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https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-10-13 22:34:53 +02:00
finish guildwar system
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@@ -2,96 +2,85 @@ local deathListEnabled = true
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local maxDeathRecords = 50
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function onDeath(player, corpse, killer, mostDamageKiller, unjustified, mostDamageUnjustified)
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local playerId = player:getId()
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local playerId = player:getId()
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if nextUseStaminaTime[playerId] then
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nextUseStaminaTime[playerId] = nil
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end
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player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You are dead.")
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-- restart blessings values
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player:setStorageValue(101,0)
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player:setStorageValue(102,0)
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player:setStorageValue(103,0)
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player:setStorageValue(104,0)
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player:setStorageValue(105,0)
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if not deathListEnabled then
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return
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end
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player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You are dead.")
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-- restart blessings values
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player:setStorageValue(101,0)
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player:setStorageValue(102,0)
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player:setStorageValue(103,0)
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player:setStorageValue(104,0)
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player:setStorageValue(105,0)
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if not deathListEnabled then
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return
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end
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local byPlayer = 0
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local killerName
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if killer ~= nil then
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if killer:isPlayer() then
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byPlayer = 1
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else
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local master = killer:getMaster()
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if master and master ~= killer and master:isPlayer() then
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killer = master
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byPlayer = 1
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end
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end
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killerName = killer:getName()
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else
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killerName = "field item"
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end
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local byPlayer = false
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local killerName
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if killer ~= nil then
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if killer:isPlayer() then
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byPlayer = true
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else
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local master = killer:getMaster()
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if master and master ~= killer and master:isPlayer() then
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killer = master
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byPlayer = true
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end
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end
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killerName = killer:getName()
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else
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killerName = "field item"
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end
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local byPlayerMostDamage = 0
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local mostDamageKillerName
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if mostDamageKiller ~= nil then
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if mostDamageKiller:isPlayer() then
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byPlayerMostDamage = 1
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else
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local master = mostDamageKiller:getMaster()
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if master and master ~= mostDamageKiller and master:isPlayer() then
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mostDamageKiller = master
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byPlayerMostDamage = 1
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end
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end
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mostDamageName = mostDamageKiller:getName()
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else
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mostDamageName = "field item"
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end
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local byPlayerMostDamage = 0
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local mostDamageKillerName
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if mostDamageKiller ~= nil then
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if mostDamageKiller:isPlayer() then
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byPlayerMostDamage = 1
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else
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local master = mostDamageKiller:getMaster()
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if master and master ~= mostDamageKiller and master:isPlayer() then
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mostDamageKiller = master
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byPlayerMostDamage = 1
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end
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end
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mostDamageName = mostDamageKiller:getName()
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else
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mostDamageName = "field item"
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end
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local playerGuid = player:getGuid()
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db.query("INSERT INTO `player_deaths` (`player_id`, `time`, `level`, `killed_by`, `is_player`, `mostdamage_by`, `mostdamage_is_player`, `unjustified`, `mostdamage_unjustified`) VALUES (" .. playerGuid .. ", " .. os.time() .. ", " .. player:getLevel() .. ", " .. db.escapeString(killerName) .. ", " .. byPlayer .. ", " .. db.escapeString(mostDamageName) .. ", " .. byPlayerMostDamage .. ", " .. (unjustified and 1 or 0) .. ", " .. (mostDamageUnjustified and 1 or 0) .. ")")
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local resultId = db.storeQuery("SELECT `player_id` FROM `player_deaths` WHERE `player_id` = " .. playerGuid)
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local playerGuid = player:getGuid()
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db.query("INSERT INTO `player_deaths` (`player_id`, `time`, `level`, `killed_by`, `is_player`, `mostdamage_by`, `mostdamage_is_player`, `unjustified`, `mostdamage_unjustified`) VALUES (" .. playerGuid .. ", " .. os.time() .. ", " .. player:getLevel() .. ", " .. db.escapeString(killerName) .. ", " .. (byPlayer and 1 or 0) .. ", " .. db.escapeString(mostDamageName) .. ", " .. byPlayerMostDamage .. ", " .. (unjustified and 1 or 0) .. ", " .. (mostDamageUnjustified and 1 or 0) .. ")")
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local resultId = db.storeQuery("SELECT `player_id` FROM `player_deaths` WHERE `player_id` = " .. playerGuid)
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local deathRecords = 0
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local tmpResultId = resultId
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while tmpResultId ~= false do
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tmpResultId = result.next(resultId)
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deathRecords = deathRecords + 1
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end
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local deathRecords = 0
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local tmpResultId = resultId
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while tmpResultId ~= false do
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tmpResultId = result.next(resultId)
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deathRecords = deathRecords + 1
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end
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if resultId ~= false then
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result.free(resultId)
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end
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if resultId ~= false then
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result.free(resultId)
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end
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local limit = deathRecords - maxDeathRecords
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if limit > 0 then
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db.asyncQuery("DELETE FROM `player_deaths` WHERE `player_id` = " .. playerGuid .. " ORDER BY `time` LIMIT " .. limit)
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end
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local limit = deathRecords - maxDeathRecords
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if limit > 0 then
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db.asyncQuery("DELETE FROM `player_deaths` WHERE `player_id` = " .. playerGuid .. " ORDER BY `time` LIMIT " .. limit)
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end
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if byPlayer == 1 then
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local targetGuild = player:getGuild()
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targetGuild = targetGuild and targetGuild:getId() or 0
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if targetGuild ~= 0 then
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local killerGuild = killer:getGuild()
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killerGuild = killerGuild and killerGuild:getId() or 0
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if killerGuild ~= 0 and targetGuild ~= killerGuild and isInWar(playerId, killer:getId()) then
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local warId = false
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resultId = db.storeQuery("SELECT `id` FROM `guild_wars` WHERE `status` = 1 AND ((`guild1` = " .. killerGuild .. " AND `guild2` = " .. targetGuild .. ") OR (`guild1` = " .. targetGuild .. " AND `guild2` = " .. killerGuild .. "))")
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if resultId ~= false then
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warId = result.getDataInt(resultId, "id")
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result.free(resultId)
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end
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if not byPlayer then
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return
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end
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if warId ~= false then
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db.asyncQuery("INSERT INTO `guildwar_kills` (`killer`, `target`, `killerguild`, `targetguild`, `time`, `warid`) VALUES (" .. db.escapeString(killerName) .. ", " .. db.escapeString(player:getName()) .. ", " .. killerGuild .. ", " .. targetGuild .. ", " .. os.time() .. ", " .. warId .. ")")
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end
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end
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end
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end
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end
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local warId = guildwars:isInWar(killer, player)
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if warId ~= 0 then
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guildwars:processKill(warId, killer, player)
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end
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end
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