mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-10-14 06:34:55 +02:00
Resolve "Merge the best from 7.40 branch"
This commit is contained in:
487
SabrehavenOTClient/modules/game_inventory/inventory.lua
Normal file
487
SabrehavenOTClient/modules/game_inventory/inventory.lua
Normal file
@@ -0,0 +1,487 @@
|
||||
Icons = {}
|
||||
Icons[PlayerStates.Poison] = { tooltip = tr('You are poisoned'), path = '/images/game/states/poisoned', id = 'condition_poisoned' }
|
||||
Icons[PlayerStates.Burn] = { tooltip = tr('You are burning'), path = '/images/game/states/burning', id = 'condition_burning' }
|
||||
Icons[PlayerStates.Energy] = { tooltip = tr('You are electrified'), path = '/images/game/states/electrified', id = 'condition_electrified' }
|
||||
Icons[PlayerStates.Drunk] = { tooltip = tr('You are drunk'), path = '/images/game/states/drunk', id = 'condition_drunk' }
|
||||
Icons[PlayerStates.ManaShield] = { tooltip = tr('You are protected by a magic shield'), path = '/images/game/states/magic_shield', id = 'condition_magic_shield' }
|
||||
Icons[PlayerStates.Paralyze] = { tooltip = tr('You are paralysed'), path = '/images/game/states/slowed', id = 'condition_slowed' }
|
||||
Icons[PlayerStates.Haste] = { tooltip = tr('You are hasted'), path = '/images/game/states/haste', id = 'condition_haste' }
|
||||
Icons[PlayerStates.Swords] = { tooltip = tr('You may not logout during a fight'), path = '/images/game/states/logout_block', id = 'condition_logout_block' }
|
||||
Icons[PlayerStates.Drowning] = { tooltip = tr('You are drowning'), path = '/images/game/states/drowning', id = 'condition_drowning' }
|
||||
Icons[PlayerStates.Freezing] = { tooltip = tr('You are freezing'), path = '/images/game/states/freezing', id = 'condition_freezing' }
|
||||
Icons[PlayerStates.Dazzled] = { tooltip = tr('You are dazzled'), path = '/images/game/states/dazzled', id = 'condition_dazzled' }
|
||||
Icons[PlayerStates.Cursed] = { tooltip = tr('You are cursed'), path = '/images/game/states/cursed', id = 'condition_cursed' }
|
||||
Icons[PlayerStates.PartyBuff] = { tooltip = tr('You are strengthened'), path = '/images/game/states/strengthened', id = 'condition_strengthened' }
|
||||
Icons[PlayerStates.PzBlock] = { tooltip = tr('You may not logout or enter a protection zone'), path = '/images/game/states/protection_zone_block', id = 'condition_protection_zone_block' }
|
||||
Icons[PlayerStates.Pz] = { tooltip = tr('You are within a protection zone'), path = '/images/game/states/protection_zone', id = 'condition_protection_zone' }
|
||||
Icons[PlayerStates.Bleeding] = { tooltip = tr('You are bleeding'), path = '/images/game/states/bleeding', id = 'condition_bleeding' }
|
||||
Icons[PlayerStates.Hungry] = { tooltip = tr('You are hungry'), path = '/images/game/states/hungry', id = 'condition_hungry' }
|
||||
|
||||
InventorySlotStyles = {
|
||||
[InventorySlotHead] = "HeadSlot",
|
||||
[InventorySlotNeck] = "NeckSlot",
|
||||
[InventorySlotBack] = "BackSlot",
|
||||
[InventorySlotBody] = "BodySlot",
|
||||
[InventorySlotRight] = "RightSlot",
|
||||
[InventorySlotLeft] = "LeftSlot",
|
||||
[InventorySlotLeg] = "LegSlot",
|
||||
[InventorySlotFeet] = "FeetSlot",
|
||||
[InventorySlotFinger] = "FingerSlot",
|
||||
[InventorySlotAmmo] = "AmmoSlot"
|
||||
}
|
||||
|
||||
inventoryWindow = nil
|
||||
inventoryPanel = nil
|
||||
inventoryButton = nil
|
||||
purseButton = nil
|
||||
|
||||
combatControlsWindow = nil
|
||||
fightOffensiveBox = nil
|
||||
fightBalancedBox = nil
|
||||
fightDefensiveBox = nil
|
||||
chaseModeButton = nil
|
||||
safeFightButton = nil
|
||||
mountButton = nil
|
||||
fightModeRadioGroup = nil
|
||||
buttonPvp = nil
|
||||
|
||||
soulLabel = nil
|
||||
capLabel = nil
|
||||
conditionPanel = nil
|
||||
|
||||
function init()
|
||||
connect(LocalPlayer, {
|
||||
onInventoryChange = onInventoryChange,
|
||||
onBlessingsChange = onBlessingsChange
|
||||
})
|
||||
connect(g_game, { onGameStart = refresh })
|
||||
|
||||
g_keyboard.bindKeyDown('Ctrl+I', toggle)
|
||||
|
||||
|
||||
inventoryWindow = g_ui.loadUI('inventory', modules.game_interface.getRightPanel())
|
||||
inventoryWindow:disableResize()
|
||||
inventoryPanel = inventoryWindow:getChildById('contentsPanel'):getChildById('inventoryPanel')
|
||||
if not inventoryWindow.forceOpen then
|
||||
inventoryButton = modules.client_topmenu.addRightGameToggleButton('inventoryButton', tr('Inventory') .. ' (Ctrl+I)', '/images/topbuttons/inventory', toggle)
|
||||
inventoryButton:setOn(true)
|
||||
end
|
||||
|
||||
purseButton = inventoryWindow:recursiveGetChildById('purseButton')
|
||||
purseButton.onClick = function()
|
||||
local purse = g_game.getLocalPlayer():getInventoryItem(InventorySlotPurse)
|
||||
if purse then
|
||||
g_game.use(purse)
|
||||
end
|
||||
end
|
||||
|
||||
-- controls
|
||||
fightOffensiveBox = inventoryWindow:recursiveGetChildById('fightOffensiveBox')
|
||||
fightBalancedBox = inventoryWindow:recursiveGetChildById('fightBalancedBox')
|
||||
fightDefensiveBox = inventoryWindow:recursiveGetChildById('fightDefensiveBox')
|
||||
|
||||
chaseModeButton = inventoryWindow:recursiveGetChildById('chaseModeBox')
|
||||
safeFightButton = inventoryWindow:recursiveGetChildById('safeFightBox')
|
||||
buttonPvp = inventoryWindow:recursiveGetChildById('buttonPvp')
|
||||
|
||||
mountButton = inventoryWindow:recursiveGetChildById('mountButton')
|
||||
mountButton.onClick = onMountButtonClick
|
||||
|
||||
whiteDoveBox = inventoryWindow:recursiveGetChildById('whiteDoveBox')
|
||||
whiteHandBox = inventoryWindow:recursiveGetChildById('whiteHandBox')
|
||||
yellowHandBox = inventoryWindow:recursiveGetChildById('yellowHandBox')
|
||||
redFistBox = inventoryWindow:recursiveGetChildById('redFistBox')
|
||||
|
||||
fightModeRadioGroup = UIRadioGroup.create()
|
||||
fightModeRadioGroup:addWidget(fightOffensiveBox)
|
||||
fightModeRadioGroup:addWidget(fightBalancedBox)
|
||||
fightModeRadioGroup:addWidget(fightDefensiveBox)
|
||||
|
||||
connect(fightModeRadioGroup, { onSelectionChange = onSetFightMode })
|
||||
connect(chaseModeButton, { onCheckChange = onSetChaseMode })
|
||||
connect(safeFightButton, { onCheckChange = onSetSafeFight })
|
||||
if buttonPvp then
|
||||
connect(buttonPvp, { onClick = onSetSafeFight2 })
|
||||
end
|
||||
connect(g_game, {
|
||||
onGameStart = online,
|
||||
onGameEnd = offline,
|
||||
onFightModeChange = update,
|
||||
onChaseModeChange = update,
|
||||
onSafeFightChange = update,
|
||||
onPVPModeChange = update,
|
||||
onWalk = check,
|
||||
onAutoWalk = check
|
||||
})
|
||||
|
||||
connect(LocalPlayer, { onOutfitChange = onOutfitChange })
|
||||
|
||||
if g_game.isOnline() then
|
||||
online()
|
||||
end
|
||||
-- controls end
|
||||
|
||||
-- status
|
||||
soulLabel = inventoryWindow:recursiveGetChildById('soulLabel')
|
||||
capLabel = inventoryWindow:recursiveGetChildById('capLabel')
|
||||
conditionPanel = inventoryWindow:recursiveGetChildById('conditionPanel')
|
||||
|
||||
|
||||
connect(LocalPlayer, { onStatesChange = onStatesChange,
|
||||
onSoulChange = onSoulChange,
|
||||
onFreeCapacityChange = onFreeCapacityChange })
|
||||
-- status end
|
||||
|
||||
refresh()
|
||||
inventoryWindow:setup()
|
||||
end
|
||||
|
||||
function terminate()
|
||||
disconnect(LocalPlayer, {
|
||||
onInventoryChange = onInventoryChange,
|
||||
onBlessingsChange = onBlessingsChange
|
||||
})
|
||||
disconnect(g_game, { onGameStart = refresh })
|
||||
|
||||
g_keyboard.unbindKeyDown('Ctrl+I')
|
||||
|
||||
-- controls
|
||||
if g_game.isOnline() then
|
||||
offline()
|
||||
end
|
||||
|
||||
fightModeRadioGroup:destroy()
|
||||
|
||||
disconnect(g_game, {
|
||||
onGameStart = online,
|
||||
onGameEnd = offline,
|
||||
onFightModeChange = update,
|
||||
onChaseModeChange = update,
|
||||
onSafeFightChange = update,
|
||||
onPVPModeChange = update,
|
||||
onWalk = check,
|
||||
onAutoWalk = check
|
||||
})
|
||||
|
||||
disconnect(LocalPlayer, { onOutfitChange = onOutfitChange })
|
||||
-- controls end
|
||||
-- status
|
||||
disconnect(LocalPlayer, { onStatesChange = onStatesChange,
|
||||
onSoulChange = onSoulChange,
|
||||
onFreeCapacityChange = onFreeCapacityChange })
|
||||
-- status end
|
||||
|
||||
inventoryWindow:destroy()
|
||||
if inventoryButton then
|
||||
inventoryButton:destroy()
|
||||
end
|
||||
end
|
||||
|
||||
function toggleAdventurerStyle(hasBlessing)
|
||||
for slot = InventorySlotFirst, InventorySlotLast do
|
||||
local itemWidget = inventoryPanel:getChildById('slot' .. slot)
|
||||
if itemWidget then
|
||||
itemWidget:setOn(hasBlessing)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function refresh()
|
||||
local player = g_game.getLocalPlayer()
|
||||
for i = InventorySlotFirst, InventorySlotPurse do
|
||||
if g_game.isOnline() then
|
||||
onInventoryChange(player, i, player:getInventoryItem(i))
|
||||
else
|
||||
onInventoryChange(player, i, nil)
|
||||
end
|
||||
toggleAdventurerStyle(player and Bit.hasBit(player:getBlessings(), Blessings.Adventurer) or false)
|
||||
end
|
||||
if player then
|
||||
onSoulChange(player, player:getSoul())
|
||||
onFreeCapacityChange(player, player:getFreeCapacity())
|
||||
onStatesChange(player, player:getStates(), 0)
|
||||
end
|
||||
|
||||
purseButton:setVisible(g_game.getFeature(GamePurseSlot))
|
||||
end
|
||||
|
||||
function toggle()
|
||||
if not inventoryButton then
|
||||
return
|
||||
end
|
||||
if inventoryButton:isOn() then
|
||||
inventoryWindow:close()
|
||||
inventoryButton:setOn(false)
|
||||
else
|
||||
inventoryWindow:open()
|
||||
inventoryButton:setOn(true)
|
||||
end
|
||||
end
|
||||
|
||||
function onMiniWindowClose()
|
||||
if not inventoryButton then
|
||||
return
|
||||
end
|
||||
inventoryButton:setOn(false)
|
||||
end
|
||||
|
||||
-- hooked events
|
||||
function onInventoryChange(player, slot, item, oldItem)
|
||||
if slot > InventorySlotPurse then return end
|
||||
|
||||
if slot == InventorySlotPurse then
|
||||
if g_game.getFeature(GamePurseSlot) then
|
||||
--purseButton:setEnabled(item and true or false)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local itemWidget = inventoryPanel:getChildById('slot' .. slot)
|
||||
if item then
|
||||
itemWidget:setStyle('InventoryItem')
|
||||
itemWidget:setItem(item)
|
||||
else
|
||||
itemWidget:setStyle(InventorySlotStyles[slot])
|
||||
itemWidget:setItem(nil)
|
||||
end
|
||||
end
|
||||
|
||||
function onBlessingsChange(player, blessings, oldBlessings)
|
||||
local hasAdventurerBlessing = Bit.hasBit(blessings, Blessings.Adventurer)
|
||||
if hasAdventurerBlessing ~= Bit.hasBit(oldBlessings, Blessings.Adventurer) then
|
||||
toggleAdventurerStyle(hasAdventurerBlessing)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- controls
|
||||
function update()
|
||||
local fightMode = g_game.getFightMode()
|
||||
if fightMode == FightOffensive then
|
||||
fightModeRadioGroup:selectWidget(fightOffensiveBox)
|
||||
elseif fightMode == FightBalanced then
|
||||
fightModeRadioGroup:selectWidget(fightBalancedBox)
|
||||
else
|
||||
fightModeRadioGroup:selectWidget(fightDefensiveBox)
|
||||
end
|
||||
|
||||
local chaseMode = g_game.getChaseMode()
|
||||
chaseModeButton:setChecked(chaseMode == ChaseOpponent)
|
||||
|
||||
local safeFight = g_game.isSafeFight()
|
||||
safeFightButton:setChecked(not safeFight)
|
||||
if buttonPvp then
|
||||
if safeFight then
|
||||
buttonPvp:setOn(false)
|
||||
else
|
||||
buttonPvp:setOn(true)
|
||||
end
|
||||
end
|
||||
|
||||
if g_game.getFeature(GamePVPMode) then
|
||||
local pvpMode = g_game.getPVPMode()
|
||||
local pvpWidget = getPVPBoxByMode(pvpMode)
|
||||
end
|
||||
end
|
||||
|
||||
function check()
|
||||
if modules.client_options.getOption('autoChaseOverride') then
|
||||
if g_game.isAttacking() and g_game.getChaseMode() == ChaseOpponent then
|
||||
g_game.setChaseMode(DontChase)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function online()
|
||||
local player = g_game.getLocalPlayer()
|
||||
if player then
|
||||
local char = g_game.getCharacterName()
|
||||
|
||||
local lastCombatControls = g_settings.getNode('LastCombatControls')
|
||||
|
||||
if not table.empty(lastCombatControls) then
|
||||
if lastCombatControls[char] then
|
||||
g_game.setFightMode(lastCombatControls[char].fightMode)
|
||||
g_game.setChaseMode(lastCombatControls[char].chaseMode)
|
||||
g_game.setSafeFight(lastCombatControls[char].safeFight)
|
||||
if lastCombatControls[char].pvpMode then
|
||||
g_game.setPVPMode(lastCombatControls[char].pvpMode)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if g_game.getFeature(GamePlayerMounts) then
|
||||
mountButton:setVisible(true)
|
||||
mountButton:setChecked(player:isMounted())
|
||||
else
|
||||
mountButton:setVisible(false)
|
||||
end
|
||||
end
|
||||
|
||||
update()
|
||||
end
|
||||
|
||||
function offline()
|
||||
local lastCombatControls = g_settings.getNode('LastCombatControls')
|
||||
if not lastCombatControls then
|
||||
lastCombatControls = {}
|
||||
end
|
||||
|
||||
conditionPanel:destroyChildren()
|
||||
|
||||
local player = g_game.getLocalPlayer()
|
||||
if player then
|
||||
local char = g_game.getCharacterName()
|
||||
lastCombatControls[char] = {
|
||||
fightMode = g_game.getFightMode(),
|
||||
chaseMode = g_game.getChaseMode(),
|
||||
safeFight = g_game.isSafeFight()
|
||||
}
|
||||
|
||||
if g_game.getFeature(GamePVPMode) then
|
||||
lastCombatControls[char].pvpMode = g_game.getPVPMode()
|
||||
end
|
||||
|
||||
-- save last combat control settings
|
||||
g_settings.setNode('LastCombatControls', lastCombatControls)
|
||||
end
|
||||
end
|
||||
|
||||
function onSetFightMode(self, selectedFightButton)
|
||||
if selectedFightButton == nil then return end
|
||||
local buttonId = selectedFightButton:getId()
|
||||
local fightMode
|
||||
if buttonId == 'fightOffensiveBox' then
|
||||
fightMode = FightOffensive
|
||||
elseif buttonId == 'fightBalancedBox' then
|
||||
fightMode = FightBalanced
|
||||
else
|
||||
fightMode = FightDefensive
|
||||
end
|
||||
g_game.setFightMode(fightMode)
|
||||
end
|
||||
|
||||
function onSetChaseMode(self, checked)
|
||||
local chaseMode
|
||||
if checked then
|
||||
chaseMode = ChaseOpponent
|
||||
else
|
||||
chaseMode = DontChase
|
||||
end
|
||||
g_game.setChaseMode(chaseMode)
|
||||
end
|
||||
|
||||
function onSetSafeFight(self, checked)
|
||||
g_game.setSafeFight(not checked)
|
||||
if buttonPvp then
|
||||
if not checked then
|
||||
buttonPvp:setOn(false)
|
||||
else
|
||||
buttonPvp:setOn(true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function onSetSafeFight2(self)
|
||||
onSetSafeFight(self, not safeFightButton:isChecked())
|
||||
end
|
||||
|
||||
function onSetPVPMode(self, selectedPVPButton)
|
||||
if selectedPVPButton == nil then
|
||||
return
|
||||
end
|
||||
|
||||
local buttonId = selectedPVPButton:getId()
|
||||
local pvpMode = PVPWhiteDove
|
||||
if buttonId == 'whiteDoveBox' then
|
||||
pvpMode = PVPWhiteDove
|
||||
elseif buttonId == 'whiteHandBox' then
|
||||
pvpMode = PVPWhiteHand
|
||||
elseif buttonId == 'yellowHandBox' then
|
||||
pvpMode = PVPYellowHand
|
||||
elseif buttonId == 'redFistBox' then
|
||||
pvpMode = PVPRedFist
|
||||
end
|
||||
|
||||
g_game.setPVPMode(pvpMode)
|
||||
end
|
||||
|
||||
function onMountButtonClick(self, mousePos)
|
||||
local player = g_game.getLocalPlayer()
|
||||
if player then
|
||||
player:toggleMount()
|
||||
end
|
||||
end
|
||||
|
||||
function onOutfitChange(localPlayer, outfit, oldOutfit)
|
||||
if outfit.mount == oldOutfit.mount then
|
||||
return
|
||||
end
|
||||
|
||||
mountButton:setChecked(outfit.mount ~= nil and outfit.mount > 0)
|
||||
end
|
||||
|
||||
function getPVPBoxByMode(mode)
|
||||
local widget = nil
|
||||
if mode == PVPWhiteDove then
|
||||
widget = whiteDoveBox
|
||||
elseif mode == PVPWhiteHand then
|
||||
widget = whiteHandBox
|
||||
elseif mode == PVPYellowHand then
|
||||
widget = yellowHandBox
|
||||
elseif mode == PVPRedFist then
|
||||
widget = redFistBox
|
||||
end
|
||||
return widget
|
||||
end
|
||||
|
||||
-- status
|
||||
function toggleIcon(bitChanged)
|
||||
local icon = conditionPanel:getChildById(Icons[bitChanged].id)
|
||||
if icon then
|
||||
icon:destroy()
|
||||
else
|
||||
icon = loadIcon(bitChanged)
|
||||
icon:setParent(conditionPanel)
|
||||
end
|
||||
end
|
||||
|
||||
function loadIcon(bitChanged)
|
||||
local icon = g_ui.createWidget('ConditionWidget', conditionPanel)
|
||||
icon:setId(Icons[bitChanged].id)
|
||||
icon:setImageSource(Icons[bitChanged].path)
|
||||
icon:setTooltip(Icons[bitChanged].tooltip)
|
||||
return icon
|
||||
end
|
||||
|
||||
function onSoulChange(localPlayer, soul)
|
||||
if not soul then return end
|
||||
soulLabel:setText(tr('Soul') .. ':\n' .. soul)
|
||||
end
|
||||
|
||||
function onFreeCapacityChange(player, freeCapacity)
|
||||
if not freeCapacity then return end
|
||||
if freeCapacity > 99 then
|
||||
freeCapacity = math.floor(freeCapacity * 10) / 10
|
||||
end
|
||||
if freeCapacity > 999 then
|
||||
freeCapacity = math.floor(freeCapacity)
|
||||
end
|
||||
if freeCapacity > 99999 then
|
||||
freeCapacity = math.min(9999, math.floor(freeCapacity/1000)) .. "k"
|
||||
end
|
||||
capLabel:setText(tr('Cap') .. ':\n' .. freeCapacity)
|
||||
end
|
||||
|
||||
function onStatesChange(localPlayer, now, old)
|
||||
if now == old then return end
|
||||
local bitsChanged = bit32.bxor(now, old)
|
||||
for i = 1, 32 do
|
||||
local pow = math.pow(2, i-1)
|
||||
if pow > bitsChanged then break end
|
||||
local bitChanged = bit32.band(bitsChanged, pow)
|
||||
if bitChanged ~= 0 then
|
||||
toggleIcon(bitChanged)
|
||||
end
|
||||
end
|
||||
end
|
Reference in New Issue
Block a user