refactor tasks to be rewarded on monster death not on kill because on kill rewarded all players who does simple hit

This commit is contained in:
ErikasKontenis
2020-11-09 13:57:15 +02:00
parent 0666223787
commit 1d4e7413ea
83 changed files with 283 additions and 63 deletions

View File

@@ -26,8 +26,11 @@
<immunity invisible="0" />
</immunities>
<loot>
<item id="3031" countmax="45" chance="187" /><!-- gold coin -->
<item id="3492" countmax="2" chance="22" /><!-- worm -->
<item id="3577" chance="100" /><!-- meat -->
</loot>
<item id="3031" countmax="45" chance="187" /><!-- gold coin -->
<item id="3492" countmax="2" chance="22" /><!-- worm -->
<item id="3577" chance="100" /><!-- meat -->
</loot>
<script>
<event name="KillingInTheNameOf" />
</script>
</monster>