mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-10-14 14:44:55 +02:00
introduce POI until entrance until the DL spawn
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@@ -90,7 +90,11 @@ function onUse(player, item, fromPosition, target, toPosition)
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elseif item:getFluidType() == FLUID_NONE then
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player:sendTextMessage(MESSAGE_STATUS_SMALL, "It is empty.")
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else
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if item:getFluidType() == FLUID_BLOOD and target:getActionId() == 17639 then
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doRelocate({x = 32791, y = 32334, z = 09}, {x = 32791, y = 32332, z = 10})
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Position({x = 32791, y = 32332, z = 10}):sendMonsterSay("Muahahahaha...")
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end
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Game.createItem(2886, item.type, toPosition):decay()
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item:transform(item:getId(), 0)
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end
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@@ -1,3 +1,51 @@
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local pitsOfInfernoLava = {
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Position(32808, 32336, 11),
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Position(32809, 32336, 11),
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Position(32810, 32336, 11),
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Position(32808, 32334, 11),
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Position(32807, 32334, 11),
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Position(32807, 32335, 11),
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Position(32807, 32336, 11),
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Position(32807, 32337, 11),
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Position(32806, 32337, 11),
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Position(32805, 32337, 11),
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Position(32805, 32338, 11),
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Position(32805, 32339, 11),
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Position(32806, 32339, 11),
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Position(32806, 32338, 11),
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Position(32807, 32338, 11),
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Position(32808, 32338, 11),
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Position(32808, 32337, 11),
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Position(32809, 32337, 11),
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Position(32810, 32337, 11),
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Position(32811, 32337, 11),
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Position(32811, 32338, 11),
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Position(32806, 32338, 11),
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Position(32810, 32338, 11),
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Position(32810, 32339, 11),
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Position(32809, 32339, 11),
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Position(32809, 32338, 11),
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Position(32811, 32336, 11),
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Position(32811, 32335, 11),
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Position(32810, 32335, 11),
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Position(32809, 32335, 11),
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Position(32808, 32335, 11),
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Position(32809, 32334, 11),
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Position(32809, 32333, 11),
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Position(32810, 32333, 11),
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Position(32811, 32333, 11),
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Position(32806, 32338, 11),
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Position(32810, 32334, 11),
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Position(32811, 32334, 11),
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Position(32812, 32334, 11),
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Position(32813, 32334, 11),
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Position(32812, 32333, 11),
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Position(32810, 32334, 11),
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Position(32812, 32335, 11),
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Position(32813, 32335, 11),
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Position(32813, 32333, 11)
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}
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function onUse(player, item, fromPosition, target, toPosition)
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local tile = Tile(toPosition)
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if not tile then
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@@ -29,6 +77,13 @@ function onUse(player, item, fromPosition, target, toPosition)
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Game.sendMagicEffect({x = 32356, y = 32074, z = 10}, 3)
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doTargetCombatHealth(0, player, COMBAT_PHYSICALDAMAGE, -50, -50)
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return true
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elseif target:getActionId() == 17643 then
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for i = 1, #pitsOfInfernoLava do
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Game.createItem(5815, 1, pitsOfInfernoLava[i])
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end
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target:transform(3141)
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toPosition:sendMagicEffect(CONST_ME_POFF)
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return true
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end
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return false
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end
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