refactor tasks to be rewarded on monster death not on kill because on kill rewarded all players who does simple hit

This commit is contained in:
ErikasKontenis
2020-11-09 13:57:15 +02:00
parent 0666223787
commit 1d4e7413ea
83 changed files with 283 additions and 63 deletions

View File

@@ -35,4 +35,7 @@
<item id="3426" countmax="1" chance="100" /> <!-- a studded shield -->
<item id="3244" countmax="1" chance="1000" /> <!-- an old backpack -->
</loot>
<script>
<event name="KillingInTheNameOf" />
</script>
</monster>

View File

@@ -58,4 +58,7 @@
<item id="3394" countmax="1" chance="6" /> <!-- an amazon armor -->
<item id="3437" countmax="1" chance="4" /> <!-- an amazon shield -->
</loot>
<script>
<event name="KillingInTheNameOf" />
</script>
</monster>