refactor tasks to be rewarded on monster death not on kill because on kill rewarded all players who does simple hit

This commit is contained in:
ErikasKontenis
2020-11-09 13:57:15 +02:00
parent 0666223787
commit 1d4e7413ea
83 changed files with 283 additions and 63 deletions

View File

@@ -59,4 +59,7 @@
<item id="5893" countmax="1" chance="9" /> <!-- perfect behemoth fang -->
<item id="5930" countmax="1" chance="9" /> <!-- behemoth claw -->
</loot>
<script>
<event name="KillingInTheNameOf" />
</script>
</monster>