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refactor tasks to be rewarded on monster death not on kill because on kill rewarded all players who does simple hit
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@@ -30,4 +30,7 @@
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<item id="3031" countmax="2" chance="850" /> <!-- a gold coin -->
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<item id="3492" countmax="3" chance="500" /> <!-- a worm -->
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</loot>
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<script>
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<event name="KillingInTheNameOf" />
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</script>
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</monster>
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