refactor tasks to be rewarded on monster death not on kill because on kill rewarded all players who does simple hit

This commit is contained in:
ErikasKontenis
2020-11-09 13:57:15 +02:00
parent 0666223787
commit 1d4e7413ea
83 changed files with 283 additions and 63 deletions

View File

@@ -39,14 +39,17 @@
<voice sentence="Praise voodoo!" />
</voices>
<loot>
<item id="3085" chance="14" /><!-- dragon necklace -->
<item id="2843" chance="13" /><!-- book -->
<item id="5810" chance="14" /><!-- pirate voodoo doll -->
<item id="6088" chance="10" /><!-- music sheet -->
<item id="3282" chance="56" /><!-- morning star -->
<item id="3052" chance="9" /><!-- life ring -->
<item id="3031" countmax="40" chance="240" /><!-- gold coin -->
<item id="3032" chance="10" /><!-- small emerald -->
<item id="3065" chance="7" /><!-- terra rod -->
</loot>
<item id="3085" chance="14" /><!-- dragon necklace -->
<item id="2843" chance="13" /><!-- book -->
<item id="5810" chance="14" /><!-- pirate voodoo doll -->
<item id="6088" chance="10" /><!-- music sheet -->
<item id="3282" chance="56" /><!-- morning star -->
<item id="3052" chance="9" /><!-- life ring -->
<item id="3031" countmax="40" chance="240" /><!-- gold coin -->
<item id="3032" chance="10" /><!-- small emerald -->
<item id="3065" chance="7" /><!-- terra rod -->
</loot>
<script>
<event name="KillingInTheNameOf" />
</script>
</monster>