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https://github.com/ErikasKontenis/SabrehavenServer.git
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refactor tasks to be rewarded on monster death not on kill because on kill rewarded all players who does simple hit
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@@ -67,4 +67,7 @@
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<item id="5668" chance="2" /><!-- mysterious voodoo skull -->
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<item id="3155" countmax="8" chance="42" /><!-- sudden death rune -->
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</loot>
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<script>
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<event name="KillingInTheNameOf" />
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</script>
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</monster>
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@@ -62,4 +62,7 @@
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<item id="3340" chance="4" /><!-- heavy mace -->
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<item id="3342" chance="4" /><!-- war axe -->
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</loot>
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<script>
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<event name="KillingInTheNameOf" />
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</script>
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</monster>
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@@ -62,4 +62,7 @@
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<item id="5668" chance="1" /><!-- mysterious voodoo skull -->
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<item id="3342" chance="95" /><!-- war axe -->
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</loot>
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<script>
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<event name="KillingInTheNameOf" />
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</script>
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</monster>
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@@ -47,4 +47,7 @@
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<item id="3071" chance="8" /><!-- wand of inferno -->
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<item id="3010" chance="5" /><!-- emerald bangle -->
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</loot>
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<script>
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<event name="KillingInTheNameOf" />
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</script>
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</monster>
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