mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
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Resolve "Merge the best from 7.40 branch"
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109
SabrehavenOTClient/modules/client_feedback/feedback.lua
Normal file
109
SabrehavenOTClient/modules/client_feedback/feedback.lua
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@@ -0,0 +1,109 @@
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local feedbackWindow
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local textEdit
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local okButton
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local cancelButton
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local postId = 0
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local tries = 0
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local replyEvent = nil
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function init()
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feedbackWindow = g_ui.displayUI('feedback')
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feedbackWindow:hide()
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textEdit = feedbackWindow:getChildById('text')
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okButton = feedbackWindow:getChildById('okButton')
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cancelButton = feedbackWindow:getChildById('cancelButton')
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okButton.onClick = send
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cancelButton.onClick = hide
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feedbackWindow.onEscape = hide
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end
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function terminate()
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feedbackWindow:destroy()
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removeEvent(replyEvent)
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end
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function show()
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if not Services or not Services.feedback or Services.feedback:len() < 4 then
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return
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end
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feedbackWindow:show()
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feedbackWindow:raise()
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feedbackWindow:focus()
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textEdit:setMaxLength(8192)
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textEdit:setText('')
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textEdit:setEditable(true)
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textEdit:setCursorVisible(true)
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feedbackWindow:focusChild(textEdit, KeyboardFocusReason)
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tries = 0
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end
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function hide()
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feedbackWindow:hide()
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textEdit:setEditable(false)
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textEdit:setCursorVisible(false)
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end
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function send()
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local text = textEdit:getText()
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if text:len() > 1 then
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local localPlayer = g_game.getLocalPlayer()
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local playerData = nil
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if localPlayer ~= nil then
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playerData = {
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name = localPlayer:getName(),
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position = localPlayer:getPosition()
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}
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end
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local details = {
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report_delay = sendInterval,
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os = g_app.getOs(),
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graphics_vendor = g_graphics.getVendor(),
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graphics_renderer = g_graphics.getRenderer(),
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graphics_version = g_graphics.getVersion(),
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fps = g_app.getFps(),
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maxFps = g_app.getMaxFps(),
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atlas = g_atlas.getStats(),
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classic = tostring(g_settings.getBoolean("classicView")),
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fullscreen = tostring(g_window.isFullscreen()),
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vsync = tostring(g_settings.getBoolean("vsync")),
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window_width = g_window.getWidth(),
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window_height = g_window.getHeight(),
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player_name = g_game.getCharacterName(),
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world_name = g_game.getWorldName(),
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otserv_host = G.host,
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otserv_protocol = g_game.getProtocolVersion(),
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otserv_client = g_game.getClientVersion(),
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build_version = g_app.getVersion(),
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build_revision = g_app.getBuildRevision(),
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build_commit = g_app.getBuildCommit(),
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build_date = g_app.getBuildDate(),
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display_width = g_window.getDisplayWidth(),
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display_height = g_window.getDisplayHeight(),
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cpu = g_platform.getCPUName(),
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mem = g_platform.getTotalSystemMemory(),
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os_name = g_platform.getOSName()
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}
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local data = json.encode({
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text = text,
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version = g_app.getVersion(),
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host = g_settings.get('host'),
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player = playerData,
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details = details
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})
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postId = HTTP.post(Services.feedback, data, function(ret, err)
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if err then
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tries = tries + 1
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if tries < 3 then
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replyEvent = scheduleEvent(send, 1000)
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end
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end
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end)
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end
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hide()
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end
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