refactor tasks to be rewarded on monster death not on kill because on kill rewarded all players who does simple hit

This commit is contained in:
ErikasKontenis
2020-11-09 13:57:15 +02:00
parent 0666223787
commit 1d4e7413ea
83 changed files with 283 additions and 63 deletions

View File

@@ -65,4 +65,7 @@
<item id="3033" countmax="4" chance="12" /> <!-- a small amethyst -->
<item id="3032" countmax="3" chance="6" /> <!-- a small emerald -->
</loot>
<script>
<event name="KillingInTheNameOf" />
</script>
</monster>