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Rooking player now possible
Reserved storage value 30017 to enable first items when a player is rooked. #17
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@@ -1732,8 +1732,7 @@ void Player::death(Creature* lastHitCreature)
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loginPosition = getTemplePosition();
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// Restart first items
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lastLoginSaved = 0;
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lastLogout = 0;
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addStorageValue(30017, 1);
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// Restart items
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for (int32_t slot = CONST_SLOT_FIRST; slot <= CONST_SLOT_LAST; slot++)
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