refactor tasks to be rewarded on monster death not on kill because on kill rewarded all players who does simple hit

This commit is contained in:
ErikasKontenis
2020-11-09 13:57:15 +02:00
parent 0666223787
commit 1d4e7413ea
83 changed files with 283 additions and 63 deletions

View File

@@ -9,5 +9,5 @@
<event type="login" name="OfflineTraining" script="offlinetraining.lua" />
<!-- Killing In The Name Of Quest -->
<event type="kill" name="KillingInTheNameOfKills" script="killing_in_the_name_of.lua" />
<event type="death" name="KillingInTheNameOf" script="killing_in_the_name_of.lua" />
</creaturescripts>