refactor tasks to be rewarded on monster death not on kill because on kill rewarded all players who does simple hit

This commit is contained in:
ErikasKontenis
2020-11-09 13:57:15 +02:00
parent 0666223787
commit 1d4e7413ea
83 changed files with 283 additions and 63 deletions

View File

@@ -77,4 +77,7 @@
<item id="3373" countmax="1" chance="6" /> <!-- a strange helmet -->
<item id="3428" countmax="1" chance="4" /> <!-- a tower shield -->
</loot>
<script>
<event name="KillingInTheNameOf" />
</script>
</monster>