in pairs(t) do
if type(v) == "table" then
local aItem = t[x].item
local aEnabled = t[x].enabled
if aItem then
if tfind and aItem == tfind then
return x
elseif not tfind then
if aEnabled then
table.insert(tArray, aItem)
end
end
end
end
end
if not tfind then return tArray end
end
local lstBPs
local openContainer = function(id)
local t = {getRight(), getLeft(), getAmmo()} -- if more slots needed then add them here
for i=1,#t do
local slotItem = t[i]
if slotItem and slotItem:getId() == id then
return g_game.open(slotItem, nil)
end
end
for i, container in pairs(g_game.getContainers()) do
for i, item in ipairs(container:getItems()) do
if item:isContainer() and item:getId() == id then
return g_game.open(item, nil)
end
end
end
end
function reopenBackpacks()
lstBPs = findItemsInArray(config.list)
for _, container in pairs(g_game.getContainers()) do g_game.close(container) end
bpItem = getBack()
if bpItem ~= nil then
g_game.open(bpItem)
end
schedule(500, function()
local delay = 200
if config.purse then
local item = getPurse()
if item then
use(item)
end
end
for i=1,#lstBPs do
schedule(delay, function()
openContainer(lstBPs[i])
end)
delay = delay + 250
end
end)
end
rootWidget = g_ui.getRootWidget()
if rootWidget then
contListWindow = UI.createWindow('ContListsWindow', rootWidget)
contListWindow:hide()
contListWindow.onGeometryChange = function(widget, old, new)
if old.height == 0 then return end
config.height = new.height
end
contListWindow:setHeight(config.height or 170)
renameContui.editContList.onClick = function(widget)
contListWindow:show()
contListWindow:raise()
contListWindow:focus()
end
renameContui.reopenCont.onClick = function(widget)
reopenBackpacks()
end
renameContui.title:setOn(config.enabled)
renameContui.title.onClick = function(widget)
config.enabled = not config.enabled
widget:setOn(config.enabled)
end
contListWindow.closeButton.onClick = function(widget)
contListWindow:hide()
end
contListWindow.purse.onClick = function(widget)
config.purse = not config.purse
contListWindow.purse:setChecked(config.purse)
end
contListWindow.purse:setChecked(config.purse)
contListWindow.sort.onClick = function(widget)
config.sort = not config.sort
contListWindow.sort:setChecked(config.sort)
end
contListWindow.sort:setChecked(config.sort)
contListWindow.forceOpen.onClick = function(widget)
config.forceOpen = not config.forceOpen
contListWindow.forceOpen:setChecked(config.forceOpen)
end
contListWindow.forceOpen:setChecked(config.forceOpen)
contListWindow.lootBag.onClick = function(widget)
config.lootBag = not config.lootBag
contListWindow.lootBag:setChecked(config.lootBag)
end
contListWindow.lootBag:setChecked(config.lootBag)
local function refreshSortList(k, t)
t = t or {}
UI.Container(function()
t = contListWindow.sortList:getItems()
config.list[k].items = t
end, true, nil, contListWindow.sortList)
contListWindow.sortList:setItems(t)
end
refreshSortList(t)
local refreshContNames = function(tFocus)
local storageVal = config.list
if storageVal and #storageVal > 0 then
for i, child in pairs(contListWindow.itemList:getChildren()) do
child:destroy()
end
for k, entry in pairs(storageVal) do
local label = g_ui.createWidget("BackpackName", contListWindow.itemList)
label.onMouseRelease = function()
contListWindow.contId:setItemId(entry.item)
contListWindow.contName:setText(entry.value)
if not entry.items then
entry.items = {}
end
contListWindow.sortList:setItems(entry.items)
refreshSortList(k, entry.items)
end
label.enabled.onClick = function(widget)
entry.enabled = not entry.enabled
label.enabled:setChecked(entry.enabled)
label.enabled:setTooltip(entry.enabled and 'Disable' or 'Enable')
label.enabled:setImageColor(entry.enabled and '#00FF00' or '#FF0000')
end
label.remove.onClick = function(widget)
table.removevalue(config.list, entry)
label:destroy()
end
label.state:setChecked(entry.min)
label.state.onClick = function(widget)
entry.min = not entry.min
label.state:setChecked(entry.min)
label.state:setColor(entry.min and '#00FF00' or '#FF0000')
label.state:setTooltip(entry.min and 'Open Minimised' or 'Do not minimise')
end
label.openNext.onClick = function(widget)
entry.openNext = not entry.openNext
label.openNext:setChecked(entry.openNext)
label.openNext:setColor(entry.openNext and '#00FF00' or '#FF0000')
end
label:setText(entry.value)
label.enabled:setChecked(entry.enabled)
label.enabled:setTooltip(entry.enabled and 'Disable' or 'Enable')
label.enabled:setImageColor(entry.enabled and '#00FF00' or '#FF0000')
label.state:setColor(entry.min and '#00FF00' or '#FF0000')
label.state:setTooltip(entry.min and 'Open Minimised' or 'Do not minimise')
label.openNext:setColor(entry.openNext and '#00FF00' or '#FF0000')
if tFocus and entry.item == tFocus then
tFocus = label
end
end
if tFocus then contListWindow.itemList:focusChild(tFocus) end
end
end
contListWindow.addItem.onClick = function(widget)
local id = contListWindow.contId:getItemId()
local trigger = contListWindow.contName:getText()
if id > 100 and trigger:len() > 0 then
local ifind = findItemsInArray(config.list, id)
if ifind then
config.list[ifind] = { item = id, value = trigger, enabled = config.list[ifind].enabled, min = config.list[ifind].min, items = config.list[ifind].items}
else
table.insert(config.list, { item = id, value = trigger, enabled = true, min = false, items = {} })
end
contListWindow.contId:setItemId(0)
contListWindow.contName:setText('')
contListWindow.contName:setColor('white')
contListWindow.contName:setImageColor('#ffffff')
contListWindow.contId:setImageColor('#ffffff')
refreshContNames(id)
else
contListWindow.contId:setImageColor('red')
contListWindow.contName:setImageColor('red')
contListWindow.contName:setColor('red')
end
end
refreshContNames()
end
onContainerOpen(function(container, previousContainer)
if not container.window then return end
local containerWindow = container.window
if not previousContainer then
containerWindow:setContentHeight(34)
end
local storageVal = config.list
if storageVal and #storageVal > 0 then
for _, entry in pairs(storageVal) do
if entry.enabled and string.find(container:getContainerItem():getId(), entry.item) then
if entry.min then
containerWindow:minimize()
end
if renameContui.title:isOn() then
containerWindow:setText(entry.value)
end
if entry.openNext then
for i, item in ipairs(container:getItems()) do
if item:getId() == entry.item then
local time = #storageVal * 250
schedule(time, function()
time = time + 250
g_game.open(item)
end)
end
end
end
end
end
end
end)
local function nameContainersOnLogin()
for i, container in ipairs(getContainers()) do
if renameContui.title:isOn() then
if not container.window then return end
local containerWindow = container.window
local storageVal = config.list
if storageVal and #storageVal > 0 then
for _, entry in pairs(storageVal) do
if entry.enabled and string.find(container:getContainerItem():getId(), entry.item) then
containerWindow:setText(entry.value)
end
end
end
end
end
end
nameContainersOnLogin()
local function moveItem(item, destination)
return g_game.move(item, destination:getSlotPosition(destination:getItemsCount()), item:getCount())
end
local function properTable(t)
local r = {}
for _, entry in pairs(t) do
if type(entry) == "number" then
table.insert(r, entry)
else
table.insert(r, entry.id)
end
end
return r
end
macro(500, function()
if not config.sort and not config.purse then return end
local storageVal = config.list
for _, entry in pairs(storageVal) do
local dId = entry.item
local items = properTable(entry.items)
-- sorting
if config.sort then
for _, container in pairs(getContainers()) do
local cName = container:getName():lower()
if not cName:find("depot") and not cName:find("depot") and not cName:find("quiver") then
local cId = container:getContainerItem():getId()
for __, item in ipairs(container:getItems()) do
local id = item:getId()
if table.find(items, id) and cId ~= dId then
local destination = getContainerByItem(dId, true)
if destination and not containerIsFull(destination) then
return moveItem(item, destination)
end
end
end
end
end
end
-- keep open / purse 23396
if config.forceOpen then
local container = getContainerByItem(dId)
if not container then
local t = {getBack(), getAmmo(), getFinger(), getNeck(), getLeft(), getRight()}
for i=1,#t do
local slot = t[i]
if slot and slot:getId() == dId then
return g_game.open(slot)
end
end
local cItem = findItem(dId)
if cItem then
return g_game.open(cItem)
end
end
end
end
if config.purse and config.forceOpen and not getContainerByItem(23396) then
return use(getPurse())
end
if config.lootBag and config.forceOpen and not getContainerByItem(23721) then
if findItem(23721) then
g_game.open(findItem(23721), getContainerByItem(23396))
else
return use(getPurse())
end
end
delay(1500)
end)

View File

@@ -0,0 +1,146 @@
setDefaultTab("Tools")
local ui = setupUI([[
Panel
height: 19
BotSwitch
id: title
anchors.top: parent.top
anchors.left: parent.left
text-align: center
width: 130
!text: tr('Dropper')
Button
id: edit
anchors.top: prev.top
anchors.left: prev.right
anchors.right: parent.right
margin-left: 3
height: 17
text: Edit
]])
local edit = setupUI([[
Panel
height: 150
Label
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
margin-top: 5
text-align: center
text: Trash:
BotContainer
id: TrashItems
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
height: 32
Label
anchors.top: prev.bottom
margin-top: 5
anchors.left: parent.left
anchors.right: parent.right
text-align: center
text: Use:
BotContainer
id: UseItems
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
height: 32
Label
anchors.top: prev.bottom
margin-top: 5
anchors.left: parent.left
anchors.right: parent.right
text-align: center
text: Drop if below 150 cap:
BotContainer
id: CapItems
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
height: 32
]])
edit:hide()
if not storage.dropper then
storage.dropper = {
enabled = false,
trashItems = { 283, 284, 285 },
useItems = { 21203, 14758 },
capItems = { 21175 }
}
end
local config = storage.dropper
local showEdit = false
ui.edit.onClick = function(widget)
showEdit = not showEdit
if showEdit then
edit:show()
else
edit:hide()
end
end
ui.title:setOn(config.enabled)
ui.title.onClick = function(widget)
config.enabled = not config.enabled
ui.title:setOn(config.enabled)
end
UI.Container(function()
config.trashItems = edit.TrashItems:getItems()
end, true, nil, edit.TrashItems)
edit.TrashItems:setItems(config.trashItems)
UI.Container(function()
config.useItems = edit.UseItems:getItems()
end, true, nil, edit.UseItems)
edit.UseItems:setItems(config.useItems)
UI.Container(function()
config.capItems = edit.CapItems:getItems()
end, true, nil, edit.CapItems)
edit.CapItems:setItems(config.capItems)
local function properTable(t)
local r = {}
for _, entry in pairs(t) do
table.insert(r, entry.id)
end
return r
end
macro(200, function()
if not config.enabled then return end
local tables = {properTable(config.capItems), properTable(config.useItems), properTable(config.trashItems)}
local containers = getContainers()
for i=1,3 do
for _, container in pairs(containers) do
for __, item in ipairs(container:getItems()) do
for ___, userItem in ipairs(tables[i]) do
if item:getId() == userItem then
return i == 1 and freecap() < 150 and dropItem(item) or
i == 2 and use(item) or
i == 3 and dropItem(item)
end
end
end
end
end
end)

View File

@@ -0,0 +1,679 @@
local panelName = "EquipperPanel"
local ui = setupUI([[
Panel
height: 19
BotSwitch
id: switch
anchors.top: parent.top
anchors.left: parent.left
text-align: center
width: 130
!text: tr('EQ Manager')
Button
id: setup
anchors.top: prev.top
anchors.left: prev.right
anchors.right: parent.right
margin-left: 3
height: 17
text: Setup
]])
ui:setId(panelName)
if not storage[panelName] then
storage[panelName] = {
enabled = false,
rules = {}
}
end
local config = storage[panelName]
ui.switch:setOn(config.enabled)
ui.switch.onClick = function(widget)
config.enabled = not config.enabled
widget:setOn(config.enabled)
end
local conditions = { -- always add new conditions at the bottom
"Item is available and not worn.", -- nothing 1
"Monsters around is more than: ", -- spinbox 2
"Monsters around is less than: ", -- spinbox 3
"Health precent is below:", -- spinbox 4
"Health precent is above:", -- spinbox 5
"Mana precent is below:", -- spinbox 6
"Mana precent is above:", -- spinbox 7
"Target name is:", -- BotTextEdit 8
"Hotkey is being pressed:", -- BotTextEdit 9
"Player is paralyzed", -- nothing 10
"Player is in protection zone", -- nothing 11
"Players around is more than:", -- spinbox 12
"Players around is less than:", -- spinbox 13
"TargetBot Danger is Above:", -- spinbox 14
"Blacklist player in range (sqm)" -- spinbox 15
}
local conditionNumber = 1
local optionalConditionNumber = 2
local mainWindow = UI.createWindow("EquipWindow")
mainWindow:hide()
ui.setup.onClick = function()
mainWindow:show()
mainWindow:raise()
mainWindow:focus()
end
mainWindow.closeButton.onClick = function()
mainWindow:hide()
resetFields()
end
local inputPanel = mainWindow.inputPanel
local listPanel = mainWindow.listPanel
inputPanel.optionalCondition:hide()
inputPanel.useSecondCondition.onOptionChange = function(widget, option, data)
if option ~= "-" then
inputPanel.optionalCondition:show()
else
inputPanel.optionalCondition:hide()
end
end
inputPanel.unequip.onClick = function()
local value = 115
local panel = inputPanel.unequipPanel
local height = panel:getHeight()
if height == 0 then
panel:setHeight(value)
mainWindow:setHeight(mainWindow:getHeight()+value)
inputPanel:setHeight(inputPanel:getHeight()+value)
listPanel:setHeight(listPanel:getHeight()+value)
else
panel:setHeight(0)
mainWindow:setHeight(mainWindow:getHeight()-value)
inputPanel:setHeight(inputPanel:getHeight()-value)
listPanel:setHeight(listPanel:getHeight()-value)
end
end
local function setCondition(first, n)
local widget
local spinBox
local textEdit
if first then
widget = inputPanel.condition.description.text
spinBox = inputPanel.condition.spinbox
textEdit = inputPanel.condition.text
else
widget = inputPanel.optionalCondition.description.text
spinBox = inputPanel.optionalCondition.spinbox
textEdit = inputPanel.optionalCondition.text
end
-- reset values after change
spinBox:setValue(0)
textEdit:setText('')
if n == 1 or n == 10 or n == 11 then
spinBox:hide()
textEdit:hide()
elseif n == 9 or n == 8 then
spinBox:hide()
textEdit:show()
if n == 9 then
textEdit:setWidth(75)
else
textEdit:setWidth(200)
end
else
spinBox:show()
textEdit:hide()
end
widget:setText(conditions[n])
end
-- add default text & windows
setCondition(true, 1)
setCondition(false, 2)
-- in/de/crementation buttons
inputPanel.condition.nex.onClick = function()
local max = #conditions
if inputPanel.optionalCondition:isVisible() then
if conditionNumber == max then
if optionalConditionNumber == 1 then
conditionNumber = 2
else
conditionNumber = 1
end
else
local futureNumber = conditionNumber + 1
local safeFutureNumber = conditionNumber + 2 > max and 1 or conditionNumber + 2
conditionNumber = futureNumber ~= optionalConditionNumber and futureNumber or safeFutureNumber
end
else
conditionNumber = conditionNumber == max and 1 or conditionNumber + 1
if optionalConditionNumber == conditionNumber then
optionalConditionNumber = optionalConditionNumber == max and 1 or optionalConditionNumber + 1
setCondition(false, optionalConditionNumber)
end
end
setCondition(true, conditionNumber)
end
inputPanel.condition.pre.onClick = function()
local max = #conditions
if inputPanel.optionalCondition:isVisible() then
if conditionNumber == 1 then
if optionalConditionNumber == max then
conditionNumber = max-1
else
conditionNumber = max
end
else
local futureNumber = conditionNumber - 1
local safeFutureNumber = conditionNumber - 2 < 1 and max or conditionNumber - 2
conditionNumber = futureNumber ~= optionalConditionNumber and futureNumber or safeFutureNumber
end
else
conditionNumber = conditionNumber == 1 and max or conditionNumber - 1
if optionalConditionNumber == conditionNumber then
optionalConditionNumber = optionalConditionNumber == 1 and max or optionalConditionNumber - 1
setCondition(false, optionalConditionNumber)
end
end
setCondition(true, conditionNumber)
end
inputPanel.optionalCondition.nex.onClick = function()
local max = #conditions
if optionalConditionNumber == max then
if conditionNumber == 1 then
optionalConditionNumber = 2
else
optionalConditionNumber = 1
end
else
local futureNumber = optionalConditionNumber + 1
local safeFutureNumber = optionalConditionNumber + 2 > max and 1 or optionalConditionNumber + 2
optionalConditionNumber = futureNumber ~= conditionNumber and futureNumber or safeFutureNumber
end
setCondition(false, optionalConditionNumber)
end
inputPanel.optionalCondition.pre.onClick = function()
local max = #conditions
if optionalConditionNumber == 1 then
if conditionNumber == max then
optionalConditionNumber = max-1
else
optionalConditionNumber = max
end
else
local futureNumber = optionalConditionNumber - 1
local safeFutureNumber = optionalConditionNumber - 2 < 1 and max or optionalConditionNumber - 2
optionalConditionNumber = futureNumber ~= conditionNumber and futureNumber or safeFutureNumber
end
setCondition(false, optionalConditionNumber)
end
listPanel.up.onClick = function(widget)
local focused = listPanel.list:getFocusedChild()
local n = listPanel.list:getChildIndex(focused)
local t = config.rules
t[n], t[n-1] = t[n-1], t[n]
if n-1 == 1 then
widget:setEnabled(false)
end
listPanel.down:setEnabled(true)
listPanel.list:moveChildToIndex(focused, n-1)
listPanel.list:ensureChildVisible(focused)
end
listPanel.down.onClick = function(widget)
local focused = listPanel.list:getFocusedChild()
local n = listPanel.list:getChildIndex(focused)
local t = config.rules
t[n], t[n+1] = t[n+1], t[n]
if n + 1 == listPanel.list:getChildCount() then
widget:setEnabled(false)
end
listPanel.up:setEnabled(true)
listPanel.list:moveChildToIndex(focused, n+1)
listPanel.list:ensureChildVisible(focused)
end
function getItemsFromBox()
local t = {}
for i, child in ipairs(inputPanel.itemBox:getChildren()) do
local id = child:getItemId()
if id > 100 then
table.insert(t, id)
end
end
return t
end
function refreshItemBox(reset)
local max = 8
local box = inputPanel.itemBox
local childAmount = box:getChildCount()
--height
if #getItemsFromBox() < 7 then
mainWindow:setHeight(345)
inputPanel:setHeight(265)
listPanel:setHeight(265)
box:setHeight(40)
else
mainWindow:setHeight(370)
inputPanel:setHeight(300)
listPanel:setHeight(300)
box:setHeight(80)
end
if reset then
box:destroyChildren()
local widget = UI.createWidget("BotItem", box)
widget.onItemChange = function(widget)
local id = widget:getItemId()
local index = box:getChildIndex(widget)
if id < 100 or (table.find(getItemsFromBox(), id) ~= index) then
widget:destroy()
end
refreshItemBox()
end
return
end
if childAmount == 0 then
local widget = UI.createWidget("BotItem", box)
widget.onItemChange = function(widget)
local id = widget:getItemId()
local index = box:getChildIndex(widget)
if id < 100 or (table.find(getItemsFromBox(), id) ~= index) then
widget:destroy()
end
refreshItemBox()
end
elseif box:getLastChild():getItemId() > 100 and childAmount <= max then
local widget = UI.createWidget("BotItem", box)
widget.onItemChange = function(widget)
local id = widget:getItemId()
local index = box:getChildIndex(widget)
if id < 100 or (table.find(getItemsFromBox(), id) ~= index) then
widget:destroy()
end
refreshItemBox()
end
end
end
refreshItemBox()
local function resetFields()
refreshItemBox(true)
inputPanel.name:setText('')
conditionNumber = 1
optionalConditionNumber = 2
setCondition(false, optionalConditionNumber)
setCondition(true, conditionNumber)
inputPanel.useSecondCondition:setCurrentOption("-")
for i, child in pairs(inputPanel.unequipPanel:getChildren()) do
child:setChecked(false)
end
end
-- buttons disabled by default
listPanel.up:setEnabled(false)
listPanel.down:setEnabled(false)
function refreshRules()
local list = listPanel.list
list:destroyChildren()
for i,v in pairs(config.rules) do
local widget = UI.createWidget('Rule', list)
widget:setId(v.name)
widget:setText(v.name)
widget.remove.onClick = function()
widget:destroy()
table.remove(config.rules, table.find(config.rules, v))
listPanel.up:setEnabled(false)
listPanel.down:setEnabled(false)
refreshRules()
end
widget.visible:setColor(v.visible and "green" or "red")
widget.visible.onClick = function()
v.visible = not v.visible
widget.visible:setColor(v.visible and "green" or "red")
end
widget.enabled:setChecked(v.enabled)
widget.enabled.onClick = function()
v.enabled = not v.enabled
widget.enabled:setChecked(v.enabled)
end
local desc
for i, v in ipairs(v.items) do
if i == 1 then
desc = "items: " .. v
else
desc = desc .. ", " .. v
end
end
widget:setTooltip(desc)
widget.onClick = function()
local panel = listPanel
if #panel.list:getChildren() == 1 then
panel.up:setEnabled(false)
panel.down:setEnabled(false)
elseif panel.list:getChildIndex(panel.list:getFocusedChild()) == 1 then
panel.up:setEnabled(false)
panel.down:setEnabled(true)
elseif panel.list:getChildIndex(panel.list:getFocusedChild()) == #panel.list:getChildren() then
panel.up:setEnabled(true)
panel.down:setEnabled(false)
else
panel.up:setEnabled(true)
panel.down:setEnabled(true)
end
end
widget.onDoubleClick = function()
-- main
conditionNumber = v.mainCondition
setCondition(true, conditionNumber)
if conditionNumber == 8 or conditionNumber == 9 then
inputPanel.condition.text:setText(v.mainValue)
elseif conditionNumber ~= 1 then
inputPanel.condition.spinbox:setValue(v.mainValue)
end
-- relation
inputPanel.useSecondCondition:setCurrentOption(v.relation)
-- optional
if v.relation ~= "-" then
optionalConditionNumber = v.optionalCondition
setCondition(false, optionalConditionNumber)
if optionalConditionNumber == 8 or optionalConditionNumber == 9 then
inputPanel.optionalCondition.text:setText(v.optValue)
elseif optionalConditionNumber ~= 1 then
inputPanel.optionalCondition.spinbox:setValue(v.optValue)
end
end
-- name
inputPanel.name:setText(v.name)
-- items
inputPanel.itemBox:destroyChildren()
for i, item in ipairs(v.items) do
local widget = UI.createWidget("BotItem", inputPanel.itemBox)
widget:setItemId(item)
widget.onItemChange = function(widget)
local id = widget:getItemId()
local index = box:getChildIndex(widget)
if id < 100 or (table.find(getItemsFromBox(), id) ~= index) then
widget:destroy()
end
refreshItemBox()
end
end
-- unequip
if type(v.unequip) == "table" then
for i, tick in ipairs(v.unequip) do
local checkbox = inputPanel.unequipPanel:getChildren()[i]
checkbox:setChecked(tick)
end
end
refreshItemBox()
-- remove value
table.remove(config.rules, table.find(config.rules, v))
refreshRules()
end
end
end
refreshRules()
inputPanel.addButton.onClick = function()
local mainVal
local optVal
local relation = inputPanel.useSecondCondition:getText()
local name = inputPanel.name:getText()
local items = getItemsFromBox()
local unequip = {}
local hasUnequip = false
for i, child in pairs(inputPanel.unequipPanel:getChildren()) do
if child:isChecked() then
table.insert(unequip, true)
hasUnequip = true
else
table.insert(unequip, false)
end
end
if conditionNumber == 1 then
mainVal = nil
elseif conditionNumber == 8 then
mainVal = inputPanel.condition.text:getText()
if mainVal:len() == 0 then
return warn("[vBot Equipper] Please fill the name of the creature.")
end
elseif conditionNumber == 9 then
mainVal = inputPanel.condition.text:getText()
if mainVal:len() == 0 then
return warn("[vBot Equipper] Please set correct hotkey.")
end
else
mainVal = inputPanel.condition.spinbox:getValue()
end
if relation ~= "-" then
if optionalConditionNumber == 1 then
optVal = nil
elseif optionalConditionNumber == 8 then
optVal = inputPanel.optionalCondition.text:getText()
if optVal:len() == 0 then
return warn("[vBot Equipper] Please fill the name of the creature.")
end
elseif optionalConditionNumber == 9 then
optVal = inputPanel.optionalCondition.text:getText()
if optVal:len() == 0 then
return warn("[vBot Equipper] Please set correct hotkey.")
end
else
optVal = inputPanel.optionalCondition.spinbox:getValue()
end
end
if #items == 0 and not hasUnequip then
return warn("[vBot Equipper] Please add items or select unequip slots.")
end
if #name == 0 then
return warn("[vBot Equipper] Please fill name of the profile.")
end
for i, child in pairs(listPanel.list:getChildren()) do
if child:getText() == name then
return warn("[vBot Equipper] There is already rule with this name! Choose different or remove old one.")
end
end
-- add
table.insert(config.rules, {
enabled = true,
visible = true,
mainCondition = conditionNumber,
optionalCondition = optionalConditionNumber,
mainValue = mainVal,
optValue = optVal,
relation = relation,
items = items,
name = name,
unequip = unequip
})
refreshRules()
resetFields()
end
--"Item is available and not worn.", -- nothing 1
--"Monsters around is more than: ", -- spinbox 2
--"Monsters around is less than: ", -- spinbox 3
--"Health precent is below:", -- spinbox 4
--"Health precent is above:", -- spinbox 5
--"Mana precent is below:", -- spinbox 6
--"Mana precent is above:", -- spinbox 7
--"Target name is:", -- BotTextEdit 8
--"Hotkey is being pressed:", -- Button 9
--"Player is paralyzed", -- nothing 10
local pressedKey = ""
local lastPress = now
onKeyPress(function(keys)
pressedKey = keys
lastPress = now
schedule(100, function()
if now - lastPress > 20 then
pressedKey = ""
end
end)
end)
local function interpreteCondition(n, v)
if n == 1 then
return true
elseif n == 2 then
return getMonsters() > v
elseif n == 3 then
return getMonsters() < v
elseif n == 4 then
return hppercent() < v
elseif n == 5 then
return hppercent() > v
elseif n == 6 then
return manapercent() < v
elseif n == 7 then
return manapercent() > v
elseif n == 8 then
return target() and target():getName():lower() == v:lower() or false
elseif n == 9 then
return pressedKey == v
elseif n == 10 then
return isParalyzed()
elseif n == 11 then
return isInPz()
elseif n == 12 then
return getPlayers() > v
elseif n == 13 then
return getPlayers() < v
elseif n == 14 then
return TargetBot.Danger() > v and TargetBot.isOn()
elseif n == 15 then
return isBlackListedPlayerInRange(v)
end
end
local function finalCheck(first,relation,second)
if relation == "-" then
return first
elseif relation == "and" then
return first and second
elseif relation == "or" then
return first or second
end
end
local function isEquipped(id)
local t = {getNeck(), getHead(), getBody(), getRight(), getLeft(), getLeg(), getFeet(), getFinger(), getAmmo()}
local ids = {id, getInactiveItemId(id), getActiveItemId(id)}
for i, slot in pairs(t) do
if slot and table.find(ids, slot:getId()) then
return true
end
end
return false
end
local function unequipItem(table)
--[[
head
neck
torso
left
right
legs
finger
ammo slot
boots
]]
local slots = {getHead(), getNeck(), getBody(), getLeft(), getRight(), getLeg(), getFinger(), getAmmo(), getFeet()}
if type(table) ~= "table" then return end
for i, slot in pairs(table) do
local physicalSlot = slots[i]
if slot and physicalSlot then
g_game.equipItemId(physicalSlot:getId())
return true
end
end
return false
end
EquipManager = macro(50, function()
if not config.enabled then return end
if #config.rules == 0 then return end
for i, rule in ipairs(config.rules) do
local widget = listPanel.list:getChildById(rule.name)
if mainWindow:isVisible() then
for i, child in ipairs(listPanel.list:getChildren()) do
if child ~= widget then
child:setColor('white')
end
end
end
if rule.enabled then
widget:setColor('green')
local firstCondition = interpreteCondition(rule.mainCondition, rule.mainValue)
local optionalCondition = nil
if rule.relation ~= "-" then
optionalCondition = interpreteCondition(rule.optionalCondition, rule.optValue)
end
if finalCheck(firstCondition, rule.relation, optionalCondition) then
if unequipItem(rule.unequip) == true then
delay(200)
return
end
for i, item in ipairs(rule.items) do
if not isEquipped(item) then
if rule.visible then
if itemAmount(item) > 0 then
delay(200)
return g_game.equipItemId(item)
end
else
delay(200)
return g_game.equipItemId(item)
end
end
end
return
end
end
end
pressedKey = ""
end)

View File

@@ -0,0 +1,712 @@
local standBySpells = false
local standByItems = false
local red = "#ff0800" -- "#ff0800" / #ea3c53 best
local blue = "#7ef9ff"
setDefaultTab("HP")
local healPanelName = "healbot"
local ui = setupUI([[
Panel
height: 38
BotSwitch
id: title
anchors.top: parent.top
anchors.left: parent.left
text-align: center
width: 130
!text: tr('HealBot')
Button
id: settings
anchors.top: prev.top
anchors.left: prev.right
anchors.right: parent.right
margin-left: 3
height: 17
text: Setup
Button
id: 1
anchors.top: prev.bottom
anchors.left: parent.left
text: 1
margin-right: 2
margin-top: 4
size: 17 17
Button
id: 2
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
text: 2
margin-left: 4
size: 17 17
Button
id: 3
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
text: 3
margin-left: 4
size: 17 17
Button
id: 4
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
text: 4
margin-left: 4
size: 17 17
Button
id: 5
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
text: 5
margin-left: 4
size: 17 17
Label
id: name
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
anchors.right: parent.right
text-align: center
margin-left: 4
height: 17
text: Profile #1
background: #292A2A
]])
ui:setId(healPanelName)
if not HealBotConfig[healPanelName] or not HealBotConfig[healPanelName][1] or #HealBotConfig[healPanelName] ~= 5 then
HealBotConfig[healPanelName] = {
[1] = {
enabled = false,
spellTable = {},
itemTable = {},
name = "Profile #1",
Visible = true,
Cooldown = true,
Interval = true,
Conditions = true,
Delay = true,
MessageDelay = false
},
[2] = {
enabled = false,
spellTable = {},
itemTable = {},
name = "Profile #2",
Visible = true,
Cooldown = true,
Interval = true,
Conditions = true,
Delay = true,
MessageDelay = false
},
[3] = {
enabled = false,
spellTable = {},
itemTable = {},
name = "Profile #3",
Visible = true,
Cooldown = true,
Interval = true,
Conditions = true,
Delay = true,
MessageDelay = false
},
[4] = {
enabled = false,
spellTable = {},
itemTable = {},
name = "Profile #4",
Visible = true,
Cooldown = true,
Interval = true,
Conditions = true,
Delay = true,
MessageDelay = false
},
[5] = {
enabled = false,
spellTable = {},
itemTable = {},
name = "Profile #5",
Visible = true,
Cooldown = true,
Interval = true,
Conditions = true,
Delay = true,
MessageDelay = false
},
}
end
if not HealBotConfig.currentHealBotProfile or HealBotConfig.currentHealBotProfile == 0 or HealBotConfig.currentHealBotProfile > 5 then
HealBotConfig.currentHealBotProfile = 1
end
-- finding correct table, manual unfortunately
local currentSettings
local setActiveProfile = function()
local n = HealBotConfig.currentHealBotProfile
currentSettings = HealBotConfig[healPanelName][n]
end
setActiveProfile()
local activeProfileColor = function()
for i=1,5 do
if i == HealBotConfig.currentHealBotProfile then
ui[i]:setColor("green")
else
ui[i]:setColor("white")
end
end
end
activeProfileColor()
ui.title:setOn(currentSettings.enabled)
ui.title.onClick = function(widget)
currentSettings.enabled = not currentSettings.enabled
widget:setOn(currentSettings.enabled)
vBotConfigSave("heal")
end
ui.settings.onClick = function(widget)
healWindow:show()
healWindow:raise()
healWindow:focus()
end
rootWidget = g_ui.getRootWidget()
if rootWidget then
healWindow = UI.createWindow('HealWindow', rootWidget)
healWindow:hide()
healWindow.onVisibilityChange = function(widget, visible)
if not visible then
vBotConfigSave("heal")
healWindow.healer:show()
healWindow.settings:hide()
healWindow.settingsButton:setText("Settings")
end
end
healWindow.settingsButton.onClick = function(widget)
if healWindow.healer:isVisible() then
healWindow.healer:hide()
healWindow.settings:show()
widget:setText("Back")
else
healWindow.healer:show()
healWindow.settings:hide()
widget:setText("Settings")
end
end
local setProfileName = function()
ui.name:setText(currentSettings.name)
end
healWindow.settings.profiles.Name.onTextChange = function(widget, text)
currentSettings.name = text
setProfileName()
end
healWindow.settings.list.Visible.onClick = function(widget)
currentSettings.Visible = not currentSettings.Visible
healWindow.settings.list.Visible:setChecked(currentSettings.Visible)
end
healWindow.settings.list.Cooldown.onClick = function(widget)
currentSettings.Cooldown = not currentSettings.Cooldown
healWindow.settings.list.Cooldown:setChecked(currentSettings.Cooldown)
end
healWindow.settings.list.Interval.onClick = function(widget)
currentSettings.Interval = not currentSettings.Interval
healWindow.settings.list.Interval:setChecked(currentSettings.Interval)
end
healWindow.settings.list.Conditions.onClick = function(widget)
currentSettings.Conditions = not currentSettings.Conditions
healWindow.settings.list.Conditions:setChecked(currentSettings.Conditions)
end
healWindow.settings.list.Delay.onClick = function(widget)
currentSettings.Delay = not currentSettings.Delay
healWindow.settings.list.Delay:setChecked(currentSettings.Delay)
end
healWindow.settings.list.MessageDelay.onClick = function(widget)
currentSettings.MessageDelay = not currentSettings.MessageDelay
healWindow.settings.list.MessageDelay:setChecked(currentSettings.MessageDelay)
end
local refreshSpells = function()
if currentSettings.spellTable then
healWindow.healer.spells.spellList:destroyChildren()
for _, entry in pairs(currentSettings.spellTable) do
local label = UI.createWidget("SpellEntry", healWindow.healer.spells.spellList)
label.enabled:setChecked(entry.enabled)
label.enabled.onClick = function(widget)
standBySpells = false
standByItems = false
entry.enabled = not entry.enabled
label.enabled:setChecked(entry.enabled)
end
label.remove.onClick = function(widget)
standBySpells = false
standByItems = false
table.removevalue(currentSettings.spellTable, entry)
reindexTable(currentSettings.spellTable)
label:destroy()
end
label:setText("(MP>" .. entry.cost .. ") " .. entry.origin .. entry.sign .. entry.value .. ": " .. entry.spell)
end
end
end
refreshSpells()
local refreshItems = function()
if currentSettings.itemTable then
healWindow.healer.items.itemList:destroyChildren()
for _, entry in pairs(currentSettings.itemTable) do
local label = UI.createWidget("ItemEntry", healWindow.healer.items.itemList)
label.enabled:setChecked(entry.enabled)
label.enabled.onClick = function(widget)
standBySpells = false
standByItems = false
entry.enabled = not entry.enabled
label.enabled:setChecked(entry.enabled)
end
label.remove.onClick = function(widget)
standBySpells = false
standByItems = false
table.removevalue(currentSettings.itemTable, entry)
reindexTable(currentSettings.itemTable)
label:destroy()
end
label.id:setItemId(entry.item)
label:setText(entry.origin .. entry.sign .. entry.value .. ": " .. entry.item)
end
end
end
refreshItems()
healWindow.healer.spells.MoveUp.onClick = function(widget)
local input = healWindow.healer.spells.spellList:getFocusedChild()
if not input then return end
local index = healWindow.healer.spells.spellList:getChildIndex(input)
if index < 2 then return end
local t = currentSettings.spellTable
t[index],t[index-1] = t[index-1], t[index]
healWindow.healer.spells.spellList:moveChildToIndex(input, index - 1)
healWindow.healer.spells.spellList:ensureChildVisible(input)
end
healWindow.healer.spells.MoveDown.onClick = function(widget)
local input = healWindow.healer.spells.spellList:getFocusedChild()
if not input then return end
local index = healWindow.healer.spells.spellList:getChildIndex(input)
if index >= healWindow.healer.spells.spellList:getChildCount() then return end
local t = currentSettings.spellTable
t[index],t[index+1] = t[index+1],t[index]
healWindow.healer.spells.spellList:moveChildToIndex(input, index + 1)
healWindow.healer.spells.spellList:ensureChildVisible(input)
end
healWindow.healer.items.MoveUp.onClick = function(widget)
local input = healWindow.healer.items.itemList:getFocusedChild()
if not input then return end
local index = healWindow.healer.items.itemList:getChildIndex(input)
if index < 2 then return end
local t = currentSettings.itemTable
t[index],t[index-1] = t[index-1], t[index]
healWindow.healer.items.itemList:moveChildToIndex(input, index - 1)
healWindow.healer.items.itemList:ensureChildVisible(input)
end
healWindow.healer.items.MoveDown.onClick = function(widget)
local input = healWindow.healer.items.itemList:getFocusedChild()
if not input then return end
local index = healWindow.healer.items.itemList:getChildIndex(input)
if index >= healWindow.healer.items.itemList:getChildCount() then return end
local t = currentSettings.itemTable
t[index],t[index+1] = t[index+1],t[index]
healWindow.healer.items.itemList:moveChildToIndex(input, index + 1)
healWindow.healer.items.itemList:ensureChildVisible(input)
end
healWindow.healer.spells.addSpell.onClick = function(widget)
local spellFormula = healWindow.healer.spells.spellFormula:getText():trim()
local manaCost = tonumber(healWindow.healer.spells.manaCost:getText())
local spellTrigger = tonumber(healWindow.healer.spells.spellValue:getText())
local spellSource = healWindow.healer.spells.spellSource:getCurrentOption().text
local spellEquasion = healWindow.healer.spells.spellCondition:getCurrentOption().text
local source
local equasion
if not manaCost then
warn("HealBot: incorrect mana cost value!")
healWindow.healer.spells.spellFormula:setText('')
healWindow.healer.spells.spellValue:setText('')
healWindow.healer.spells.manaCost:setText('')
return
end
if not spellTrigger then
warn("HealBot: incorrect condition value!")
healWindow.healer.spells.spellFormula:setText('')
healWindow.healer.spells.spellValue:setText('')
healWindow.healer.spells.manaCost:setText('')
return
end
if spellSource == "Current Mana" then
source = "MP"
elseif spellSource == "Current Health" then
source = "HP"
elseif spellSource == "Mana Percent" then
source = "MP%"
elseif spellSource == "Health Percent" then
source = "HP%"
else
source = "burst"
end
if spellEquasion == "Above" then
equasion = ">"
elseif spellEquasion == "Below" then
equasion = "<"
else
equasion = "="
end
if spellFormula:len() > 0 then
table.insert(currentSettings.spellTable, {index = #currentSettings.spellTable+1, spell = spellFormula, sign = equasion, origin = source, cost = manaCost, value = spellTrigger, enabled = true})
healWindow.healer.spells.spellFormula:setText('')
healWindow.healer.spells.spellValue:setText('')
healWindow.healer.spells.manaCost:setText('')
end
standBySpells = false
standByItems = false
refreshSpells()
end
healWindow.healer.items.addItem.onClick = function(widget)
local id = healWindow.healer.items.itemId:getItemId()
local trigger = tonumber(healWindow.healer.items.itemValue:getText())
local src = healWindow.healer.items.itemSource:getCurrentOption().text
local eq = healWindow.healer.items.itemCondition:getCurrentOption().text
local source
local equasion
if not trigger then
warn("HealBot: incorrect trigger value!")
healWindow.healer.items.itemId:setItemId(0)
healWindow.healer.items.itemValue:setText('')
return
end
if src == "Current Mana" then
source = "MP"
elseif src == "Current Health" then
source = "HP"
elseif src == "Mana Percent" then
source = "MP%"
elseif src == "Health Percent" then
source = "HP%"
else
source = "burst"
end
if eq == "Above" then
equasion = ">"
elseif eq == "Below" then
equasion = "<"
else
equasion = "="
end
if id > 100 then
table.insert(currentSettings.itemTable, {index = #currentSettings.itemTable+1,item = id, sign = equasion, origin = source, value = trigger, enabled = true})
standBySpells = false
standByItems = false
refreshItems()
healWindow.healer.items.itemId:setItemId(0)
healWindow.healer.items.itemValue:setText('')
end
end
healWindow.closeButton.onClick = function(widget)
healWindow:hide()
end
local loadSettings = function()
ui.title:setOn(currentSettings.enabled)
setProfileName()
healWindow.settings.profiles.Name:setText(currentSettings.name)
refreshSpells()
refreshItems()
healWindow.settings.list.Visible:setChecked(currentSettings.Visible)
healWindow.settings.list.Cooldown:setChecked(currentSettings.Cooldown)
healWindow.settings.list.Delay:setChecked(currentSettings.Delay)
healWindow.settings.list.MessageDelay:setChecked(currentSettings.MessageDelay)
healWindow.settings.list.Interval:setChecked(currentSettings.Interval)
healWindow.settings.list.Conditions:setChecked(currentSettings.Conditions)
end
loadSettings()
local profileChange = function()
setActiveProfile()
activeProfileColor()
loadSettings()
vBotConfigSave("heal")
end
local resetSettings = function()
currentSettings.enabled = false
currentSettings.spellTable = {}
currentSettings.itemTable = {}
currentSettings.Visible = true
currentSettings.Cooldown = true
currentSettings.Delay = true
currentSettings.MessageDelay = false
currentSettings.Interval = true
currentSettings.Conditions = true
currentSettings.name = "Profile #" .. HealBotConfig.currentBotProfile
end
-- profile buttons
for i=1,5 do
local button = ui[i]
button.onClick = function()
HealBotConfig.currentHealBotProfile = i
profileChange()
end
end
healWindow.settings.profiles.ResetSettings.onClick = function()
resetSettings()
loadSettings()
end
-- public functions
HealBot = {} -- global table
HealBot.isOn = function()
return currentSettings.enabled
end
HealBot.isOff = function()
return not currentSettings.enabled
end
HealBot.setOff = function()
currentSettings.enabled = false
ui.title:setOn(currentSettings.enabled)
vBotConfigSave("atk")
end
HealBot.setOn = function()
currentSettings.enabled = true
ui.title:setOn(currentSettings.enabled)
vBotConfigSave("atk")
end
HealBot.getActiveProfile = function()
return HealBotConfig.currentHealBotProfile -- returns number 1-5
end
HealBot.setActiveProfile = function(n)
if not n or not tonumber(n) or n < 1 or n > 5 then
return error("[HealBot] wrong profile parameter! should be 1 to 5 is " .. n)
else
HealBotConfig.currentHealBotProfile = n
profileChange()
end
end
HealBot.show = function()
healWindow:show()
healWindow:raise()
healWindow:focus()
end
end
-- spells
macro(100, function()
if standBySpells then return end
if not currentSettings.enabled then return end
local somethingIsOnCooldown = false
for _, entry in pairs(currentSettings.spellTable) do
if entry.enabled and entry.cost < mana() then
if canCast(entry.spell, not currentSettings.Conditions, not currentSettings.Cooldown) then
if entry.origin == "HP%" then
if entry.sign == "=" and hppercent() == entry.value then
say(entry.spell)
return
elseif entry.sign == ">" and hppercent() >= entry.value then
say(entry.spell)
return
elseif entry.sign == "<" and hppercent() <= entry.value then
say(entry.spell)
return
end
elseif entry.origin == "HP" then
if entry.sign == "=" and hp() == entry.value then
say(entry.spell)
return
elseif entry.sign == ">" and hp() >= entry.value then
say(entry.spell)
return
elseif entry.sign == "<" and hp() <= entry.value then
say(entry.spell)
return
end
elseif entry.origin == "MP%" then
if entry.sign == "=" and manapercent() == entry.value then
say(entry.spell)
return
elseif entry.sign == ">" and manapercent() >= entry.value then
say(entry.spell)
return
elseif entry.sign == "<" and manapercent() <= entry.value then
say(entry.spell)
return
end
elseif entry.origin == "MP" then
if entry.sign == "=" and mana() == entry.value then
say(entry.spell)
return
elseif entry.sign == ">" and mana() >= entry.value then
say(entry.spell)
return
elseif entry.sign == "<" and mana() <= entry.value then
say(entry.spell)
return
end
elseif entry.origin == "burst" then
if entry.sign == "=" and burstDamageValue() == entry.value then
say(entry.spell)
return
elseif entry.sign == ">" and burstDamageValue() >= entry.value then
say(entry.spell)
return
elseif entry.sign == "<" and burstDamageValue() <= entry.value then
say(entry.spell)
return
end
end
else
somethingIsOnCooldown = true
end
end
end
if not somethingIsOnCooldown then
standBySpells = true
end
end)
-- items
macro(100, function()
if standByItems then return end
if not currentSettings.enabled or #currentSettings.itemTable == 0 then return end
if currentSettings.Delay and vBot.isUsing then return end
if currentSettings.MessageDelay and vBot.isUsingPotion then return end
if not currentSettings.MessageDelay then
delay(400)
end
if TargetBot.isOn() and TargetBot.Looting.getStatus():len() > 0 and currentSettings.Interval then
if not currentSettings.MessageDelay then
delay(700)
else
delay(200)
end
end
for _, entry in pairs(currentSettings.itemTable) do
local item = findItem(entry.item)
if (not currentSettings.Visible or item) and entry.enabled then
if entry.origin == "HP%" then
if entry.sign == "=" and hppercent() == entry.value then
g_game.useInventoryItemWith(entry.item, player)
return
elseif entry.sign == ">" and hppercent() >= entry.value then
g_game.useInventoryItemWith(entry.item, player)
return
elseif entry.sign == "<" and hppercent() <= entry.value then
g_game.useInventoryItemWith(entry.item, player)
return
end
elseif entry.origin == "HP" then
if entry.sign == "=" and hp() == tonumberentry.value then
g_game.useInventoryItemWith(entry.item, player)
return
elseif entry.sign == ">" and hp() >= entry.value then
g_game.useInventoryItemWith(entry.item, player)
return
elseif entry.sign == "<" and hp() <= entry.value then
g_game.useInventoryItemWith(entry.item, player)
return
end
elseif entry.origin == "MP%" then
if entry.sign == "=" and manapercent() == entry.value then
g_game.useInventoryItemWith(entry.item, player)
return
elseif entry.sign == ">" and manapercent() >= entry.value then
g_game.useInventoryItemWith(entry.item, player)
return
elseif entry.sign == "<" and manapercent() <= entry.value then
g_game.useInventoryItemWith(entry.item, player)
return
end
elseif entry.origin == "MP" then
if entry.sign == "=" and mana() == entry.value then
g_game.useInventoryItemWith(entry.item, player)
return
elseif entry.sign == ">" and mana() >= entry.value then
g_game.useInventoryItemWith(entry.item, player)
return
elseif entry.sign == "<" and mana() <= entry.value then
g_game.useInventoryItemWith(entry.item, player)
return
end
elseif entry.origin == "burst" then
if entry.sign == "=" and burstDamageValue() == entry.value then
g_game.useInventoryItemWith(entry.item, player)
return
elseif entry.sign == ">" and burstDamageValue() >= entry.value then
g_game.useInventoryItemWith(entry.item, player)
return
elseif entry.sign == "<" and burstDamageValue() <= entry.value then
g_game.useInventoryItemWith(entry.item, player)
return
end
end
end
end
standByItems = true
end)
UI.Separator()
onPlayerHealthChange(function(healthPercent)
standByItems = false
standBySpells = false
end)
onManaChange(function(player, mana, maxMana, oldMana, oldMaxMana)
standByItems = false
standBySpells = false
end)

View File

@@ -0,0 +1,492 @@
SettingCheckBox < CheckBox
text-wrap: true
text-auto-resize: true
margin-top: 3
font: verdana-11px-rounded
SpellSourceBoxPopupMenu < ComboBoxPopupMenu
SpellSourceBoxPopupMenuButton < ComboBoxPopupMenuButton
SpellSourceBox < ComboBox
@onSetup: |
self:addOption("Current Mana")
self:addOption("Current Health")
self:addOption("Mana Percent")
self:addOption("Health Percent")
self:addOption("Burst Damage")
SpellConditionBoxPopupMenu < ComboBoxPopupMenu
SpellConditionBoxPopupMenuButton < ComboBoxPopupMenuButton
SpellConditionBox < ComboBox
@onSetup: |
self:addOption("Below")
self:addOption("Above")
self:addOption("Equal To")
SpellEntry < Label
background-color: alpha
text-offset: 18 1
focusable: true
height: 16
font: verdana-11px-rounded
CheckBox
id: enabled
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
width: 15
height: 15
margin-top: 2
margin-left: 3
$focus:
background-color: #00000055
Button
id: remove
!text: tr('x')
anchors.right: parent.right
margin-right: 15
text-offset: 1 0
width: 15
height: 15
ItemEntry < Label
background-color: alpha
text-offset: 40 1
focusable: true
height: 16
font: verdana-11px-rounded
CheckBox
id: enabled
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
width: 15
height: 15
margin-top: 2
margin-left: 3
UIItem
id: id
anchors.left: prev.right
margin-left: 3
anchors.verticalCenter: parent.verticalCenter
size: 15 15
focusable: false
$focus:
background-color: #00000055
Button
id: remove
!text: tr('x')
anchors.right: parent.right
margin-right: 15
text-offset: 1 0
width: 15
height: 15
SpellHealing < FlatPanel
size: 490 130
Label
id: title
anchors.verticalCenter: parent.top
anchors.left: parent.left
margin-left: 5
text: Spell Healing
color: #269e26
font: verdana-11px-rounded
SpellSourceBox
id: spellSource
anchors.top: spellList.top
anchors.left: spellList.right
margin-left: 80
width: 125
font: verdana-11px-rounded
Label
id: whenSpell
anchors.left: spellList.right
anchors.verticalCenter: prev.verticalCenter
text: When
margin-left: 7
font: verdana-11px-rounded
Label
id: isSpell
anchors.left: spellList.right
anchors.top: whenSpell.bottom
text: Is
margin-top: 9
margin-left: 7
font: verdana-11px-rounded
SpellConditionBox
id: spellCondition
anchors.left: spellSource.left
anchors.top: spellSource.bottom
marin-top: 15
width: 80
font: verdana-11px-rounded
TextEdit
id: spellValue
anchors.left: spellCondition.right
anchors.top: spellCondition.top
anchors.bottom: spellCondition.bottom
anchors.right: spellSource.right
font: verdana-11px-rounded
Label
id: castSpell
anchors.left: isSpell.left
anchors.top: isSpell.bottom
text: Cast
margin-top: 9
font: verdana-11px-rounded
TextEdit
id: spellFormula
anchors.left: spellCondition.left
anchors.top: spellCondition.bottom
anchors.right: spellValue.right
font: verdana-11px-rounded
Label
id: manaSpell
anchors.left: castSpell.left
anchors.top: castSpell.bottom
text: Mana Cost:
margin-top: 8
font: verdana-11px-rounded
TextEdit
id: manaCost
anchors.left: spellFormula.left
anchors.top: spellFormula.bottom
width: 40
font: verdana-11px-rounded
TextList
id: spellList
anchors.left: parent.left
anchors.bottom: parent.bottom
anchors.top: parent.top
padding: 1
padding-top: 2
width: 270
margin-bottom: 7
margin-left: 7
margin-top: 10
vertical-scrollbar: spellListScrollBar
VerticalScrollBar
id: spellListScrollBar
anchors.top: spellList.top
anchors.bottom: spellList.bottom
anchors.right: spellList.right
step: 14
pixels-scroll: true
Button
id: addSpell
anchors.right: spellFormula.right
anchors.bottom: spellList.bottom
text: Add
size: 40 17
font: cipsoftFont
Button
id: MoveUp
anchors.right: prev.left
anchors.bottom: prev.bottom
margin-right: 5
text: Move Up
size: 55 17
font: cipsoftFont
Button
id: MoveDown
anchors.right: prev.left
anchors.bottom: prev.bottom
margin-right: 5
text: Move Down
size: 55 17
font: cipsoftFont
ItemHealing < FlatPanel
size: 490 120
Label
id: title
anchors.verticalCenter: parent.top
anchors.left: parent.left
margin-left: 5
text: Item Healing
color: #ff4513
font: verdana-11px-rounded
SpellSourceBox
id: itemSource
anchors.top: itemList.top
anchors.right: parent.right
margin-right: 10
width: 128
font: verdana-11px-rounded
Label
id: whenItem
anchors.left: itemList.right
anchors.verticalCenter: prev.verticalCenter
text: When
margin-left: 7
font: verdana-11px-rounded
Label
id: isItem
anchors.left: itemList.right
anchors.top: whenItem.bottom
text: Is
margin-top: 9
margin-left: 7
font: verdana-11px-rounded
SpellConditionBox
id: itemCondition
anchors.left: itemSource.left
anchors.top: itemSource.bottom
marin-top: 15
width: 80
font: verdana-11px-rounded
TextEdit
id: itemValue
anchors.left: itemCondition.right
anchors.top: itemCondition.top
anchors.bottom: itemCondition.bottom
width: 49
font: verdana-11px-rounded
Label
id: useItem
anchors.left: isItem.left
anchors.top: isItem.bottom
text: Use
margin-top: 15
font: verdana-11px-rounded
BotItem
id: itemId
anchors.left: itemCondition.left
anchors.top: itemCondition.bottom
TextList
id: itemList
anchors.left: parent.left
anchors.bottom: parent.bottom
anchors.top: parent.top
padding: 1
padding-top: 2
width: 270
margin-top: 10
margin-bottom: 7
margin-left: 8
vertical-scrollbar: itemListScrollBar
VerticalScrollBar
id: itemListScrollBar
anchors.top: itemList.top
anchors.bottom: itemList.bottom
anchors.right: itemList.right
step: 14
pixels-scroll: true
Button
id: addItem
anchors.right: itemValue.right
anchors.bottom: itemList.bottom
text: Add
size: 40 17
font: cipsoftFont
Button
id: MoveUp
anchors.right: prev.left
anchors.bottom: prev.bottom
margin-right: 5
text: Move Up
size: 55 17
font: cipsoftFont
Button
id: MoveDown
anchors.right: prev.left
anchors.bottom: prev.bottom
margin-right: 5
text: Move Down
size: 55 17
font: cipsoftFont
HealerPanel < Panel
size: 510 275
SpellHealing
id: spells
anchors.top: parent.top
margin-top: 8
anchors.left: parent.left
ItemHealing
id: items
anchors.top: prev.bottom
anchors.left: parent.left
margin-top: 10
HealBotSettingsPanel < Panel
size: 500 267
padding-top: 8
FlatPanel
id: list
anchors.fill: parent
margin-right: 240
padding-left: 6
padding-right: 6
padding-top: 6
layout:
type: verticalBox
Label
text: Additional Settings
text-align: center
font: verdana-11px-rounded
HorizontalSeparator
SettingCheckBox
id: Cooldown
text: Check spell cooldowns
margin-top: 10
SettingCheckBox
id: Visible
text: Items must be visible (recommended)
SettingCheckBox
id: Delay
text: Don't use items when interacting
SettingCheckBox
id: Interval
text: Additional delay when looting corpses
SettingCheckBox
id: Conditions
text: Also check conditions from RL Tibia
SettingCheckBox
id: MessageDelay
text: Cooldown based on "Aaaah..." message
VerticalSeparator
anchors.top: prev.top
anchors.bottom: prev.bottom
anchors.left: prev.right
margin-left: 8
FlatPanel
id: profiles
anchors.fill: parent
anchors.left: prev.left
margin-left: 8
margin-right: 8
padding: 8
Label
text: Profile Settings
text-align: center
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
font: verdana-11px-rounded
HorizontalSeparator
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
Label
anchors.top: prev.bottom
margin-top: 30
anchors.left: parent.left
anchors.right: parent.right
text-align: center
font: verdana-11px-rounded
text: Profile Name:
TextEdit
id: Name
anchors.top: prev.bottom
margin-top: 3
anchors.left: parent.left
anchors.right: parent.right
Button
id: ResetSettings
anchors.bottom: parent.bottom
anchors.horizontalCenter: parent.horizontalCenter
text: Reset Current Profile
text-auto-resize: true
color: #ff4513
HealWindow < MainWindow
!text: tr('Self Healer')
size: 520 360
@onEscape: self:hide()
Label
id: title
anchors.left: parent.left
anchors.top: parent.top
margin-left: 2
!text: tr('More important methods come first (Example: Exura gran above Exura)')
text-align: left
font: verdana-11px-rounded
color: #aeaeae
HealerPanel
id: healer
anchors.top: prev.bottom
anchors.left: parent.left
HealBotSettingsPanel
id: settings
anchors.top: title.bottom
anchors.left: parent.left
visible: false
HorizontalSeparator
id: separator
anchors.right: parent.right
anchors.left: parent.left
anchors.bottom: closeButton.top
margin-bottom: 8
Button
id: closeButton
!text: tr('Close')
font: cipsoftFont
anchors.right: parent.right
anchors.bottom: parent.bottom
size: 45 21
margin-right: 5
Button
id: settingsButton
!text: tr('Settings')
font: cipsoftFont
anchors.left: parent.left
anchors.bottom: parent.bottom
size: 45 21

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setDefaultTab("Main")
local panelName = "advancedFriendHealer"
local ui = setupUI([[
Panel
height: 19
BotSwitch
id: title
anchors.top: parent.top
anchors.left: parent.left
text-align: center
width: 130
!text: tr('Friend Healer')
Button
id: editList
anchors.top: prev.top
anchors.left: prev.right
anchors.right: parent.right
margin-left: 3
height: 17
text: Setup
]], parent)
ui:setId(panelName)
if not storage[panelName] then
storage[panelName] = {
minMana = 60,
minFriendHp = 40,
customSpellName = "exura max sio",
customSpell = false,
distance = 8,
itemHeal = false,
id = 3160,
exuraSio = false,
exuraGranSio = false,
exuraMasRes = false,
healEk = false,
healRp = false,
healEd = false,
healMs = false
}
end
local config = storage[panelName]
-- basic elements
ui.title:setOn(config.enabled)
ui.title.onClick = function(widget)
config.enabled = not config.enabled
widget:setOn(config.enabled)
end
ui.editList.onClick = function(widget)
sioListWindow:show()
sioListWindow:raise()
sioListWindow:focus()
end
rootWidget = g_ui.getRootWidget()
if rootWidget then
sioListWindow = UI.createWindow('SioListWindow', rootWidget)
sioListWindow:hide()
-- TextWindow
sioListWindow.spellName:setText(config.customSpellName)
sioListWindow.spellName.onTextChange = function(widget, text)
config.customSpellName = text
end
-- botswitches
sioListWindow.spell:setOn(config.customSpell)
sioListWindow.spell.onClick = function(widget)
config.customSpell = not config.customSpell
widget:setOn(config.customSpell)
end
sioListWindow.item:setOn(config.itemHeal)
sioListWindow.item.onClick = function(widget)
config.itemHeal = not config.itemHeal
widget:setOn(config.itemHeal)
end
sioListWindow.exuraSio:setOn(config.exuraSio)
sioListWindow.exuraSio.onClick = function(widget)
config.exuraSio = not config.exuraSio
widget:setOn(config.exuraSio)
end
sioListWindow.exuraGranSio:setOn(config.exuraGranSio)
sioListWindow.exuraGranSio.onClick = function(widget)
config.exuraGranSio = not config.exuraGranSio
widget:setOn(config.exuraGranSio)
end
sioListWindow.exuraMasRes:setOn(config.exuraMasRes)
sioListWindow.exuraMasRes.onClick = function(widget)
config.exuraMasRes = not config.exuraMasRes
widget:setOn(config.exuraMasRes)
end
sioListWindow.vocation.ED:setOn(config.healEd)
sioListWindow.vocation.ED.onClick = function(widget)
config.healEd = not config.healEd
widget:setOn(config.healEd)
end
sioListWindow.vocation.MS:setOn(config.healMs)
sioListWindow.vocation.MS.onClick = function(widget)
config.healMs = not config.healMs
widget:setOn(config.healMs)
end
sioListWindow.vocation.EK:setOn(config.healEk)
sioListWindow.vocation.EK.onClick = function(widget)
config.healEk = not config.healEk
widget:setOn(config.healEk)
end
sioListWindow.vocation.RP:setOn(config.healRp)
sioListWindow.vocation.RP.onClick = function(widget)
config.healRp = not config.healRp
widget:setOn(config.healRp)
end
-- functions
local updateMinManaText = function()
sioListWindow.manaInfo:setText("Minimum Mana >= " .. config.minMana .. "%")
end
local updateFriendHpText = function()
sioListWindow.friendHp:setText("Heal Friend Below " .. config.minFriendHp .. "% hp")
end
local updateDistanceText = function()
sioListWindow.distText:setText("Max Distance: " .. config.distance)
end
-- scrollbars and text updates
sioListWindow.Distance:setValue(config.distance)
sioListWindow.Distance.onValueChange = function(scroll, value)
config.distance = value
updateDistanceText()
end
updateDistanceText()
sioListWindow.minMana:setValue(config.minMana)
sioListWindow.minMana.onValueChange = function(scroll, value)
config.minMana = value
updateMinManaText()
end
updateMinManaText()
sioListWindow.minFriendHp:setValue(config.minFriendHp)
sioListWindow.minFriendHp.onValueChange = function(scroll, value)
config.minFriendHp = value
updateFriendHpText()
end
updateFriendHpText()
sioListWindow.itemId:setItemId(config.id)
sioListWindow.itemId.onItemChange = function(widget)
config.id = widget:getItemId()
end
sioListWindow.closeButton.onClick = function(widget)
sioListWindow:hide()
end
end
-- local variables
local newTibia = g_game.getClientVersion() >= 960
local function isValid(name)
if not newTibia then return true end
local voc = vBot.BotServerMembers[name]
if not voc then return true end
if voc == 11 then voc = 1
elseif voc == 12 then voc = 2
elseif voc == 13 then voc = 3
elseif voc == 14 then voc = 4
end
local isOk = false
if voc == 1 and config.healEk then
isOk = true
elseif voc == 2 and config.healRp then
isOk = true
elseif voc == 3 and config.healMs then
isOk = true
elseif voc == 4 and config.healEd then
isOk = true
end
return isOk
end
macro(200, function()
if not config.enabled then return end
if modules.game_cooldown.isGroupCooldownIconActive(2) then return end
--[[
1. custom spell
2. exura gran sio - at 50% of minHpValue
3. exura gran mas res
4. exura sio
5. item healing
--]]
-- exura gran sio & custom spell
if config.customSpell or config.exuraGranSio then
for i, spec in ipairs(getSpectators()) do
if spec:isPlayer() and spec ~= player and isValid(spec:getName()) and spec:canShoot() then
if isFriend(spec) then
if config.customSpell and spec:getHealthPercent() <= config.minFriendHp then
return cast(config.customSpellName .. ' "' .. spec:getName() .. '"', 1000)
end
if config.exuraGranSio and spec:getHealthPercent() <= config.minFriendHp/3 then
if canCast('exura gran sio "' .. spec:getName() ..'"') then
return cast('exura gran sio "' .. spec:getName() ..'"', 60000)
end
end
end
end
end
end
-- exura gran mas res and standard sio
local friends = 0
if config.exuraMasRes then
for i, spec in ipairs(getSpectators(player, largeRuneArea)) do
if spec:isPlayer() and spec ~= player and isValid(spec:getName()) and spec:canShoot() then
if isFriend(spec) and spec:getHealthPercent() <= config.minFriendHp then
friends = friends + 1
end
end
end
if friends > 1 then
return cast('exura gran mas res', 2000)
end
end
if config.exuraSio or config.itemHeal then
for i, spec in ipairs(getSpectators()) do
if spec:isPlayer() and spec ~= player and isValid(spec:getName()) and spec:canShoot() then
if isFriend(spec) then
if spec:getHealthPercent() <= config.minFriendHp then
if config.exuraSio then
return cast('exura sio "' .. spec:getName() .. '"', 1000)
elseif findItem(config.id) and distanceFromPlayer(spec:getPosition()) <= config.distance then
return useWith(config.id, spec)
end
end
end
end
end
end
end)
addSeparator()

View File

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local panelName = "alarms"
local ui = setupUI([[
Panel
height: 19
BotSwitch
id: title
anchors.top: parent.top
anchors.left: parent.left
text-align: center
width: 130
!text: tr('Alarms')
Button
id: alerts
anchors.top: prev.top
anchors.left: prev.right
anchors.right: parent.right
margin-left: 3
height: 17
text: Edit
]])
ui:setId(panelName)
if not storage[panelName] then
storage[panelName] = {
enabled = false,
playerAttack = false,
playerDetected = false,
playerDetectedLogout = false,
creatureDetected = false,
healthBelow = false,
healthValue = 40,
manaBelow = false,
manaValue = 50,
privateMessage = false,
ignoreFriends = true,
warnBoss = false,
bossName = '[B]'
}
end
local config = storage[panelName]
ui.title:setOn(config.enabled)
ui.title.onClick = function(widget)
config.enabled = not config.enabled
widget:setOn(config.enabled)
end
-- new var's validation
config.messageText = config.messageText or ""
config.bossName = config.bossName or ""
rootWidget = g_ui.getRootWidget()
if rootWidget then
alarmsWindow = UI.createWindow('AlarmsWindow', rootWidget)
alarmsWindow:hide()
alarmsWindow.closeButton.onClick = function(widget)
alarmsWindow:hide()
end
alarmsWindow.playerAttack:setOn(config.playerAttack)
alarmsWindow.playerAttack.onClick = function(widget)
config.playerAttack = not config.playerAttack
widget:setOn(config.playerAttack)
end
alarmsWindow.playerDetected:setOn(config.playerDetected)
alarmsWindow.playerDetected.onClick = function(widget)
config.playerDetected = not config.playerDetected
widget:setOn(config.playerDetected)
end
alarmsWindow.playerDetectedLogout:setChecked(config.playerDetectedLogout)
alarmsWindow.playerDetectedLogout.onClick = function(widget)
config.playerDetectedLogout = not config.playerDetectedLogout
widget:setChecked(config.playerDetectedLogout)
end
alarmsWindow.creatureDetected:setOn(config.creatureDetected)
alarmsWindow.creatureDetected.onClick = function(widget)
config.creatureDetected = not config.creatureDetected
widget:setOn(config.creatureDetected)
end
alarmsWindow.healthBelow:setOn(config.healthBelow)
alarmsWindow.healthBelow.onClick = function(widget)
config.healthBelow = not config.healthBelow
widget:setOn(config.healthBelow)
end
alarmsWindow.healthValue.onValueChange = function(scroll, value)
config.healthValue = value
alarmsWindow.healthBelow:setText("Health < " .. config.healthValue .. "%")
end
alarmsWindow.healthValue:setValue(config.healthValue)
alarmsWindow.manaBelow:setOn(config.manaBelow)
alarmsWindow.manaBelow.onClick = function(widget)
config.manaBelow = not config.manaBelow
widget:setOn(config.manaBelow)
end
alarmsWindow.manaValue.onValueChange = function(scroll, value)
config.manaValue = value
alarmsWindow.manaBelow:setText("Mana < " .. config.manaValue .. "%")
end
alarmsWindow.manaValue:setValue(config.manaValue)
alarmsWindow.privateMessage:setOn(config.privateMessage)
alarmsWindow.privateMessage.onClick = function(widget)
config.privateMessage = not config.privateMessage
widget:setOn(config.privateMessage)
end
alarmsWindow.ignoreFriends:setOn(config.ignoreFriends)
alarmsWindow.ignoreFriends.onClick = function(widget)
config.ignoreFriends = not config.ignoreFriends
widget:setOn(config.ignoreFriends)
end
alarmsWindow.warnBoss:setOn(config.warnBoss)
alarmsWindow.warnBoss.onClick = function(widget)
config.warnBoss = not config.warnBoss
widget:setOn(config.warnBoss)
end
alarmsWindow.bossName:setText(config.bossName)
alarmsWindow.bossName.onTextChange = function(widget, text)
config.bossName = text
end
alarmsWindow.warnMessage:setOn(config.warnMessage)
alarmsWindow.warnMessage.onClick = function(widget)
config.warnMessage = not config.warnMessage
widget:setOn(config.warnMessage)
end
alarmsWindow.messageText:setText(config.messageText)
alarmsWindow.messageText.onTextChange = function(widget, text)
config.messageText = text
end
local pName = player:getName()
onTextMessage(function(mode, text)
if config.enabled and config.playerAttack and string.match(text, "hitpoints due to an attack") and not string.match(text, "hitpoints due to an attack by a ") then
playSound("/sounds/Player_Attack.ogg")
g_window.setTitle(pName .. " - Player Attacks!")
return
end
if config.warnMessage and config.messageText:len() > 0 then
text = text:lower()
local parts = string.split(config.messageText, ",")
for i=1,#parts do
local part = parts[i]
part = part:trim()
part = part:lower()
if text:find(part) then
delay(1500)
playSound(g_resources.fileExists("/sounds/Special_Message.ogg") and "/sounds/Special_Message.ogg" or "/sounds/Private_Message.ogg")
g_window.setTitle(pName .. " - Special Message Detected: "..part)
return
end
end
end
end)
macro(100, function()
if not config.enabled then
return
end
local specs = getSpectators()
if config.playerDetected then
for _, spec in ipairs(specs) do
if spec:isPlayer() and spec:getName() ~= name() then
local specPos = spec:getPosition()
if (not config.ignoreFriends or not isFriend(spec)) and math.max(math.abs(posx()-specPos.x), math.abs(posy()-specPos.y)) <= 8 then
playSound("/sounds/Player_Detected.ogg")
delay(1500)
g_window.setTitle(pName .. " - Player Detected! "..spec:getName())
if config.playerDetectedLogout then
modules.game_interface.tryLogout(false)
end
return
end
end
end
end
if config.creatureDetected then
for _, spec in ipairs(specs) do
if not spec:isPlayer() then
local specPos = spec:getPosition()
if math.max(math.abs(posx()-specPos.x), math.abs(posy()-specPos.y)) <= 8 then
playSound("/sounds/Creature_Detected.ogg")
delay(1500)
g_window.setTitle(pName .. " - Creature Detected! "..spec:getName())
return
end
end
end
end
if config.warnBoss then
-- experimental, but since we check only names i think the best way would be to combine all spec's names into one string and then check it to avoid multiple loops
if config.bossName:len() > 0 then
local names = string.split(config.bossName, ",")
local combinedString = ""
for _, spec in ipairs(specs) do
local specPos = spec:getPosition()
if math.max(math.abs(posx() - specPos.x), math.abs(posy() - specPos.y)) <= 8 then
local name = spec:getName():lower()
-- add special sign between names to avoid unwanted combining mistakes
combinedString = combinedString .."&"..name
end
end
for i=1,#names do
local name = names[i]
name = name:trim()
name = name:lower()
if combinedString:find(name) then
playSound(g_resources.fileExists("/sounds/Special_Creature.ogg") and "/sounds/Special_Creature.ogg" or "/sounds/Creature_Detected.ogg")
delay(1500)
g_window.setTitle(pName .. " - Special Creature Detected: "..name)
return
end
end
end
end
if config.healthBelow then
if hppercent() <= config.healthValue then
playSound("/sounds/Low_Health.ogg")
delay(1500)
g_window.setTitle(pName .. " - Low Health! only: "..hppercent().."%")
return
end
end
if config.manaBelow then
if manapercent() <= config.manaValue then
playSound("/sounds/Low_Mana.ogg")
delay(1500)
g_window.setTitle(pName .. " - Low Mana! only: "..manapercent().."%")
return
end
end
end)
onTalk(function(name, level, mode, text, channelId, pos)
if mode == 4 and config.enabled and config.privateMessage then
playSound("/sounds/Private_Message.ogg")
g_window.setTitle(pName .. " - Private Message from: " .. name)
return
end
end)
end
ui.alerts.onClick = function(widget)
alarmsWindow:show()
alarmsWindow:raise()
alarmsWindow:focus()
end

View File

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AlarmsWindow < MainWindow
!text: tr('Alarms')
size: 300 280
@onEscape: self:hide()
BotSwitch
id: playerAttack
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
text-align: center
text: Player Attack
!tooltip: tr('Alerts when attacked by player.')
BotSwitch
id: playerDetected
anchors.left: parent.left
anchors.right: parent.horizontalCenter
anchors.top: prev.bottom
margin-top: 4
text-align: center
text: Player Detected
!tooltip: tr('Alerts when a player is detected on screen.')
CheckBox
id: playerDetectedLogout
anchors.top: playerDetected.top
anchors.left: parent.horizontalCenter
anchors.right: parent.right
margin-top: 3
margin-left: 4
text: Logout
!tooltip: tr('Attempts to logout when a player is detected on screen.')
BotSwitch
id: ignoreFriends
anchors.left: parent.left
anchors.top: playerDetected.bottom
anchors.right: parent.right
text-align: center
margin-top: 4
text: Ignore Friends
!tooltip: tr('Player detection alerts will ignore friends.')
HorizontalSeparator
id: sepPlayer
anchors.right: parent.right
anchors.left: parent.left
anchors.top: prev.bottom
margin-top: 4
BotSwitch
id: creatureDetected
anchors.left: parent.left
anchors.right: parent.right
anchors.top: sepPlayer.bottom
margin-top: 4
text-align: center
text: Creature Detected
!tooltip: tr('Alerts when a creature is detected on screen.')
BotSwitch
id: warnBoss
anchors.left: parent.left
anchors.top: prev.bottom
anchors.right: parent.horizontalCenter
text-align: center
margin-top: 5
text: Creature Name
!tooltip: tr('Alerts when a creature/npc with name is detected on screen. \n eg: Benjamin or [boss] would detect a creature with [boss] in name. \n You can add many examples, just separate them by comma.')
BotTextEdit
id: bossName
anchors.left: prev.right
margin-left: 4
anchors.top: prev.top
anchors.right: parent.right
margin-top: 1
height: 17
font: terminus-10px
HorizontalSeparator
id: sepCreature
anchors.right: parent.right
anchors.left: parent.left
anchors.top: prev.bottom
margin-top: 4
BotSwitch
id: healthBelow
anchors.left: parent.left
anchors.top: prev.bottom
anchors.right: parent.horizontalCenter
text-align: center
margin-top: 4
text: Health < 50%
HorizontalScrollBar
id: healthValue
anchors.left: parent.horizontalCenter
anchors.right: parent.right
anchors.top: healthBelow.top
margin-left: 3
margin-top: 2
minimum: 1
maximum: 100
step: 1
BotSwitch
id: manaBelow
anchors.left: parent.left
anchors.top: healthBelow.bottom
anchors.right: parent.horizontalCenter
text-align: center
margin-top: 4
text: Mana < 50%
HorizontalScrollBar
id: manaValue
anchors.left: parent.horizontalCenter
anchors.right: parent.right
anchors.top: manaBelow.top
margin-left: 3
margin-top: 2
minimum: 1
maximum: 100
step: 1
HorizontalSeparator
id: sepMessages
anchors.right: parent.right
anchors.left: parent.left
anchors.top: prev.bottom
margin-top: 4
BotSwitch
id: privateMessage
anchors.left: parent.left
anchors.top: prev.bottom
anchors.right: parent.right
text-align: center
margin-top: 4
text: Private Message
!tooltip: tr('Alerts when recieving a private message.')
BotSwitch
id: warnMessage
anchors.left: parent.left
anchors.top: prev.bottom
anchors.right: parent.horizontalCenter
text-align: center
margin-top: 5
text: Message Alert
!tooltip: tr('Alerts when players receive a message that contains given part. \n Eg. event - will trigger alert whenever a message with word event appears. \n You can give many examples, just separate them by comma.')
BotTextEdit
id: messageText
anchors.left: prev.right
margin-left: 4
anchors.top: prev.top
anchors.right: parent.right
margin-top: 1
height: 17
font: terminus-10px
HorizontalSeparator
id: separator
anchors.right: parent.right
anchors.left: parent.left
anchors.bottom: closeButton.top
margin-bottom: 8
Button
id: closeButton
!text: tr('Close')
font: cipsoftFont
anchors.right: parent.right
anchors.bottom: parent.bottom
size: 45 21
margin-top: 15
margin-right: 5

File diff suppressed because it is too large Load Diff

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TrackerItem < Panel
height: 40
BotItem
id: item
anchors.top: parent.top
margin-top: 2
anchors.left: parent.left
image-source:
UIWidget
id: name
anchors.top: prev.top
margin-top: 1
anchors.bottom: prev.verticalCenter
anchors.left: prev.right
anchors.right: parent.right
margin-left: 5
text: Set Item to start track.
text-align:left
font: verdana-11px-rounded
color: #FFFFFF
UIWidget
id: drops
anchors.top: prev.bottom
margin-top: 3
anchors.bottom: Item.bottom
anchors.left: prev.left
anchors.right: parent.right
font: verdana-11px-rounded
text-align:left
text: Loot Drops: 0
color: #CCCCCC
DualLabel < Label
height: 15
text-offset: 4 0
font: verdana-11px-rounded
text-align: left
width: 50
Label
id: value
anchors.right: parent.right
margin-right: 4
anchors.verticalCenter: parent.verticalCenter
width: 200
font: verdana-11px-rounded
text-align: right
text: 0
MemberWidget < Panel
height: 85
margin-top: 3
UICreature
id: creature
anchors.top: parent.top
anchors.left: parent.left
anchors.bottom: parent.bottom
size: 28 28
UIWidget
id: name
anchors.left: prev.right
margin-left: 5
anchors.top: parent.top
height: 12
anchors.right: parent.right
text: Player Name
font: verdana-11px-rounded
text-align: left
ProgressBar
id: health
anchors.left: prev.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 2
height: 7
background-color: #00c000
phantom: false
ProgressBar
id: mana
anchors.left: prev.left
anchors.right: parent.right
anchors.top: prev.bottom
height: 7
background-color: #0000FF
phantom: false
DualLabel
id: balance
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
margin-top: 5
text: Balance:
DualLabel
id: damage
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
margin-top: 2
text: Damage:
DualLabel
id: healing
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
margin-top: 2
text: Healing:
AnalyzerPriceLabel < Label
background-color: alpha
text-offset: 2 0
focusable: true
height: 16
$focus:
background-color: #00000055
Button
id: remove
!text: tr('x')
anchors.right: parent.right
margin-right: 15
width: 15
height: 15
AnalyzerListPanel < Panel
padding-left: 4
padding-right: 4
layout:
type: verticalBox
fit-children: true
ListLabel < Label
height: 15
font: verdana-11px-rounded
text-offset: 15 0
AnalyzerItemsPanel < Panel
id: List
padding: 2
layout:
type: grid
cell-size: 33 33
cell-spacing: 1
num-columns: 5
fit-children: true
AnalyzerLootItem < UIItem
opacity: 0.87
height: 37
margin-left: 1
virtual: true
background-color: alpha
Label
id: count
font: verdana-11px-rounded
color: white
opacity: 0.87
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
margin-right: 2
text-align: right
text: 0
AnalyzerGraph < UIGraph
height: 140
capacity: 400
line-width: 1
color: red
margin-top: 5
margin-left: 5
margin-right: 5
background-color: #383636
padding: 5
font: verdana-11px-rounded
image-source: /images/ui/graph_background
AnalyzerProgressBar < ProgressBar
background-color: green
height: 5
margin-top: 3
phantom: false
margin-left: 3
margin-right: 3
border: 1 black
AnalyzerButton < Button
height: 22
margin-bottom: 2
font: verdana-11px-rounded
text-offset: 0 4
MainAnalyzerWindow < MiniWindow
id: MainAnalyzerWindow
text: Analytics Selector
height: 245
icon: /images/topbuttons/analyzers
MiniWindowContents
padding-left: 5
padding-right: 5
padding-top: 5
layout: verticalBox
AnalyzerButton
id: HuntingAnalyzer
text: Hunting Analyzer
AnalyzerButton
id: LootAnalyzer
text: Loot Analyzer
AnalyzerButton
id: SupplyAnalyzer
text: Supply Analyzer
AnalyzerButton
id: ImpactAnalyzer
text: Impact Analyzer
AnalyzerButton
id: XPAnalyzer
text: XP Analyzer
AnalyzerButton
id: DropTracker
text: Drop Tracker
AnalyzerButton
id: PartyHunt
text: Party Hunt
color: #3895D3
AnalyzerButton
id: Settings
text: Features & Settings
color: #FABD02
AnalyzerButton
id: ResetSession
text: Reset Session
color: #FF0000
HuntingAnalyzer < MiniWindow
id: HuntingAnalyzerWindow
text: Hunt Analyzer
icon: /images/topbuttons/analyzers
MiniWindowContents
padding-top: 3
layout: verticalBox
LootAnalyzer < MiniWindow
id: LootAnalyzerWindow
text: Loot Analyzer
icon: /images/topbuttons/analyzers
MiniWindowContents
padding-top: 3
layout: verticalBox
SupplyAnalyzer < MiniWindow
id: SupplyAnalyzerWindow
text: Supply Analyzer
icon: /images/topbuttons/analyzers
MiniWindowContents
padding-top: 3
layout: verticalBox
ImpactAnalyzer < MiniWindow
id: ImpactAnalyzerWindow
text: Impact Analyzer
icon: /images/topbuttons/analyzers
MiniWindowContents
padding-top: 3
layout: verticalBox
XPAnalyzer < MiniWindow
id: XPAnalyzerWindow
text: XP Analyzer
height: 150
icon: /images/topbuttons/analyzers
MiniWindowContents
padding-top: 3
layout: verticalBox
PartyAnalyzerWindow < MiniWindow
id: PartyAnalyzerWindow
text: Party Hunt
height: 200
icon: /images/topbuttons/analyzers
MiniWindowContents
padding-left: 3
padding-right: 3
padding-top: 1
layout: verticalBox
DropTracker < MiniWindow
id: DropTracker
text: Drop Tracker
height: 200
icon: /images/topbuttons/analyzers
MiniWindowContents
padding-left: 3
padding-right: 3
padding-top: 1
layout: verticalBox
FeaturesWindow < MainWindow
id: FeaturesWindow
size: 250 370
padding: 15
text: Analyzers Features
@onEscape: self:hide()
TextList
id: CustomPrices
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
margin-top: 10
padding: 1
height: 220
vertical-scrollbar: CustomPricesScrollBar
VerticalScrollBar
id: CustomPricesScrollBar
anchors.top: CustomPrices.top
anchors.bottom: CustomPrices.bottom
anchors.right: CustomPrices.right
step: 14
pixels-scroll: true
BotItem
id: ID
anchors.left: CustomPrices.left
anchors.top: CustomPrices.bottom
margin-top: 5
SpinBox
id: NewPrice
anchors.left: prev.right
margin-left: 5
anchors.verticalCenter: prev.verticalCenter
width: 100
minimum: 0
maximum: 1000000000
step: 1
text-align: center
focusable: true
Button
id: addItem
anchors.left: prev.right
margin-left: 5
anchors.verticalCenter: prev.verticalCenter
anchors.right: CustomPrices.right
text: Add
font: verdana-11px-rounded
HorizontalSeparator
anchors.left: ID.right
margin-left: 5
anchors.right: CustomPrices.right
anchors.verticalCenter: ID.top
HorizontalSeparator
id: secondSeparator
anchors.left: ID.right
margin-left: 5
anchors.right: CustomPrices.right
anchors.bottom: ID.bottom
BotSwitch
id: LootChannel
anchors.left: CustomPrices.left
anchors.right: parent.horizontalCenter
margin-right: 2
anchors.top: prev.top
margin-top: 20
text: Loot Channel
font: verdana-11px-rounded
BotSwitch
id: RarityFrames
anchors.left: parent.horizontalCenter
margin-left: 2
anchors.right: CustomPrices.right
anchors.top: secondSeparator.top
margin-top: 20
text: Rarity Frames
font: verdana-11px-rounded
HorizontalSeparator
anchors.right: parent.right
anchors.left: parent.left
anchors.bottom: closeButton.top
margin-bottom: 8
Button
id: closeButton
!text: tr('Close')
font: cipsoftFont
anchors.right: parent.right
anchors.bottom: parent.bottom
size: 45 21
margin-top: 15
margin-right: 5

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setDefaultTab("Tools")
g_game.cancelAttackAndFollow()
local frags = 0
local unequip = false
local m = macro(50, "AntiRS & Msg", function() end)
function safeExit()
CaveBot.setOff()
TargetBot.setOff()
g_game.cancelAttackAndFollow()
g_game.cancelAttackAndFollow()
g_game.cancelAttackAndFollow()
modules.game_interface.forceExit()
end
onTextMessage(function(mode, text)
if not m.isOn() then return end
if not text:find("Warning! The murder of") then return end
frags = frags + 1
if killsToRs() < 6 or frags > 1 then
EquipManager.setOff()
schedule(100, function()
local id = getLeft() and getLeft():getId()
if id and not unequip then
unequip = true
g_game.equipItemId(id)
end
safeExit()
end)
end
end)

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setDefaultTab("HP")
if voc() ~= 1 and voc() ~= 11 then
if storage.foodItems then
local t = {}
for i, v in pairs(storage.foodItems) do
if not table.find(t, v.id) then
table.insert(t, v.id)
end
end
local foodItems = { 3607, 3585, 3592, 3600, 3601 }
for i, item in pairs(foodItems) do
if not table.find(t, item) then
table.insert(storage.foodItems, item)
end
end
end
macro(500, "Cast Food", function()
if player:getRegenerationTime() <= 400 then
cast("exevo pan", 5000)
end
end)
end

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-- Cavebot by otclient@otclient.ovh
-- visit http://bot.otclient.ovh/
local cavebotTab = "Cave"
local targetingTab = storage.extras.joinBot and "Cave" or "Target"
setDefaultTab(cavebotTab)
CaveBot.Extensions = {}
importStyle("/cavebot/cavebot.otui")
importStyle("/cavebot/config.otui")
importStyle("/cavebot/editor.otui")
dofile("/cavebot/actions.lua")
dofile("/cavebot/config.lua")
dofile("/cavebot/editor.lua")
dofile("/cavebot/example_functions.lua")
dofile("/cavebot/recorder.lua")
dofile("/cavebot/walking.lua")
dofile("/cavebot/minimap.lua")
-- in this section you can add extensions, check extension_template.lua
--dofile("/cavebot/extension_template.lua")
dofile("/cavebot/sell_all.lua")
dofile("/cavebot/depositor.lua")
dofile("/cavebot/buy_supplies.lua")
dofile("/cavebot/d_withdraw.lua")
dofile("/cavebot/supply_check.lua")
dofile("/cavebot/travel.lua")
dofile("/cavebot/doors.lua")
dofile("/cavebot/pos_check.lua")
dofile("/cavebot/withdraw.lua")
dofile("/cavebot/inbox_withdraw.lua")
dofile("/cavebot/lure.lua")
dofile("/cavebot/bank.lua")
dofile("/cavebot/clear_tile.lua")
dofile("/cavebot/tasker.lua")
dofile("/cavebot/imbuing.lua")
-- main cavebot file, must be last
dofile("/cavebot/cavebot.lua")
setDefaultTab(targetingTab)
if storage.extras.joinBot then UI.Label("-- [[ TargetBot ]] --") end
TargetBot = {} -- global namespace
importStyle("/targetbot/looting.otui")
importStyle("/targetbot/target.otui")
importStyle("/targetbot/creature_editor.otui")
dofile("/targetbot/creature.lua")
dofile("/targetbot/creature_attack.lua")
dofile("/targetbot/creature_editor.lua")
dofile("/targetbot/creature_priority.lua")
dofile("/targetbot/looting.lua")
dofile("/targetbot/walking.lua")
-- main targetbot file, must be last
dofile("/targetbot/target.lua")

View File

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setDefaultTab("Cave")
g_ui.loadUIFromString([[
CaveBotControlPanel < Panel
margin-top: 5
layout:
type: verticalBox
fit-children: true
HorizontalSeparator
Label
text-align: center
text: CaveBot Control Panel
font: verdana-11px-rounded
margin-top: 3
HorizontalSeparator
Panel
id: buttons
margin-top: 2
layout:
type: grid
cell-size: 86 20
cell-spacing: 1
flow: true
fit-children: true
HorizontalSeparator
margin-top: 3
]])
local panel = UI.createWidget("CaveBotControlPanel")
storage.caveBot = {
forceRefill = false,
backStop = false,
backTrainers = false,
backOffline = false
}
-- [[ B U T T O N S ]] --
local forceRefill = UI.Button("Force Refill", function(widget)
storage.caveBot.forceRefill = true
print("[CaveBot] Going back on refill on next supply check.")
end, panel.buttons)
local backStop = UI.Button("Back & Stop", function(widget)
storage.caveBot.backStop = true
print("[CaveBot] Going back to city on next supply check and turning off CaveBot on depositer action.")
end, panel.buttons)
local backTrainers = UI.Button("To Trainers", function(widget)
storage.caveBot.backTrainers = true
print("[CaveBot] Going back to city on next supply check and going to label 'toTrainers' on depositer action.")
end, panel.buttons)
local backOffline = UI.Button("Offline", function(widget)
storage.caveBot.backOffline = true
print("[CaveBot] Going back to city on next supply check and going to label 'toOfflineTraining' on depositer action.")
end, panel.buttons)

View File

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setDefaultTab("Main")
local panelName = "combobot"
local ui = setupUI([[
Panel
height: 19
BotSwitch
id: title
anchors.top: parent.top
anchors.left: parent.left
text-align: center
width: 130
!text: tr('ComboBot')
Button
id: combos
anchors.top: prev.top
anchors.left: prev.right
anchors.right: parent.right
margin-left: 3
height: 17
text: Setup
]])
ui:setId(panelName)
if not storage[panelName] then
storage[panelName] = {
enabled = false,
onSayEnabled = false,
onShootEnabled = false,
onCastEnabled = false,
followLeaderEnabled = false,
attackLeaderTargetEnabled = false,
attackSpellEnabled = false,
attackItemToggle = false,
sayLeader = "",
shootLeader = "",
castLeader = "",
sayPhrase = "",
spell = "",
serverLeader = "",
item = 3155,
attack = "",
follow = "",
commandsEnabled = true,
serverEnabled = false,
serverLeaderTarget = false,
serverTriggers = true
}
end
local config = storage[panelName]
ui.title:setOn(config.enabled)
ui.title.onClick = function(widget)
config.enabled = not config.enabled
widget:setOn(config.enabled)
end
ui.combos.onClick = function(widget)
comboWindow:show()
comboWindow:raise()
comboWindow:focus()
end
rootWidget = g_ui.getRootWidget()
if rootWidget then
comboWindow = UI.createWindow('ComboWindow', rootWidget)
comboWindow:hide()
-- bot item
comboWindow.actions.attackItem:setItemId(config.item)
comboWindow.actions.attackItem.onItemChange = function(widget)
config.item = widget:getItemId()
end
-- switches
comboWindow.actions.commandsToggle:setOn(config.commandsEnabled)
comboWindow.actions.commandsToggle.onClick = function(widget)
config.commandsEnabled = not config.commandsEnabled
widget:setOn(config.commandsEnabled)
end
comboWindow.server.botServerToggle:setOn(config.serverEnabled)
comboWindow.server.botServerToggle.onClick = function(widget)
config.serverEnabled = not config.serverEnabled
widget:setOn(config.serverEnabled)
end
comboWindow.server.Triggers:setOn(config.serverTriggers)
comboWindow.server.Triggers.onClick = function(widget)
config.serverTriggers = not config.serverTriggers
widget:setOn(config.serverTriggers)
end
comboWindow.server.targetServerLeaderToggle:setOn(config.serverLeaderTarget)
comboWindow.server.targetServerLeaderToggle.onClick = function(widget)
config.serverLeaderTarget = not config.serverLeaderTarget
widget:setOn(config.serverLeaderTarget)
end
-- buttons
comboWindow.closeButton.onClick = function(widget)
comboWindow:hide()
end
-- combo boxes
comboWindow.actions.followLeader:setOption(config.follow)
comboWindow.actions.followLeader.onOptionChange = function(widget)
config.follow = widget:getCurrentOption().text
end
comboWindow.actions.attackLeaderTarget:setOption(config.attack)
comboWindow.actions.attackLeaderTarget.onOptionChange = function(widget)
config.attack = widget:getCurrentOption().text
end
-- checkboxes
comboWindow.trigger.onSayToggle:setChecked(config.onSayEnabled)
comboWindow.trigger.onSayToggle.onClick = function(widget)
config.onSayEnabled = not config.onSayEnabled
widget:setChecked(config.onSayEnabled)
end
comboWindow.trigger.onShootToggle:setChecked(config.onShootEnabled)
comboWindow.trigger.onShootToggle.onClick = function(widget)
config.onShootEnabled = not config.onShootEnabled
widget:setChecked(config.onShootEnabled)
end
comboWindow.trigger.onCastToggle:setChecked(config.onCastEnabled)
comboWindow.trigger.onCastToggle.onClick = function(widget)
config.onCastEnabled = not config.onCastEnabled
widget:setChecked(config.onCastEnabled)
end
comboWindow.actions.followLeaderToggle:setChecked(config.followLeaderEnabled)
comboWindow.actions.followLeaderToggle.onClick = function(widget)
config.followLeaderEnabled = not config.followLeaderEnabled
widget:setChecked(config.followLeaderEnabled)
end
comboWindow.actions.attackLeaderTargetToggle:setChecked(config.attackLeaderTargetEnabled)
comboWindow.actions.attackLeaderTargetToggle.onClick = function(widget)
config.attackLeaderTargetEnabled = not config.attackLeaderTargetEnabled
widget:setChecked(config.attackLeaderTargetEnabled)
end
comboWindow.actions.attackSpellToggle:setChecked(config.attackSpellEnabled)
comboWindow.actions.attackSpellToggle.onClick = function(widget)
config.attackSpellEnabled = not config.attackSpellEnabled
widget:setChecked(config.attackSpellEnabled)
end
comboWindow.actions.attackItemToggle:setChecked(config.attackItemEnabled)
comboWindow.actions.attackItemToggle.onClick = function(widget)
config.attackItemEnabled = not config.attackItemEnabled
widget:setChecked(config.attackItemEnabled)
end
-- text edits
comboWindow.trigger.onSayLeader:setText(config.sayLeader)
comboWindow.trigger.onSayLeader.onTextChange = function(widget, text)
config.sayLeader = text
end
comboWindow.trigger.onShootLeader:setText(config.shootLeader)
comboWindow.trigger.onShootLeader.onTextChange = function(widget, text)
config.shootLeader = text
end
comboWindow.trigger.onCastLeader:setText(config.castLeader)
comboWindow.trigger.onCastLeader.onTextChange = function(widget, text)
config.castLeader = text
end
comboWindow.trigger.onSayPhrase:setText(config.sayPhrase)
comboWindow.trigger.onSayPhrase.onTextChange = function(widget, text)
config.sayPhrase = text
end
comboWindow.actions.attackSpell:setText(config.spell)
comboWindow.actions.attackSpell.onTextChange = function(widget, text)
config.spell = text
end
comboWindow.server.botServerLeader:setText(config.serverLeader)
comboWindow.server.botServerLeader.onTextChange = function(widget, text)
config.serverLeader = text
end
end
-- bot server
-- [[ join party made by Frosty ]] --
local shouldCloseWindow = false
local firstInvitee = true
local isInComboTeam = false
macro(10, function()
if shouldCloseWindow and config.serverEnabled and config.enabled then
local channelsWindow = modules.game_console.channelsWindow
if channelsWindow then
local child = channelsWindow:getChildById("buttonCancel")
if child then
child:onClick()
shouldCloseWindow = false
isInComboTeam = true
end
end
end
end)
comboWindow.server.partyButton.onClick = function(widget)
if config.serverEnabled and config.enabled then
if config.serverLeader:len() > 0 and storage.BotServerChannel:len() > 0 then
talkPrivate(config.serverLeader, "request invite " .. storage.BotServerChannel)
else
error("Request failed. Lack of data.")
end
end
end
onTextMessage(function(mode, text)
if config.serverEnabled and config.enabled then
if mode == 20 then
if string.find(text, "invited you to") then
local regex = "[a-zA-Z]*"
local regexData = regexMatch(text, regex)
if regexData[1][1]:lower() == config.serverLeader:lower() then
local leader = getCreatureByName(regexData[1][1])
if leader then
g_game.partyJoin(leader:getId())
g_game.requestChannels()
g_game.joinChannel(1)
shouldCloseWindow = true
end
end
end
end
end
end)
onTalk(function(name, level, mode, text, channelId, pos)
if config.serverEnabled and config.enabled then
if mode == 4 then
if string.find(text, "request invite") then
local access = string.match(text, "%d.*")
if access and access == storage.BotServerChannel then
local minion = getCreatureByName(name)
if minion then
g_game.partyInvite(minion:getId())
if firstInvitee then
g_game.requestChannels()
g_game.joinChannel(1)
shouldCloseWindow = true
firstInvitee = false
end
end
else
talkPrivate(name, "Incorrect access key!")
end
end
end
end
-- [[ End of Frosty's Code ]] --
if config.enabled and config.enabled then
if name:lower() == config.sayLeader:lower() and string.find(text, config.sayPhrase) and config.onSayEnabled then
startCombo = true
end
if (config.castLeader and name:lower() == config.castLeader:lower()) and isAttSpell(text) and config.onCastEnabled then
startCombo = true
end
end
if config.enabled and config.commandsEnabled and (config.shootLeader and name:lower() == config.shootLeader:lower()) or (config.sayLeader and name:lower() == config.sayLeader:lower()) or (config.castLeader and name:lower() == config.castLeader:lower()) then
if string.find(text, "ue") then
say(config.spell)
elseif string.find(text, "sd") then
local params = string.split(text, ",")
if #params == 2 then
local target = params[2]:trim()
if getCreatureByName(target) then
useWith(3155, getCreatureByName(target))
end
end
elseif string.find(text, "att") then
local attParams = string.split(text, ",")
if #attParams == 2 then
local atTarget = attParams[2]:trim()
if getCreatureByName(atTarget) and config.attack == "COMMAND TARGET" then
g_game.attack(getCreatureByName(atTarget))
end
end
end
end
if isAttSpell(text) and config.enabled and config.serverEnabled then
BotServer.send("trigger", "start")
end
end)
onMissle(function(missle)
if config.enabled and config.onShootEnabled then
if not config.shootLeader or config.shootLeader:len() == 0 then
return
end
local src = missle:getSource()
if src.z ~= posz() then
return
end
local from = g_map.getTile(src)
local to = g_map.getTile(missle:getDestination())
if not from or not to then
return
end
local fromCreatures = from:getCreatures()
local toCreatures = to:getCreatures()
if #fromCreatures ~= 1 or #toCreatures ~= 1 then
return
end
local c1 = fromCreatures[1]
local t1 = toCreatures[1]
leaderTarget = t1
if c1:getName():lower() == config.shootLeader:lower() then
if config.attackItemEnabled and config.item and config.item > 100 and findItem(config.item) then
useWith(config.item, t1)
end
if config.attackSpellEnabled and config.spell:len() > 1 then
say(config.spell)
end
end
end
end)
macro(10, function()
if not config.enabled or not config.attackLeaderTargetEnabled then return end
if leaderTarget and config.attack == "LEADER TARGET" then
if not getTarget() or (getTarget() and getTarget():getName() ~= leaderTarget:getName()) then
g_game.attack(leaderTarget)
end
end
if config.enabled and config.serverEnabled and config.attack == "SERVER LEADER TARGET" and serverTarget then
if serverTarget and not getTarget() or (getTarget() and getTarget():getname() ~= serverTarget)
then
g_game.attack(serverTarget)
end
end
end)
local toFollow
local toFollowPos = {}
macro(100, function()
toFollow = nil
if not config.enabled or not config.followLeaderEnabled then return end
if leaderTarget and config.follow == "LEADER TARGET" and leaderTarget:isPlayer() then
toFollow = leaderTarget:getName()
elseif config.follow == "SERVER LEADER TARGET" and config.serverLeader:len() ~= 0 then
toFollow = serverTarget
elseif config.follow == "SERVER LEADER" and config.serverLeader:len() ~= 0 then
toFollow = config.serverLeader
elseif config.follow == "LEADER" then
if config.onSayEnabled and config.sayLeader:len() ~= 0 then
toFollow = config.sayLeader
elseif config.onCastEnabled and config.castLeader:len() ~= 0 then
toFollow = config.castLeader
elseif config.onShootEnabled and config.shootLeader:len() ~= 0 then
toFollow = config.shootLeader
end
end
if not toFollow then return end
local target = getCreatureByName(toFollow)
if target then
local tpos = target:getPosition()
toFollowPos[tpos.z] = tpos
end
if player:isWalking() then return end
local p = toFollowPos[posz()]
if not p then return end
if CaveBot.walkTo(p, 20, {ignoreNonPathable=true, precision=1, ignoreStairs=false}) then
delay(100)
end
end)
onCreaturePositionChange(function(creature, oldPos, newPos)
if creature:getName() == toFollow and newPos then
toFollowPos[newPos.z] = newPos
end
end)
local timeout = now
macro(10, function()
if config.enabled and startCombo then
if config.attackItemEnabled and config.item and config.item > 100 and findItem(config.item) then
useWith(config.item, getTarget())
end
if config.attackSpellEnabled and config.spell:len() > 1 then
say(config.spell)
end
startCombo = false
end
-- attack part / server
if BotServer._websocket and config.enabled and config.serverEnabled then
if target() and now - timeout > 500 then
targetPos = target():getName()
BotServer.send("target", targetPos)
timeout = now
end
end
end)
onUseWith(function(pos, itemId, target, subType)
if BotServer._websocket and itemId == 3155 then
BotServer.send("useWith", target:getPosition())
end
end)
if BotServer._websocket and config.enabled and config.serverEnabled then
BotServer.listen("trigger", function(name, message)
if message == "start" and name:lower() ~= player:getName():lower() and name:lower() == config.serverLeader:lower() and config.serverTriggers then
startCombo = true
end
end)
BotServer.listen("target", function(name, message)
if name:lower() ~= player:getName():lower() and name:lower() == config.serverLeader:lower() then
if not target() or target():getName() == getCreatureByName(message) then
if config.serverLeaderTarget then
serverTarget = getCreatureByName(message)
g_game.attack(getCreatureByName(message))
end
end
end
end)
BotServer.listen("useWith", function(name, message)
local tile = g_map.getTile(message)
if config.serverTriggers and name:lower() ~= player:getName():lower() and name:lower() == config.serverLeader:lower() and config.attackItemEnabled and config.item and findItem(config.item) then
useWith(config.item, tile:getTopUseThing())
end
end)
end

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AttackComboBoxPopupMenu < ComboBoxPopupMenu
AttackComboBoxPopupMenuButton < ComboBoxPopupMenuButton
AttackComboBox < ComboBox
@onSetup: |
self:addOption("LEADER TARGET")
self:addOption("COMMAND TARGET")
FollowComboBoxPopupMenu < ComboBoxPopupMenu
FollowComboBoxPopupMenuButton < ComboBoxPopupMenuButton
FollowComboBox < ComboBox
@onSetup: |
self:addOption("LEADER TARGET")
self:addOption("SERVER LEADER TARGET")
self:addOption("LEADER")
self:addOption("SERVER LEADER")
ComboTrigger < Panel
id: trigger
image-source: /images/ui/panel_flat
image-border: 6
padding: 3
size: 450 72
Label
id: triggerLabel1
anchors.left: parent.left
anchors.top: parent.top
text: On Say
margin-top: 8
margin-left: 5
color: #ffaa00
Label
id: leaderLabel
anchors.left: triggerLabel1.right
anchors.top: triggerLabel1.top
text: Leader:
margin-left: 35
TextEdit
id: onSayLeader
anchors.left: leaderLabel.right
anchors.top: leaderLabel.top
anchors.bottom: leaderLabel.bottom
margin-left: 5
width: 120
font: cipsoftFont
Label
id: phrase
anchors.left: onSayLeader.right
anchors.top: onSayLeader.top
text: Phrase:
margin-left: 5
TextEdit
id: onSayPhrase
anchors.left: phrase.right
anchors.top: leaderLabel.top
anchors.bottom: leaderLabel.bottom
margin-left: 5
width: 120
font: cipsoftFont
CheckBox
id: onSayToggle
anchors.left: onSayPhrase.right
anchors.top: onSayPhrase.top
margin-top: 1
margin-left: 5
Label
id: triggerLabel2
anchors.left: triggerLabel1.left
anchors.top: triggerLabel1.bottom
text: On Shoot
margin-top: 5
color: #ffaa00
Label
id: leaderLabel1
anchors.left: triggerLabel2.right
anchors.top: triggerLabel2.top
text: Leader:
margin-left: 24
TextEdit
id: onShootLeader
anchors.left: leaderLabel1.right
anchors.top: leaderLabel1.top
anchors.bottom: leaderLabel1.bottom
anchors.right: onSayPhrase.right
margin-left: 5
width: 120
font: cipsoftFont
CheckBox
id: onShootToggle
anchors.left: onShootLeader.right
anchors.top: onShootLeader.top
margin-top: 1
margin-left: 5
Label
id: triggerLabel3
anchors.left: triggerLabel2.left
anchors.top: triggerLabel2.bottom
text: On Cast
margin-top: 5
color: #ffaa00
Label
id: leaderLabel2
anchors.left: triggerLabel3.right
anchors.top: triggerLabel3.top
text: Leader:
margin-left: 32
TextEdit
id: onCastLeader
anchors.left: leaderLabel2.right
anchors.top: leaderLabel2.top
anchors.bottom: leaderLabel2.bottom
anchors.right: onSayPhrase.right
margin-left: 5
width: 120
font: cipsoftFont
CheckBox
id: onCastToggle
anchors.left: onCastLeader.right
anchors.top: onCastLeader.top
margin-top: 1
margin-left: 5
ComboActions < Panel
id: actions
image-source: /images/ui/panel_flat
image-border: 6
padding: 3
size: 220 100
Label
id: label1
anchors.left: parent.left
anchors.top: parent.top
text: Follow:
margin-top: 5
margin-left: 3
height: 15
color: #ffaa00
FollowComboBox
id: followLeader
anchors.left: prev.right
anchors.top: prev.top
margin-left: 7
height: 15
width: 145
font: cipsoftFont
CheckBox
id: followLeaderToggle
anchors.left: followLeader.right
anchors.top: followLeader.top
margin-top: 2
margin-left: 5
Label
id: label2
anchors.left: label1.left
anchors.top: label1.bottom
margin-top: 5
text: Attack:
color: #ffaa00
AttackComboBox
id: attackLeaderTarget
anchors.left: prev.right
anchors.top: prev.top
margin-left: 5
height: 15
width: 145
font: cipsoftFont
CheckBox
id: attackLeaderTargetToggle
anchors.left: attackLeaderTarget.right
anchors.top: attackLeaderTarget.top
margin-top: 2
margin-left: 5
Label
id: label3
anchors.left: label2.left
anchors.top: label2.bottom
margin-top: 5
text: Spell:
color: #ffaa00
TextEdit
id: attackSpell
anchors.left: prev.right
anchors.top: prev.top
anchors.right: attackLeaderTarget.right
margin-left: 17
height: 15
width: 145
font: cipsoftFont
CheckBox
id: attackSpellToggle
anchors.left: attackSpell.right
anchors.top: attackSpell.top
margin-top: 2
margin-left: 5
Label
id: label4
anchors.left: label3.left
anchors.top: label3.bottom
margin-top: 15
text: Attack Item:
color: #ffaa00
BotItem
id: attackItem
anchors.left: prev.right
anchors.verticalCenter: prev.verticalCenter
margin-left: 10
CheckBox
id: attackItemToggle
anchors.left: prev.right
anchors.verticalCenter: prev.verticalCenter
margin-left: 5
BotSwitch
id: commandsToggle
anchors.left: prev.right
anchors.top: attackItem.top
anchors.right: attackSpellToggle.right
anchors.bottom: attackItem.bottom
margin-left: 5
text: Leader Commands
text-wrap: true
multiline: true
BotServer < Panel
id: server
image-source: /images/ui/panel_flat
image-border: 6
padding: 3
size: 220 100
Label
id: labelX
anchors.left: parent.left
anchors.top: parent.top
text: Leader:
height: 15
color: #ffaa00
margin-left: 3
margin-top: 5
TextEdit
id: botServerLeader
anchors.left: prev.right
anchors.top: prev.top
anchors.right: parent.right
margin-right: 3
margin-left: 9
height: 15
font: cipsoftFont
Button
id: partyButton
anchors.left: labelX.left
anchors.top: botServerLeader.bottom
margin-top: 5
height: 30
text: Join Party
text-wrap: true
multiline: true
BotSwitch
id: botServerToggle
anchors.left: prev.right
anchors.top: botServerLeader.bottom
anchors.right: parent.right
height: 30
margin-left: 3
margin-right: 3
margin-top: 5
text: Server Enabled
BotSwitch
id: targetServerLeaderToggle
anchors.left: partyButton.left
anchors.top: partyButton.bottom
anchors.right: partyButton.right
margin-top: 3
height: 30
text: Leader Targets
BotSwitch
id: Triggers
anchors.left: prev.right
anchors.top: partyButton.bottom
anchors.right: parent.right
margin-top: 3
height: 30
margin-left: 3
margin-right: 3
text: Triggers
ComboWindow < MainWindow
!text: tr('Combo Options')
size: 500 280
@onEscape: self:hide()
ComboTrigger
id: trigger
anchors.top: parent.top
anchors.horizontalCenter: parent.horizontalCenter
margin-top: 7
Label
id: title
anchors.top: parent.top
anchors.left: parent.left
margin-left: 10
text: Combo Trigger
color: #ff7700
ComboActions
id: actions
anchors.top: trigger.bottom
anchors.left: trigger.left
margin-top: 15
Label
id: title
anchors.top: parent.top
anchors.left: parent.left
margin-left: 10
margin-top: 85
text: Combo Actions
color: #ff7700
BotServer
id: server
anchors.top: actions.top
anchors.left: actions.right
margin-left: 10
Label
id: title
anchors.top: parent.top
anchors.left: server.left
margin-left: 3
margin-top: 85
text: BotServer
color: #ff7700
HorizontalSeparator
id: separator
anchors.right: parent.right
anchors.left: parent.left
anchors.bottom: closeButton.top
margin-bottom: 8
Button
id: closeButton
!text: tr('Close')
font: cipsoftFont
anchors.right: parent.right
anchors.bottom: parent.bottom
size: 45 21
margin-top: 15
margin-right: 5
Button
id: toolsButton
!text: tr('Help')
font: cipsoftFont
anchors.right: closeButton.left
anchors.top: closeButton.top
margin-right: 10
size: 45 21
@onClick: g_platform.openUrl("http://bot.otclient.ovh/books/scripts/page/combobot")

View File

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--[[
Configs for modules
Based on Kondrah storage method
--]]
local configName = modules.game_bot.contentsPanel.config:getCurrentOption().text
-- make vBot config dir
if not g_resources.directoryExists("/bot/".. configName .."/vBot_configs/") then
g_resources.makeDir("/bot/".. configName .."/vBot_configs/")
end
-- make profile dirs
for i=1,10 do
local path = "/bot/".. configName .."/vBot_configs/profile_"..i
if not g_resources.directoryExists(path) then
g_resources.makeDir(path)
end
end
local profile = g_settings.getNumber('profile')
HealBotConfig = {}
local healBotFile = "/bot/" .. configName .. "/vBot_configs/profile_".. profile .. "/HealBot.json"
AttackBotConfig = {}
local attackBotFile = "/bot/" .. configName .. "/vBot_configs/profile_".. profile .. "/AttackBot.json"
SuppliesConfig = {}
local suppliesFile = "/bot/" .. configName .. "/vBot_configs/profile_".. profile .. "/Supplies.json"
--healbot
if g_resources.fileExists(healBotFile) then
local status, result = pcall(function()
return json.decode(g_resources.readFileContents(healBotFile))
end)
if not status then
return onError("Error while reading config file (" .. healBotFile .. "). To fix this problem you can delete HealBot.json. Details: " .. result)
end
HealBotConfig = result
end
--attackbot
if g_resources.fileExists(attackBotFile) then
local status, result = pcall(function()
return json.decode(g_resources.readFileContents(attackBotFile))
end)
if not status then
return onError("Error while reading config file (" .. attackBotFile .. "). To fix this problem you can delete HealBot.json. Details: " .. result)
end
AttackBotConfig = result
end
--supplies
if g_resources.fileExists(suppliesFile) then
local status, result = pcall(function()
return json.decode(g_resources.readFileContents(suppliesFile))
end)
if not status then
return onError("Error while reading config file (" .. suppliesFile .. "). To fix this problem you can delete HealBot.json. Details: " .. result)
end
SuppliesConfig = result
end
function vBotConfigSave(file)
-- file can be either
--- heal
--- atk
--- supply
local configFile
local configTable
if not file then return end
file = file:lower()
if file == "heal" then
configFile = healBotFile
configTable = HealBotConfig
elseif file == "atk" then
configFile = attackBotFile
configTable = AttackBotConfig
elseif file == "supply" then
configFile = suppliesFile
configTable = SuppliesConfig
else
return
end
local status, result = pcall(function()
return json.encode(configTable, 2)
end)
if not status then
return onError("Error while saving config. it won't be saved. Details: " .. result)
end
if result:len() > 100 * 1024 * 1024 then
return onError("config file is too big, above 100MB, it won't be saved")
end
g_resources.writeFileContents(configFile, result)
end

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setDefaultTab("Cave")
local panelName = "specialDeposit"
local depositerPanel
UI.Button("Stashing Settings", function()
depositerPanel:show()
depositerPanel:raise()
depositerPanel:focus()
end)
if not storage[panelName] then
storage[panelName] = {
items = {},
height = 380
}
end
local config = storage[panelName]
depositerPanel = UI.createWindow('DepositerPanel', rootWidget)
depositerPanel:hide()
-- basic one
depositerPanel.CloseButton.onClick = function()
depositerPanel:hide()
end
depositerPanel:setHeight(config.height or 380)
depositerPanel.onGeometryChange = function(widget, old, new)
if old.height == 0 then return end
config.height = new.height
end
function arabicToRoman(n)
local t = {"I", "II", "III", "IV", "V", "VI", "VII", "VIII", "IX", "X", "XI", "XI", "XII", "XIV", "XV", "XVI", "XVII"}
return t[n]
end
local function refreshEntries()
depositerPanel.DepositerList:destroyChildren()
for _, entry in ipairs(config.items) do
local panel = g_ui.createWidget("StashItem", depositerPanel.DepositerList)
panel.name:setText(Item.create(entry.id):getMarketData().name)
for i, child in ipairs(panel:getChildren()) do
if child:getId() ~= "slot" then
child:setTooltip("Clear item or double click to remove entry.")
child.onDoubleClick = function(widget)
table.remove(config.items, table.find(entry))
panel:destroy()
end
end
end
panel.item:setItemId(entry.id)
if entry.id > 0 then
panel.item:setImageSource('')
end
panel.item.onItemChange = function(widget)
local id = widget:getItemId()
if id < 100 then
table.remove(config.items, table.find(entry))
panel:destroy()
else
for i, data in ipairs(config.items) do
if data.id == id then
warn("[Depositer Panel] Item already added!")
return
end
end
entry.id = id
panel.item:setImageSource('')
panel.name:setText(Item.create(entry.id):getMarketData().name)
if entry.index == 0 then
local window = modules.client_textedit.show(panel.slot, {
title = "Set depot for "..panel.name:getText(),
description = "Select depot to which item should be stashed, choose between 3 and 17",
validation = [[^([3-9]|1[0-7])$]]
})
window.text:setText(entry.index)
schedule(50, function()
window:raise()
window:focus()
end)
end
end
end
if entry.id > 0 then
panel.slot:setText("Stash to depot: ".. entry.index)
end
panel.slot:setTooltip("Click to set stashing destination.")
panel.slot.onClick = function(widget)
local window = modules.client_textedit.show(widget, {
title = "Set depot for "..panel.name:getText(),
description = "Select depot to which item should be stashed, choose between 3 and 17",
validation = [[^([3-9]|1[0-7])$]]
})
window.text:setText(entry.index)
schedule(50, function()
window:raise()
window:focus()
end)
end
panel.slot.onTextChange = function(widget, text)
local n = tonumber(text)
if n then
entry.index = n
widget:setText("Stash to depot: "..entry.index)
end
end
end
end
refreshEntries()
depositerPanel.title.onDoubleClick = function(widget)
table.insert(config.items, {id=0, index=0})
refreshEntries()
end
function getStashingIndex(id)
for _, v in pairs(config.items) do
if v.id == id then
return v.index - 1
end
end
end

View File

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StashItem < Panel
height: 40
BotItem
id: item
anchors.top: parent.top
margin-top: 2
anchors.left: parent.left
UIWidget
id: name
anchors.top: prev.top
margin-top: 1
anchors.bottom: prev.verticalCenter
anchors.left: prev.right
anchors.right: parent.right
margin-left: 5
text-align:left
text: item name
font: verdana-11px-rounded
color: #FFFFFF
UIWidget
id: slot
anchors.top: prev.bottom
margin-top: 3
anchors.bottom: Item.bottom
anchors.left: prev.left
anchors.right: parent.right
font: verdana-11px-rounded
text-align:left
text: Add item to select locker.
color: #CCCCCC
DepositerPanel < MainWindow
size: 230 380
!text: tr('Depositer Panel')
@onEscape: self:hide()
UIWidget
id: title
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
text: Double click here to add item.
text-align: left
font: verdana-11px-rounded
color: #aeaeae
ScrollablePanel
id: DepositerList
image-source: /images/ui/panel_flat
image-border: 1
anchors.top: prev.bottom
margin-top: 5
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: sep.top
margin-bottom: 10
padding: 2
padding-left: 4
vertical-scrollbar: DepositerScrollBar
layout:
type: verticalBox
VerticalScrollBar
id: DepositerScrollBar
anchors.top: DepositerList.top
anchors.bottom: DepositerList.bottom
anchors.right: DepositerList.right
step: 14
pixels-scroll: true
visible: false
ResizeBorder
id: bottomResizeBorder
anchors.fill: next
height: 3
minimum: 180
maximum: 800
margin-left: 3
margin-right: 3
background: #ffffff88
HorizontalSeparator
id: sep
anchors.right: parent.right
anchors.left: parent.left
anchors.bottom: CloseButton.top
margin-bottom: 8
Button
id: CloseButton
!text: tr('Close')
font: cipsoftFont
anchors.right: parent.right
anchors.bottom: parent.bottom
size: 45 21
margin-right: 5

View File

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-- config
setDefaultTab("Tools")
local defaultBp = "shopping bag"
local id = 21411
-- script
local playerContainer = nil
local depotContainer = nil
local mailContainer = nil
function reopenLootContainer()
for _, container in pairs(getContainers()) do
if container:getName():lower() == defaultBp:lower() then
g_game.close(container)
end
end
local lootItem = findItem(id)
if lootItem then
schedule(500, function() g_game.open(lootItem) end)
end
end
macro(50, "Depot Withdraw", function()
-- set the containers
if not potionsContainer or not runesContainer or not ammoContainer then
for i, container in pairs(getContainers()) do
if container:getName() == defaultBp then
playerContainer = container
elseif string.find(container:getName(), "Depot") then
depotContainer = container
elseif string.find(container:getName(), "your inbox") then
mailContainer = container
end
end
end
if playerContainer and #playerContainer:getItems() == 20 then
for j, item in pairs(playerContainer:getItems()) do
if item:getId() == id then
g_game.open(item, playerContainer)
return
end
end
end
if playerContainer and freecap() >= 200 then
local time = 500
if depotContainer then
for i, container in pairs(getContainers()) do
if string.find(container:getName(), "Depot") then
for j, item in pairs(container:getItems()) do
g_game.move(item, playerContainer:getSlotPosition(playerContainer:getItemsCount()), item:getCount())
return
end
end
end
end
if mailContainer then
for i, container in pairs(getContainers()) do
if string.find(container:getName(), "your inbox") then
for j, item in pairs(container:getItems()) do
g_game.move(item, playerContainer:getSlotPosition(playerContainer:getItemsCount()), item:getCount())
return
end
end
end
end
end
end)

View File

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setDefaultTab("HP")
UI.Label("Eatable items:")
if type(storage.foodItems) ~= "table" then
storage.foodItems = {3582, 3577}
end
local foodContainer = UI.Container(function(widget, items)
storage.foodItems = items
end, true)
foodContainer:setHeight(35)
foodContainer:setItems(storage.foodItems)
macro(500, "Eat Food", function()
if player:getRegenerationTime() > 400 or not storage.foodItems[1] then return end
-- search for food in containers
for _, container in pairs(g_game.getContainers()) do
for __, item in ipairs(container:getItems()) do
for i, foodItem in ipairs(storage.foodItems) do
if item:getId() == foodItem.id then
return g_game.use(item)
end
end
end
end
end)
UI.Separator()

View File

@@ -0,0 +1,36 @@
-- config
setDefaultTab("HP")
local scripts = 2 -- if you want more auto equip panels you can change 2 to higher value
-- script by kondrah, don't edit below unless you know what you are doing
UI.Label("Auto equip")
if type(storage.autoEquip) ~= "table" then
storage.autoEquip = {}
end
for i=1,scripts do
if not storage.autoEquip[i] then
storage.autoEquip[i] = {on=false, title="Auto Equip", item1=i == 1 and 3052 or 0, item2=i == 1 and 3089 or 0, slot=i == 1 and 9 or 0}
end
UI.TwoItemsAndSlotPanel(storage.autoEquip[i], function(widget, newParams)
storage.autoEquip[i] = newParams
end)
end
macro(250, function()
local containers = g_game.getContainers()
for index, autoEquip in ipairs(storage.autoEquip) do
if autoEquip.on then
local slotItem = getSlot(autoEquip.slot)
if not slotItem or (slotItem:getId() ~= autoEquip.item1 and slotItem:getId() ~= autoEquip.item2) then
for _, container in pairs(containers) do
for __, item in ipairs(container:getItems()) do
if item:getId() == autoEquip.item1 or item:getId() == autoEquip.item2 then
g_game.move(item, {x=65535, y=autoEquip.slot, z=0}, item:getCount())
delay(1000) -- don't call it too often
return
end
end
end
end
end
end
end)

View File

@@ -0,0 +1,368 @@
ConditionBoxPopupMenu < ComboBoxPopupMenu
ConditionBoxPopupMenuButton < ComboBoxPopupMenuButton
ConditionBox < ComboBox
@onSetup: |
self:addOption("-")
self:addOption("and")
self:addOption("or")
PreButton < PreviousButton
background: #363636
height: 15
NexButton < NextButton
background: #363636
height: 15
CondidionLabel < FlatPanel
padding: 1
height: 15
Label
id: text
anchors.fill: parent
text-align: center
font: verdana-11px-rounded
background: #363636
Rule < UIWidget
background-color: alpha
text-offset: 18 2
focusable: true
height: 16
text-align: left
font: verdana-11px-rounded
CheckBox
id: enabled
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
width: 15
height: 15
margin-top: 2
margin-left: 3
tooltip: Entry enabled/disabled
$focus:
background-color: #00000055
Button
id: remove
text: X
anchors.right: parent.right
margin-right: 15
width: 14
height: 14
text-align: center
tooltip: Remove entry
anchors.verticalCenter: parent.verticalCenter
Button
id: visible
text: V
anchors.right: prev.left
margin-right: 3
width: 14
height: 14
text-align: center
tooltip: Items must be visible
anchors.verticalCenter: parent.verticalCenter
ConditionPanel < Panel
height: 53
NexButton
id: nex
anchors.top: parent.top
margin-top: 5
anchors.right: parent.right
PreButton
id: pre
anchors.top: parent.top
margin-top: 5
anchors.left: parent.left
CondidionLabel
id: description
anchors.top: parent.top
margin-top: 5
anchors.left: prev.right
anchors.right: nex.left
margin-left: 3
margin-right: 3
SpinBox
id: spinbox
anchors.top: description.bottom
margin-top: 5
anchors.horizontalCenter: parent.horizontalCenter
width: 100
text-align: center
minimum: 0
maximum: 100
step: 1
focusable: true
BotTextEdit
id: text
anchors.top: description.bottom
margin-top: 5
anchors.horizontalCenter: parent.horizontalCenter
width: 200
text-align: center
ListPanel < FlatPanel
size: 270 300
padding-left: 10
padding-right: 10
padding-bottom: 10
Label
id: title
anchors.verticalCenter: parent.top
anchors.left: parent.left
text: Rules List
font: verdana-11px-rounded
color: #FABD02
Label
id: mainLabel
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
margin-top: 10
margin-left: 2
!text: tr('More important methods come first.')
text-align: left
font: verdana-11px-rounded
color: #aeaeae
TextList
id: list
anchors.fill: parent
margin-top: 25
margin-bottom: 18
vertical-scrollbar: listScrollBar
padding: 2
VerticalScrollBar
id: listScrollBar
anchors.top: list.top
anchors.bottom: list.bottom
anchors.right: list.right
step: 14
pixels-scroll: true
Button
id: up
anchors.right: parent.right
anchors.top: list.bottom
size: 60 17
text: Move Up
text-align: center
font: cipsoftFont
margin-top: 5
Button
id: down
anchors.right: prev.left
anchors.verticalCenter: prev.verticalCenter
size: 60 17
margin-right: 5
text: Move Down
text-align: center
font: cipsoftFont
Unequip < Panel
height: 0
padding: 5
layout:
type: verticalBox
CheckBox
text: Head Slot
CheckBox
text: Neck Slot
CheckBox
text: Torso Slot
CheckBox
text: Left Hand Slot
CheckBox
text: Right Hand Slot
CheckBox
text: Legs Slot
CheckBox
text: Finger Slot
CheckBox
text: Ammo Slot
CheckBox
text: Feet Slot
InputPanel < FlatPanel
size: 270 300
padding-left: 10
padding-right: 10
padding-bottom: 10
Label
id: title
anchors.verticalCenter: parent.top
anchors.left: parent.left
text: Input Panel
font: verdana-11px-rounded
color: #FF0000
Panel
id: itemBox
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
margin-top: 10
height: 80
layout:
type: grid
cell-size: 34 34
cell-spacing: 2
num-columns: 7
Button
id: unequip
anchors.top: prev.bottom
anchors.left: parent.left
text: Unequip
height: 16
width: 70
Label
id: mainLabel
anchors.left: prev.right
anchors.right: parent.right
margin-top: 2
anchors.verticalCenter: prev.verticalCenter
margin-left: 2
!text: tr('& Equip above item(s) when:')
text-align: center
font: verdana-11px-rounded
color: #aeaeae
Unequip
id: unequipPanel
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
HorizontalSeparator
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 4
ConditionPanel
id: condition
anchors.left: parent.left
anchors.right: parent.right
anchors.top: unequipPanel.bottom
margin-top: 8
HorizontalSeparator
anchors.verticalCenter: next.verticalCenter
anchors.left: parent.left
anchors.right: parent.right
ConditionBox
id: useSecondCondition
anchors.top: condition.bottom
margin-top: 3
anchors.horizontalCenter: parent.horizontalCenter
width: 50
ConditionPanel
id: optionalCondition
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 3
HorizontalSeparator
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
BotTextEdit
id: name
anchors.left: parent.left
anchors.bottom: parent.bottom
width: 175
Label
anchors.horizontalCenter: prev.horizontalCenter
anchors.bottom: prev.top
margin-bottom: 2
text-align: center
text: Profile Name
font: verdana-11px-rounded
color: #aeaeae
Button
id: addButton
anchors.top: name.top
anchors.bottom: name.bottom
anchors.left: name.right
margin-left: 3
anchors.right: parent.right
text: Add
tooltip: On add above rule will be listed as Profile name - use friendly one!
EquipWindow < MainWindow
size: 600 370
text: Equipment Manager
@onEscape: self:hide()
ListPanel
id: listPanel
anchors.left: parent.left
anchors.top: parent.top
VerticalSeparator
anchors.top: parent.top
anchors.bottom: bottomSep.top
margin-bottom: 5
anchors.horizontalCenter: parent.horizontalCenter
InputPanel
id: inputPanel
anchors.right: parent.right
anchors.top: parent.top
HorizontalSeparator
id: bottomSep
anchors.right: parent.right
anchors.left: parent.left
anchors.bottom: closeButton.top
margin-bottom: 8
Button
id: closeButton
!text: tr('Close')
font: cipsoftFont
anchors.right: parent.right
anchors.bottom: parent.bottom
size: 45 21
margin-top: 15
margin-right: 5

View File

@@ -0,0 +1,27 @@
local voc = player:getVocation()
if voc == 1 or voc == 11 then
setDefaultTab("Cave")
UI.Separator()
local m = macro(100000, "Exeta when low hp", function() end)
local lastCast = now
onCreatureHealthPercentChange(function(creature, healthPercent)
if m.isOff() then return end
if healthPercent > 15 then return end
if CaveBot.isOff() or TargetBot.isOff() then return end
if modules.game_cooldown.isGroupCooldownIconActive(3) then return end
if creature:getPosition() and getDistanceBetween(pos(),creature:getPosition()) > 1 then return end
if canCast("exeta res") and now - lastCast > 6000 then
say("exeta res")
lastCast = now
end
end)
macro(500, "ExetaIfPlayer", function()
if CaveBot.isOff() then return end
if getMonsters(1) >= 1 and getPlayers(6) > 0 then
say("exeta res")
delay(6000)
end
end)
UI.Separator()
end

View File

@@ -0,0 +1,642 @@
setDefaultTab("Main")
-- securing storage namespace
local panelName = "extras"
if not storage[panelName] then
storage[panelName] = {}
end
local settings = storage[panelName]
-- basic elements
extrasWindow = UI.createWindow('ExtrasWindow', rootWidget)
extrasWindow:hide()
extrasWindow.closeButton.onClick = function(widget)
extrasWindow:hide()
end
extrasWindow.onGeometryChange = function(widget, old, new)
if old.height == 0 then return end
settings.height = new.height
end
extrasWindow:setHeight(settings.height or 360)
-- available options for dest param
local rightPanel = extrasWindow.content.right
local leftPanel = extrasWindow.content.left
-- objects made by Kondrah - taken from creature editor, minor changes to adapt
local addCheckBox = function(id, title, defaultValue, dest, tooltip)
local widget = UI.createWidget('ExtrasCheckBox', dest)
widget.onClick = function()
widget:setOn(not widget:isOn())
settings[id] = widget:isOn()
if id == "checkPlayer" then
local label = rootWidget.newHealer.targetSettings.vocations.title
if not widget:isOn() then
label:setColor("#d9321f")
label:setTooltip("! WARNING ! \nTurn on check players in extras to use this feature!")
else
label:setColor("#dfdfdf")
label:setTooltip("")
end
end
end
widget:setText(title)
widget:setTooltip(tooltip)
if settings[id] == nil then
widget:setOn(defaultValue)
else
widget:setOn(settings[id])
end
settings[id] = widget:isOn()
end
local addItem = function(id, title, defaultItem, dest, tooltip)
local widget = UI.createWidget('ExtrasItem', dest)
widget.text:setText(title)
widget.text:setTooltip(tooltip)
widget.item:setTooltip(tooltip)
widget.item:setItemId(settings[id] or defaultItem)
widget.item.onItemChange = function(widget)
settings[id] = widget:getItemId()
end
settings[id] = settings[id] or defaultItem
end
local addTextEdit = function(id, title, defaultValue, dest, tooltip)
local widget = UI.createWidget('ExtrasTextEdit', dest)
widget.text:setText(title)
widget.textEdit:setText(settings[id] or defaultValue or "")
widget.text:setTooltip(tooltip)
widget.textEdit.onTextChange = function(widget,text)
settings[id] = text
end
settings[id] = settings[id] or defaultValue or ""
end
local addScrollBar = function(id, title, min, max, defaultValue, dest, tooltip)
local widget = UI.createWidget('ExtrasScrollBar', dest)
widget.text:setTooltip(tooltip)
widget.scroll.onValueChange = function(scroll, value)
widget.text:setText(title .. ": " .. value)
if value == 0 then
value = 1
end
settings[id] = value
end
widget.scroll:setRange(min, max)
widget.scroll:setTooltip(tooltip)
if max-min > 1000 then
widget.scroll:setStep(100)
elseif max-min > 100 then
widget.scroll:setStep(10)
end
widget.scroll:setValue(settings[id] or defaultValue)
widget.scroll.onValueChange(widget.scroll, widget.scroll:getValue())
end
UI.Button("vBot Settings and Scripts", function()
extrasWindow:show()
extrasWindow:raise()
extrasWindow:focus()
end)
UI.Separator()
---- to maintain order, add options right after another:
--- add object
--- add variables for function (optional)
--- add callback (optional)
--- optionals should be addionaly sandboxed (if true then end)
addItem("rope", "Rope Item", 9596, leftPanel, "This item will be used in various bot related scripts as default rope item.")
addItem("shovel", "Shovel Item", 9596, leftPanel, "This item will be used in various bot related scripts as default shovel item.")
addItem("machete", "Machete Item", 9596, leftPanel, "This item will be used in various bot related scripts as default machete item.")
addItem("scythe", "Scythe Item", 9596, leftPanel, "This item will be used in various bot related scripts as default scythe item.")
addScrollBar("talkDelay", "Global NPC Talk Delay", 0, 2000, 1000, leftPanel, "Breaks between each talk action in cavebot (time in miliseconds).")
addScrollBar("looting", "Max Loot Distance", 0, 50, 40, leftPanel, "Every loot corpse futher than set distance (in sqm) will be ignored and forgotten.")
addScrollBar("huntRoutes", "Hunting Rounds Limit", 0, 300, 50, leftPanel, "Round limit for supply check, if character already made more rounds than set, on next supply check will return to city.")
addScrollBar("killUnder", "Kill monsters below", 0, 100, 1, leftPanel, "Force TargetBot to kill added creatures when they are below set percentage of health - will ignore all other TargetBot settings.")
addScrollBar("gotoMaxDistance", "Max GoTo Distance", 0, 127, 30, leftPanel, "Maximum distance to next goto waypoint for the bot to try to reach.")
addCheckBox("lootLast", "Start loot from last corpse", true, leftPanel, "Looting sequence will be reverted and bot will start looting newest bodies.")
addCheckBox("joinBot", "Join TargetBot and CaveBot", false, leftPanel, "Cave and Target tabs will be joined into one.")
addCheckBox("reachable", "Target only pathable mobs", false, leftPanel, "Ignore monsters that can't be reached.")
addCheckBox("title", "Custom Window Title", true, rightPanel, "Personalize OTCv8 window name according to character specific.")
if true then
local vocText = ""
if voc() == 1 or voc() == 11 then
vocText = "- EK"
elseif voc() == 2 or voc() == 12 then
vocText = "- RP"
elseif voc() == 3 or voc() == 13 then
vocText = "- MS"
elseif voc() == 4 or voc() == 14 then
vocText = "- ED"
end
macro(5000, function()
if settings.title then
if hppercent() > 0 then
g_window.setTitle("Tibia - " .. name() .. " - " .. lvl() .. "lvl " .. vocText)
else
g_window.setTitle("Tibia - " .. name() .. " - DEAD")
end
else
g_window.setTitle("Tibia - " .. name())
end
end)
end
addCheckBox("separatePm", "Open PM's in new Window", false, rightPanel, "PM's will be automatically opened in new tab after receiving one.")
if true then
onTalk(function(name, level, mode, text, channelId, pos)
if mode == 4 and settings.separatePm then
local g_console = modules.game_console
local privateTab = g_console.getTab(name)
if privateTab == nil then
privateTab = g_console.addTab(name, true)
g_console.addPrivateText(g_console.applyMessagePrefixies(name, level, text), g_console.SpeakTypesSettings['private'], name, false, name)
end
return
end
end)
end
addTextEdit("useAll", "Use All Hotkey", "space", rightPanel, "Set hotkey for universal actions - rope, shovel, scythe, use, open doors")
if true then
local useId = { 34847, 1764, 21051, 30823, 6264, 5282, 20453, 20454, 20474, 11708, 11705,
6257, 6256, 2772, 27260, 2773, 1632, 1633, 1948, 435, 6252, 6253, 5007, 4911,
1629, 1630, 5108, 5107, 5281, 1968, 435, 1948, 5542, 31116, 31120, 30742, 31115,
31118, 20474, 5737, 5736, 5734, 5733, 31202, 31228, 31199, 31200, 33262, 30824,
5125, 5126, 5116, 5117, 8257, 8258, 8255, 8256, 5120, 30777, 30776, 23873, 23877,
5736, 6264, 31262, 31130, 31129, 6250, 6249, 5122, 30049, 7131, 7132, 7727 }
local shovelId = { 606, 593, 867, 608 }
local ropeId = { 17238, 12202, 12935, 386, 421, 21966, 14238 }
local macheteId = { 2130, 3696 }
local scytheId = { 3653 }
setDefaultTab("Tools")
-- script
if settings.useAll and settings.useAll:len() > 0 then
hotkey(settings.useAll, function()
if not modules.game_walking.wsadWalking then return end
for _, tile in pairs(g_map.getTiles(posz())) do
if distanceFromPlayer(tile:getPosition()) < 2 then
for _, item in pairs(tile:getItems()) do
-- use
if table.find(useId, item:getId()) then
use(item)
return
elseif table.find(shovelId, item:getId()) then
useWith(settings.shovel, item)
return
elseif table.find(ropeId, item:getId()) then
useWith(settings.rope, item)
return
elseif table.find(macheteId, item:getId()) then
useWith(settings.machete, item)
return
elseif table.find(scytheId, item:getId()) then
useWith(settings.scythe, item)
return
end
end
end
end
end)
end
end
addCheckBox("timers", "MW & WG Timers", true, rightPanel, "Show times for Magic Walls and Wild Growths.")
if true then
local activeTimers = {}
onAddThing(function(tile, thing)
if not settings.timers then return end
if not thing:isItem() then
return
end
local timer = 0
if thing:getId() == 2129 then -- mwall id
timer = 20000 -- mwall time
elseif thing:getId() == 2130 then -- wg id
timer = 45000 -- wg time
else
return
end
local pos = tile:getPosition().x .. "," .. tile:getPosition().y .. "," .. tile:getPosition().z
if not activeTimers[pos] or activeTimers[pos] < now then
activeTimers[pos] = now + timer
end
tile:setTimer(activeTimers[pos] - now)
end)
onRemoveThing(function(tile, thing)
if not settings.timers then return end
if not thing:isItem() then
return
end
if (thing:getId() == 2129 or thing:getId() == 2130) and tile:getGround() then
local pos = tile:getPosition().x .. "," .. tile:getPosition().y .. "," .. tile:getPosition().z
activeTimers[pos] = nil
tile:setTimer(0)
end
end)
end
addCheckBox("antiKick", "Anti - Kick", true, rightPanel, "Turn every 10 minutes to prevent kick.")
if true then
macro(600*1000, function()
if not settings.antiKick then return end
local dir = player:getDirection()
turn((dir + 1) % 4)
schedule(50, function() turn(dir) end)
end)
end
addCheckBox("stake", "Skin Monsters", false, leftPanel, "Automatically skin & stake corpses when cavebot is enabled")
if true then
local knifeBodies = {4286, 4272, 4173, 4011, 4025, 4047, 4052, 4057, 4062, 4112, 4212, 4321, 4324, 4327, 10352, 10356, 10360, 10364}
local stakeBodies = {4097, 4137, 8738, 18958}
local fishingBodies = {9582}
macro(500, function()
if not CaveBot.isOn() or not settings.stake then return end
for i, tile in ipairs(g_map.getTiles(posz())) do
local item = tile:getTopThing()
if item and item:isContainer() then
if table.find(knifeBodies, item:getId()) and findItem(5908) then
CaveBot.delay(550)
useWith(5908, item)
return
end
if table.find(stakeBodies, item:getId()) and findItem(5942) then
CaveBot.delay(550)
useWith(5942, item)
return
end
if table.find(fishingBodies, item:getId()) and findItem(3483) then
CaveBot.delay(550)
useWith(3483, item)
return
end
end
end
end)
end
addCheckBox("oberon", "Auto Reply Oberon", true, rightPanel, "Auto reply to Grand Master Oberon talk minigame.")
if true then
onTalk(function(name, level, mode, text, channelId, pos)
if not settings.oberon then return end
if mode == 34 then
if string.find(text, "world will suffer for") then
say("Are you ever going to fight or do you prefer talking?")
elseif string.find(text, "feet when they see me") then
say("Even before they smell your breath?")
elseif string.find(text, "from this plane") then
say("Too bad you barely exist at all!")
elseif string.find(text, "ESDO LO") then
say("SEHWO ASIMO, TOLIDO ESD")
elseif string.find(text, "will soon rule this world") then
say("Excuse me but I still do not get the message!")
elseif string.find(text, "honourable and formidable") then
say("Then why are we fighting alone right now?")
elseif string.find(text, "appear like a worm") then
say("How appropriate, you look like something worms already got the better of!")
elseif string.find(text, "will be the end of mortal") then
say("Then let me show you the concept of mortality before it!")
elseif string.find(text, "virtues of chivalry") then
say("Dare strike up a Minnesang and you will receive your last accolade!")
end
end
end)
end
addCheckBox("autoOpenDoors", "Auto Open Doors", true, rightPanel, "Open doors when trying to step on them.")
if true then
local doorsIds = { 5007, 8265, 1629, 1632, 5129, 6252, 6249, 7715, 7712, 7714,
7719, 6256, 1669, 1672, 5125, 5115, 5124, 17701, 17710, 1642,
6260, 5107, 4912, 6251, 5291, 1683, 1696, 1692, 5006, 2179, 5116,
1632, 11705, 30772, 30774, 6248, 5735, 5732, 5120, 23873, 5736,
6264, 5122, 30049, 30042, 7727 }
function checkForDoors(pos)
local tile = g_map.getTile(pos)
if tile then
local useThing = tile:getTopUseThing()
if useThing and table.find(doorsIds, useThing:getId()) then
g_game.use(useThing)
end
end
end
onKeyPress(function(keys)
local wsadWalking = modules.game_walking.wsadWalking
if not settings.autoOpenDoors then return end
local pos = player:getPosition()
if keys == 'Up' or (wsadWalking and keys == 'W') then
pos.y = pos.y - 1
elseif keys == 'Down' or (wsadWalking and keys == 'S') then
pos.y = pos.y + 1
elseif keys == 'Left' or (wsadWalking and keys == 'A') then
pos.x = pos.x - 1
elseif keys == 'Right' or (wsadWalking and keys == 'D') then
pos.x = pos.x + 1
elseif wsadWalking and keys == "Q" then
pos.y = pos.y - 1
pos.x = pos.x - 1
elseif wsadWalking and keys == "E" then
pos.y = pos.y - 1
pos.x = pos.x + 1
elseif wsadWalking and keys == "Z" then
pos.y = pos.y + 1
pos.x = pos.x - 1
elseif wsadWalking and keys == "C" then
pos.y = pos.y + 1
pos.x = pos.x + 1
end
checkForDoors(pos)
end)
end
addCheckBox("bless", "Buy bless at login", true, rightPanel, "Say !bless at login.")
if true then
local blessed = false
onTextMessage(function(mode,text)
if not settings.bless then return end
text = text:lower()
if text == "you already have all blessings." then
blessed = true
end
end)
if settings.bless then
if player:getBlessings() == 0 then
say("!bless")
schedule(2000, function()
if g_game.getClientVersion() > 1000 then
if not blessed and player:getBlessings() == 0 then
warn("!! Blessings not bought !!")
end
end
end)
end
end
end
addCheckBox("reUse", "Keep Crosshair", false, rightPanel, "Keep crosshair after using with item")
if true then
local excluded = {268, 237, 238, 23373, 266, 236, 239, 7643, 23375, 7642, 23374, 5908, 5942}
onUseWith(function(pos, itemId, target, subType)
if settings.reUse and not table.find(excluded, itemId) then
schedule(50, function()
item = findItem(itemId)
if item then
modules.game_interface.startUseWith(item)
end
end)
end
end)
end
addCheckBox("suppliesControl", "TargetBot off if low supply", false, leftPanel, "Turn off TargetBot if either one of supply amount is below 50% of minimum.")
if true then
macro(500, function()
if not settings.suppliesControl then return end
if TargetBot.isOff() then return end
if CaveBot.isOff() then return end
if not hasSupplies() then
TargetBot.setOff()
end
end)
end
addCheckBox("holdMwall", "Hold MW/WG", true, rightPanel, "Mark tiles with below hotkeys to automatically use Magic Wall or Wild Growth")
addTextEdit("holdMwHot", "Magic Wall Hotkey: ", "F5", rightPanel)
addTextEdit("holdWgHot", "Wild Growth Hotkey: ", "F6", rightPanel)
if true then
local hold = 0
local mwHot
local wgHot
local candidates = {}
local m = macro(20, function()
mwHot = settings.holdMwHot
wgHot = settings.holdWgHot
if not settings.holdMwall then return end
if #candidates == 0 then return end
for i, pos in pairs(candidates) do
local tile = g_map.getTile(pos)
if tile then
if tile:getText():len() == 0 then
table.remove(candidates, i)
end
local rune = tile:getText() == "HOLD MW" and 3180 or tile:getText() == "HOLD WG" and 3156
if tile:canShoot() and not isInPz() and tile:isWalkable() and tile:getTopUseThing():getId() ~= 2130 then
if math.abs(player:getPosition().x-tile:getPosition().x) < 8 and math.abs(player:getPosition().y-tile:getPosition().y) < 6 then
return useWith(rune, tile:getTopUseThing())
end
end
end
end
end)
onRemoveThing(function(tile, thing)
if not settings.holdMwall then return end
if thing:getId() ~= 2129 then return end
if tile:getText():find("HOLD") then
table.insert(candidates, tile:getPosition())
local rune = tile:getText() == "HOLD MW" and 3180 or tile:getText() == "HOLD WG" and 3156
if math.abs(player:getPosition().x-tile:getPosition().x) < 8 and math.abs(player:getPosition().y-tile:getPosition().y) < 6 then
return useWith(rune, tile:getTopUseThing())
end
end
end)
onAddThing(function(tile, thing)
if not settings.holdMwall then return end
if m.isOff() then return end
if thing:getId() ~= 2129 then return end
if tile:getText():len() > 0 then
table.remove(candidates, table.find(candidates,tile))
end
end)
onKeyDown(function(keys)
local wsadWalking = modules.game_walking.wsadWalking
if not wsadWalking then return end
if not settings.holdMwall then return end
if m.isOff() then return end
if keys ~= mwHot and keys ~= wgHot then return end
hold = now
local tile = getTileUnderCursor()
if not tile then return end
if tile:getText():len() > 0 then
tile:setText("")
else
if keys == mwHot then
tile:setText("HOLD MW")
else
tile:setText("HOLD WG")
end
table.insert(candidates, tile:getPosition())
end
end)
onKeyPress(function(keys)
local wsadWalking = modules.game_walking.wsadWalking
if not wsadWalking then return end
if not settings.holdMwall then return end
if m.isOff() then return end
if keys ~= mwHot and keys ~= wgHot then return end
if (hold - now) < -1000 then
candidates = {}
for i, tile in ipairs(g_map.getTiles(posz())) do
local text = tile:getText()
if text:find("HOLD") then
tile:setText("")
end
end
end
end)
end
addCheckBox("checkPlayer", "Check Players", true, rightPanel, "Auto look on players and mark level and vocation on character model")
if true then
local found
local function checkPlayers()
for i, spec in ipairs(getSpectators()) do
if spec:isPlayer() and spec:getText() == "" and spec:getPosition().z == posz() and spec ~= player then
g_game.look(spec)
found = now
end
end
end
if settings.checkPlayer then
schedule(500, function()
checkPlayers()
end)
end
onPlayerPositionChange(function(x,y)
if not settings.checkPlayer then return end
if x.z ~= y.z then
schedule(20, function() checkPlayers() end)
end
end)
onCreatureAppear(function(creature)
if not settings.checkPlayer then return end
if creature:isPlayer() and creature:getText() == "" and creature:getPosition().z == posz() and creature ~= player then
g_game.look(creature)
found = now
end
end)
local regex = [[You see ([a-z 'A-z-]*) \(Level ([0-9]*)\)((?:.)* of the ([\w ]*),|)]]
onTextMessage(function(mode, text)
if not settings.checkPlayer then return end
local re = regexMatch(text, regex)
if #re ~= 0 then
local name = re[1][2]
local level = re[1][3]
local guild = re[1][5] or ""
if guild:len() > 10 then
guild = guild:sub(1,10) -- change to proper (last) values
guild = guild.."..."
end
local voc
if text:lower():find("sorcerer") then
voc = "MS"
elseif text:lower():find("druid") then
voc = "ED"
elseif text:lower():find("knight") then
voc = "EK"
elseif text:lower():find("paladin") then
voc = "RP"
end
local creature = getCreatureByName(name)
if creature then
creature:setText("\n"..level..voc.."\n"..guild)
end
if found and now - found < 500 then
modules.game_textmessage.clearMessages()
end
end
end)
end
addCheckBox("nextBackpack", "Open Next Loot Container", true, leftPanel, "Auto open next loot container if full - has to have the same ID.")
local function openNextLootContainer()
if not settings.nextBackpack then return end
local containers = getContainers()
local lootCotaniersIds = CaveBot.GetLootContainers()
for i, container in ipairs(containers) do
local cId = container:getContainerItem():getId()
if containerIsFull(container) then
if table.find(lootCotaniersIds, cId) then
for _, item in ipairs(container:getItems()) do
if item:getId() == cId then
return g_game.open(item, container)
end
end
end
end
end
end
if true then
onContainerOpen(function(container, previousContainer)
schedule(100, function()
openNextLootContainer()
end)
end)
onAddItem(function(container, slot, item, oldItem)
schedule(100, function()
openNextLootContainer()
end)
end)
end
addCheckBox("highlightTarget", "Highlight Current Target", true, rightPanel, "Additionaly hightlight current target with red glow")
if true then
local function forceMarked(creature)
if target() == creature then
creature:setMarked("red")
return schedule(333, function() forceMarked(creature) end)
end
end
onAttackingCreatureChange(function(newCreature, oldCreature)
if not settings.highlightTarget then return end
if oldCreature then
oldCreature:setMarked('')
end
if newCreature then
forceMarked(newCreature)
end
end)
end

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ExtrasScrollBar < Panel
height: 28
margin-top: 3
UIWidget
id: text
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
text-align: center
HorizontalScrollBar
id: scroll
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 3
minimum: 0
maximum: 10
step: 1
ExtrasTextEdit < Panel
height: 40
margin-top: 7
UIWidget
id: text
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
text-align: center
TextEdit
id: textEdit
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 5
minimum: 0
maximum: 10
step: 1
text-align: center
ExtrasItem < Panel
height: 34
margin-top: 7
margin-left: 25
margin-right: 25
UIWidget
id: text
anchors.left: parent.left
anchors.verticalCenter: next.verticalCenter
BotItem
id: item
anchors.top: parent.top
anchors.right: parent.right
ExtrasCheckBox < BotSwitch
height: 20
margin-top: 7
ExtrasWindow < MainWindow
!text: tr('Extras')
size: 440 360
padding: 25
Label
anchors.left: parent.left
anchors.right: parent.horizontalCenter
anchors.top: parent.top
text-align: center
text: < CaveBot >
Label
anchors.left: parent.horizontalCenter
anchors.right: parent.right
anchors.top: parent.top
text-align: center
text: < Miscellaneous >
VerticalScrollBar
id: contentScroll
anchors.top: prev.bottom
margin-top: 3
anchors.right: parent.right
anchors.bottom: separator.top
step: 28
pixels-scroll: true
margin-right: -10
margin-top: 5
margin-bottom: 5
ScrollablePanel
id: content
anchors.top: prev.top
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: separator.top
vertical-scrollbar: contentScroll
margin-bottom: 10
Panel
id: left
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.horizontalCenter
margin-top: 5
margin-left: 10
margin-right: 10
layout:
type: verticalBox
fit-children: true
Panel
id: right
anchors.top: parent.top
anchors.left: parent.horizontalCenter
anchors.right: parent.right
margin-top: 5
margin-left: 10
margin-right: 10
layout:
type: verticalBox
fit-children: true
VerticalSeparator
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.left: parent.horizontalCenter
HorizontalSeparator
id: separator
anchors.right: parent.right
anchors.left: parent.left
anchors.bottom: closeButton.top
margin-bottom: 8
ResizeBorder
id: bottomResizeBorder
anchors.fill: separator
height: 3
minimum: 260
maximum: 600
margin-left: 3
margin-right: 3
background: #ffffff88
Button
id: closeButton
!text: tr('Close')
font: cipsoftFont
anchors.right: parent.right
anchors.bottom: parent.bottom
size: 45 21
margin-right: 5

View File

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setDefaultTab("Tools")
local targetID = nil
-- escape when attacking will reset hold target
onKeyPress(function(keys)
if keys == "Escape" and targetID then
targetID = nil
end
end)
macro(100, "Hold Target", function()
-- if attacking then save it as target, but check pos z in case of marking by mistake on other floor
if target() and target():getPosition().z == posz() and not target():isNpc() then
targetID = target():getId()
elseif not target() then
-- there is no saved data, do nothing
if not targetID then return end
-- look for target
for i, spec in ipairs(getSpectators()) do
local sameFloor = spec:getPosition().z == posz()
local oldTarget = spec:getId() == targetID
if sameFloor and oldTarget then
attack(spec)
end
end
end
end)

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setDefaultTab("Tools")
-- allows to test/edit bot lua scripts ingame, you can have multiple scripts like this, just change storage.ingame_lua
UI.Button("Ingame script editor", function(newText)
UI.MultilineEditorWindow(storage.ingame_hotkeys or "", {title="Hotkeys editor", description="You can add your custom scrupts here"}, function(text)
storage.ingame_hotkeys = text
reload()
end)
end)
UI.Separator()
for _, scripts in pairs({storage.ingame_hotkeys}) do
if type(scripts) == "string" and scripts:len() > 3 then
local status, result = pcall(function()
assert(load(scripts, "ingame_editor"))()
end)
if not status then
error("Ingame edior error:\n" .. result)
end
end
end
UI.Separator()

File diff suppressed because it is too large Load Diff

View File

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local version = "4.5"
local currentVersion
local available = false
storage.checkVersion = storage.checkVersion or 0
-- check max once per 12hours
if os.time() > storage.checkVersion + (12 * 60 * 60) then
storage.checkVersion = os.time()
HTTP.get("https://raw.githubusercontent.com/Vithrax/vBot/main/vBot/version.txt", function(data, err)
if err then
warn("[vBot updater]: Unable to check version:\n" .. err)
return
end
currentVersion = data
available = true
end)
end
UI.Label("vBot v".. version .." \n Vithrax#5814")
UI.Button("Official OTCv8 Discord!", function() g_platform.openUrl("https://discord.gg/yhqBE4A") end)
UI.Separator()
schedule(5000, function()
if not available then return end
if currentVersion ~= version then
UI.Separator()
UI.Label("New vBot is available for download! v"..currentVersion)
UI.Button("Go to vBot GitHub Page", function() g_platform.openUrl("https://github.com/Vithrax/vBot") end)
UI.Separator()
end
end)

View File

@@ -0,0 +1,518 @@
CaveBot = {} -- global namespace
-------------------------------------------------------------------
-- CaveBot lib 1.0
-- Contains a universal set of functions to be used in CaveBot
----------------------[[ basic assumption ]]-----------------------
-- in general, functions cannot be slowed from within, only externally, by event calls, delays etc.
-- considering that and the fact that there is no while loop, every function return action
-- thus, functions will need to be verified outside themselfs or by another function
-- overall tips to creating extension:
-- - functions return action(nil) or true(done)
-- - extensions are controlled by retries var
-------------------------------------------------------------------
-- local variables, constants and functions, used by global functions
local LOCKERS_LIST = {3497, 3498, 3499, 3500}
local LOCKER_ACCESSTILE_MODIFIERS = {
[3497] = {0,-1},
[3498] = {1,0},
[3499] = {0,1},
[3500] = {-1,0}
}
local function CaveBotConfigParse()
local name = storage["_configs"]["targetbot_configs"]["selected"]
if not name then
return warn("[vBot] Please create a new TargetBot config and reset bot")
end
local file = configDir .. "/targetbot_configs/" .. name .. ".json"
local data = g_resources.readFileContents(file)
return Config.parse(data)['looting']
end
local function getNearTiles(pos)
if type(pos) ~= "table" then
pos = pos:getPosition()
end
local tiles = {}
local dirs = {
{-1, 1},
{0, 1},
{1, 1},
{-1, 0},
{1, 0},
{-1, -1},
{0, -1},
{1, -1}
}
for i = 1, #dirs do
local tile =
g_map.getTile(
{
x = pos.x - dirs[i][1],
y = pos.y - dirs[i][2],
z = pos.z
}
)
if tile then
table.insert(tiles, tile)
end
end
return tiles
end
-- ##################### --
-- [[ Information class ]] --
-- ##################### --
--- global variable to reflect current CaveBot status
CaveBot.Status = "waiting"
--- Parses config and extracts loot list.
-- @return table
function CaveBot.GetLootItems()
local t = CaveBotConfigParse() and CaveBotConfigParse()["items"] or nil
local returnTable = {}
if type(t) == "table" then
for i, item in pairs(t) do
table.insert(returnTable, item["id"])
end
end
return returnTable
end
--- Checks whether player has any visible items to be stashed
-- @return boolean
function CaveBot.HasLootItems()
for _, container in pairs(getContainers()) do
local name = container:getName():lower()
if not name:find("depot") and not name:find("your inbox") then
for _, item in pairs(container:getItems()) do
local id = item:getId()
if table.find(CaveBot.GetLootItems(), id) then
return true
end
end
end
end
end
--- Parses config and extracts loot containers.
-- @return table
function CaveBot.GetLootContainers()
local t = CaveBotConfigParse() and CaveBotConfigParse()["containers"] or nil
local returnTable = {}
if type(t) == "table" then
for i, container in pairs(t) do
table.insert(returnTable, container["id"])
end
end
return returnTable
end
--- Information about open containers.
-- @param amount is boolean
-- @return table or integer
function CaveBot.GetOpenedLootContainers(containerTable)
local containers = CaveBot.GetLootContainers()
local t = {}
for i, container in pairs(getContainers()) do
local containerId = container:getContainerItem():getId()
if table.find(containers, containerId) then
table.insert(t, container)
end
end
return containerTable and t or #t
end
--- Some actions needs to be additionally slowed down in case of high ping.
-- Maximum at 2000ms in case of lag spike.
-- @param multiplayer is integer
-- @return void
function CaveBot.PingDelay(multiplayer)
multiplayer = multiplayer or 1
if ping() and ping() > 150 then -- in most cases ping above 150 affects CaveBot
local value = math.min(ping() * multiplayer, 2000)
return delay(value)
end
end
-- ##################### --
-- [[ Container class ]] --
-- ##################### --
--- Closes any loot container that is open.
-- @return void or boolean
function CaveBot.CloseLootContainer()
local containers = CaveBot.GetLootContainers()
for i, container in pairs(getContainers()) do
local containerId = container:getContainerItem():getId()
if table.find(containers, containerId) then
return g_game.close(container)
end
end
return true
end
function CaveBot.CloseAllLootContainers()
local containers = CaveBot.GetLootContainers()
for i, container in pairs(getContainers()) do
local containerId = container:getContainerItem():getId()
if table.find(containers, containerId) then
g_game.close(container)
end
end
return true
end
--- Opens any loot container that isn't already opened.
-- @return void or boolean
function CaveBot.OpenLootContainer()
local containers = CaveBot.GetLootContainers()
local t = {}
for i, container in pairs(getContainers()) do
local containerId = container:getContainerItem():getId()
table.insert(t, containerId)
end
for _, container in pairs(getContainers()) do
for _, item in pairs(container:getItems()) do
local id = item:getId()
if table.find(containers, id) and not table.find(t, id) then
return g_game.open(item)
end
end
end
return true
end
-- ##################### --
-- [[[ Position class ]] --
-- ##################### --
--- Compares distance between player position and given pos.
-- @param position is table
-- @param distance is integer
-- @return boolean
function CaveBot.MatchPosition(position, distance)
local pPos = player:getPosition()
distance = distance or 1
return getDistanceBetween(pPos, position) <= distance
end
--- Stripped down to take less space.
-- Use only to safe position, like pz movement or reaching npc.
-- Needs to be called between 200-500ms to achieve fluid movement.
-- @param position is table
-- @param distance is integer
-- @return void
function CaveBot.GoTo(position, precision)
if not precision then
precision = 3
end
return CaveBot.walkTo(position, 20, {ignoreCreatures = true, precision = precision})
end
--- Finds position of npc by name and reaches its position.
-- @return void(acion) or boolean
function CaveBot.ReachNPC(name)
name = name:lower()
local npc = nil
for i, spec in pairs(getSpectators()) do
if spec:isNpc() and spec:getName():lower() == name then
npc = spec
end
end
if not CaveBot.MatchPosition(npc:getPosition(), 3) then
CaveBot.GoTo(npc:getPosition())
else
return true
end
end
-- ##################### --
-- [[[[ Depot class ]]]] --
-- ##################### --
--- Reaches closest locker.
-- @return void(acion) or boolean
local depositerLockerTarget = nil
local depositerLockerReachRetries = 0
function CaveBot.ReachDepot()
local pPos = player:getPosition()
local tiles = getNearTiles(player:getPosition())
for i, tile in pairs(tiles) do
for i, item in pairs(tile:getItems()) do
if table.find(LOCKERS_LIST, item:getId()) then
depositerLockerTarget = nil
depositerLockerReachRetries = 0
return true -- if near locker already then return function
end
end
end
if depositerLockerReachRetries > 20 then
depositerLockerTarget = nil
depositerLockerReachRetries = 0
end
local candidates = {}
if not depositerLockerTarget or distanceFromPlayer(depositerLockerTarget, pPos) > 12 then
for i, tile in pairs(g_map.getTiles(posz())) do
local tPos = tile:getPosition()
for i, item in pairs(tile:getItems()) do
if table.find(LOCKERS_LIST, item:getId()) then
local lockerTilePos = tile:getPosition()
lockerTilePos.x = lockerTilePos.x + LOCKER_ACCESSTILE_MODIFIERS[item:getId()][1]
lockerTilePos.y = lockerTilePos.y + LOCKER_ACCESSTILE_MODIFIERS[item:getId()][2]
local lockerTile = g_map.getTile(lockerTilePos)
if not lockerTile:hasCreature() then
if findPath(pos(), tPos, 20, {ignoreNonPathable = false, precision = 1, ignoreCreatures = true}) then
local distance = getDistanceBetween(tPos, pPos)
table.insert(candidates, {pos=tPos, dist=distance})
end
end
end
end
end
if #candidates > 1 then
table.sort(candidates, function(a,b) return a.dist < b.dist end)
end
end
depositerLockerTarget = depositerLockerTarget or candidates[1].pos
if depositerLockerTarget then
if not CaveBot.MatchPosition(depositerLockerTarget) then
depositerLockerReachRetries = depositerLockerReachRetries + 1
return CaveBot.GoTo(depositerLockerTarget, 1)
else
depositerLockerReachRetries = 0
depositerLockerTarget = nil
return true
end
end
end
--- Opens locker item.
-- @return void(acion) or boolean
function CaveBot.OpenLocker()
local pPos = player:getPosition()
local tiles = getNearTiles(player:getPosition())
local locker = getContainerByName("Locker")
if not locker then
for i, tile in pairs(tiles) do
for i, item in pairs(tile:getItems()) do
if table.find(LOCKERS_LIST, item:getId()) then
local topThing = tile:getTopUseThing()
if not topThing:isNotMoveable() then
g_game.move(topThing, pPos, topThing:getCount())
else
return g_game.open(item)
end
end
end
end
else
return true
end
end
--- Opens depot chest.
-- @return void(acion) or boolean
function CaveBot.OpenDepotChest()
local depot = getContainerByName("Depot chest")
if not depot then
local locker = getContainerByName("Locker")
if not locker then
return CaveBot.OpenLocker()
end
for i, item in pairs(locker:getItems()) do
if item:getId() == 3502 then
return g_game.open(item, locker)
end
end
else
return true
end
end
--- Opens inbox inside locker.
-- @return void(acion) or boolean
function CaveBot.OpenInbox()
local inbox = getContainerByName("Your inbox")
if not inbox then
local locker = getContainerByName("Locker")
if not locker then
return CaveBot.OpenLocker()
end
for i, item in pairs(locker:getItems()) do
if item:getId() == 12902 then
return g_game.open(item)
end
end
else
return true
end
end
--- Opens depot box of given number.
-- @param index is integer
-- @return void or boolean
function CaveBot.OpenDepotBox(index)
local depot = getContainerByName("Depot chest")
if not depot then
return CaveBot.ReachAndOpenDepot()
end
local foundParent = false
for i, container in pairs(getContainers()) do
if container:getName():lower():find("depot box") then
foundParent = container
break
end
end
if foundParent then return true end
for i, container in pairs(depot:getItems()) do
if i == index then
return g_game.open(container)
end
end
end
--- Reaches and opens depot.
-- Combined for shorthand usage.
-- @return boolean whether succeed to reach and open depot
function CaveBot.ReachAndOpenDepot()
if CaveBot.ReachDepot() and CaveBot.OpenDepotChest() then
return true
end
return false
end
--- Reaches and opens imbox.
-- Combined for shorthand usage.
-- @return boolean whether succeed to reach and open depot
function CaveBot.ReachAndOpenInbox()
if CaveBot.ReachDepot() and CaveBot.OpenInbox() then
return true
end
return false
end
--- Stripped down function to stash item.
-- @param item is object
-- @param index is integer
-- @param destination is object
-- @return void
function CaveBot.StashItem(item, index, destination)
destination = destination or getContainerByName("Depot chest")
if not destination then return false end
return g_game.move(item, destination:getSlotPosition(index), item:getCount())
end
--- Withdraws item from depot chest or mail inbox.
-- main function for depositer/withdrawer
-- @param id is integer
-- @param amount is integer
-- @param fromDepot is boolean or integer
-- @param destination is object
-- @return void
function CaveBot.WithdrawItem(id, amount, fromDepot, destination)
if destination and type(destination) == "string" then
destination = getContainerByName(destination)
end
local itemCount = itemAmount(id)
local depot
for i, container in pairs(getContainers()) do
if container:getName():lower():find("depot box") or container:getName():lower():find("your inbox") then
depot = container
break
end
end
if not depot then
if fromDepot then
if not CaveBot.OpenDepotBox(fromDepot) then return end
else
return CaveBot.ReachAndOpenInbox()
end
return
end
if not destination then
for i, container in pairs(getContainers()) do
if container:getCapacity() > #container:getItems() and not string.find(container:getName():lower(), "quiver") and not string.find(container:getName():lower(), "depot") and not string.find(container:getName():lower(), "loot") and not string.find(container:getName():lower(), "inbox") then
destination = container
end
end
end
if itemCount >= amount then
return true
end
local toMove = amount - itemCount
for i, item in pairs(depot:getItems()) do
if item:getId() == id then
return g_game.move(item, destination:getSlotPosition(destination:getItemsCount()), math.min(toMove, item:getCount()))
end
end
end
-- ##################### --
-- [[[[[ Talk class ]]]] --
-- ##################### --
--- Controlled by event caller.
-- Simple way to build npc conversations instead of multiline overcopied code.
-- @return void
function CaveBot.Conversation(...)
local expressions = {...}
local delay = storage.extras.talkDelay or 1000
local talkDelay = 0
for i, expr in ipairs(expressions) do
schedule(talkDelay, function() NPC.say(expr) end)
talkDelay = talkDelay + delay
end
end
--- Says hi trade to NPC.
-- Used as shorthand to open NPC trade window.
-- @return void
function CaveBot.OpenNpcTrade()
return CaveBot.Conversation("hi", "trade")
end
--- Says hi destination yes to NPC.
-- Used as shorthand to travel.
-- @param destination is string
-- @return void
function CaveBot.Travel(destination)
return CaveBot.Conversation("hi", destination, "yes")
end

View File

@@ -0,0 +1,455 @@
setDefaultTab("Main")
local panelName = "newHealer"
local ui = setupUI([[
Panel
height: 19
BotSwitch
id: title
anchors.top: parent.top
anchors.left: parent.left
text-align: center
width: 130
!text: tr('Friend Healer')
Button
id: edit
anchors.top: prev.top
anchors.left: prev.right
anchors.right: parent.right
margin-left: 3
height: 17
text: Setup
]])
ui:setId(panelName)
-- validate current settings
if not storage[panelName] or not storage[panelName].priorities then
storage[panelName] = nil
end
if not storage[panelName] then
storage[panelName] = {
enabled = false,
customPlayers = {},
vocations = {},
groups = {},
priorities = {
{name="Custom Spell", enabled=false, custom=true},
{name="Exura Gran Sio", enabled=true, strong = true},
{name="Exura Sio", enabled=true, normal = true},
{name="Exura Gran Mas Res", enabled=true, area = true},
{name="Health Item", enabled=true, health=true},
{name="Mana Item", enabled=true, mana=true}
},
settings = {
{type="HealItem", text="Mana Item ", value=268},
{type="HealScroll", text="Item Range: ", value=6},
{type="HealItem", text="Health Item ", value=3160},
{type="HealScroll", text="Mas Res Players: ", value=2},
{type="HealScroll", text="Heal Friend at: ", value=80},
{type="HealScroll", text="Use Gran Sio at: ", value=80},
{type="HealScroll", text="Min Player HP%: ", value=80},
{type="HealScroll", text="Min Player MP%: ", value=50},
},
conditions = {
knights = true,
paladins = true,
druids = false,
sorcerers = false,
party = true,
guild = false,
botserver = false,
friends = false
}
}
end
local config = storage[panelName]
local healerWindow = UI.createWindow('FriendHealer')
healerWindow:hide()
healerWindow:setId(panelName)
ui.title:setOn(config.enabled)
ui.title.onClick = function(widget)
config.enabled = not config.enabled
widget:setOn(config.enabled)
end
ui.edit.onClick = function()
healerWindow:show()
healerWindow:raise()
healerWindow:focus()
end
local conditions = healerWindow.conditions
local targetSettings = healerWindow.targetSettings
local customList = healerWindow.customList
local priority = healerWindow.priority
-- customList
-- create entries on the list
for name, health in pairs(config.customPlayers) do
local widget = UI.createWidget("HealerPlayerEntry", customList.playerList.list)
widget.remove.onClick = function()
config.customPlayers[name] = nil
widget:destroy()
end
widget:setText("["..health.."%] "..name)
end
customList.playerList.onDoubleClick = function()
customList.playerList:hide()
end
local function clearFields()
customList.addPanel.name:setText("friend name")
customList.addPanel.health:setText("1")
customList.playerList:show()
end
local function capitalFistLetter(str)
return (string.gsub(str, "^%l", string.upper))
end
customList.addPanel.add.onClick = function()
local name = ""
local words = string.split(customList.addPanel.name:getText(), " ")
local health = tonumber(customList.addPanel.health:getText())
for i, word in ipairs(words) do
name = name .. " " .. capitalFistLetter(word)
end
if not health then
clearFields()
return warn("[Friend Healer] Please enter health percent value!")
end
if name:len() == 0 or name:lower() == "friend name" then
clearFields()
return warn("[Friend Healer] Please enter friend name to be added!")
end
if config.customPlayers[name] or config.customPlayers[name:lower()] then
clearFields()
return warn("[Friend Healer] Player already added to custom list.")
else
config.customPlayers[name] = health
local widget = UI.createWidget("HealerPlayerEntry", customList.playerList.list)
widget.remove.onClick = function()
config.customPlayers[name] = nil
widget:destroy()
end
widget:setText("["..health.."%] "..name)
end
clearFields()
end
local function validate(widget, category)
local list = widget:getParent()
local label = list:getParent().title
-- 1 - priorities | 2 - vocation
category = category or 0
if category == 2 and not storage.extras.checkPlayer then
label:setColor("#d9321f")
label:setTooltip("! WARNING ! \nTurn on check players in extras to use this feature!")
return
else
label:setColor("#dfdfdf")
label:setTooltip("")
end
local checked = false
for i, child in ipairs(list:getChildren()) do
if category == 1 and child.enabled:isChecked() or child:isChecked() then
checked = true
end
end
if not checked then
label:setColor("#d9321f")
label:setTooltip("! WARNING ! \nNo category selected!")
else
label:setColor("#dfdfdf")
label:setTooltip("")
end
end
-- targetSettings
targetSettings.vocations.box.knights:setChecked(config.conditions.knights)
targetSettings.vocations.box.knights.onClick = function(widget)
config.conditions.knights = not config.conditions.knights
widget:setChecked(config.conditions.knights)
validate(widget, 2)
end
targetSettings.vocations.box.paladins:setChecked(config.conditions.paladins)
targetSettings.vocations.box.paladins.onClick = function(widget)
config.conditions.paladins = not config.conditions.paladins
widget:setChecked(config.conditions.paladins)
validate(widget, 2)
end
targetSettings.vocations.box.druids:setChecked(config.conditions.druids)
targetSettings.vocations.box.druids.onClick = function(widget)
config.conditions.druids = not config.conditions.druids
widget:setChecked(config.conditions.druids)
validate(widget, 2)
end
targetSettings.vocations.box.sorcerers:setChecked(config.conditions.sorcerers)
targetSettings.vocations.box.sorcerers.onClick = function(widget)
config.conditions.sorcerers = not config.conditions.sorcerers
widget:setChecked(config.conditions.sorcerers)
validate(widget, 2)
end
targetSettings.groups.box.friends:setChecked(config.conditions.friends)
targetSettings.groups.box.friends.onClick = function(widget)
config.conditions.friends = not config.conditions.friends
widget:setChecked(config.conditions.friends)
validate(widget)
end
targetSettings.groups.box.party:setChecked(config.conditions.party)
targetSettings.groups.box.party.onClick = function(widget)
config.conditions.party = not config.conditions.party
widget:setChecked(config.conditions.party)
validate(widget)
end
targetSettings.groups.box.guild:setChecked(config.conditions.guild)
targetSettings.groups.box.guild.onClick = function(widget)
config.conditions.guild = not config.conditions.guild
widget:setChecked(config.conditions.guild)
validate(widget)
end
targetSettings.groups.box.botserver:setChecked(config.conditions.botserver)
targetSettings.groups.box.botserver.onClick = function(widget)
config.conditions.botserver = not config.conditions.botserver
widget:setChecked(config.conditions.botserver)
validate(widget)
end
validate(targetSettings.vocations.box.knights)
validate(targetSettings.groups.box.friends)
validate(targetSettings.vocations.box.sorcerers, 2)
-- conditions
for i, setting in ipairs(config.settings) do
local widget = UI.createWidget(setting.type, conditions.box)
local text = setting.text
local val = setting.value
widget.text:setText(text)
if setting.type == "HealScroll" then
widget.text:setText(widget.text:getText()..val)
if not (text:find("Range") or text:find("Mas Res")) then
widget.text:setText(widget.text:getText().."%")
end
widget.scroll:setValue(val)
widget.scroll.onValueChange = function(scroll, value)
setting.value = value
widget.text:setText(text..value)
if not (text:find("Range") or text:find("Mas Res")) then
widget.text:setText(widget.text:getText().."%")
end
end
if text:find("Range") or text:find("Mas Res") then
widget.scroll:setMaximum(10)
end
else
widget.item:setItemId(val)
widget.item:setShowCount(false)
widget.item.onItemChange = function(widget)
setting.value = widget:getItemId()
end
end
end
-- priority and toggles
local function setCrementalButtons()
for i, child in ipairs(priority.list:getChildren()) do
if i == 1 then
child.increment:disable()
elseif i == 6 then
child.decrement:disable()
else
child.increment:enable()
child.decrement:enable()
end
end
end
for i, action in ipairs(config.priorities) do
local widget = UI.createWidget("PriorityEntry", priority.list)
widget:setText(action.name)
widget.increment.onClick = function()
local index = priority.list:getChildIndex(widget)
local table = config.priorities
priority.list:moveChildToIndex(widget, index-1)
table[index], table[index-1] = table[index-1], table[index]
setCrementalButtons()
end
widget.decrement.onClick = function()
local index = priority.list:getChildIndex(widget)
local table = config.priorities
priority.list:moveChildToIndex(widget, index+1)
table[index], table[index+1] = table[index+1], table[index]
setCrementalButtons()
end
widget.enabled:setChecked(action.enabled)
widget:setColor(action.enabled and "#98BF64" or "#dfdfdf")
widget.enabled.onClick = function()
action.enabled = not action.enabled
widget:setColor(action.enabled and "#98BF64" or "#dfdfdf")
widget.enabled:setChecked(action.enabled)
validate(widget, 1)
end
if action.custom then
widget.onDoubleClick = function()
local window = modules.client_textedit.show(widget, {title = "Custom Spell", description = "Enter below formula for a custom healing spell"})
schedule(50, function()
window:raise()
window:focus()
end)
end
widget.onTextChange = function(widget,text)
action.name = text
end
widget:setTooltip("Double click to set spell formula.")
end
if i == #config.priorities then
validate(widget, 1)
setCrementalButtons()
end
end
local lastItemUse = now
local function friendHealerAction(spec, targetsInRange)
local name = spec:getName()
local health = spec:getHealthPercent()
local mana = spec:getManaPercent()
local dist = distanceFromPlayer(spec:getPosition())
targetsInRange = targetsInRange or 0
local masResAmount = config.settings[4].value
local itemRange = config.settings[2].value
local healItem = config.settings[3].value
local manaItem = config.settings[1].value
local normalHeal = config.customPlayers[name] or config.settings[5].value
local strongHeal = config.customPlayers[name] and normalHeal/2 or config.settings[6].value
for i, action in ipairs(config.priorities) do
if action.enabled then
if action.area and masResAmount <= targetsInRange and canCast("exura gran mas res") then
return say("exura gran mas res")
end
if action.mana and findItem(manaItem) and mana <= normalHeal and dist <= itemRange and now - lastItemUse > 1000 then
lastItemUse = now
return useWith(manaItem, spec)
end
if action.health and findItem(healItem) and health <= normalHeal and dist <= itemRange and now - lastItemUse > 1000 then
lastItemUse = now
return useWith(healItem, spec)
end
if action.strong and health <= strongHeal and not modules.game_cooldown.isCooldownIconActive(101) then
return say('exura gran sio "'..name)
end
if (action.normal or action.custom) and health <= normalHeal and canCast('exura sio "'..name) then
return say('exura sio "'..name)
end
end
end
end
macro(100, function()
if not config.enabled then return end
if modules.game_cooldown.isGroupCooldownIconActive(2) then return end
local minHp = config.settings[7].value
local minMp = config.settings[8].value
-- first index will be heal target
local finalTable = {}
local inMasResRange = 0
-- check basic
if hppercent() <= minHp or manapercent() <= minMp then return end
-- get all spectators
local spectators = getSpectators()
-- clear table from irrelevant spectators
for i, spec in ipairs(getSpectators()) do
if spec:isLocalPlayer() or not spec:isPlayer() or not spec:canShoot() then
if not config.customPlayers[name] then
table.remove(spectators, table.find(spectators, spec))
end
else
local specText = spec:getText()
-- check players is enabled and spectator already verified
if storage.extras.checkPlayer and specText:len() > 0 then
if specText:find("EK") and not config.conditions.knights or
specText:find("RP") and not config.conditions.paladins or
specText:find("ED") and not config.conditions.druids or
specText:find("MS") and not config.conditions.sorcerers then
if not config.customPlayers[name] then
table.remove(spectators, table.find(spectators, spec))
end
end
end
local okParty = config.conditions.party and spec:isPartyMember()
local okFriend = config.conditions.friends and isFriend(spec)
local okGuild = config.conditions.guild and spec:getEmblem() == 1
local okBotServer = config.conditions.botserver and vBot.BotServerMembers[spec:getName()]
if not (okParty or okFriend or okGuild or okBotServer) then
if not config.customPlayers[name] then
table.remove(spectators, table.find(spectators, spec))
end
end
end
end
-- no targets, return
if #spectators == 0 then return end
for name, health in pairs(config.customPlayers) do
for i, spec in ipairs(spectators) do
local specHp = spec:getHealthPercent()
if spec:getName() == name and specHp <= health then
if distanceFromPlayer(spec:getPosition()) <= 2 then
inMasResRange = inMasResRange + 1
end
table.insert(finalTable, spec)
table.remove(spectators, i)
end
end
end
for i=1,#spectators do
local spec = spectators[i]
if distanceFromPlayer(spec:getPosition()) <= 3 then
inMasResRange = inMasResRange + 1
end
table.insert(finalTable, spec)
end
-- no targets, return
if #finalTable == 0 then return end
friendHealerAction(finalTable[1], inMasResRange)
end)

View File

@@ -0,0 +1,413 @@
CategoryCheckBox < CheckBox
font: verdana-11px-rounded
margin-top: 3
$checked:
color: #98BF64
HealScroll < Panel
ToolTipLabel
id: text
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
text-align: center
text: test
HorizontalScrollBar
id: scroll
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 3
minimum: 0
maximum: 100
step: 1
HealItem < Panel
BotItem
id: item
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
size: 34 34
ToolTipLabel
id: text
anchors.fill: parent
anchors.left: prev.right
margin-left: 8
text-wrap: true
text-align: left
ToolTipLabel < UIWidget
font: verdana-11px-rounded
color: #dfdfdf
height: 14
text-align: center
HealerPlayerEntry < Label
background-color: alpha
text-offset: 5 1
focusable: true
height: 16
font: verdana-11px-rounded
text-align: left
$focus:
background-color: #00000055
Button
id: remove
anchors.right: parent.right
margin-right: 2
anchors.verticalCenter: parent.verticalCenter
size: 15 15
margin-right: 15
text: X
tooltip: Remove player from the list
PriorityEntry < ToolTipLabel
background-color: alpha
text-offset: 18 1
focusable: true
height: 16
font: verdana-11px-rounded
text-align: left
$focus:
background-color: #00000055
CheckBox
id: enabled
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
size: 15 15
margin-top: 2
margin-left: 3
Button
id: increment
anchors.right: parent.right
margin-right: 2
anchors.verticalCenter: parent.verticalCenter
size: 14 14
text: +
tooltip: Increase Priority
Button
id: decrement
anchors.right: prev.left
margin-right: 2
anchors.verticalCenter: parent.verticalCenter
size: 14 14
text: -
tooltip: Decrease Priority
TargetSettings < Panel
size: 280 125
padding: 3
image-source: /images/ui/window
image-border: 6
Label
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
font: verdana-11px-rounded
text: Heal Target Settings
Groups
id: groups
anchors.top: prev.bottom
margin-top: 8
anchors.left: parent.left
margin-left: 9
Vocations
id: vocations
anchors.left: prev.right
margin-left: 5
anchors.verticalCenter: prev.verticalCenter
Groups < FlatPanel
size: 150 90
padding: 3
padding-top: 5
ToolTipLabel
id: title
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
text: Groups
tooltip: Players added in custom list will always be in scope
HorizontalSeparator
anchors.top: prev.bottom
margin-top: 2
anchors.left: parent.left
anchors.right: parent.right
Panel
id: box
anchors.top: prev.bottom
margin-top: 2
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
padding: 2
layout:
type: verticalBox
CategoryCheckBox
id: friends
text: Friends
CategoryCheckBox
id: party
text: Party Members
CategoryCheckBox
id: guild
text: Guild Members
CategoryCheckBox
id: botserver
text: BotServer Members
Vocations < FlatPanel
size: 100 90
padding: 3
padding-top: 5
ToolTipLabel
id: title
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
font: verdana-11px-rounded
text: Vocations
HorizontalSeparator
anchors.top: prev.bottom
margin-top: 2
anchors.left: parent.left
anchors.right: parent.right
Panel
id: box
anchors.top: prev.bottom
margin-top: 2
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
padding: 2
layout:
type: verticalBox
CategoryCheckBox
id: knights
text: Knights
CategoryCheckBox
id: paladins
text: Paladins
CategoryCheckBox
id: druids
text: Druids
CategoryCheckBox
id: sorcerers
text: Sorcerers
Priority < Panel
size: 190 123
padding: 6
padding-top: 3
image-source: /images/ui/window
image-border: 6
ToolTipLabel
id: title
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
font: verdana-11px-rounded
text: Priority & Toggles
TextList
id: list
anchors.top: prev.bottom
margin-top: 3
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
fit-children: true
padding-top: 1
AddPlayer < FlatPanel
padding: 5
Label
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
font: verdana-11px-rounded
text: Add Player to Custom List
text-align: center
text-wrap: true
HorizontalSeparator
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
margin-top: 2
SpinBox
id: health
anchors.left: parent.left
anchors.top: prev.bottom
margin-top: 20
width: 50
minimum: 1
maximum: 99
step: 1
focusable: true
text-align: center
Label
anchors.verticalCenter: prev.verticalCenter
anchors.left: prev.right
margin-left: 3
font: verdana-11px-rounded
text: %HP - heal if below
TextEdit
id: name
anchors.top: health.bottom
margin-top: 5
anchors.left: health.left
anchors.right: parent.right
font: verdana-11px-rounded
text-align: center
text: friend name
Button
id: add
anchors.left: health.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 5
font: verdana-11px-rounded
text: Add Player
PlayerList < Panel
TextList
id: list
anchors.fill: parent
fit-children: true
padding-top: 2
vertical-scrollbar: listScrollBar
VerticalScrollBar
id: listScrollBar
anchors.top: list.top
anchors.bottom: list.bottom
anchors.right: list.right
step: 14
pixels-scroll: true
CustomList < Panel
size: 190 172
padding: 6
padding-top: 3
image-source: /images/ui/window
image-border: 6
ToolTipLabel
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
font: verdana-11px-rounded
text: Custom Player List
tooltip: Double click on the list below to add new player.
AddPlayer
id: addPanel
anchors.top: prev.bottom
margin-top: 3
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
PlayerList
id: playerList
anchors.fill: prev
Conditions < Panel
size: 280 170
padding: 3
image-source: /images/ui/window
image-border: 6
Label
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
font: verdana-11px-rounded
text: Player Conditions
Panel
id: box
anchors.fill: parent
margin-top: 16
padding: 5
padding-top: 3
layout:
type: grid
cell-size: 128 31
cell-spacing: 5
num-columns: 2
FriendHealer < MainWindow
!text: tr('Friend Healer')
size: 512 390
padding-top: 30
@onEscape: self:hide()
Conditions
id: conditions
anchors.top: parent.top
anchors.right: parent.right
TargetSettings
id: targetSettings
anchors.top: prev.bottom
margin-top: 10
anchors.left: prev.left
Priority
id: priority
anchors.top: parent.top
anchors.left: parent.left
CustomList
id: customList
anchors.top: priority.bottom
margin-top: 10
anchors.left: priority.left
HorizontalSeparator
id: separator
anchors.right: parent.right
anchors.left: parent.left
anchors.bottom: closeButton.top
margin-bottom: 8
Button
id: closeButton
!text: tr('Close')
font: cipsoftFont
anchors.right: parent.right
anchors.bottom: parent.bottom
size: 45 21
@onClick: self:getParent():hide()

View File

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onAttackingCreatureChange(function(creature, OldCreature)
if creature and creature:isNpc() and distanceFromPlayer(creature:getPosition()) <= 3 then
CaveBot.Conversation("hi", "trade")
end
end)

View File

@@ -0,0 +1,332 @@
setDefaultTab("Main")
local tabs = {"Friends", "Enemies", "BlackList"}
local panelName = "playerList"
local colors = {"#03C04A", "#fc4c4e", "orange"}
if not storage[panelName] then
storage[panelName] = {
enemyList = {},
friendList = {},
blackList = {},
groupMembers = true,
outfits = false,
marks = false,
highlight = false
}
end
local config = storage[panelName]
local playerTables = {config.friendList, config.enemyList, config.blackList}
-- functions
local function clearCachedPlayers()
CachedFriends = {}
CachedEnemies = {}
end
local refreshStatus = function()
for _, spec in ipairs(getSpectators()) do
if spec:isPlayer() and not spec:isLocalPlayer() then
if config.outfits then
local specOutfit = spec:getOutfit()
if isFriend(spec:getName()) then
if config.highlight then
spec:setMarked('#0000FF')
end
specOutfit.head = 88
specOutfit.body = 88
specOutfit.legs = 88
specOutfit.feet = 88
if storage.BOTserver.outfit then
local voc = vBot.BotServerMembers[spec:getName()]
specOutfit.addons = 3
if voc == 1 then
specOutfit.type = 131
elseif voc == 2 then
specOutfit.type = 129
elseif voc == 3 then
specOutfit.type = 130
elseif voc == 4 then
specOutfit.type = 144
end
end
spec:setOutfit(specOutfit)
elseif isEnemy(spec:getName()) then
if config.highlight then
spec:setMarked('#FF0000')
end
specOutfit.head = 94
specOutfit.body = 94
specOutfit.legs = 94
specOutfit.feet = 94
spec:setOutfit(specOutfit)
end
end
end
end
end
refreshStatus()
local checkStatus = function(creature)
if not creature:isPlayer() or creature:isLocalPlayer() then return end
local specName = creature:getName()
local specOutfit = creature:getOutfit()
if isFriend(specName) then
if config.highlight then
creature:setMarked('#0000FF')
end
if config.outfits then
specOutfit.head = 88
specOutfit.body = 88
specOutfit.legs = 88
specOutfit.feet = 88
if storage.BOTserver.outfit then
local voc = vBot.BotServerMembers[creature:getName()]
specOutfit.addons = 3
if voc == 1 then
specOutfit.type = 131
elseif voc == 2 then
specOutfit.type = 129
elseif voc == 3 then
specOutfit.type = 130
elseif voc == 4 then
specOutfit.type = 144
end
end
creature:setOutfit(specOutfit)
end
elseif isEnemy(specName) then
if config.highlight then
creature:setMarked('#FF0000')
end
if config.outfits then
specOutfit.head = 94
specOutfit.body = 94
specOutfit.legs = 94
specOutfit.feet = 94
creature:setOutfit(specOutfit)
end
end
end
rootWidget = g_ui.getRootWidget()
if rootWidget then
local ListWindow = UI.createWindow('PlayerListWindow', rootWidget)
ListWindow:hide()
UI.Button("Player Lists", function()
ListWindow:show()
ListWindow:raise()
ListWindow:focus()
end)
-- settings
ListWindow.settings.Members:setChecked(config.groupMembers)
ListWindow.settings.Members.onClick = function(widget)
config.groupMembers = not config.groupMembers
if not config.groupMembers then
clearCachedPlayers()
end
refreshStatus()
widget:setChecked(config.groupMembers)
end
ListWindow.settings.Outfit:setChecked(config.outfits)
ListWindow.settings.Outfit.onClick = function(widget)
config.outfits = not config.outfits
widget:setChecked(config.outfits)
refreshStatus()
end
ListWindow.settings.NeutralsAreEnemy:setChecked(config.marks)
ListWindow.settings.NeutralsAreEnemy.onClick = function(widget)
config.marks = not config.marks
widget:setChecked(config.marks)
end
ListWindow.settings.Highlight:setChecked(config.highlight)
ListWindow.settings.Highlight.onClick = function(widget)
config.highlight = not config.highlight
widget:setChecked(config.highlight)
end
ListWindow.settings.AutoAdd:setChecked(config.autoAdd)
ListWindow.settings.AutoAdd.onClick = function(widget)
config.autoAdd = not config.autoAdd
widget:setChecked(config.autoAdd)
end
local TabBar = ListWindow.tmpTabBar
TabBar:setContentWidget(ListWindow.tmpTabContent)
local blacklistList
for v = 1, 3 do
local listPanel = g_ui.createWidget("tPanel") -- Creates Panel
local playerList = playerTables[v]
listPanel:setId(tabs[v].."Tab")
TabBar:addTab(tabs[v], listPanel)
-- elements
local addButton = listPanel.add
local nameTab = listPanel.name
local list = listPanel.list
if v == 3 then
blacklistList = list
end
for i, name in ipairs(playerList) do
local label = UI.createWidget("PlayerLabel", list)
label:setText(name)
label.remove.onClick = function()
table.remove(playerList, table.find(playerList, name))
label:destroy()
clearCachedPlayers()
refreshStatus()
end
label.onMouseRelease = function(widget, mousePos, mouseButton)
if mouseButton == 2 then
local child = rootWidget:recursiveGetChildByPos(mousePos)
if child == widget then
local menu = g_ui.createWidget('PopupMenu')
menu:setId("blzMenu")
menu:setGameMenu(true)
menu:addOption('Check Player', function()
local name = widget:getText():gsub(" ", "_")
local link = "https://www.gunzodus.net/character/show/"
g_platform.openUrl(link..name)
end, "")
menu:addOption('Copy Name', function()
g_window.setClipboardText(widget:getText())
end, "")
menu:display(mousePos)
return true
end
end
end
end
local tabButton = TabBar.buttonsPanel:getChildren()[v]
tabButton.onStyleApply = function(widget)
if TabBar:getCurrentTab() == widget then
widget:setColor(colors[v])
end
end
-- callbacks
addButton.onClick = function()
local names = string.split(nameTab:getText(), ",")
if #names == 0 then
warn("vBot[PlayerList]: Name is missing!")
return
end
for i=1,#names do
local name = names[i]:trim()
if name:len() == 0 then
warn("vBot[PlayerList]: Name is missing!")
else
if not table.find(playerList, name) then
table.insert(playerList, name)
local label = UI.createWidget("PlayerLabel", list)
label:setText(name)
label.remove.onClick = function()
table.remove(playerList, table.find(playerList, name))
label:destroy()
end
label.onMouseRelease = function(widget, mousePos, mouseButton)
if mouseButton == 2 then
local child = rootWidget:recursiveGetChildByPos(mousePos)
if child == widget then
local menu = g_ui.createWidget('PopupMenu')
menu:setId("blzMenu")
menu:setGameMenu(true)
menu:addOption('Check Player', function()
local name = widget:getText():gsub(" ", "_")
local link = "https://www.gunzodus.net/character/show/"
g_platform.openUrl(link..name)
end, "")
menu:addOption('Copy Name', function()
g_window.setClipboardText(widget:getText())
end, "")
menu:display(mousePos)
return true
end
end
end
nameTab:setText("")
else
warn("vBot[PlayerList]: Player ".. name .." is already added!")
nameTab:setText("")
end
clearCachedPlayers()
refreshStatus()
end
end
end
nameTab.onKeyPress = function(widget, keyCode, keyboardModifiers)
if keyCode ~= 5 then
return false
end
addButton.onClick()
return true
end
end
function addBlackListPlayer(name)
if table.find(config.blackList, name) then return end
table.insert(config.blackList, name)
local label = UI.createWidget("PlayerLabel", blacklistList)
label:setText(name)
label.remove.onClick = function()
table.remove(playerList, table.find(playerList, name))
label:destroy()
end
label.onMouseRelease = function(widget, mousePos, mouseButton)
if mouseButton == 2 then
local child = rootWidget:recursiveGetChildByPos(mousePos)
if child == widget then
local menu = g_ui.createWidget('PopupMenu')
menu:setId("blzMenu")
menu:setGameMenu(true)
menu:addOption('Check Player', function()
local name = widget:getText():gsub(" ", "_")
local link = "https://www.gunzodus.net/character/show/"
g_platform.openUrl(link..name)
end, "")
menu:addOption('Copy Name', function()
g_window.setClipboardText(widget:getText())
end, "")
menu:display(mousePos)
return true
end
end
end
end
end
onTextMessage(function(mode,text)
if not config.autoAdd then return end
if CaveBot.isOff() or TargetBot.isOff() then return end
if not text:find("Warning! The murder of") then return end
text = string.split(text, "Warning! The murder of ")[1]
text = string.split(text, " was not justified.")[1]
addBlackListPlayer(text)
end)
onCreatureAppear(function(creature)
checkStatus(creature)
end)
onPlayerPositionChange(function(x,y)
if x.z ~= y.z then
schedule(20, function()
refreshStatus()
end)
end
end)

View File

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PlayerLabel < UIWidget
background-color: alpha
text-offset: 3 1
focusable: true
height: 16
font: verdana-11px-rounded
text-align: left
$focus:
background-color: #00000055
Button
id: remove
!text: tr('X')
anchors.right: parent.right
anchors.verticalCenter: parent.verticalCenter
width: 14
height: 14
margin-right: 15
text-align: center
text-offset: 0 1
tooltip: Remove profile from the list.
SettingCheckBox < CheckBox
text-wrap: true
text-auto-resize: true
margin-top: 3
font: verdana-11px-rounded
Settings < FlatPanel
padding: 6
layout:
type: verticalBox
Label
text: Additional Settings
text-align: center
font: verdana-11px-rounded
HorizontalSeparator
SettingCheckBox
id: Members
margin-top: 6
text: Consider group members as friends.
SettingCheckBox
id: Outfit
text: Color listed player outfits to red or blue.
SettingCheckBox
id: NeutralsAreEnemy
text: Consider every non friend player as enemy.
SettingCheckBox
id: Highlight
text: Hightlight listed players in red or blue color.
SettingCheckBox
id: AutoAdd
text: Automatically add killed players while cave botting to blacklist.
tPanel < Panel
margin: 3
padding: 3
TextList
id: list
height: 200
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
vertical-scrollbar: listScrollBar
VerticalScrollBar
id: listScrollBar
anchors.top: list.top
anchors.bottom: list.bottom
anchors.right: list.right
step: 14
pixels-scroll: true
TextEdit
id: name
anchors.top: list.bottom
margin-top: 3
anchors.left: parent.left
anchors.right: parent.right
Button
id: add
text: Add Player
anchors.top: prev.bottom
margin-top: 3
anchors.left: parent.left
anchors.right: parent.right
font: verdana-11px-rounded
PlayerListWindow < MainWindow
!text: tr('Player List')
size: 405 356
@onEscape: self:hide()
TabBar
id: tmpTabBar
anchors.top: parent.top
anchors.left: parent.left
width: 180
FlatPanel
id: tmpTabContent
anchors.top: tmpTabBar.bottom
anchors.left: parent.left
width: 180
anchors.bottom: separator.top
margin-bottom: 5
VerticalSeparator
id: verticalSep
anchors.top: parent.top
anchors.bottom: separator.top
margin-bottom: 5
anchors.horizontalCenter: parent.horizontalCenter
Settings
id: settings
anchors.left: prev.right
anchors.top: parent.top
anchors.right: parent.right
anchors.bottom: next.top
margin: 3
margin-left: 6
margin-bottom: 4
HorizontalSeparator
id: separator
anchors.right: parent.right
anchors.left: parent.left
anchors.bottom: closeButton.top
margin-bottom: 8
Button
id: closeButton
!text: tr('Close')
font: cipsoftFont
anchors.right: parent.right
anchors.bottom: parent.bottom
size: 45 21
margin-top: 15
margin-right: 5
@onClick: self:getParent():hide()

View File

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---@diagnostic disable: undefined-global
setDefaultTab("Main")
local panelName = "pushmax"
local ui = setupUI([[
Panel
height: 19
BotSwitch
id: title
anchors.top: parent.top
anchors.left: parent.left
text-align: center
width: 130
!text: tr('PUSHMAX')
Button
id: push
anchors.top: prev.top
anchors.left: prev.right
anchors.right: parent.right
margin-left: 3
height: 17
text: Setup
]])
ui:setId(panelName)
if not storage[panelName] then
storage[panelName] = {
enabled = true,
pushDelay = 1060,
pushMaxRuneId = 3188,
mwallBlockId = 2128,
pushMaxKey = "PageUp"
}
end
local config = storage[panelName]
ui.title:setOn(config.enabled)
ui.title.onClick = function(widget)
config.enabled = not config.enabled
widget:setOn(config.enabled)
end
ui.push.onClick = function(widget)
pushWindow:show()
pushWindow:raise()
pushWindow:focus()
end
rootWidget = g_ui.getRootWidget()
if rootWidget then
pushWindow = UI.createWindow('PushMaxWindow', rootWidget)
pushWindow:hide()
pushWindow.closeButton.onClick = function(widget)
pushWindow:hide()
end
local updateDelayText = function()
pushWindow.delayText:setText("Push Delay: ".. config.pushDelay)
end
updateDelayText()
pushWindow.delay.onValueChange = function(scroll, value)
config.pushDelay = value
updateDelayText()
end
pushWindow.delay:setValue(config.pushDelay)
pushWindow.runeId.onItemChange = function(widget)
config.pushMaxRuneId = widget:getItemId()
end
pushWindow.runeId:setItemId(config.pushMaxRuneId)
pushWindow.mwallId.onItemChange = function(widget)
config.mwallBlockId = widget:getItemId()
end
pushWindow.mwallId:setItemId(config.mwallBlockId)
pushWindow.hotkey.onTextChange = function(widget, text)
config.pushMaxKey = text
end
pushWindow.hotkey:setText(config.pushMaxKey)
end
-- variables for config
local fieldTable = {2118, 105, 2122}
local cleanTile = nil
-- scripts
local targetTile
local pushTarget
local resetData = function()
for i, tile in pairs(g_map.getTiles(posz())) do
if tile:getText() == "TARGET" or tile:getText() == "DEST" or tile:getText() == "CLEAR" then
tile:setText('')
end
end
pushTarget = nil
targetTile = nil
cleanTile = nil
end
local getCreatureById = function(id)
for i, spec in ipairs(getSpectators()) do
if spec:getId() == id then
return spec
end
end
return false
end
local isNotOk = function(t,tile)
local tileItems = {}
for i, item in pairs(tile:getItems()) do
table.insert(tileItems, item:getId())
end
for i, field in ipairs(t) do
if table.find(tileItems, field) then
return true
end
end
return false
end
local isOk = function(a,b)
return getDistanceBetween(a,b) == 1
end
-- to mark
local hold = 0
onKeyDown(function(keys)
if not config.enabled then return end
if keys ~= config.pushMaxKey then return end
hold = now
local tile = getTileUnderCursor()
if not tile then return end
if pushTarget and targetTile then
resetData()
return
end
local creature = tile:getCreatures()[1]
if not pushTarget and creature then
pushTarget = creature
if pushTarget then
tile:setText('TARGET')
pushTarget:setMarked('#00FF00')
end
elseif not targetTile and pushTarget then
if pushTarget and getDistanceBetween(tile:getPosition(),pushTarget:getPosition()) ~= 1 then
resetData()
return
else
tile:setText('DEST')
targetTile = tile
end
end
end)
-- mark tile to throw anything from it
onKeyPress(function(keys)
if not config.enabled then return end
if keys ~= config.pushMaxKey then return end
local tile = getTileUnderCursor()
if not tile then return end
if (hold - now) < -2500 then
if cleanTile and tile ~= cleanTile then
resetData()
elseif not cleanTile then
cleanTile = tile
tile:setText("CLEAR")
end
end
hold = 0
end)
onCreaturePositionChange(function(creature, newPos, oldPos)
if not config.enabled then return end
if creature == player then
resetData()
end
if not pushTarget or not targetTile then return end
if creature == pushTarget and newPos == targetTile then
resetData()
end
end)
macro(50, function()
if not config.enabled then return end
local pushDelay = tonumber(config.pushDelay)
local rune = tonumber(config.pushMaxRuneId)
local customMwall = config.mwallBlockId
if cleanTile then
local tilePos = cleanTile:getPosition()
local pPos = player:getPosition()
if not isOk(tilePos, pPos) then
resetData()
return
end
if not cleanTile:hasCreature() then return end
local tiles = getNearTiles(tilePos)
local destTile
local forbidden = {}
-- unfortunately double loop
for i, tile in pairs(tiles) do
local minimapColor = g_map.getMinimapColor(tile:getPosition())
local stairs = (minimapColor >= 210 and minimapColor <= 213)
if stairs then
table.insert(forbidden, tile:getPosition())
end
end
for i, tile in pairs(tiles) do
local minimapColor = g_map.getMinimapColor(tile:getPosition())
local stairs = (minimapColor >= 210 and minimapColor <= 213)
if tile:isWalkable() and not isNotOk(fieldTable, tile) and not tile:hasCreature() and not stairs then
local tooClose = false
if #forbidden ~= 0 then
for i=1,#forbidden do
local pos = forbidden[i]
if isOk(pos, tile:getPosition()) then
tooClose = true
break
end
end
end
if not tooClose then
destTile = tile
break
end
end
end
if not destTile then return end
local parcel = cleanTile:getCreatures()[1]
if parcel then
test()
g_game.move(parcel,destTile:getPosition())
delay(2000)
end
else
if not pushTarget or not targetTile then return end
local tilePos = targetTile:getPosition()
local targetPos = pushTarget:getPosition()
if not isOk(tilePos,targetPos) then return end
local tileOfTarget = g_map.getTile(targetPos)
if not targetTile:isWalkable() then
local topThing = targetTile:getTopUseThing():getId()
if topThing == 2129 or topThing == 2130 or topThing == customMwall then
if targetTile:getTimer() < pushDelay+500 then
vBot.isUsing = true
schedule(pushDelay+700, function()
vBot.isUsing = false
end)
end
if targetTile:getTimer() > pushDelay then
return
end
else
return resetData()
end
end
if not tileOfTarget:getTopUseThing():isNotMoveable() and targetTile:getTimer() < pushDelay+500 then
return useWith(rune, pushTarget)
end
if isNotOk(fieldTable, targetTile) then
if targetTile:canShoot() then
return useWith(3148, targetTile:getTopUseThing())
else
return
end
end
g_game.move(pushTarget,tilePos)
delay(2000)
end
end)

View File

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PushMaxWindow < MainWindow
!text: tr('Pushmax Settings')
size: 200 240
@onEscape: self:hide()
BotLabel
id: delayText
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
text-align: center
HorizontalScrollBar
id: delay
anchors.left: delayText.left
anchors.right: delayText.right
anchors.top: delayText.bottom
margin-top: 5
minimum: 800
maximum: 2000
step: 10
Label
id: label2
anchors.top: delay.bottom
anchors.left: parent.horizontalCenter
anchors.right: parent.right
text-align: center
text: Custom WallID
margin-top: 5
Label
id: label3
anchors.top: delay.bottom
anchors.right: parent.horizontalCenter
anchors.left: parent.left
text-align: center
text: VS AntiPush
margin-top: 5
BotItem
id: runeId
anchors.horizontalCenter: label3.horizontalCenter
anchors.top: label3.bottom
margin-top: 5
BotItem
id: mwallId
anchors.horizontalCenter: label2.horizontalCenter
anchors.top: label2.bottom
margin-top: 5
Label
id: label1
anchors.top: mwallId.bottom
anchors.left: parent.left
anchors.right: parent.right
margin-top: 10
text-align: center
text: Hotkey for PUSHMAX
TextEdit
id: hotkey
anchors.left: parent.left
anchors.right: parent.right
anchors.top: label1.bottom
margin-top: 5
text-align: center
HorizontalSeparator
id: separator
anchors.right: parent.right
anchors.left: parent.left
anchors.bottom: closeButton.top
margin-bottom: 8
Button
id: closeButton
!text: tr('Close')
font: cipsoftFont
anchors.right: parent.right
anchors.bottom: parent.bottom
size: 45 21
margin-top: 15
margin-right: 5

View File

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local quiverSlot = modules.game_inventory.inventoryWindow:recursiveGetChildById('slot5')
local label = quiverSlot.count
label = label or g_ui.loadUIFromString([[
Label
id: count
color: #bfbfbf
font: verdana-11px-rounded
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
text-align: right
margin-right: 3
margin-left: 3
text:
]], quiverSlot)
function getQuiverAmount()
-- old tibia
if g_game.getClientVersion() < 1000 then return end
local isQuiverEquipped = getRight() and getRight():isContainer() or false
local quiver = isQuiverEquipped and getContainerByItem(getRight():getId())
local count = 0
if quiver then
for i, item in ipairs(quiver:getItems()) do
count = count + item:getCount()
end
else
return label:setText("")
end
return label:setText(count)
end
getQuiverAmount()
onContainerOpen(function(container, previousContainer)
getQuiverAmount()
end)
onContainerClose(function(container)
getQuiverAmount()
end)
onAddItem(function(container, slot, item, oldItem)
getQuiverAmount()
end)
onRemoveItem(function(container, slot, item)
getQuiverAmount()
end)
onContainerUpdateItem(function(container, slot, item, oldItem)
getQuiverAmount()
end)

View File

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if voc() == 2 or voc() == 12 then
local bows = { 3350, 31581, 27455, 8027, 20082, 36664, 7438, 28718, 36665, 14246, 19362, 35518, 34150, 29417, 9378, 16164, 22866, 12733, 8029, 20083, 20084, 8026, 8028, 34088}
local xbows = { 30393, 3349, 27456, 20085, 16163, 5947, 8021, 14247, 22867, 8023, 22711, 19356, 20086, 20087, 34089}
local arrows = { 16143, 763, 761, 7365, 3448, 762, 21470, 7364, 14251, 3447, 3449, 15793, 25757, 774, 35901 }
local bolts = { 6528, 7363, 3450, 16141, 25758, 14252, 3446, 16142, 35902 }
local hold = false
onContainerOpen(function(container, previousContainer)
hold = false
end)
onContainerClose(function(container)
hold = false
end)
onAddItem(function(container, slot, item, oldItem)
hold = false
end)
onRemoveItem(function(container, slot, item)
hold = false
end)
onContainerUpdateItem(function(container, slot, item, oldItem)
hold = false
end)
local function manageQuiver(isBowEquipped, quiverContainer)
local ammo = isBowEquipped and arrows or bolts
local dest = nil
local containers = getContainers()
for i, container in ipairs(containers) do
if container ~= quiverContainer and not containerIsFull(container) then
if container:getName():lower():find("backpack") or container:getName():lower():find("bag") or container:getName():lower():find("chess") then
dest = container
end
end
end
-- clearing
if dest then
for i, item in ipairs(quiverContainer:getItems()) do
if not table.find(ammo, item:getId()) then
local pos = dest:getSlotPosition(dest:getItemsCount())
return g_game.move(item, pos, item:getCount())
end
end
end
if not containerIsFull(quiverContainer) then
for i, container in ipairs(containers) do
if container ~= quiverContainer then
for j, item in ipairs(container:getItems()) do
if table.find(ammo, item:getId()) then
local pos = quiverContainer:getSlotPosition(quiverContainer:getItemsCount())
return g_game.move(item, pos, item:getCount())
end
end
end
end
end
return true
end
UI.Separator()
macro(100, "Quiver Manager", function()
if hold then return end -- do nothing if nothing to do
local hand = getLeft() and getLeft():getId()
local quiverEquipped = getRight() and getRight():isContainer()
if not hand then return end
if not quiverEquipped then return end
local quiverContainer = getContainerByItem(getRight():getId())
if not quiverContainer then return end
local isBowEquipped = getLeft() and table.find(bows, hand) and true or false
if not isBowEquipped then
if not table.find(xbows, hand) then
return -- neither bow and xbow is equipped
end
end
if manageQuiver(isBowEquipped, quiverContainer) then -- if true then it didn't do anything
hold = true
end
end)
end

View File

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VocationPanel < Panel
padding: 3
image-source: /images/ui/panel_flat
image-border: 6
size: 190 55
Label
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
text-align: center
text: for BotServer, Heal only:
BotSwitch
id: ED
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: parent.horizontalCenter
text: Druids
BotSwitch
id: MS
anchors.bottom: parent.bottom
anchors.left: parent.horizontalCenter
anchors.right: parent.right
text: Sorcerers
BotSwitch
id: EK
anchors.bottom: ED.top
anchors.left: parent.left
anchors.right: parent.horizontalCenter
text: Knights
BotSwitch
id: RP
anchors.bottom: ED.top
anchors.left: parent.horizontalCenter
anchors.right: parent.right
text: Paladins
SioListWindow < MainWindow
!text: tr('Healer Options')
size: 220 360
@onEscape: self:hide()
BotSwitch
id: exuraSio
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.horizontalCenter
text: Exura Sio
margin-right: 2
BotSwitch
id: exuraGranSio
anchors.top: parent.top
anchors.left: prev.right
anchors.right: parent.right
text: Exura Gran Sio
margin-left: 2
BotSwitch
id: exuraMasRes
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
text: Exura Gran Mas Res
margin-top: 3
BotSwitch
id: spell
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
text: Custom Spell
margin-top: 3
text-align: center
BotTextEdit
id: spellName
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 3
HorizontalSeparator
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
margin-top: 10
BotItem
id: itemId
anchors.top: prev.bottom
anchors.left: parent.left
margin-top: 10
BotSwitch
id: item
anchors.top: prev.top
anchors.left: prev.right
anchors.right: parent.right
anchors.bottom: prev.verticalCenter
text-align: center
text: Item Healing
margin-left: 2
BotLabel
id: distText
anchors.top: itemId.verticalCenter
anchors.left: itemId.right
anchors.right: parent.right
anchors.bottom: itemId.bottom
text-align: center
text: Max Distance
HorizontalScrollBar
id: Distance
anchors.left: parent.left
anchors.top: itemId.bottom
anchors.right: parent.right
margin-top: 3
minimum: 1
maximum: 10
step: 1
HorizontalSeparator
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
margin-top: 8
BotLabel
id: manaInfo
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
text-align: center
margin-top: 5
HorizontalScrollBar
id: minMana
anchors.left: spellName.left
anchors.right: spellName.right
anchors.top: manaInfo.bottom
margin-top: 2
minimum: 1
maximum: 100
step: 1
BotLabel
id: friendHp
anchors.left: spellName.left
anchors.right: spellName.right
anchors.top: prev.bottom
text-align: center
margin-top: 5
HorizontalScrollBar
id: minFriendHp
anchors.left: spellName.left
anchors.right: spellName.right
anchors.top: friendHp.bottom
margin-top: 2
minimum: 1
maximum: 100
step: 1
VocationPanel
id: vocation
anchors.top: prev.bottom
margin-top: 6
HorizontalSeparator
id: separator
anchors.right: parent.right
anchors.left: parent.left
anchors.bottom: closeButton.top
margin-bottom: 8
Button
id: closeButton
!text: tr('Close')
font: cipsoftFont
anchors.right: parent.right
anchors.bottom: parent.bottom
size: 45 21
margin-top: 15
margin-right: 5

View File

@@ -0,0 +1,24 @@
-- config
local keyUp = "="
local keyDown = "-"
setDefaultTab("Tools")
-- script
local lockedLevel = pos().z
onPlayerPositionChange(function(newPos, oldPos)
lockedLevel = pos().z
modules.game_interface.getMapPanel():unlockVisibleFloor()
end)
onKeyPress(function(keys)
if keys == keyDown then
lockedLevel = lockedLevel + 1
modules.game_interface.getMapPanel():lockVisibleFloor(lockedLevel)
elseif keys == keyUp then
lockedLevel = lockedLevel - 1
modules.game_interface.getMapPanel():lockVisibleFloor(lockedLevel)
end
end)

View File

@@ -0,0 +1,383 @@
function SuppliesPanel(parent)
local panelName = "supplies"
if not parent then
parent = panel
end
local temp = nil
if SuppliesConfig[panelName] and SuppliesConfig[panelName].item1 then
temp = SuppliesConfig[panelName]
end
if not SuppliesConfig[panelName] or SuppliesConfig[panelName].item1 then
SuppliesConfig[panelName] = {
currentProfile = "Default",
["Default"] = {}
}
if temp then
SuppliesConfig[panelName].Default = temp
end
end
local currentProfile = SuppliesConfig[panelName].currentProfile
local config = SuppliesConfig[panelName][currentProfile]
if not config then
for k,v in pairs(SuppliesConfig[panelName]) do
if type(v) == "table" then
SuppliesConfig[panelName].currentProfile = k
config = SuppliesConfig[panelName][k]
break
end
end
end
rootWidget = g_ui.getRootWidget()
if rootWidget then
SuppliesWindow = UI.createWindow('SuppliesWindow', rootWidget)
SuppliesWindow:hide()
SuppliesWindow.onVisibilityChange = function(widget, visible)
if not visible then
vBotConfigSave("supply")
end
end
local function loadVariables()
config.item1 = config.item1 or 0
config.item2 = config.item2 or 0
config.item3 = config.item3 or 0
config.item4 = config.item4 or 0
config.item5 = config.item5 or 0
config.item6 = config.item6 or 0
config.item1Min = config.item1Min or 0
config.item1Max = config.item1Max or 0
config.item2Min = config.item2Min or 0
config.item2Max = config.item2Max or 0
config.item3Min = config.item3Min or 0
config.item3Max = config.item3Max or 0
config.item4Min = config.item4Min or 0
config.item4Max = config.item4Max or 0
config.item5Min = config.item5Min or 0
config.item5Max = config.item5Max or 0
config.item6Min = config.item6Min or 0
config.item6Max = config.item6Max or 0
config.capValue = config.capValue or 0
config.staminaValue = config.staminaValue or 0
end
loadVariables()
local function setValues()
SuppliesWindow.capSwitch:setOn(config.capSwitch)
SuppliesWindow.SoftBoots:setOn(config.SoftBoots)
SuppliesWindow.imbues:setOn(config.imbues)
SuppliesWindow.staminaSwitch:setOn(config.staminaSwitch)
SuppliesWindow.item1:setItemId(config.item1)
SuppliesWindow.item2:setItemId(config.item2)
SuppliesWindow.item3:setItemId(config.item3)
SuppliesWindow.item4:setItemId(config.item4)
SuppliesWindow.item5:setItemId(config.item5)
SuppliesWindow.capValue:setText(config.capValue)
SuppliesWindow.item1Min:setText(config.item1Min)
SuppliesWindow.item1Max:setText(config.item1Max)
SuppliesWindow.item2Min:setText(config.item2Min)
SuppliesWindow.item2Max:setText(config.item2Max)
SuppliesWindow.item3Min:setText(config.item3Min)
SuppliesWindow.item3Max:setText(config.item3Max)
SuppliesWindow.item4Min:setText(config.item4Min)
SuppliesWindow.staminaValue:setText(config.staminaValue)
SuppliesWindow.item4Max:setText(config.item4Max)
SuppliesWindow.item5Min:setText(config.item5Min)
SuppliesWindow.item5Max:setText(config.item5Max)
SuppliesWindow.item6Min:setText(config.item6Min)
SuppliesWindow.item6Max:setText(config.item6Max)
end
setValues()
local function refreshProfileList()
local profiles = SuppliesConfig[panelName]
SuppliesWindow.profiles:destroyChildren()
for k,v in pairs(profiles) do
if type(v) == "table" then
local label = UI.createWidget("ProfileLabel", SuppliesWindow.profiles)
label:setText(k)
label:setTooltip("Click to load this profile. \nDouble click to change the name.")
label.remove.onClick = function()
local childs = SuppliesWindow.profiles:getChildCount()
if childs == 1 then
return info("vBot[Supplies] You need at least one profile!")
end
profiles[k] = nil
label:destroy()
vBotConfigSave("supply")
end
label.onDoubleClick = function(widget)
local window = modules.client_textedit.show(widget, {title = "Set Profile Name", description = "Enter a new name for selected profile"})
schedule(50, function()
window:raise()
window:focus()
end)
end
label.onClick = function()
SuppliesConfig[panelName].currentProfile = label:getText()
config = SuppliesConfig[panelName][label:getText()]
loadVariables()
setValues()
vBotConfigSave("supply")
end
label.onTextChange = function(widget,text)
profiles[text] = profiles[k]
profiles[k] = nil
vBotConfigSave("supply")
end
end
end
end
refreshProfileList()
local function setProfileFocus()
for i,v in ipairs(SuppliesWindow.profiles:getChildren()) do
local name = v:getText()
if name == SuppliesConfig[panelName].currentProfile then
return v:focus()
end
end
end
setProfileFocus()
SuppliesWindow.newProfile.onClick = function()
local n = SuppliesWindow.profiles:getChildCount()
if n > 6 then
return info("vBot[Supplies] - max profile count reached!")
end
local name = "Profile #"..n+1
SuppliesConfig[panelName][name] = {}
refreshProfileList()
setProfileFocus()
vBotConfigSave("supply")
end
SuppliesWindow.capSwitch.onClick = function(widget)
config.capSwitch = not config.capSwitch
widget:setOn(config.capSwitch)
end
SuppliesWindow.SoftBoots.onClick = function(widget)
config.SoftBoots = not config.SoftBoots
widget:setOn(config.SoftBoots)
end
SuppliesWindow.imbues.onClick = function(widget)
config.imbues = not config.imbues
widget:setOn(config.imbues)
end
SuppliesWindow.staminaSwitch.onClick = function(widget)
config.staminaSwitch = not config.staminaSwitch
widget:setOn(config.staminaSwitch)
end
-- bot items
SuppliesWindow.item1.onItemChange = function(widget)
config.item1 = widget:getItemId()
end
SuppliesWindow.item2.onItemChange = function(widget)
config.item2 = widget:getItemId()
end
SuppliesWindow.item3.onItemChange = function(widget)
config.item3 = widget:getItemId()
end
SuppliesWindow.item4.onItemChange = function(widget)
config.item4 = widget:getItemId()
end
SuppliesWindow.item5.onItemChange = function(widget)
config.item5 = widget:getItemId()
end
SuppliesWindow.item6:setItemId(config.item6)
SuppliesWindow.item6.onItemChange = function(widget)
config.item6 = widget:getItemId()
end
-- text windows
SuppliesWindow.capValue.onTextChange = function(widget, text)
local value = tonumber(SuppliesWindow.capValue:getText())
if not value then
SuppliesWindow.capValue:setText(0)
config.capValue = 0
else
text = text:match("0*(%d+)")
config.capValue = text
end
end
SuppliesWindow.item1Min.onTextChange = function(widget, text)
local value = tonumber(SuppliesWindow.item1Min:getText())
if not value then
SuppliesWindow.item1Min:setText(0)
config.item1Min = 0
else
text = text:match("0*(%d+)")
config.item1Min = text
end
end
SuppliesWindow.item1Max.onTextChange = function(widget, text)
local value = tonumber(SuppliesWindow.item1Max:getText())
if not value then
SuppliesWindow.item1Max:setText(0)
config.item1Max = 0
else
text = text:match("0*(%d+)")
config.item1Max = text
end
end
SuppliesWindow.item2Min.onTextChange = function(widget, text)
local value = tonumber(SuppliesWindow.item2Min:getText())
if not value then
SuppliesWindow.item2Min:setText(0)
config.item2Min = 0
else
text = text:match("0*(%d+)")
config.item2Min = text
end
end
SuppliesWindow.item2Max.onTextChange = function(widget, text)
local value = tonumber(SuppliesWindow.item2Max:getText())
if not value then
SuppliesWindow.item2Max:setText(0)
config.item2Max = 0
else
text = text:match("0*(%d+)")
config.item2Max = text
end
end
SuppliesWindow.item3Min.onTextChange = function(widget, text)
local value = tonumber(SuppliesWindow.item3Min:getText())
if not value then
SuppliesWindow.item3Min:setText(0)
config.item3Min = 0
else
text = text:match("0*(%d+)")
config.item3Min = text
end
end
SuppliesWindow.item3Max.onTextChange = function(widget, text)
local value = tonumber(SuppliesWindow.item3Max:getText())
if not value then
SuppliesWindow.item3Max:setText(0)
config.item3Max = 0
else
config.item3Max = text
end
end
SuppliesWindow.item4Min.onTextChange = function(widget, text)
local value = tonumber(SuppliesWindow.item4Min:getText())
if not value then
SuppliesWindow.item4Min:setText(0)
config.item4Min = 0
else
text = text:match("0*(%d+)")
config.item4Min = text
end
end
SuppliesWindow.staminaValue.onTextChange = function(widget, text)
local value = tonumber(SuppliesWindow.staminaValue:getText())
if not value then
SuppliesWindow.staminaValue:setText(0)
config.staminaValue = 0
else
text = text:match("0*(%d+)")
config.staminaValue = text
end
end
SuppliesWindow.item4Max.onTextChange = function(widget, text)
local value = tonumber(SuppliesWindow.item4Max:getText())
if not value then
SuppliesWindow.item4Max:setText(0)
config.item4Max = 0
else
text = text:match("0*(%d+)")
config.item4Max = text
end
end
SuppliesWindow.item5Min.onTextChange = function(widget, text)
local value = tonumber(SuppliesWindow.item5Min:getText())
if not value then
SuppliesWindow.item5Min:setText(0)
config.item5Min = 0
else
text = text:match("0*(%d+)")
config.item5Min = text
end
end
SuppliesWindow.item5Max.onTextChange = function(widget, text)
local value = tonumber(SuppliesWindow.item5Max:getText())
if not value then
SuppliesWindow.item5Max:setText(0)
config.item5Max = 0
else
text = text:match("0*(%d+)")
config.item5Max = text
end
end
SuppliesWindow.item6Min.onTextChange = function(widget, text)
local value = tonumber(SuppliesWindow.item6Min:getText())
if not value then
SuppliesWindow.item6Min:setText(0)
config.item6Min = 0
else
text = text:match("0*(%d+)")
config.item6Min = text
end
end
SuppliesWindow.item6Max.onTextChange = function(widget, text)
local value = tonumber(SuppliesWindow.item6Max:getText())
if not value then
SuppliesWindow.item6Max:setText(0)
config.item6Max = 0
else
text = text:match("0*(%d+)")
config.item6Max = text
end
end
Supplies = {}
Supplies.show = function()
SuppliesWindow:show()
SuppliesWindow:raise()
SuppliesWindow:focus()
end
end
UI.Button("Supplies", function()
SuppliesWindow:show()
SuppliesWindow:raise()
SuppliesWindow:focus()
end)
SuppliesWindow.close.onClick = function(widget)
SuppliesWindow:hide()
end
end
UI.Separator()
SuppliesPanel(setDefaultTab("Cave"))

View File

@@ -0,0 +1,361 @@
ProfileLabel < UIWidget
background-color: alpha
text-offset: 3 1
focusable: true
height: 16
font: verdana-11px-rounded
text-align: left
$focus:
background-color: #00000055
Button
id: remove
!text: tr('X')
anchors.right: parent.right
anchors.verticalCenter: parent.verticalCenter
width: 14
height: 14
margin-right: 3
text-align: center
text-offset: 0 1
tooltip: Remove profile from the list.
SuppliesWindow < MainWindow
!text: tr('Supplies')
size: 430 310
@onEscape: self:hide()
VerticalSeparator
id: sep
anchors.top: parent.top
anchors.left: item1Max.right
anchors.bottom: parent.bottom
margin-top: 3
margin-bottom: 3
margin-left: 10
Label
anchors.left: sep.right
anchors.right: parent.right
anchors.top: parent.top
margin-left: 10
margin-top: 3
text-align: center
text: Additional Conditions:
HorizontalSeparator
anchors.top: prev.bottom
anchors.left: prev.left
anchors.right: prev.right
margin-top: 3
BotSwitch
id: SoftBoots
anchors.top: prev.bottom
anchors.left: sep.right
anchors.right: parent.right
margin-top: 5
margin-left: 10
text: No Soft
tooltip: Go refill if there's no more active soft boots.
BotSwitch
id: capSwitch
height: 20
anchors.left: SoftBoots.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 5
margin-right: 50
text-align: center
text: Cap Below:
tooltip: Go refill if capacity is below set value.
BotTextEdit
id: capValue
size: 40 20
anchors.left: prev.right
anchors.right: parent.right
anchors.top: prev.top
margin-left: 5
BotSwitch
id: staminaSwitch
height: 20
anchors.left: SoftBoots.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 5
margin-right: 50
text-align: center
text: Stamina:
tooltip: Go refill if stamina is below set value. (in minutes)
BotTextEdit
id: staminaValue
size: 40 20
anchors.left: prev.right
anchors.right: parent.right
anchors.top: prev.top
margin-left: 5
BotSwitch
id: imbues
anchors.top: prev.bottom
anchors.left: sep.right
anchors.right: parent.right
margin-top: 5
margin-left: 10
text: No Imbues
tooltip: Go refill when mana leech imbue has worn off.
TextList
id: profiles
anchors.top: prev.bottom
margin-top: 5
anchors.left: prev.left
anchors.right: prev.right
anchors.bottom: close.top
margin-bottom: 20
BotButton
id: newProfile
anchors.left: prev.left
anchors.top: prev.bottom
size: 35 15
text: New
font: cipsoftFont
tooltip: Create new supplies profile.
BotItem
id: item1
anchors.left: parent.left
anchors.top: parent.top
margin-top: 3
Label
id: MinLabel
!text: tr('Min Amount')
anchors.left: prev.right
anchors.top: prev.top
margin-left: 18
Label
id: MaxLabel
!text: tr('Max Amount')
anchors.left: prev.right
anchors.top: prev.top
margin-left: 35
BotTextEdit
id: item1Min
size: 100 20
anchors.left: parent.left
anchors.top: prev.top
margin-top: 15
margin-left: 40
text-align: center
BotTextEdit
id: item1Max
size: 100 20
anchors.left: prev.right
anchors.top: prev.top
margin-left: 5
text-align: center
BotItem
id: item2
anchors.left: parent.left
anchors.top: prev.top
margin-top: 30
Label
id: MinLabel
!text: tr('Min Amount')
anchors.left: prev.right
anchors.top: prev.top
margin-left: 18
Label
id: MaxLabel
!text: tr('Max Amount')
anchors.left: prev.right
anchors.top: prev.top
margin-left: 35
BotTextEdit
id: item2Min
size: 100 20
anchors.left: parent.left
anchors.top: prev.top
margin-top: 15
margin-left: 40
text-align: center
BotTextEdit
id: item2Max
size: 100 20
anchors.left: prev.right
anchors.top: prev.top
margin-left: 5
text-align: center
BotItem
id: item3
anchors.left: parent.left
anchors.top: prev.top
margin-top: 30
Label
id: MinLabel
!text: tr('Min Amount')
anchors.left: prev.right
anchors.top: prev.top
margin-left: 18
Label
id: MaxLabel
!text: tr('Max Amount')
anchors.left: prev.right
anchors.top: prev.top
margin-left: 35
BotTextEdit
id: item3Min
size: 100 20
anchors.left: parent.left
anchors.top: prev.top
margin-top: 15
margin-left: 40
text-align: center
BotTextEdit
id: item3Max
size: 100 20
anchors.left: prev.right
anchors.top: prev.top
margin-left: 5
text-align: center
BotItem
id: item4
anchors.left: parent.left
anchors.top: prev.top
margin-top: 30
Label
id: MinLabel
!text: tr('Min Amount')
anchors.left: prev.right
anchors.top: prev.top
margin-left: 18
Label
id: MaxLabel
!text: tr('Max Amount')
anchors.left: prev.right
anchors.top: prev.top
margin-left: 35
BotTextEdit
id: item4Min
size: 100 20
anchors.left: parent.left
anchors.top: prev.top
margin-top: 15
margin-left: 40
text-align: center
BotTextEdit
id: item4Max
size: 100 20
anchors.left: prev.right
anchors.top: prev.top
margin-left: 5
text-align: center
BotItem
id: item5
anchors.left: parent.left
anchors.top: prev.top
margin-top: 30
Label
id: MinLabel
!text: tr('Min Amount')
anchors.left: prev.right
anchors.top: prev.top
margin-left: 18
Label
id: MaxLabel
!text: tr('Max Amount')
anchors.left: prev.right
anchors.top: prev.top
margin-left: 35
BotTextEdit
id: item5Min
size: 100 20
anchors.left: parent.left
anchors.top: prev.top
margin-top: 15
margin-left: 40
text-align: center
BotTextEdit
id: item5Max
size: 100 20
anchors.left: prev.right
anchors.top: prev.top
margin-left: 5
text-align: center
BotItem
id: item6
anchors.left: parent.left
anchors.top: prev.top
margin-top: 30
Label
id: MinLabel
!text: tr('Min Amount')
anchors.left: prev.right
anchors.top: prev.top
margin-left: 18
Label
id: MaxLabel
!text: tr('Max Amount')
anchors.left: prev.right
anchors.top: prev.top
margin-left: 35
BotTextEdit
id: item6Min
size: 100 20
anchors.left: parent.left
anchors.top: prev.top
margin-top: 15
margin-left: 40
text-align: center
BotTextEdit
id: item6Max
size: 100 20
anchors.left: prev.right
anchors.top: prev.top
margin-left: 5
text-align: center
Button
id: close
!text: tr('Close')
font: cipsoftFont
anchors.right: parent.right
anchors.bottom: parent.bottom
size: 45 21
margin-top: 15
tooltip: Close supplies window and save settings.

View File

@@ -0,0 +1,46 @@
-- tools tab
setDefaultTab("Tools")
if type(storage.moneyItems) ~= "table" then
storage.moneyItems = {3031, 3035}
end
macro(1000, "Exchange money", function()
if not storage.moneyItems[1] then return end
local containers = g_game.getContainers()
for index, container in pairs(containers) do
if not container.lootContainer then -- ignore monster containers
for i, item in ipairs(container:getItems()) do
if item:getCount() == 100 then
for m, moneyId in ipairs(storage.moneyItems) do
if item:getId() == moneyId.id then
return g_game.use(item)
end
end
end
end
end
end
end)
local moneyContainer = UI.Container(function(widget, items)
storage.moneyItems = items
end, true)
moneyContainer:setHeight(35)
moneyContainer:setItems(storage.moneyItems)
UI.Separator()
macro(60000, "Send message on trade", function()
local trade = getChannelId("advertising")
if not trade then
trade = getChannelId("trade")
end
if trade and storage.autoTradeMessage:len() > 0 then
sayChannel(trade, storage.autoTradeMessage)
end
end)
UI.TextEdit(storage.autoTradeMessage or "I'm using OTClientV8!", function(widget, text)
storage.autoTradeMessage = text
end)
UI.Separator()

File diff suppressed because it is too large Load Diff

View File

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modules.game_interface.gameRootPanel.onMouseRelease = function(widget, mousePos, mouseButton)
if mouseButton == 2 then
local child = rootWidget:recursiveGetChildByPos(mousePos)
if child == widget then
local menu = g_ui.createWidget('PopupMenu')
menu:setId("blzMenu")
menu:setGameMenu(true)
menu:addOption('AttackBot', AttackBot.show, "OTCv8")
menu:addOption('HealBot', HealBot.show, "OTCv8")
menu:addOption('Conditions', Conditions.show, "OTCv8")
menu:addSeparator()
menu:addOption('CaveBot', function()
if CaveBot.isOn() then
CaveBot.setOff()
else
CaveBot.setOn()
end
end, CaveBot.isOn() and "ON " or "OFF ")
menu:addOption('TargetBot', function()
if TargetBot.isOn() then
TargetBot.setOff()
else
TargetBot.setOn()
end
end, TargetBot.isOn() and "ON " or "OFF ")
menu:display(mousePos)
return true
end
end
end