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refactor tasks to be rewarded on monster death not on kill because on kill rewarded all players who does simple hit
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@@ -39,14 +39,17 @@
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<voice sentence="Praise voodoo!" />
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</voices>
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<loot>
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<item id="3085" chance="14" /><!-- dragon necklace -->
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<item id="2843" chance="13" /><!-- book -->
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<item id="5810" chance="14" /><!-- pirate voodoo doll -->
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<item id="6088" chance="10" /><!-- music sheet -->
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<item id="3282" chance="56" /><!-- morning star -->
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<item id="3052" chance="9" /><!-- life ring -->
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<item id="3031" countmax="40" chance="240" /><!-- gold coin -->
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<item id="3032" chance="10" /><!-- small emerald -->
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<item id="3065" chance="7" /><!-- terra rod -->
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</loot>
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<item id="3085" chance="14" /><!-- dragon necklace -->
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<item id="2843" chance="13" /><!-- book -->
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<item id="5810" chance="14" /><!-- pirate voodoo doll -->
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<item id="6088" chance="10" /><!-- music sheet -->
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<item id="3282" chance="56" /><!-- morning star -->
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<item id="3052" chance="9" /><!-- life ring -->
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<item id="3031" countmax="40" chance="240" /><!-- gold coin -->
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<item id="3032" chance="10" /><!-- small emerald -->
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<item id="3065" chance="7" /><!-- terra rod -->
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</loot>
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<script>
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<event name="KillingInTheNameOf" />
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</script>
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</monster>
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