refactor tasks to be rewarded on monster death not on kill because on kill rewarded all players who does simple hit

This commit is contained in:
ErikasKontenis
2020-11-09 13:57:15 +02:00
parent 0666223787
commit 1d4e7413ea
83 changed files with 283 additions and 63 deletions

View File

@@ -67,4 +67,7 @@
<item id="5668" chance="2" /><!-- mysterious voodoo skull -->
<item id="3155" countmax="8" chance="42" /><!-- sudden death rune -->
</loot>
<script>
<event name="KillingInTheNameOf" />
</script>
</monster>

View File

@@ -62,4 +62,7 @@
<item id="3340" chance="4" /><!-- heavy mace -->
<item id="3342" chance="4" /><!-- war axe -->
</loot>
<script>
<event name="KillingInTheNameOf" />
</script>
</monster>

View File

@@ -62,4 +62,7 @@
<item id="5668" chance="1" /><!-- mysterious voodoo skull -->
<item id="3342" chance="95" /><!-- war axe -->
</loot>
<script>
<event name="KillingInTheNameOf" />
</script>
</monster>

View File

@@ -47,4 +47,7 @@
<item id="3071" chance="8" /><!-- wand of inferno -->
<item id="3010" chance="5" /><!-- emerald bangle -->
</loot>
<script>
<event name="KillingInTheNameOf" />
</script>
</monster>