refactor tasks to be rewarded on monster death not on kill because on kill rewarded all players who does simple hit

This commit is contained in:
ErikasKontenis
2020-11-09 13:57:15 +02:00
parent 0666223787
commit 1d4e7413ea
83 changed files with 283 additions and 63 deletions

View File

@@ -39,15 +39,18 @@
<summon name="Ghoul" chance="10" max="2" />
</summons>
<loot>
<item id="3053" chance="9" /><!-- time ring -->
<item id="5810" chance="19" /><!-- pirate voodoo doll -->
<item id="2843" chance="13" /><!-- book -->
<item id="3054" chance="15" /><!-- silver amulet -->
<item id="3031" countmax="60" chance="227" /><!-- gold coin -->
<item id="3311" chance="14" /><!-- clerical mace -->
<item id="6089" chance="10" /><!-- music sheet -->
<item id="3067" chance="7" /><!-- hailstorm rod -->
<item id="3566" chance="6" /><!-- red robe -->
<item id="3030" chance="7" /><!-- small ruby -->
</loot>
<item id="3053" chance="9" /><!-- time ring -->
<item id="5810" chance="19" /><!-- pirate voodoo doll -->
<item id="2843" chance="13" /><!-- book -->
<item id="3054" chance="15" /><!-- silver amulet -->
<item id="3031" countmax="60" chance="227" /><!-- gold coin -->
<item id="3311" chance="14" /><!-- clerical mace -->
<item id="6089" chance="10" /><!-- music sheet -->
<item id="3067" chance="7" /><!-- hailstorm rod -->
<item id="3566" chance="6" /><!-- red robe -->
<item id="3030" chance="7" /><!-- small ruby -->
</loot>
<script>
<event name="KillingInTheNameOf" />
</script>
</monster>