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refactor tasks to be rewarded on monster death not on kill because on kill rewarded all players who does simple hit
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@@ -29,4 +29,7 @@
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<loot>
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<item id="5902" countmax="1" chance="30" /> <!-- honeycomb -->
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</loot>
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<script>
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<event name="KillingInTheNameOf" />
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</script>
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</monster>
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