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refactor tasks to be rewarded on monster death not on kill because on kill rewarded all players who does simple hit
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@@ -64,4 +64,7 @@
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<item id="5882" countmax="1" chance="18" /> <!-- red dragon scale -->
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<item id="5948" countmax="1" chance="10" /> <!-- red dragon leather -->
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</loot>
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<script>
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<event name="KillingInTheNameOf" />
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</script>
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</monster>
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