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introduce multiple client version support in config.lua and NPCs
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@@ -76,6 +76,11 @@ void Game::setWorldType(WorldType_t type)
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worldType = type;
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}
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void Game::setClientVersion(ClientVersion_t version)
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{
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clientVersion = version;
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}
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void Game::setGameState(GameState_t newState)
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{
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if (gameState == GAME_STATE_SHUTDOWN) {
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