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refactor tasks to be rewarded on monster death not on kill because on kill rewarded all players who does simple hit
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@@ -39,15 +39,18 @@
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<summon name="Ghoul" chance="10" max="2" />
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</summons>
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<loot>
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<item id="3053" chance="9" /><!-- time ring -->
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<item id="5810" chance="19" /><!-- pirate voodoo doll -->
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<item id="2843" chance="13" /><!-- book -->
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<item id="3054" chance="15" /><!-- silver amulet -->
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<item id="3031" countmax="60" chance="227" /><!-- gold coin -->
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<item id="3311" chance="14" /><!-- clerical mace -->
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<item id="6089" chance="10" /><!-- music sheet -->
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<item id="3067" chance="7" /><!-- hailstorm rod -->
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<item id="3566" chance="6" /><!-- red robe -->
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<item id="3030" chance="7" /><!-- small ruby -->
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</loot>
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<item id="3053" chance="9" /><!-- time ring -->
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<item id="5810" chance="19" /><!-- pirate voodoo doll -->
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<item id="2843" chance="13" /><!-- book -->
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<item id="3054" chance="15" /><!-- silver amulet -->
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<item id="3031" countmax="60" chance="227" /><!-- gold coin -->
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<item id="3311" chance="14" /><!-- clerical mace -->
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<item id="6089" chance="10" /><!-- music sheet -->
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<item id="3067" chance="7" /><!-- hailstorm rod -->
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<item id="3566" chance="6" /><!-- red robe -->
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<item id="3030" chance="7" /><!-- small ruby -->
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</loot>
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<script>
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<event name="KillingInTheNameOf" />
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</script>
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</monster>
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