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https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-10-16 23:33:27 +02:00
fix items, map, protocls
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15
800OTClient/data/shaders/map_rainbow_fragment.frag
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15
800OTClient/data/shaders/map_rainbow_fragment.frag
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@@ -0,0 +1,15 @@
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varying vec2 v_TexCoord;
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varying vec2 v_TexCoord2;
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uniform vec4 u_Color;
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uniform sampler2D u_Tex0;
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uniform sampler2D u_Tex1;
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void main()
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{
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gl_FragColor = texture2D(u_Tex0, v_TexCoord) * u_Color;
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gl_FragColor += texture2D(u_Tex1, v_TexCoord2);
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if(gl_FragColor.a < 0.01)
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discard;
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}
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