refactor tasks to be rewarded on monster death not on kill because on kill rewarded all players who does simple hit

This commit is contained in:
ErikasKontenis
2020-11-09 13:57:15 +02:00
parent 0666223787
commit 1d4e7413ea
83 changed files with 283 additions and 63 deletions

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@@ -55,4 +55,7 @@
<item id="3287" countmax="40" chance="300" /> <!-- a throwing star -->
<item id="3265" countmax="1" chance="20" /> <!-- a two handed sword -->
</loot>
<script>
<event name="KillingInTheNameOf" />
</script>
</monster>