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refactor tasks to be rewarded on monster death not on kill because on kill rewarded all players who does simple hit
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@@ -55,4 +55,7 @@
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<item id="3294" countmax="1" chance="150" /> <!-- a short sword -->
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<item id="3324" countmax="1" chance="1" /> <!-- a skull staff -->
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</loot>
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<script>
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<event name="KillingInTheNameOf" />
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</script>
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</monster>
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