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refactor tasks to be rewarded on monster death not on kill because on kill rewarded all players who does simple hit
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@@ -9,5 +9,5 @@
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<event type="login" name="OfflineTraining" script="offlinetraining.lua" />
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<!-- Killing In The Name Of Quest -->
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<event type="kill" name="KillingInTheNameOfKills" script="killing_in_the_name_of.lua" />
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<event type="death" name="KillingInTheNameOf" script="killing_in_the_name_of.lua" />
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</creaturescripts>
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