finish serpentine tower event and quest

This commit is contained in:
ErikasKontenis 2020-03-20 00:17:07 +02:00
parent d9686f1d07
commit 0a680a4c0b
84 changed files with 4845 additions and 28 deletions

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@ -1 +1 @@
next: 17597
next: 17607

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@ -391,9 +391,12 @@
</mission>
</quest>
<quest name="The Serpentine Tower" startstorageid="17596" startstoragevalue="1">
<mission name="The Ankrahmun Academy of Magic Arts Disaster" storageid="17596" endvalue="999">
<missionstate id="1" description="The earthquake destroyed the Serpentine Tower. There must be a way to get in the undergrouds." />
<missionstate id="2" description="Everything makes sense. Until now..." />
<mission name="The Academy of Magic Arts Disaster" storageid="17596" endvalue="2">
<missionstate id="1" description="The evil ancient gods teleported you to the Serpentine Tower. You must survive the disaster!" />
<missionstate id="2" description="The earthquake destroyed the Serpentine Tower. There must be a way to get in the undergrounds." />
</mission>
<mission name="The Reward of The Serpentine Tower" storageid="17604" endvalue="1">
<missionstate id="1" description="You have solved The Serpentine Tower live event quest!" />
</mission>
</quest>
</quests>

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@ -85,6 +85,13 @@
<action actionid="82" script="nostalrius/82.lua" />
<action actionid="83" script="nostalrius/83.lua" />
<!-- Serpentine Tower -->
<action actionid="17597" script="serpentine_tower/release_fire_elemental.lua" />
<action actionid="17598" script="serpentine_tower/release_vampire.lua" />
<action actionid="17599" script="serpentine_tower/release_behemoth.lua" />
<action actionid="17600" script="serpentine_tower/behemoth_lever.lua" />
<action actionid="17601" script="serpentine_tower/vampire_lever.lua" />
<!-- Meriana Quest -->
<action actionid="17525" script="meriana_quest/tortoise_egg.lua" />
<action fromaid="17528" toaid="17530" script="meriana_quest/pirate_map.lua" />

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@ -1,11 +1,9 @@
function onUse(player, item, fromPosition, target, toPosition)
if item:getId() == 2772 and Game.isItemThere({x = 33148, y = 32867, z = 09}, 2129) and Game.isItemThere ({x = 33149, y = 32867, z = 09}, 2129) and Game.isItemThere ({x = 33148, y = 32868, z = 09}, 2129) and Game.isItemThere ({x = 33149, y = 32868, z = 09}, 2129) then
if item:getId() == 2772 and Game.isItemThere({x = 33148, y = 32867, z = 09}, 2129) and Game.isItemThere ({x = 33149, y = 32867, z = 09}, 2129) then
item:transform(2773, 1)
item:decay()
Game.removeItemOnMap({x = 33148, y = 32867, z = 09}, 2129)
Game.removeItemOnMap({x = 33149, y = 32867, z = 09}, 2129)
Game.removeItemOnMap({x = 33148, y = 32868, z = 09}, 2129)
Game.removeItemOnMap({x = 33149, y = 32868, z = 09}, 2129)
elseif item:getId() == 2772 then
item:transform(2773, 1)
item:decay()
@ -17,12 +15,8 @@ function onUse(player, item, fromPosition, target, toPosition)
item:decay()
doRelocate({x = 33148, y = 32867, z = 09}, {x = 33148, y = 32869, z = 09})
doRelocate({x = 33149, y = 32867, z = 09}, {x = 33149, y = 32869, z = 09})
doRelocate({x = 33148, y = 32868, z = 09}, {x = 33148, y = 32869, z = 09})
doRelocate({x = 33149, y = 32868, z = 09},{x = 33149, y = 32869, z = 09})
Game.createItem(2129, 1, {x = 33148, y = 32867, z = 09})
Game.createItem(2129, 1, {x = 33149, y = 32867, z = 09})
Game.createItem(2129, 1, {x = 33148, y = 32868, z = 09})
Game.createItem(2129, 1, {x = 33149, y = 32868, z = 09})
end
return true
end

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@ -1,7 +1,15 @@
function onUse(player, item, fromPosition, target, toPosition)
if item:getId() == 2772 then
if item:getId() == 2772 and Game.isItemThere({x = 33147, y = 32862, z = 9}, 3246) and Game.isItemThere({x = 33144, y = 32868, z = 8}, 1653) and getGlobalStorageValue(21411) == -1 then
item:transform(2773, 1)
item:decay()
Game.sendMagicEffect({x = 33147, y = 32862, z = 9}, CONST_ME_SOUND_WHITE)
Game.sendMagicEffect({x = 33145, y = 32870, z = 8}, CONST_ME_SOUND_YELLOW)
doRelocate({x = 33147, y = 32862, z = 9}, {x = 33145, y = 32870, z = 8})
Game.removeItemOnMap({x = 33144, y = 32868, z = 8}, 1653)
Game.createItem(1654, 1, {x = 33144, y = 32868, z = 8})
setGlobalStorageValue(21411, 1)
player:setStorageValue(17605, 1)
broadcastMessage("The player " .. player:getName() .. " have solved the Serpentine Tower!", MESSAGE_STATUS_WARNING)
elseif item:getId() == 2773 then
item:transform(2772, 1)
item:decay()

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@ -0,0 +1,22 @@
function onUse(player, item, fromPosition, target, toPosition)
if item:getId() == 2772 and Game.isItemThere ({x = 33148, y = 32868, z = 09}, 2129) and Game.isItemThere ({x = 33149, y = 32868, z = 09}, 2129) then
item:transform(2773, 1)
item:decay()
Game.removeItemOnMap({x = 33148, y = 32868, z = 09}, 2129)
Game.removeItemOnMap({x = 33149, y = 32868, z = 09}, 2129)
elseif item:getId() == 2772 then
item:transform(2773, 1)
item:decay()
elseif item:getId() == 2773 and Game.isItemThere({x = 33148, y = 32868, z = 9}, 2129) then
item:transform(2772, 1)
item:decay()
elseif item:getId() == 2773 then
item:transform(2772, 1)
item:decay()
doRelocate({x = 33148, y = 32868, z = 09}, {x = 33148, y = 32869, z = 09})
doRelocate({x = 33149, y = 32868, z = 09},{x = 33149, y = 32869, z = 09})
Game.createItem(2129, 1, {x = 33148, y = 32868, z = 09})
Game.createItem(2129, 1, {x = 33149, y = 32868, z = 09})
end
return true
end

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@ -0,0 +1,9 @@
function onUse(player, item, fromPosition, target, toPosition)
if item:getId() == 2931 and Game.isItemThere({x = 33151, y = 32864, z = 8},1345) then
Game.removeItemOnMap({x = 33151, y = 32864, z = 8}, 1345)
Game.sendMagicEffect({x = 33146, y = 32871, z = 8}, 14)
elseif item:getId() == 2931 then
Game.sendMagicEffect({x = 33146, y = 32871, z = 8}, 3)
end
return true
end

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@ -0,0 +1,9 @@
function onUse(player, item, fromPosition, target, toPosition)
if item:getId() == 2929 and Game.isItemThere({x = 33151, y = 32866, z = 08},1345) then
Game.removeItemOnMap({x = 33151, y = 32866, z = 08}, 1345)
Game.sendMagicEffect({x = 33148, y = 32861, z = 8}, 14)
elseif item:getId() == 2929 then
Game.sendMagicEffect({x = 33148, y = 32861, z = 8}, 3)
end
return true
end

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@ -0,0 +1,9 @@
function onUse(player, item, fromPosition, target, toPosition)
if item:getId() == 2931 and Game.isItemThere({x = 33151, y = 32868, z = 8}, 1345) then
Game.removeItemOnMap({x = 33151, y = 32868, z = 8}, 1345)
Game.sendMagicEffect({x = 33145, y = 32865, z = 8}, 14)
elseif item:getId() == 2931 then
Game.sendMagicEffect({x = 33145, y = 32865, z = 8}, 3)
end
return true
end

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@ -0,0 +1,7 @@
function onUse(player, item, fromPosition, target, toPosition)
if item:getId() == 2772 and Game.isItemThere({x = 33145, y = 32863, z = 8}, 1650) then
Game.removeItemOnMap({x = 33145, y = 32863, z = 8}, 1650)
Game.createItem(1651, 1, {x = 33145, y = 32863, z = 8})
end
return true
end

View File

@ -73,3 +73,27 @@ function Position:moveRel(x, y, z)
self.z = self.z + z
return self
end
function Position:isInRange(from, to)
-- No matter what corner from and to is, we want to make
-- life easier by calculating north-west and south-east
local zone = {
nW = {
x = (from.x < to.x and from.x or to.x),
y = (from.y < to.y and from.y or to.y),
z = (from.z < to.z and from.z or to.z)
},
sE = {
x = (to.x > from.x and to.x or from.x),
y = (to.y > from.y and to.y or from.y),
z = (to.z > from.z and to.z or from.z)
}
}
if self.x >= zone.nW.x and self.x <= zone.sE.x
and self.y >= zone.nW.y and self.y <= zone.sE.y
and self.z >= zone.nW.z and self.z <= zone.sE.z then
return true
end
return false
end

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@ -0,0 +1,60 @@
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Apprentice Sheng" nameDescription="Apprentice Sheng" race="blood" experience="150" speed="170" manacost="0">
<health now="95" max="95" />
<look type="23" corpse="5981" />
<targetchange interval="5000" chance="8" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="4" />
<flag staticattack="90" />
<flag runonhealth="20" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-10" />
<attack name="energyfield" interval="1000" chance="8" range="7" radius="1" target="1">
<attribute key="shootEffect" value="energy" />
</attack>
<attack name="energy" interval="1000" chance="14" range="7" min="0" max="-25">
<attribute key="shootEffect" value="energyball" />
<attribute key="areaEffect" value="energyarea" />
</attack>
<attack name="fire" interval="2000" chance="10" range="7" min="0" max="-45">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
</attacks>
<defenses armor="12" defense="13">
<defense name="healing" interval="4000" chance="15" min="10" max="20">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity energy="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="2">
<summon name="Hyaena" interval="5000" chance="30" />
</summons>
<voices interval="2000" chance="7">
<voice sentence="I will protect the secrets of my master!" />
<voice sentence="This isle will become ours alone!" />
<voice sentence="Kaplar!" />
<voice sentence="You already know too much." />
</voices>
<loot>
<item id="5878" chance="100000" /> <!-- minotaur leather -->
<item id="2162" chance="80000" /> <!-- magic lightwand -->
<item id="2148" countmax="10" chance="30000" /> <!-- gold coin -->
<item id="2050" countmax="2" chance="30000" /> <!-- torch -->
<item id="2649" chance="20000" /> <!-- leather legs -->
<item id="2403" chance="10000" /> <!-- knife -->
<item id="2461" chance="10000" /> <!-- leather helmet -->
</loot>
</monster>

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@ -0,0 +1,75 @@
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Betrayed Wraith" nameDescription="a betrayed wraith" race="undead" experience="3500" speed="230" manacost="0">
<health now="4200" max="4200" />
<look type="233" corpse="6316" />
<targetchange interval="4000" chance="15" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="300" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-455" />
<attack name="betrayed wraith skill reducer" chance="10" />
<attack name="speed" interval="2000" chance="20" range="7" target="1" speedchange="-300" duration="3000">
<attribute key="shootEffect" value="suddendeath" />
<attribute key="areaEffect" value="mortarea" />
</attack>
</attacks>
<defenses armor="55" defense="55">
<defense name="healing" interval="2000" chance="30" min="350" max="600">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="invisible" interval="2000" chance="10" duration="5000">
<attribute key="areaEffect" value="redspark" />
</defense>
<defense name="speed" interval="2000" chance="15" speedchange="260" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<elements>
<element icePercent="50" />
<element holyPercent="-20" />
</elements>
<immunities>
<immunity death="1" />
<immunity fire="1" />
<immunity energy="1" />
<immunity earth="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Rrrah!" />
<voice sentence="Gnarr!" />
<voice sentence="Tcharrr!" />
</voices>
<loot>
<item id="2148" countmax="198" chance="100000" /> <!-- gold coin -->
<item id="2152" countmax="8" chance="100000" /> <!-- platinum coin -->
<item id="6558" chance="65250" /> <!-- concentrated demonic blood -->
<item id="2547" countmax="15" chance="50000" /> <!-- power bolt -->
<item id="6500" chance="19430" /> <!-- demonic essence -->
<item id="11233" chance="18410" /> <!-- unholy bone -->
<item id="7590" countmax="3" chance="15000" /> <!-- great mana potion -->
<item id="8473" chance="15410" /> <!-- ultimate health potion -->
<item id="2145" countmax="4" chance="11800" /> <!-- small diamond -->
<item id="7368" countmax="5" chance="10780" /> <!-- assassin star -->
<item id="5944" chance="9000" /> <!-- soul orb -->
<item id="5022" countmax="2" chance="8000" /> <!-- orichalcum pearl -->
<item id="7386" chance="1790" /> <!-- mercenary sword -->
<item id="6300" chance="420" /> <!-- death ring -->
<item id="5741" chance="420" /> <!-- skull helmet -->
<item id="5799" chance="140" /> <!-- golden figurine -->
<item id="7416" chance="70" /> <!-- bloody edge -->
</loot>
</monster>

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@ -0,0 +1,80 @@
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Blightwalker" nameDescription="a blightwalker" race="undead" experience="5850" speed="250" manacost="0">
<health now="8900" max="8900" />
<look type="246" corpse="6354" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="800" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-490" />
<attack name="earth" interval="2000" chance="20" range="7" target="1" min="-220" max="-405">
<attribute key="shootEffect" value="poison" />
</attack>
<attack name="lifedrain" interval="2000" chance="15" target="0" radius="4" min="-65" max="-135">
<attribute key="areaEffect" value="greenshimmer" />
</attack>
<attack name="drunk" interval="2000" chance="10" target="0" radius="3" duration="5000">
<attribute key="areaEffect" value="greenspark" />
</attack>
<attack name="blightwalker curse" interval="2000" chance="15" />
<attack name="speed" interval="2000" chance="15" range="7" speedchange="-300" duration="30000">
<attribute key="shootEffect" value="poison" />
</attack>
</attacks>
<defenses armor="50" defense="50" />
<elements>
<element firePercent="50" />
<element energyPercent="20" />
<element icePercent="50" />
<element physicalPercent="-10" />
<element holyPercent="-30" />
</elements>
<immunities>
<immunity paralyze="1" />
<immunity death="1" />
<immunity earth="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="I can see you decaying!" />
<voice sentence="Let me taste your mortality!" />
<voice sentence="Your lifeforce is waning!" />
</voices>
<loot>
<item id="2148" countmax="197" chance="100000" /> <!-- gold coin -->
<item id="2152" countmax="5" chance="100000" /> <!-- platinum coin -->
<item id="2694" chance="50000" /> <!-- bunch of wheat -->
<item id="7590" countmax="3" chance="31360" /> <!-- great mana potion -->
<item id="6500" chance="28000" /> <!-- demonic essence -->
<item id="2260" countmax="2" chance="26250" /> <!-- blank rune -->
<item id="5944" chance="23720" /> <!-- soul orb -->
<item id="10605" chance="15000" /> <!-- bundle of cursed straw -->
<item id="8473" countmax="2" chance="14720" /> <!-- ultimate health potion -->
<item id="2183" chance="10000" /> <!-- hailstorm rod -->
<item id="7368" countmax="10" chance="5900" /> <!-- assassin star -->
<item id="9971" chance="5270" /> <!-- gold ingot -->
<item id="7632" chance="4450" /> <!-- giant shimmering pearl -->
<item id="7633" chance="4450" /> <!-- giant shimmering pearl -->
<item id="7732" chance="4300" /> <!-- seeds -->
<item id="2550" chance="3000" /> <!-- scythe -->
<item id="7885" chance="2500" /> <!-- terra legs -->
<item id="2199" chance="2050" /> <!-- garlic necklace -->
<item id="2179" chance="1870" /> <!-- gold ring -->
<item id="2436" chance="1520" /> <!-- skull staff -->
<item id="6300" chance="1410" /> <!-- death ring -->
<item id="7884" chance="1050" /> <!-- terra mantle -->
<item id="2418" chance="350" /> <!-- golden sickle -->
<item id="2173" chance="120" /> <!-- amulet of loss -->
</loot>
</monster>

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@ -0,0 +1,48 @@
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Countess Sorrow" nameDescription="Countess Sorrow" race="undead" experience="5150" speed="250" manacost="0">
<health now="7200" max="7200" />
<look type="241" head="20" corpse="6344" />
<targetchange interval="60000" chance="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="70" attack="90" poison="50" />
<attack name="poison" interval="1000" chance="10" range="7" radius="4" target="1" min="-150" max="-350">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="poisonfield" interval="1000" chance="17" range="7" radius="3" target="1">
<attribute key="shootEffect" value="poison" />
</attack>
<attack name="manadrain" interval="1000" chance="25" range="7" min="-100" max="-400">
<attribute key="areaEffect" value="redshimmer" />
</attack>
</attacks>
<defenses armor="25" defense="20">
<defense name="healing" interval="1000" chance="50" min="409" max="812">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity physical="1" />
<immunity poison="1" />
<immunity ice="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<loot>
<item id="6536" chance="100000" /><!-- countess sorrow's frozen tear -->
</loot>
</monster>

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@ -0,0 +1,71 @@
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Dark Torturer" nameDescription="a dark torturer" race="undead" experience="4650" speed="240" manacost="0">
<health now="7350" max="7350" />
<look type="234" corpse="6328" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="80" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="90" attack="100" />
<attack name="physical" interval="2000" chance="10" range="7" min="0" max="-781">
<attribute key="shootEffect" value="throwingknife" />
</attack>
<attack name="dark torturer skill reducer" interval="2000" chance="5" />
</attacks>
<defenses armor="40" defense="40">
<defense name="healing" interval="2000" chance="10" min="200" max="250">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<elements>
<element earthPercent="90" />
<element energyPercent="30" />
<element deathPercent="10" />
<element icePercent="-10" />
<element holyPercent="-10" />
</elements>
<immunities>
<immunity fire="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="You like it, don't you?" />
<voice sentence="IahaEhheAie!" />
<voice sentence="It's party time!" />
<voice sentence="Harrr, Harrr!" />
<voice sentence="The torturer is in!" />
</voices>
<loot>
<item id="2148" countmax="100" chance="50000" /><!-- gold coin -->
<item id="2148" countmax="99" chance="40000" /><!-- gold coin -->
<item id="2671" countmax="2" chance="60000" /><!-- ham -->
<item id="2152" countmax="8" chance="55000" /><!-- platinum coin -->
<item id="6558" countmax="3" chance="33333" /><!-- concentrated demonic blood -->
<item id="5944" chance="23000" /><!-- soul orb -->
<item id="7591" countmax="2" chance="10000" /><!-- great health potion -->
<item id="7590" countmax="2" chance="14830" /><!-- great mana potion -->
<item id="2645" chance="5050" /><!-- steel boots -->
<item id="9971" chance="3140" /><!-- gold ingot -->
<item id="6500" chance="8520" /><!-- demonic essence -->
<item id="2558" chance="5250" /><!-- saw -->
<item id="6300" chance="2008" /><!-- death ring -->
<item id="7368" countmax="5" chance="2222" /><!-- assassin star -->
<item id="5480" chance="2222" /><!-- cat's paw -->
<item id="5022" countmax="2" chance="2760" /><!-- orichalcum pearl -->
<item id="7412" chance="850" /><!-- butcher axe -->
<item id="5801" chance="1192" /><!-- jewelled backpack -->
<item id="7388" chance="480" /><!-- vile axe -->
<item id="2470" chance="30" /><!-- golden legs -->
</loot>
</monster>

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@ -0,0 +1,75 @@
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Defiler" nameDescription="a defiler" race="venom" experience="3700" speed="230" manacost="0">
<health now="3650" max="3650" />
<look type="238" corpse="6532" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="80" />
<flag runonhealth="85" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="50" attack="80" poison="150" />
<attack name="poison" interval="2000" chance="20" range="7" min="-160" max="-270">
<attribute key="shootEffect" value="poison" />
</attack>
<attack name="poisoncondition" interval="2000" chance="15" target="0" radius="7" range="7" min="-400" max="-640">
<attribute key="areaEffect" value="greenspark" />
</attack>
<attack name="poison" interval="2000" chance="20" radius="3" target="0" min="-120" max="-170">
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="poisoncondition" interval="2000" chance="10" length="8" spread="3" min="-500" max="-1000">
<attribute key="areaEffect" value="smallplants" />
</attack>
<attack name="speed" interval="2000" chance="15" length="8" spread="3" speedchange="-700" duration="15000" >
<attribute key="areaEffect" value="smallclouds" />
</attack>
</attacks>
<defenses armor="20" defense="20">
<defense name="healing" interval="2000" chance="10" min="280" max="350">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<elements>
<element energyPercent="10" />
<element icePercent="20" />
<element firePercent="-25" />
</elements>
<immunities>
<immunity earth="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Blubb" />
<voice sentence="Blubb Blubb" />
</voices>
<loot>
<item id="2148" countmax="100" chance="100000" /><!-- gold coin -->
<item id="2148" countmax="100" chance="100000" /><!-- gold coin -->
<item id="2148" countmax="72" chance="100000" /><!-- gold coin -->
<item id="2152" countmax="6" chance="95000" /><!-- platinum coin -->
<item id="5944" chance="20000" /><!-- soul orb -->
<item id="6500" chance="20320" /><!-- demonic essence -->
<item id="9967" chance="14210" /><!-- glob of acid slime -->
<item id="9968" chance="12000" /><!-- glob of tar -->
<item id="2151" chance="5710" /><!-- talon -->
<item id="2158" chance="300" /><!-- blue gem -->
<item id="2149" countmax="3" chance="5366" /><!-- small emeralds-->
<item id="2147" countmax="2" chance="3000" /><!-- small rubies -->
<item id="6300" chance="3030" /><!-- death ring-->
<item id="2145" countmax="2" chance="2439" /><!-- small diamond -->
<item id="2156" chance="1538" /><!-- red gem -->
<item id="2154" chance="1219" /><!-- yellow gem -->
<item id="2155" chance="613" /><!-- green gem -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Destroyer" nameDescription="a destroyer" race="undead" experience="2500" speed="270" manacost="0">
<health now="3700" max="3700" />
<look type="236" corpse="6320" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="70" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="90" attack="100" />
<attack name="physical" interval="2000" chance="15" range="7" min="0" max="-200">
<attribute key="shootEffect" value="largerock" />
</attack>
</attacks>
<defenses armor="30" defense="30">
<defense name="speed" interval="2000" chance="15" speedchange="420" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<elements>
<element physicalPercent="25" />
<element deathPercent="20" />
<element firePercent="30" />
<element earthPercent="20" />
<element holyPercent="-3" />
<element icePercent="-15" />
</elements>
<immunities>
<immunity energy="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="COME HERE AND DIE!" />
<voice sentence="Destructiooooon!" />
<voice sentence="It's a good day to destroy!" />
</voices>
<loot>
<item id="2148" countmax="100" chance="60000" /><!-- gold coin -->
<item id="2148" countmax="100" chance="40000" /><!-- gold coin -->
<item id="2148" countmax="100" chance="40000" /><!-- gold coin -->
<item id="2148" countmax="41" chance="60000" /><!-- gold coin -->
<item id="2666" countmax="6" chance="50000" /><!-- meat -->
<item id="6500" chance="20000" /><!-- demonic essence -->
<item id="2416" chance="14285" /><!-- crowbar -->
<item id="2546" countmax="12" chance="12500" /><!-- burst arrow -->
<item id="2489" chance="10000" /><!-- dark armor -->
<item id="2150" countmax="2" chance="7692" /><!-- small amethyst -->
<item id="11215" chance="7142" /><!-- metal spike -->
<item id="5944" chance="6666" /><!-- soul orb-->
<item id="2553" chance="6250" /><!-- pick -->
<item id="2463" chance="4347" /><!-- plate armor -->
<item id="2152" countmax="3" chance="4166" /><!-- platinum coin -->
<item id="2393" chance="1694" /><!-- giant sword -->
<item id="7591" chance="1136" /><!-- greath health potion -->
<item id="2645" chance="992" /><!-- steel boots -->
<item id="7427" chance="869" /><!-- chaos mace -->
<item id="7419" chance="833" /><!-- dreaded cleaver -->
<item id="2125" chance="578" /><!-- crystal necklace -->
<item id="2178" chance="564" /><!-- mind stone -->
<item id="6300" chance="144" /><!-- death ring -->
<item id="5741" chance="108" /><!-- skull helmet -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Diabolic Imp" nameDescription="a diabolic imp" race="fire" experience="1950" speed="220" manacost="0">
<health now="2900" max="2900" />
<look type="237" corpse="6364" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="4" />
<flag staticattack="90" />
<flag runonhealth="400" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="70" attack="60" poison="160" />
<attack name="fire" interval="2000" chance="20" range="7" radius="4" target="1" min="-100" max="-240">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
<attack name="fire" interval="2000" chance="10" range="7" radius="2" target="1" min="-300" max="-430">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="fireattack" />
</attack>
<attack name="diabolic imp skill reducer" range="5" interval="2000" chance="5" />
</attacks>
<defenses armor="25" defense="25">
<defense name="healing" interval="2000" chance="10" min="650" max="800">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" interval="2000" chance="15" speedchange="800" duration="2000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="invisible" interval="2000" chance="10" duration="1000">
<attribute key="areaEffect" value="teleport" />
</defense>
</defenses>
<elements>
<element deathPercent="10" />
<element earthPercent="50" />
<element icePercent="-10" />
<element holyPercent="-10" />
</elements>
<immunities>
<immunity fire="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Muahaha!" />
<voice sentence="He he he." />
</voices>
<loot>
<item id="2148" countmax="100" chance="50000" /><!-- gold coin -->
<item id="2148" countmax="97" chance="40000" /><!-- gold coin -->
<item id="2548" chance="50000" /><!-- pitchfork -->
<item id="6558" countmax="2" chance="25000" /><!-- concentrated demonic blood -->
<item id="2260" countmax="2" chance="16666" /><!-- blank rune -->
<item id="6500" chance="8000" /><!-- demonic essence -->
<item id="2515" chance="8130" /><!-- guardian shield -->
<item id="2568" chance="8830" /><!-- cleaver -->
<item id="2419" chance="5660" /><!-- scimitar -->
<item id="5944" chance="7230" /><!-- soul orb -->
<item id="2148" countmax="7" chance="3390" /><!-- platinum coin -->
<item id="2150" countmax="3" chance="2250" /><!-- small amethyst -->
<item id="2165" chance="2702" /><!-- stealth ring -->
<item id="2387" chance="1994" /><!-- double axe -->
<item id="6300" chance="120" /><!-- death ring -->
<item id="7899" chance="250" /><!-- magma coat-->
<item id="7900" chance="430" /><!-- magma monocle -->
<item id="2185" chance="830" /><!-- necrotic rod -->
</loot>
</monster>

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@ -0,0 +1,62 @@
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Dracola" nameDescription="Dracola" race="undead" experience="11000" speed="410" manacost="0">
<health now="16200" max="16200" />
<look type="231" corpse="6307" />
<targetchange interval="2000" chance="5" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-700" />
<attack name="lifedrain" interval="3000" chance="20" length="8" spread="3" min="-800" max="-1000">
<attribute key="areaEffect" value="greenshimmer" />
</attack>
<attack name="poison" interval="2000" chance="20" range="7" radius="4" target="1" min="-120" max="-750">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="drowncondition" interval="1000" chance="20" length="8" spread="3">
<attribute key="areaEffect" value="poff" />
</attack>
<attack name="physical" interval="2000" chance="20" range="7" radius="4" target="1" min="-300" max="-870">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="redspark" />
</attack>
<attack name="physical" interval="3000" chance="10" range="7" min="0" max="-750">
<attribute key="shootEffect" value="suddendeath" />
<attribute key="areaEffect" value="mortarea" />
</attack>
<attack name="poison" interval="1000" chance="23" range="7" radius="4" target="1" min="-50" max="-175">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="manadrain" interval="2000" chance="10" range="7" min="-100" max="-200" />
</attacks>
<defenses armor="40" defense="39">
<defense name="healing" interval="4000" chance="10" min="500" max="1000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity earth="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="5">
<voice sentence="DEATH CAN'T STOP MY HUNGER!" yell="1" />
</voices>
<loot>
<item id="2152" countmax="8" chance="20000" /><!-- platinum coin -->
<item id="6500" countmax="4" chance="1000" /><!-- demonic essence -->
<item id="6546" chance="100000" /><!-- dracola's eye -->
</loot>
</monster>

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@ -0,0 +1,91 @@
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Fury" nameDescription="a fury" race="blood" experience="4500" speed="250" manacost="0">
<health now="4100" max="4100" />
<look type="149" head="94" body="77" legs="96" feet="0" addons="3" corpse="20399" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="70" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="50" attack="170" />
<attack name="fire" interval="2000" chance="10" length="8" spread="3" min="-200" max="-300">
<attribute key="areaEffect" value="explosionarea" />
</attack>
<attack name="death" interval="2000" chance="5" length="8" spread="0" min="-120" max="-700">
<attribute key="areaEffect" value="redspark" />
</attack>
<attack name="death" interval="2000" chance="10" radius="4" target="0" min="-120" max="-300">
<attribute key="areaEffect" value="redspark" />
</attack>
<attack name="fury skill reducer" interval="2000" chance="5" />
<attack name="lifedrain" interval="2000" chance="10" radius="3" target="0" min="-120" max="-300">
<attribute key="areaEffect" value="blackspark" />
</attack>
<attack name="death" interval="2000" chance="10" range="7" min="-125" max="-250">
<attribute key="shootEffect" value="suddendeath" />
<attribute key="areaEffect" value="smallclouds" />
</attack>
<attack name="speed" interval="2000" chance="15" range="7" speedchange="-800" duration="30000">
<attribute key="shootEffect" value="suddendeath" />
<attribute key="areaEffect" value="smallclouds" />
</attack>
</attacks>
<defenses armor="20" defense="20">
<defense name="speed" interval="2000" chance="15" speedchange="800" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<elements>
<element icePercent="30" />
<element holyPercent="30" />
<element deathPercent="-10" />
<element energyPercent="-10" />
<element earthPercent="-10" />
<element physicalPercent="-10" />
</elements>
<immunities>
<immunity paralyze="1" />
<immunity invisible="1" />
<immunity fire="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Ahhhhrrrr!" />
<voice sentence="Waaaaah!" />
<voice sentence="Carnage!" />
<voice sentence="Dieee!" />
</voices>
<loot>
<item id="2148" countmax="100" chance="30000" /><!-- gold coin -->
<item id="2148" countmax="100" chance="30000" /><!-- gold coin -->
<item id="2148" countmax="69" chance="38000" /><!-- gold coin -->
<item id="2152" countmax="4" chance="2800" /><!-- platinum coin -->
<item id="6558" countmax="3" chance="35000" /><!-- concentrated demonic blood -->
<item id="6500" chance="22500" /><!-- demonic essence -->
<item id="2470" chance="130" /><!-- golden legs -->
<item id="7591" chance="10500" /><!-- great health potion-->
<item id="2666" chance="25000" /><!-- meat -->
<item id="7456" chance="2000" /><!-- noble axe -->
<item id="5022" countmax="4" chance="1500" /><!-- orichalcum pearl -->
<item id="5911" chance="4000" /><!-- red piece of cloth -->
<item id="9813" chance="1920" /><!-- rusty legs -->
<item id="2120" countmax="3" chance="8000" /><!-- small amethyst -->
<item id="5944" chance="21500" /><!-- soul orb -->
<item id="2645" chance="790" /><!-- steel boots -->
<item id="2181" chance="20000" /><!-- terra rod -->
<item id="7404" chance="660" /><!-- assassin dagger -->
<item id="5944" chance="50" /><!-- assassin star -->
<item id="2124" chance="410" /><!-- crystal ring-->
<item id="8844" countmax="4" chance="29280" /><!-- jalapeno peppers-->
<item id="6301" chance="60" /><!-- death ring-->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Grynch Clan Goblin" nameDescription="a Grynch Clan Goblin" race="blood" experience="4" speed="870" manacost="0">
<health now="80" max="80" />
<look type="61" corpse="6002" />
<targetchange interval="5000" chance="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="0" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="11" />
<flag staticattack="0" />
<flag runonhealth="80" />
</flags>
<attacks>
</attacks>
<defenses armor="10" defense="12">
<defense name="speed" interval="1000" chance="15" speedchange="500" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="T'was not me hand in your pocket!" />
<voice sentence="Look! Cool stuff in house. Let's get it!" />
<voice sentence="Uhh! Nobody home!" />
<voice sentence="Me just borrowed it!" />
<voice sentence="Me no steal! Me found it!" />
<voice sentence="Me had it for five minutes. It's family heirloom now!" />
<voice sentence="Nice human won't hurt little, good goblin?" />
<voice sentence="Gimmegimme!" />
<voice sentence="Invite me in you lovely house plx!" />
<voice sentence="Other Goblin stole it!" />
<voice sentence="All presents mine!" />
<voice sentence="Me got ugly ones purse" />
<voice sentence="Free itans plz!" />
<voice sentence="Not me! Not me!" />
<voice sentence="Guys, help me here! Guys? Guys???" />
<voice sentence="That only much dust in me pocket! Honest!" />
<voice sentence="Can me have your stuff?" />
<voice sentence="Halp, Big dumb one is after me!" />
<voice sentence="Uh, So many shiny things!" />
<voice sentence="Utani hur hur hur!" />
<voice sentence="Mee? Stealing? Never!!!" />
<voice sentence="Oh what fun it is to steal a one-horse open sleigh!" />
<voice sentence="Must have it! Must have it!" />
<voice sentence="Where me put me lockpick?" />
<voice sentence="Catch me if you can!" />
</voices>
<loot>
<item id="2148" countmax="22" chance="22500" /><!-- gold coin -->
<item id="6497" chance="7000" /><!-- present bag -->
<item id="2111" countmax="5" chance="7000" /><!-- snowball -->
<item id="6277" countmax="3" chance="7000" /><!-- lump of cake dough -->
<item id="2675" countmax="3" chance="7000" /><!-- orange -->
<item id="2687" countmax="5" chance="7000" /><!-- cookie -->
<item id="2679" countmax="4" chance="7000" /><!-- cherry -->
<item id="2674" countmax="3" chance="700" /><!-- apple -->
<item id="2328" countmax="2" chance="5000" /><!-- egg -->
<item id="2688" countmax="3" chance="5000" /><!-- candy cane -->
<item id="2072" chance="5000" /><!-- lute -->
<item id="2260" chance="5000" /><!-- blank rune -->
<item id="2163" chance="4000" /><!-- magic light wand -->
<item id="1852" chance="4000" /><!-- landscape picture -->
<item id="2172" chance="4000" /><!-- bronze amulet -->
<item id="1949" chance="4000" /><!-- scroll -->
<item id="6501" countmax="2" chance="4000" /><!-- gingerbread man -->
<item id="2661" chance="4000" /><!-- scarf -->
<item id="5890" countmax="5" chance="4000" /><!-- chicken feather -->
<item id="5894" countmax="3" chance="4000" /><!-- bat wing -->
<item id="5902" chance="4000" /><!-- honeycomb -->
<item id="4873" chance="4000" /><!-- explorer brooch -->
<item id="7909" countmax="5" chance="3500" /><!-- walnut -->
<item id="7910" countmax="100" chance="3500" /><!-- peanut -->
<item id="6393" chance="1500" /><!-- valentine cake -->
<item id="6091" chance="1500" /><!-- watch -->
<item id="2551" chance="1500" /><!-- broom -->
<item id="2114" chance="1000" /><!-- piggy bank -->
<item id="5792" chance="1000" /><!-- dice -->
<item id="2560" chance="1000" /><!-- mirror -->
<item id="1686" chance="750" /><!-- blue round pillow -->
<item id="1687" chance="750" /><!-- red round pillow -->
<item id="1688" chance="750" /><!-- green round pillow -->
<item id="1689" chance="750" /><!-- yellow round pillow -->
<item id="2102" chance="500" /><!-- flower bowl -->
<item id="4839" chance="500" /><!-- bottle -->
<item id="2159" countmax="2" chance="500" /><!-- scarab coin -->
<item id="5022" countmax="2" chance="500" /><!-- orichalcum pearl -->
<item id="2160" chance="250" /><!-- crystal coin -->
<item id="7731" chance="250" /><!-- elvenhair rope -->
<item id="2534" chance="250" /><!-- vampire shield -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Hand Of Cursed Fate" nameDescription="a hand of cursed fate" race="blood" experience="5000" speed="260" manacost="0">
<health now="7500" max="7500" />
<look type="230" corpse="6312" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="20" />
<flag runonhealth="3500" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="70" attack="130" poison="380" />
<attack name="manadrain" interval="2000" chance="15" range="1" min="0" max="-920" />
<attack name="drunk" interval="2000" chance="10" target="0" radius="4" duration="3000">
<attribute key="areaEffect" value="smallclouds" />
</attack>
<attack name="lifedrain" interval="2000" chance="15" range="1" min="-220" max="-880">
<attribute key="areaEffect" value="smallclouds" />
</attack>
</attacks>
<defenses armor="25" defense="25">
<defense name="speed" interval="2000" chance="15" speedchange="1000" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="invisible" interval="2000" chance="10" duration="8000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="healing" interval="2000" chance="20" min="100" max="250">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<elements>
<element icePercent="-10" />
<element holyPercent="-25" />
</elements>
<immunities>
<immunity earth="1" />
<immunity energy="1" />
<immunity fire="1" />
<immunity death="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<loot>
<item id="2148" countmax="100" chance="60000" /><!-- gold coin -->
<item id="2148" countmax="100" chance="60000" /><!-- gold coin -->
<item id="2148" countmax="67" chance="50000" /><!-- gold coin -->
<item id="2152" countmax="7" chance="100000" /><!-- platinum coin -->
<item id="6558" countmax="4" chance="30000" /><!-- concentrated demonic blood -->
<item id="5944" chance="31111" /><!-- soul orb -->
<item id="6500" chance="12000" /><!-- demonic essence -->
<item id="2146" countmax="4" chance="11000" /><!-- small sapphire -->
<item id="8473" chance="18000" /><!-- ultimate health potion -->
<item id="7590" countmax="2" chance="19990" /><!-- great mana potion -->
<item id="2178" chance="9090" /><!-- mind stone -->
<item id="7365" countmax="3" chance="8333" /><!-- onyx arrow -->
<item id="7368" countmax="5" chance="7692" /><!-- assassin star -->
<item id="2127" chance="3500" /><!-- emerald bangle -->
<item id="2200" chance="8740" /><!-- protection amulet -->
<item id="2187" chance="5590" /><!-- wand of inferno -->
<item id="2476" chance="4550" /><!-- knight armor -->
<item id="6300" chance="1750" /><!-- death ring -->
<item id="2487" chance="1400" /><!-- crown armor -->
<item id="2167" chance="3150" /><!-- energy ring -->
<item id="2171" chance="1005" /><!-- platinum amulet-->
<item id="7414" chance="495" /><!-- abyss hammer -->
<item id="9971" chance="700" /><!-- gold ingot -->
<item id="2436" chance="700" /><!-- skull staff -->
<item id="2153" chance="700" /><!-- violet gem -->
<item id="2154" chance="5940" /><!-- yellow gem -->
<item id="2195" chance="540" /><!-- boots of haste -->
<item id="5799" chance="195" /><!-- golden figurine -->
<item id="5669" chance="247" /><!-- mysterious voodoo skull -->
<item id="2268" countmax="8" chance="4200" /><!-- sudden death rune -->
</loot>
</monster>

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@ -0,0 +1,61 @@
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Hellfire Fighter" nameDescription="a hellfire fighter" race="fire" experience="3900" speed="220" manacost="0">
<health now="3800" max="3800" />
<look type="243" corpse="6324" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-520" />
<attack name="firefield" interval="2000" chance="10" range="7" radius="3" target="0" />
<attack name="fire" interval="2000" chance="10" target="0" length="8" spread="0" min="-392" max="-1500">
<attribute key="areaEffect" value="fireattack" />
</attack>
<attack name="fire" interval="2000" chance="15" range="7" radius="3" target="0" min="-60" max="-330">
<attribute key="areaEffect" value="fire" />
</attack>
<attack name="hellfire fighter soulfire" interval="2000" chance="15" />
</attacks>
<defenses armor="35" defense="35" />
<elements>
<element energyPercent="25" />
<element physicalPercent="50" />
<element deathPercent="20" />
<element icePercent="-25" />
</elements>
<immunities>
<immunity fire="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<loot>
<item id="2148" countmax="246" chance="100000" /> <!-- gold coin -->
<item id="2239" chance="50000" /> <!-- burnt scroll -->
<item id="2260" countmax="2" chance="30000" /> <!-- blank rune -->
<item id="6500" chance="15000" /> <!-- demonic essence -->
<item id="5944" chance="12000" /> <!-- soul orb -->
<item id="10553" chance="9500" /> <!-- fiery heart -->
<item id="2187" chance="9500" /> <!-- wand of inferno -->
<item id="10581" chance="5000" /> <!-- piece of hellfire armor -->
<item id="2392" chance="4300" /> <!-- fire sword -->
<item id="2127" chance="2200" /> <!-- emerald bangle -->
<item id="2145" chance="1400" /> <!-- small diamond -->
<item id="2152" chance="1000" /> <!-- platinum coin -->
<item id="7894" chance="780" /> <!-- magma legs -->
<item id="13757" chance="630" /> <!-- coal -->
<item id="2432" chance="460" /> <!-- fire axe -->
<item id="7899" chance="460" /> <!-- magma coat -->
<item id="2136" chance="230" /> <!-- demonbone amulet -->
</loot>
</monster>

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@ -0,0 +1,89 @@
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Hellhound" nameDescription="a hellhound" race="blood" experience="6800" speed="280" manacost="0">
<health now="7500" max="7500" />
<look type="240" corpse="6332" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="70" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="70" attack="130" poison="800" />
<attack name="earth" interval="2000" chance="5" length="8" spread="3" min="-300" max="-700">
<attribute key="areaEffect" value="carniphila" />
</attack>
<attack name="death" interval="2000" chance="10" range="7" min="-395" max="-498">
<attribute key="shootEffect" value="suddendeath" />
<attribute key="areaEffect" value="smallclouds" />
</attack>
<attack name="fire" interval="2000" chance="10" length="8" spread="3" min="-350" max="-660">
<attribute key="areaEffect" value="firearea" />
</attack>
<attack name="lifedrain" interval="2000" chance="10" length="8" spread="3" min="-350" max="-976">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="fire" interval="2000" chance="10" radius="1" target="1" min="-200" max="-403">
<attribute key="areaEffect" value="fire" />
</attack>
<attack name="earth" interval="2000" chance="5" range="7" min="-300" max="-549">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="poison" />
</attack>
</attacks>
<defenses armor="40" defense="40">
<defense name="speed" interval="2000" chance="15" speedchange="320" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="healing" interval="2000" chance="20" min="220" max="425">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<elements>
<element earthPercent="20" />
<element energyPercent="10" />
<element icePercent="-5" />
<element holyPercent="-25" />
</elements>
<immunities>
<immunity paralyze="1" />
<immunity invisible="1" />
<immunity fire="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="GROOOWL!" />
<voice sentence="GRRRRR!" />
</voices>
<loot>
<item id="2148" countmax="100" chance="100000" /><!-- gold coin -->
<item id="2152" countmax="7" chance="100000" /><!-- platinum coin -->
<item id="2671" countmax="14" chance="30930" /><!-- ham -->
<item id="7368" countmax="10" chance="38000" /><!-- assassin star -->
<item id="2144" countmax="4" chance="9400" /><!-- black pearl -->
<item id="2231" chance="1000" /><!-- big bone -->
<item id="6558" countmax="2" chance="31000" /><!-- concentrated demonic blood -->
<item id="6500" chance="17000" /><!-- demonic essence -->
<item id="9971" chance="1500" /><!-- gold ingot -->
<item id="9810" chance="4500" /><!-- rusty armor -->
<item id="2393" chance="950" /><!-- giant sword -->
<item id="5944" chance="53000" /><!-- soul orb -->
<item id="2430" chance="10810" /><!-- knight axe -->
<item id="2383" chance="16310" /><!-- spike sword -->
<item id="6553" chance="400" /><!-- ruthless axe -->
<item id="10554" chance="18000" /><!-- hellhound slobber -->
<item id="7894" chance="1270" /><!-- magma legs -->
<item id="2392" chance="6900" /><!-- fire sword -->
<item id="4873" chance="130" /><!-- explorer brooch -->
<item id="2187" chance="9000" /><!-- wand of inferno -->
<item id="7591" countmax="2" chance="15150" /><!-- great health potion -->
<item id="7590" countmax="3" chance="15150" /><!-- great mana potion -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Juggernaut" nameDescription="a juggernaut" race="blood" experience="14000" speed="290" manacost="0">
<health now="20000" max="20000" />
<look type="244" corpse="6336" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="60" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="200" attack="140" />
<attack name="physical" interval="2000" chance="15" range="7" min="0" max="-780">
<attribute key="shootEffect" value="largerock" />
</attack>
</attacks>
<defenses armor="60" defense="60">
<defense name="speed" interval="2000" chance="15" speedchange="520" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="healing" interval="2000" chance="15" min="400" max="900">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<elements>
<element physicalPercent="40" />
<element firePercent="30" />
<element icePercent="10" />
<element earthPercent="20" />
<element energyPercent="-10" />
<element holyPercent="-5" />
</elements>
<immunities>
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="RAAARRR!" />
<voice sentence="GRRRRRR!" />
<voice sentence="WAHHHH!" />
</voices>
<loot>
<item id="2148" countmax="100" chance="100000" /><!-- gold coin -->
<item id="2148" countmax="100" chance="100000" /><!-- gold coin -->
<item id="2148" countmax="100" chance="100000" /><!-- gold coin -->
<item id="2148" countmax="100" chance="100000" /><!-- gold coin -->
<item id="2152" countmax="15" chance="100000" /><!-- platinum coin -->
<item id="2671" countmax="8" chance="60000" /><!-- ham -->
<item id="6500" chance="45333" /><!-- demonic essence -->
<item id="5944" chance="33333" /><!-- soul orb -->
<item id="6558" countmax="4" chance="25000" /><!-- concentrated demonic blood -->
<item id="7591" chance="32000" /><!-- great health potion -->
<item id="2147" countmax="4" chance="20000" /><!-- small ruby -->
<item id="7368" countmax="10" chance="25000" /><!-- assassin star -->
<item id="7590" chance="35000" /><!-- great mana potion -->
<item id="2149" countmax="5" chance="20000" /><!-- small emerald -->
<item id="9810" chance="3000" /><!-- rusty armor -->
<item id="7365" countmax="15" chance="11111" /><!-- onyx arrow -->
<item id="2156" chance="13850" /><!-- red gem -->
<item id="9971" countmax="2" chance="7692" /><!-- gold ingot -->
<item id="7452" chance="7761" /><!-- spiked squelcher -->
<item id="2153" chance="830" /><!-- violet gem -->
<item id="2136" chance="550" /><!-- demonbone amulet -->
<item id="2466" chance="550" /><!-- golden armor -->
<item id="2155" chance="869" /><!-- green gem -->
<item id="2578" chance="280" /><!-- closed trap -->
<item id="2476" chance="4990" /><!-- knight armor -->
<item id="2514" chance="800" /><!-- mastermind shield -->
<item id="2434" chance="9000" /><!-- dragon hammer -->
<item id="7413" chance="4430" /><!-- titan axe -->
<item id="2470" chance="500" /><!-- golden legs -->
<item id="2228" chance="600" /><!-- broken pottery -->
<item id="8889" chance="400" /><!-- skullcracker armor-->
<item id="2452" chance="400" /><!-- heavy mace -->
<item id="2454" chance="400" /><!-- war axe -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Lost Soul" nameDescription="a lost soul" race="undead" experience="4000" speed="220" manacost="0">
<health now="5800" max="5800" />
<look type="232" corpse="6310" />
<targetchange interval="4000" chance="15" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="450" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-429" />
<attack name="death" interval="2000" chance="10" length="3" spread="0" target="0" min="-40" max="-210">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="speed" interval="2000" chance="20" radius="6" target="0" speedchange="-400" duration="4000">
<attribute key="areaEffect" value="smallclouds" />
</attack>
</attacks>
<defenses armor="30" defense="30" />
<elements>
<element icePercent="50" />
<element energyPercent="10" />
<element holyPercent="-20" />
</elements>
<immunities>
<immunity fire="1" />
<immunity earth="1" />
<immunity death="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Forgive Meeeee!" />
<voice sentence="Mouuuurn meeee!" />
<voice sentence="Help meeee!" />
</voices>
<loot>
<item id="2148" countmax="198" chance="99950" /> <!-- gold coin -->
<item id="2152" countmax="7" chance="99950" /> <!-- platinum coin -->
<item id="2260" countmax="3" chance="35250" /> <!-- blank rune -->
<item id="11233" chance="33010" /> <!-- unholy bone -->
<item id="5944" chance="15000" /> <!-- soul orb -->
<item id="7590" countmax="2" chance="14000" /> <!-- great mana potion -->
<item id="2144" countmax="3" chance="12000" /> <!-- black pearl -->
<item id="2143" countmax="3" chance="11000" /> <!-- white pearl -->
<item id="7591" countmax="2" chance="9300" /> <!-- great health potion -->
<item id="6500" chance="7070" /> <!-- demonic essence -->
<item id="5806" chance="5240" /> <!-- silver goblet -->
<item id="9809" chance="3880" /> <!-- rusty armor (semi-rare) -->
<item id="9810" chance="3880" /> <!-- rusty armor (rare) -->
<item id="2197" chance="2980" /> <!-- stone skin amulet -->
<item id="6300" chance="2510" /> <!-- death ring -->
<item id="2156" chance="1920" /> <!-- red gem -->
<item id="2133" chance="1500" /> <!-- ruby necklace -->
<item id="6526" chance="1190" /> <!-- skeleton decoration -->
<item id="7413" chance="1000" /> <!-- titan axe -->
<item id="2436" chance="960" /> <!-- skull staff -->
<item id="7407" chance="910" /> <!-- haunted blade -->
<item id="2528" chance="820" /> <!-- tower shield -->
<item id="5741" chance="140" /> <!-- skull helmet -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Massacre" nameDescription="Massacre" race="blood" experience="9800" speed="390" manacost="0">
<health now="30000" max="30000" />
<look type="244" corpse="6336" />
<targetchange interval="60000" chance="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="150" attack="150" />
<attack name="physical" interval="2000" chance="24" range="7" min="-280" max="-500">
<attribute key="shootEffect" value="largerock" />
</attack>
</attacks>
<defenses armor="15" defense="15">
<defense name="speed" interval="2000" chance="12" speedchange="380" duration="4000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity energy="1" />
<immunity fire="1" />
<immunity poison="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<loot>
<item id="6540" chance="100000" /><!-- massacre's shell piece -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Mr. Punish" nameDescription="Mr. Punish" race="undead" experience="5500" speed="470" manacost="0">
<health now="12000" max="12000" />
<look type="234" corpse="6331" />
<targetchange interval="2000" chance="5" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag staticattack="50" />
<flag lightlevel="0" />
<flag lightcolor="0" />
<flag targetdistance="1" />
<flag runonhealth="2000" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="-660" max="-1280" />
</attacks>
<defenses armor="64" defense="72" />
<immunities>
<immunity energy="1" />
<immunity fire="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<loot>
<item id="6537" chance="100000" /><!-- mr punish's handcuffs -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Munster" nameDescription="Munster" race="blood" experience="35" speed="200" manacost="0">
<health now="58" max="58" />
<look type="56" corpse="2813" />
<targetchange interval="10000" chance="5" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="1" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag staticattack="80" />
<flag targetdistance="1" />
<flag runonhealth="10" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-15" />
</attacks>
<defenses armor="2" defense="4" />
<voices interval="2000" chance="5">
<voice sentence="Meep!" />
<voice sentence="Meeeeep!" />
</voices>
<summons maxSummons="2">
<summon name="Rat" interval="2000" chance="20" />
</summons>
<loot>
<item id="2449" chance="87000" /> <!-- bone club -->
<item id="2148" countmax="22" chance="71000" /> <!-- gold coin -->
<item id="2696" chance="56000" /> <!-- cheese -->
<item id="3976" countmax="4" chance="51000" /> <!-- worm -->
<item id="2687" countmax="2" chance="2500" /> <!-- cookie -->
<item id="5792" chance="250" /> <!-- die -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Nightmare" nameDescription="a nightmare" race="blood" experience="2150" speed="240" manacost="0">
<health now="2700" max="2700" />
<look type="245" corpse="6340" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="300" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="50" attack="50" />
<attack name="death" interval="2000" chance="10" range="7" radius="1" target="1" min="-120" max="-170">
<attribute key="shootEffect" value="death" />
<attribute key="areaEffect" value="smallclouds" />
</attack>
<attack name="earth" interval="2000" chance="20" range="7" radius="4" target="1" min="-150" max="-350">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="poison" />
</attack>
</attacks>
<defenses armor="25" defense="25">
<defense name="healing" interval="2000" chance="10" min="60" max="100">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" interval="2000" chance="15" speedchange="420" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<elements>
<element firePercent="20" />
<element energyPercent="20" />
<element icePercent="10" />
<element holyPercent="-25" />
</elements>
<immunities>
<immunity invisible="1" />
<immunity death="1" />
<immunity earth="1" />
<immunity lifedrain="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Close your eyes... I want to show you something." />
<voice sentence="I will haunt you forever!" />
<voice sentence="Pffffrrrrrrrrrrrr." />
<voice sentence="I will make you scream." />
<voice sentence="Take a ride with me." />
<voice sentence="Weeeheeheeeheee!" />
</voices>
<loot>
<item id="2148" countmax="100" chance="50000" /><!-- gold coin -->
<item id="2148" countmax="55" chance="50000" /><!-- gold coin -->
<item id="2671" countmax="2" chance="29000" /><!-- ham -->
<item id="5944" chance="20000" /><!-- soul orb -->
<item id="6558" countmax="2" chance="19666" /><!-- concentrated demonic blood -->
<item id="11223" chance="15240" /><!-- essence of a bad dream -->
<item id="6500" chance="10000" /><!-- demonic essence -->
<item id="2547" countmax="4" chance="9090" /><!-- power bolt -->
<item id="11229" chance="9090" /><!-- scythe leg -->
<item id="2152" countmax="3" chance="2564" /><!-- platinum coin -->
<item id="6300" chance="1298" /><!-- death ring -->
<item id="2532" chance="990" /><!-- ancient shield -->
<item id="2477" chance="961" /><!-- knight legs -->
<item id="2195" chance="337" /><!-- boots of haste -->
<item id="6526" chance="337" /><!-- skeleton decoration -->
<item id="5669" chance="123" /><!-- mysterious voodoo skull -->
<item id="2454" chance="95" /><!-- war axe -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Nomad" nameDescription="a nomad" race="blood" experience="60" speed="205" manacost="420">
<health now="160" max="160" />
<look type="146" head="114" body="20" legs="22" feet="2" addons="2" corpse="20462" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="1" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="15" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-80" />
<attack name="physical" interval="2000" chance="10" target="0" radius="1">
<attribute key="areaeffect" value="whitenote" />
</attack>
</attacks>
<defenses armor="15" defense="15" />
<elements>
<element firePercent="20" />
<element holyPercent="20" />
<element physicalPercent="-10" />
<element icePercent="-10" />
<element deathPercent="-10" />
</elements>
<voices interval="2000" chance="7">
<voice sentence="We are the true sons of the desert!" />
<voice sentence="I will leave your remains to the vultures!" />
<voice sentence="We are swift as the wind of the desert!" />
<voice sentence="Your riches will be mine!" />
</voices>
<loot>
<item id="2148" countmax="40" chance="56000" /> <!-- gold coin -->
<item id="12448" chance="6420" /> <!-- rope belt -->
<item id="8838" countmax="3" chance="4840" /> <!-- potato -->
<item id="2386" chance="2730" /> <!-- axe -->
<item id="2465" chance="2350" /> <!-- brass armor -->
<item id="2398" chance="2150" /> <!-- mace -->
<item id="12412" chance="2140" /> <!-- dirty turban -->
<item id="2509" chance="900" /> <!-- steel shield -->
<item id="2459" chance="660" /> <!-- iron helmet -->
<item id="8267" chance="210" /> <!-- nomad parchment -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Phantasm" nameDescription="a phantasm" race="undead" experience="0" speed="240" manacost="0">
<health now="65" max="65" />
<look type="241" head="20" corpse="6344" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="30" attack="25" />
<attack name="death" interval="2000" chance="15" range="7" min="-50" max="-80">
<attribute key="shootEffect" value="suddendeath" />
<attribute key="areaEffect" value="smallclouds" />
</attack>
<attack name="manadrain" interval="2000" chance="10" target="0" radius="3" min="-5" max="-80">
<attribute key="areaEffect" value="yellowbubble" />
</attack>
<attack name="phantasm drown" interval="2000" chance="10" />
<attack name="drunk" interval="2000" chance="5" radius="5" target="0" duration="6000">
<attribute key="areaEffect" value="redshimmer" />
</attack>
</attacks>
<defenses>
<defense name="healing" interval="2000" chance="30" min="40" max="65">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" interval="2000" chance="10" speedchange="500" duration="6000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="invisible" interval="2000" chance="25" duration="8000" >
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<elements>
<element earthPercent="20" />
<element icePercent="20" />
<element holyPercent="-10" />
<element firePercent="-10" />
<element energyPercent="-10" />
</elements>
<immunities>
<immunity paralyze="1" />
<immunity invisible="1" />
<immunity death="1" />
<immunity lifedrain="1" />
<immunity physical="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Oh my, you forgot to put your pants on!" />
<voice sentence="Weeheeheeheehee!" />
<voice sentence="Its nothing but a dream!" />
<voice sentence="Give in!" />
</voices>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Phantasm" nameDescription="a phantasm" race="undead" experience="4400" speed="240" manacost="0">
<health now="3950" max="3950" />
<look type="241" head="20" corpse="6344" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="350" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="90" attack="95" />
<attack name="death" interval="2000" chance="10" range="7" min="-250" max="-610">
<attribute key="shootEffect" value="suddendeath" />
<attribute key="areaEffect" value="smallclouds" />
</attack>
<attack name="manadrain" interval="2000" chance="20" target="0" radius="3" min="-5" max="-80">
<attribute key="areaEffect" value="yellowbubble" />
</attack>
<attack name="phantasm drown" interval="2000" chance="15" />
<attack name="drunk" interval="2000" chance="15" radius="5" target="0" duration="6000">
<attribute key="areaEffect" value="redshimmer" />
</attack>
</attacks>
<defenses>
<defense name="healing" interval="2000" chance="30" min="228" max="449">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" interval="2000" chance="10" speedchange="500" duration="6000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="invisible" interval="2000" chance="25" duration="8000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<elements>
<element earthPercent="20" />
<element icePercent="20" />
<element holyPercent="-10" />
<element firePercent="-10" />
<element energyPercent="-10" />
</elements>
<immunities>
<immunity paralyze="1" />
<immunity invisible="1" />
<immunity death="1" />
<immunity lifedrain="1" />
<immunity physical="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Oh my, you forgot to put your pants on!" />
<voice sentence="Weeheeheeheehee!" />
<voice sentence="Its nothing but a dream!" />
<voice sentence="Give in!" />
</voices>
<summons maxSummons="4">
<summon name="Phantasm Summon" interval="2000" chance="20" />
<summon name="Phantasm Summon" interval="2000" chance="20" />
</summons>
<loot>
<item id="2148" countmax="100" chance="30000" /><!-- gold coin -->
<item id="2148" countmax="100" chance="30000" /><!-- gold coin -->
<item id="2148" countmax="33" chance="28000" /><!-- gold coin -->
<item id="2152" countmax="4" chance="87730" /><!-- platinum coin -->
<item id="2260" countmax="2" chance="22500" /><!-- blank rune -->
<item id="6500" chance="16320" /><!-- demonic essence -->
<item id="7590" countmax="2" chance="32750" /><!-- great mana potion -->
<item id="8473" chance="14680" /><!-- ultimate health potion -->
<item id="2804" countmax="2" chance="26930" /><!-- shadow herb -->
<item id="2149" countmax="3" chance="10190" /><!-- small emerald -->
<item id="7414" chance="110" /><!-- abyss hammer -->
<item id="2487" chance="660" /><!-- crown armor -->
<item id="2165" chance="550" /><!-- stealth ring -->
<item id="6300" chance="330" /><!-- death ring -->
<item id="7451" chance="550" /><!-- Shadow Sceptre -->
<item id="2147" countmax="3" chance="12160" /><!-- small ruby -->
<item id="9970" countmax="3" chance="12810" /><!-- small topaz -->
<item id="2150" countmax="3" chance="14570" /><!-- small amethyst -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Plaguesmith" nameDescription="a plaguesmith" race="venom" experience="4500" speed="240" manacost="0">
<health now="8250" max="8250" />
<look type="247" corpse="6516" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="70" />
<flag runonhealth="500" />
</flags>
<attacks>
<attack name="melee" interval="1500" skill="100" attack="98" poison="200" />
<attack name="poison" interval="2000" chance="15" radius="4" target="0" min="-60" max="-114">
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="poison" interval="2000" chance="10" length="5" spread="3" min="-100" max="-350">
<attribute key="areaEffect" value="yellowbubble" />
</attack>
<attack name="speed" interval="2000" chance="15" radius="4" target="0" speedchange="-800" duration="30000">
<attribute key="areaEffect" value="poison" />
</attack>
</attacks>
<defenses armor="40" defense="40">
<defense name="healing" interval="2000" chance="10" min="200" max="280">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" interval="2000" chance="15" speedchange="440" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<elements>
<element firePercent="30" />
<element icePercent="20" />
<element deathPercent="1" />
<element energyPercent="-10" />
<element holyPercent="-10" />
</elements>
<immunities>
<immunity earth="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="You are looking a bit feverish!" />
<voice sentence="You don't look that good!" />
<voice sentence="Hachoo!" />
<voice sentence="Cough Cough" />
</voices>
<loot>
<item id="2148" countmax="100" chance="50000" /><!-- gold coin -->
<item id="2148" countmax="100" chance="40000" /><!-- gold coin -->
<item id="2148" countmax="65" chance="50000" /><!-- gold coin -->
<item id="2237" chance="60000" /><!-- dirty cape -->
<item id="2235" chance="50000" /><!-- moldy cheese -->
<item id="2394" chance="29000" /><!-- morning star-->
<item id="2377" chance="20000" /><!-- two handed sword -->
<item id="2509" chance="20000" /><!-- steel shield -->
<item id="2225" chance="20000" /><!-- piece of iron -->
<item id="2417" chance="20000" /><!-- battle hammer -->
<item id="5944" chance="11111" /><!-- soul orb -->
<item id="7591" chance="10000" /><!-- great health potion -->
<item id="6500" chance="9033" /><!-- demonic essence -->
<item id="7365" countmax="4" chance="7692" /><!-- onyx arrow -->
<item id="9810" chance="540" /><!-- rusty armor-->
<item id="2152" countmax="2" chance="7142" /><!-- platinum coin -->
<item id="2477" chance="6250" /><!-- knight legs -->
<item id="2150" countmax="3" chance="5000" /><!-- small amethyst -->
<item id="2209" chance="4761" /><!-- club ring -->
<item id="2208" chance="4347" /><!-- axe ring -->
<item id="2391" chance="2127" /><!-- war hammer -->
<item id="2134" chance="2000" /><!-- silver brooch -->
<item id="5887" chance="1234" /><!-- piece of royal steel -->
<item id="2645" chance="1123" /><!-- steel boots -->
<item id="5889" chance="1030" /><!-- piece of dragonian steel -->
<item id="5888" chance="1010" /><!-- piece of hell steel -->
<item id="2444" chance="952" /><!-- hammer of wrath -->
<item id="2127" chance="341" /><!-- emerald bangle -->
<item id="3957" chance="100" /><!-- war horn -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Son Of Verminor" nameDescription="a son of verminor" race="venom" experience="5900" speed="240" manacost="0">
<health now="8500" max="8500" />
<look type="19" corpse="1490" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="70" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="95" attack="90" poison="450" />
<attack name="earth" interval="2000" chance="20" range="7" target="1" min="-150" max="-200">
<attribute key="shootEffect" value="poison" />
</attack>
<attack name="earth" interval="2000" chance="15" radius="3" target="0" min="-350" max="-390">
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="death" interval="2000" chance="15" radius="3" target="0" min="-220" max="-270">
<attribute key="areaEffect" value="smallclouds" />
</attack>
</attacks>
<defenses armor="20" defense="20">
<defense name="healing" interval="2000" chance="20" min="250" max="350">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="outfit" interval="5000" chance="10" monster="rat" duration="6000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="outfit" interval="5000" chance="10" monster="larva" duration="6000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="outfit" interval="5000" chance="10" monster="scorpion" duration="6000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="outfit" interval="5000" chance="10" monster="slime" duration="6000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<elements>
<element firePercent="10" />
<element energyPercent="20" />
</elements>
<immunities>
<immunity earth="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Blubb" />
</voices>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Spectre" nameDescription="a spectre" race="undead" experience="2100" speed="230" manacost="0">
<health now="1350" max="1350" />
<look type="235" head="20" corpse="6348" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="65" attack="82" poison="300" />
<attack name="drunk" interval="2000" chance="15" radius="4" target="0" duration="6000">
<attribute key="areaEffect" value="purplenote" />
</attack>
<attack name="spectre drown" interval="2000" chance="15" />
<attack name="manadrain" interval="2000" chance="15" range="7" min="-100" max="-400" />
<attack name="lifedrain" interval="2000" chance="20" range="7" min="-300" max="-550">
<attribute key="areaEffect" value="redshimmer" />
</attack>
</attacks>
<defenses armor="35" defense="35">
<defense name="healing" interval="2000" chance="25" min="100" max="250">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="healing" interval="2000" chance="10" min="370" max="700">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" interval="2000" chance="15" speedchange="290" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<elements>
<element physicalPercent="90" />
<element icePercent="1" />
<element firePercent="-8" />
<element energyPercent="-8" />
</elements>
<immunities>
<immunity paralyze="1" />
<immunity invisible="1" />
<immunity drown="1" />
<immunity lifedrain="1" />
<immunity earth="1" />
<immunity death="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Revenge ... is so ... sweet!" />
<voice sentence="Life...force! Feed me your... lifeforce!" />
</voices>
<loot>
<item id="2148" countmax="100" chance="33000" /><!-- gold coin -->
<item id="2148" countmax="100" chance="33000" /><!-- gold coin -->
<item id="2148" countmax="97" chance="33000" /><!-- gold coin -->
<item id="2260" countmax="2" chance="30310" /><!-- blank rune -->
<item id="2152" countmax="7" chance="3850" /><!-- platinum coin -->
<item id="5944" chance="6005" /><!-- soul orb -->
<item id="2165" chance="190" /><!-- stealth ring -->
<item id="2189" chance="9800" /><!-- wand of cosmic energy -->
<item id="6500" chance="6270" /><!-- demonic essence -->
<item id="2071" chance="9620" /><!-- lyre -->
<item id="7383" chance="700" /><!-- relic sword -->
<item id="2134" chance="850" /><!-- silver brooch -->
<item id="5909" chance="3800" /><!-- white piece of cloth -->
<item id="6300" chance="280" /><!-- death ring -->
<item id="7590" chance="920" /><!-- great mana potion -->
<item id="2134" chance="110" /><!-- shadow sceptre -->
<item id="2136" chance="110" /><!--demonbone amulet -->
<item id="11227" chance="1000" /><!-- shiny stone -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Handmaiden" nameDescription="the Handmaiden" race="blood" experience="3850" speed="450" manacost="0">
<health now="14500" max="14500" />
<look type="230" corpse="6312" />
<targetchange interval="5000" chance="8" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="70" />
<flag runonhealth="3100" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-800" />
<attack name="manadrain" interval="2000" chance="25" range="7" min="-150" max="-800">
<attribute key="areaEffect" value="blueshimmer" />
</attack>
<attack name="drunk" interval="1000" chance="12" range="1" target="1" />
</attacks>
<defenses armor="25" defense="35">
<defense name="speed" interval="3000" chance="12" speedchange="380" duration="8000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="invisible" interval="4000" chance="50" duration="6000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="healing" interval="2000" chance="50" min="100" max="250">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" interval="1000" chance="35" speedchange="370" duration="30000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity energy="1" />
<immunity fire="1" />
<immunity ice="1" />
<immunity poison="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<loot>
<item id="6539" chance="35000" /><!-- handmaiden's protector -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Imperor" nameDescription="The Imperor" race="fire" experience="8000" speed="330" manacost="0">
<health now="15000" max="15000" />
<look type="237" corpse="8635" />
<targetchange interval="5000" chance="5" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="4" />
<flag staticattack="90" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="110" attack="110" />
<attack name="fire" interval="1000" chance="13" range="1" target="1" min="-50" max="-800">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="fireattack" />
</attack>
<attack name="fire" interval="2000" chance="20" range="7" radius="6" target="1" min="-50" max="-800">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
<attack name="fire" interval="2000" chance="30" length="4" spread="2" target="1" min="-90" max="-350">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
</attacks>
<defenses armor="15" defense="15">
<defense name="healing" interval="2000" chance="50" min="175" max="505">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" interval="2000" chance="12" speedchange="380" duration="4000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="invisible" interval="3000" chance="20" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<elements>
<element icePercent="-20" />
<element holyPercent="-20" />
<element deathPercent="20" />
</elements>
<immunities>
<immunity fire="1" />
<immunity poison="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="2">
<summon name="diabolic imp" interval="5500" chance="30" />
</summons>
<voices interval="2000" chance="7">
<voice sentence="Muahaha!" />
<voice sentence="He he he!" />
</voices>
<loot>
<item id="2148" countmax="79" chance="100000" /><!-- gold coin -->
<item id="2050" chance="15000" /><!-- torch -->
<item id="6558" chance="2222" /><!-- concentrated demonic blood -->
<item id="2260" chance="18000" /><!-- blank rune -->
<item id="6534" chance="100000" /><!-- the imperor's trident -->
<item id="6300" chance="999" /><!-- death ring -->
<item id="2465" chance="6577" /><!-- brass armor -->
<item id="2548" chance="20000" /><!-- pitchfork -->
<item id="6529" countmax="5" chance="5000" /><!-- infernal bolts -->
<item id="2465" chance="6577" /><!-- brass armor -->
<item id="2185" chance="833" /><!-- volcanic rod -->
<item id="2464" chance="7887" /><!-- chain armor -->
<item id="5944" chance="5666" /><!-- soul orb -->
<item id="7899" chance="2000" /><!-- magma coat -->
<item id="7900" chance="2000" /><!-- magma monocle -->
<item id="7891" chance="2000" /><!-- magma boots -->
<item id="6500" countmax="1" chance="7777" /><!-- demonic essence -->
<item id="2150" countmax="1" chance="8888" /><!-- small amethyst -->
<item id="2165" chance="4555" /><!-- stealth ring -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Plasmother" nameDescription="The Plasmother" race="venom" experience="8900" speed="310" manacost="0">
<health now="7500" max="7500" />
<look type="238" corpse="6532" />
<targetchange interval="5500" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="250" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="30" attack="50" />
<attack name="speed" interval="1000" chance="8" radius="6" target="0" speedchange="-800" duration="10000">
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="earth" interval="2000" chance="15" target="0" radius="4" min="-200" max="-350">
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="earth" interval="3000" chance="15" target="1" radius="4" min="-200" max="-530">
<attribute key="areaEffect" value="greenspark" />
<attribute key="shootEffect" value="poison" />
</attack>
</attacks>
<defenses armor="30" defense="30">
<defense name="healing" interval="1000" chance="75" min="505" max="605">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<elements>
<element firePercent="-20" />
<element energyPercent="15" />
</elements>
<immunities>
<immunity earth="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="2">
<summon name="Defiler" interval="4000" chance="20" />
</summons>
<voices interval="2000" chance="7">
<voice sentence="Blubb" />
<voice sentence="Blubb Blubb" />
<voice sentence="Blubberdiblubb" />
</voices>
<loot>
<item id="2148" countmax="177" chance="20000" /> <!-- gold coins -->
<item id="2152" countmax="13" chance="25000" /><!-- platinum coin -->
<item id="6500" chance="45000" /><!-- demonic essence -->
<item id="2144" countmax="3" chance="5000" /><!-- black pearl -->
<item id="2146" countmax="3" chance="5000" /><!-- small sapphire -->
<item id="5944" chance="35000" /><!-- soul orb -->
<item id="6535" chance="100000" /><!-- the plasmother's remains -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Undead Dragon" nameDescription="an undead dragon" race="undead" experience="7200" speed="250" manacost="0">
<health now="8350" max="8350" />
<look type="231" corpse="6306" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="70" />
<flag runonhealth="300" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="90" attack="96" />
<attack name="physical" interval="2000" chance="5" range="7" radius="4" target="1" min="-300" max="-400">
<attribute key="areaEffect" value="redspark" />
</attack>
<attack name="death" interval="2000" chance="10" range="7" min="-125" max="-600">
<attribute key="shootEffect" value="suddendeath" />
<attribute key="areaEffect" value="smallclouds" />
</attack>
<attack name="earth" interval="2000" chance="5" range="7" radius="4" target="1" min="-100" max="-390">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="earth" interval="2000" chance="15" target="1" range="7" min="0" max="-180">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="earth" interval="2000" chance="10" length="8" spread="3" min="-150" max="-690">
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="lifedrain" interval="2000" chance="10" length="8" spread="3" min="-300" max="-700">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="lifedrain" interval="2000" chance="10" radius="3" min="-100" max="-200">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="undead dragon curse" interval="2000" chance="10" />
</attacks>
<defenses armor="40" defense="40">
<defense name="healing" interval="2000" chance="15" min="200" max="250">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<elements>
<element physicalPercent="5" />
<element icePercent="50" />
<element holyPercent="-25" />
</elements>
<immunities>
<immunity fire="1" />
<immunity earth="1" />
<immunity death="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
<immunity drown="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="FEEEED MY ETERNAL HUNGER!" yell="1" />
<voice sentence="I SENSE LIFE" yell="1" />
</voices>
<loot>
<item id="2148" countmax="100" chance="35500" /><!-- gold coin -->
<item id="2148" countmax="98" chance="55500" /><!-- gold coin -->
<item id="6500" chance="12460" /><!-- demonic essence -->
<item id="2152" countmax="5" chance="52000" /><!-- platinum coin -->
<item id="6300" chance="1150" /><!-- death ring -->
<item id="7591" chance="21200" /><!-- great health potion -->
<item id="2033" chance="6002" /><!-- golden mug -->
<item id="2547" countmax="15" chance="15190" /><!-- power bolt -->
<item id="7430" chance="4000" /><!-- dragonbone staff -->
<item id="2476" chance="5500" /><!-- knight armor -->
<item id="2177" chance="2500" /><!-- life crystal -->
<item id="5925" chance="14180" /><!-- hardened bone -->
<item id="9971" chance="570" /><!-- gold ingot -->
<item id="2498" chance="1720" /><!-- royal helmet -->
<item id="2454" chance="1290" /><!-- war axe -->
<item id="8885" chance="430" /><!-- divine plate -->
<item id="11233" chance="33380" /><!-- unholy bone -->
<item id="2146" countmax="2" chance="28370" /><!-- small sapphires -->
<item id="7368" countmax="5" chance="26650" /><!-- assassin stars -->
<item id="7402" chance="860" /><!-- dragon slayer -->
<item id="2144" countmax="2" chance="22780" /><!-- black pearls -->
<item id="7590" chance="21490" /><!-- great mana potion -->
<item id="11355" chance="860" /><!-- spellweaver's robe -->
<item id="2466" chance="860" /><!-- golden armor -->
<item id="8889" chance="290" /><!-- skullcracker armor -->
</loot>
</monster>

View File

@ -0,0 +1,58 @@
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Wyvern" nameDescription="a wyvern" race="blood" experience="515" speed="200" manacost="0">
<health now="795" max="795" />
<look type="239" corpse="6302" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="300" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="50" attack="40" poison="480" />
<attack name="poisoncondition" interval="2000" chance="15" length="8" spread="3" min="-240" max="-240">
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="drunk" interval="2000" chance="10" length="3" spread="2" duration="5000">
<attribute key="areaEffect" value="rednote" />
</attack>
</attacks>
<defenses armor="25" defense="25">
<defense name="healing" interval="2000" chance="15" min="45" max="65">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" interval="2000" chance="15" speedchange="300" duration="5000">
<attribute key="areaEffect" value="greenshimmer" />
</defense>
</defenses>
<elements>
<element energyPercent="20" />
<element icePercent="10" />
</elements>
<immunities>
<immunity invisible="1" />
<immunity earth="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Shriiiek" yell="1" />
</voices>
<loot>
<item id="2148" countmax="90" chance="100000" /><!-- gold coin -->
<item id="2672" countmax="3" chance="60500" /><!-- dragon ham -->
<item id="2547" countmax="2" chance="3400" /><!-- power bolt -->
<item id="2146" chance="5000" /><!-- small sapphire -->
<item id="7588" chance="2500" /><!-- strong health potion -->
<item id="2187" chance="810" /><!-- wand of inferno -->
<item id="7408" chance="410" /><!-- wydern fang -->
<item id="2127" chance="540" /><!-- emerald bangle -->
<item id="10561" chance="12300" /><!-- wyvern talisman -->
</loot>
</monster>

View File

@ -0,0 +1,235 @@
{5878, 5878},
{2162, 3046},
{2148, 3031},
{2050, 2920},
{2649, 3559},
{2403, 3291},
{2461, 3355},
{2152, 3035},
{6558, 6558},
{2547, 3450},
{6500, 0000},
{11233, 0000},
{7590, 0000},
{8473, 0000},
{2145, 3028},
{7368, 0000},
{5944, 5944},
{5022, 5021},
{7386, 0000},
{6300, 6299},
{5741, 5741},
{5799, 5799},
{7416, 0000},
{2694, 3605},
{2260, 3147},
{10605, 0000},
{2183, 3067},
// TODO NUO CIA
{9971, 0000},
{7632, 0000},
{7633, 0000},
{7732, 0000},
{2550, 0000},
{7885, 0000},
{2199, 0000},
{2179, 0000},
{2436, 0000},
{7884, 0000},
{2418, 0000},
{2173, 0000},
{6536, 0000},
{2671, 0000},
{7591, 0000},
{2645, 0000},
{2558, 0000},
{5480, 0000},
{7412, 0000},
{5801, 0000},
{7388, 0000},
{2470, 0000},
{9967, 0000},
{9968, 0000},
{2151, 0000},
{2158, 0000},
{2149, 0000},
{2147, 0000},
{2156, 0000},
{2154, 0000},
{2155, 0000},
{2666, 0000},
{2416, 0000},
{2546, 0000},
{2489, 0000},
{2150, 0000},
{11215, 0000},
{2553, 0000},
{2463, 0000},
{2393, 0000},
{7427, 0000},
{7419, 0000},
{2125, 0000},
{2178, 0000},
{2548, 0000},
{2515, 0000},
{2568, 0000},
{2419, 0000},
{2165, 0000},
{2387, 0000},
{7899, 0000},
{7900, 0000},
{2185, 0000},
{6546, 0000},
{7456, 0000},
{5911, 0000},
{9813, 0000},
{2120, 0000},
{2181, 0000},
{7404, 0000},
{2124, 0000},
{8844, 0000},
{6301, 0000},
{6497, 0000},
{2111, 0000},
{6277, 0000},
{2675, 0000},
{2687, 0000},
{2679, 0000},
{2674, 0000},
{2328, 0000},
{2688, 0000},
{2072, 0000},
{2163, 0000},
{1852, 0000},
{2172, 0000},
{1949, 0000},
{6501, 0000},
{2661, 0000},
{5890, 0000},
{5894, 0000},
{5902, 0000},
{4873, 0000},
{7909, 0000},
{7910, 0000},
{6393, 0000},
{6091, 0000},
{2551, 0000},
{2114, 0000},
{5792, 0000},
{2560, 0000},
{1686, 0000},
{1687, 0000},
{1688, 0000},
{1689, 0000},
{2102, 0000},
{4839, 0000},
{2159, 0000},
{2160, 0000},
{7731, 0000},
{2534, 0000},
{2146, 0000},
{7365, 0000},
{2127, 0000},
{2200, 0000},
{2187, 0000},
{2476, 0000},
{2487, 0000},
{2167, 0000},
{2171, 0000},
{7414, 0000},
{2153, 0000},
{2195, 0000},
{5669, 0000},
{2268, 0000},
{2239, 0000},
{10553, 0000},
{10581, 0000},
{2392, 0000},
{7894, 0000},
{13757, 0000},
{2432, 0000},
{2136, 0000},
{2144, 0000},
{2231, 0000},
{9810, 0000},
{2430, 0000},
{2383, 0000},
{6553, 0000},
{10554, 0000},
{7452, 0000},
{2466, 0000},
{2578, 0000},
{2514, 0000},
{2434, 0000},
{7413, 0000},
{2228, 0000},
{8889, 0000},
{2452, 0000},
{2454, 0000},
{2143, 0000},
{5806, 0000},
{9809, 0000},
{2197, 0000},
{2133, 0000},
{6526, 0000},
{7407, 0000},
{2528, 0000},
{6540, 0000},
{6537, 0000},
{2449, 0000},
{2696, 0000},
{3976, 0000},
{11223, 0000},
{11229, 0000},
{2532, 0000},
{2477, 0000},
{12448, 0000},
{8838, 0000},
{2386, 0000},
{2465, 0000},
{2398, 0000},
{12412, 0000},
{2509, 0000},
{2459, 0000},
{8267, 0000},
{2804, 0000},
{7451, 0000},
{9970, 0000},
{2237, 0000},
{2235, 0000},
{2394, 0000},
{2377, 0000},
{2225, 0000},
{2417, 0000},
{2209, 0000},
{2208, 0000},
{2391, 0000},
{2134, 0000},
{5887, 0000},
{5889, 0000},
{5888, 0000},
{2444, 0000},
{3957, 0000},
{2189, 0000},
{2071, 0000},
{7383, 0000},
{5909, 0000},
{11227, 0000},
{6539, 0000},
{6534, 0000},
{6529, 0000},
{2464, 0000},
{7891, 0000},
{6535, 0000},
{2033, 0000},
{7430, 0000},
{2177, 0000},
{5925, 0000},
{2498, 0000},
{8885, 0000},
{7402, 0000},
{11355, 0000},
{2672, 0000},
{7588, 0000},
{7408, 0000},
{10561, 0000},

View File

@ -0,0 +1,60 @@
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Apprentice Sheng" nameDescription="Apprentice Sheng" race="blood" experience="150" speed="170" manacost="0">
<health now="95" max="95" />
<look type="23" corpse="5981" />
<targetchange interval="5000" chance="8" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="4" />
<flag staticattack="90" />
<flag runonhealth="20" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-10" />
<attack name="energyfield" interval="1000" chance="8" range="7" radius="1" target="1">
<attribute key="shootEffect" value="energy" />
</attack>
<attack name="energy" interval="1000" chance="14" range="7" min="0" max="-25">
<attribute key="shootEffect" value="energyball" />
<attribute key="areaEffect" value="energyarea" />
</attack>
<attack name="fire" interval="2000" chance="10" range="7" min="0" max="-45">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
</attacks>
<defenses armor="12" defense="13">
<defense name="healing" interval="4000" chance="15" min="10" max="20">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity energy="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="2">
<summon name="Hyaena" interval="5000" chance="30" />
</summons>
<voices interval="2000" chance="7">
<voice sentence="I will protect the secrets of my master!" />
<voice sentence="This isle will become ours alone!" />
<voice sentence="Kaplar!" />
<voice sentence="You already know too much." />
</voices>
<loot>
<item id="5878" chance="100000" /> <!-- minotaur leather -->
<item id="2162" chance="80000" /> <!-- magic lightwand -->
<item id="2148" countmax="10" chance="30000" /> <!-- gold coin -->
<item id="2050" countmax="2" chance="30000" /> <!-- torch -->
<item id="2649" chance="20000" /> <!-- leather legs -->
<item id="2403" chance="10000" /> <!-- knife -->
<item id="2461" chance="10000" /> <!-- leather helmet -->
</loot>
</monster>

View File

@ -0,0 +1,75 @@
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Betrayed Wraith" nameDescription="a betrayed wraith" race="undead" experience="3500" speed="230" manacost="0">
<health now="4200" max="4200" />
<look type="233" corpse="6316" />
<targetchange interval="4000" chance="15" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="300" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-455" />
<attack name="betrayed wraith skill reducer" chance="10" />
<attack name="speed" interval="2000" chance="20" range="7" target="1" speedchange="-300" duration="3000">
<attribute key="shootEffect" value="suddendeath" />
<attribute key="areaEffect" value="mortarea" />
</attack>
</attacks>
<defenses armor="55" defense="55">
<defense name="healing" interval="2000" chance="30" min="350" max="600">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="invisible" interval="2000" chance="10" duration="5000">
<attribute key="areaEffect" value="redspark" />
</defense>
<defense name="speed" interval="2000" chance="15" speedchange="260" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<elements>
<element icePercent="50" />
<element holyPercent="-20" />
</elements>
<immunities>
<immunity death="1" />
<immunity fire="1" />
<immunity energy="1" />
<immunity earth="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Rrrah!" />
<voice sentence="Gnarr!" />
<voice sentence="Tcharrr!" />
</voices>
<loot>
<item id="2148" countmax="198" chance="100000" /> <!-- gold coin -->
<item id="2152" countmax="8" chance="100000" /> <!-- platinum coin -->
<item id="6558" chance="65250" /> <!-- concentrated demonic blood -->
<item id="2547" countmax="15" chance="50000" /> <!-- power bolt -->
<item id="6500" chance="19430" /> <!-- demonic essence -->
<item id="11233" chance="18410" /> <!-- unholy bone -->
<item id="7590" countmax="3" chance="15000" /> <!-- great mana potion -->
<item id="8473" chance="15410" /> <!-- ultimate health potion -->
<item id="2145" countmax="4" chance="11800" /> <!-- small diamond -->
<item id="7368" countmax="5" chance="10780" /> <!-- assassin star -->
<item id="5944" chance="9000" /> <!-- soul orb -->
<item id="5022" countmax="2" chance="8000" /> <!-- orichalcum pearl -->
<item id="7386" chance="1790" /> <!-- mercenary sword -->
<item id="6300" chance="420" /> <!-- death ring -->
<item id="5741" chance="420" /> <!-- skull helmet -->
<item id="5799" chance="140" /> <!-- golden figurine -->
<item id="7416" chance="70" /> <!-- bloody edge -->
</loot>
</monster>

View File

@ -0,0 +1,80 @@
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Blightwalker" nameDescription="a blightwalker" race="undead" experience="5850" speed="250" manacost="0">
<health now="8900" max="8900" />
<look type="246" corpse="6354" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="800" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-490" />
<attack name="earth" interval="2000" chance="20" range="7" target="1" min="-220" max="-405">
<attribute key="shootEffect" value="poison" />
</attack>
<attack name="lifedrain" interval="2000" chance="15" target="0" radius="4" min="-65" max="-135">
<attribute key="areaEffect" value="greenshimmer" />
</attack>
<attack name="drunk" interval="2000" chance="10" target="0" radius="3" duration="5000">
<attribute key="areaEffect" value="greenspark" />
</attack>
<attack name="blightwalker curse" interval="2000" chance="15" />
<attack name="speed" interval="2000" chance="15" range="7" speedchange="-300" duration="30000">
<attribute key="shootEffect" value="poison" />
</attack>
</attacks>
<defenses armor="50" defense="50" />
<elements>
<element firePercent="50" />
<element energyPercent="20" />
<element icePercent="50" />
<element physicalPercent="-10" />
<element holyPercent="-30" />
</elements>
<immunities>
<immunity paralyze="1" />
<immunity death="1" />
<immunity earth="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="I can see you decaying!" />
<voice sentence="Let me taste your mortality!" />
<voice sentence="Your lifeforce is waning!" />
</voices>
<loot>
<item id="2148" countmax="197" chance="100000" /> <!-- gold coin -->
<item id="2152" countmax="5" chance="100000" /> <!-- platinum coin -->
<item id="2694" chance="50000" /> <!-- bunch of wheat -->
<item id="7590" countmax="3" chance="31360" /> <!-- great mana potion -->
<item id="6500" chance="28000" /> <!-- demonic essence -->
<item id="2260" countmax="2" chance="26250" /> <!-- blank rune -->
<item id="5944" chance="23720" /> <!-- soul orb -->
<item id="10605" chance="15000" /> <!-- bundle of cursed straw -->
<item id="8473" countmax="2" chance="14720" /> <!-- ultimate health potion -->
<item id="2183" chance="10000" /> <!-- hailstorm rod -->
<item id="7368" countmax="10" chance="5900" /> <!-- assassin star -->
<item id="9971" chance="5270" /> <!-- gold ingot -->
<item id="7632" chance="4450" /> <!-- giant shimmering pearl -->
<item id="7633" chance="4450" /> <!-- giant shimmering pearl -->
<item id="7732" chance="4300" /> <!-- seeds -->
<item id="2550" chance="3000" /> <!-- scythe -->
<item id="7885" chance="2500" /> <!-- terra legs -->
<item id="2199" chance="2050" /> <!-- garlic necklace -->
<item id="2179" chance="1870" /> <!-- gold ring -->
<item id="2436" chance="1520" /> <!-- skull staff -->
<item id="6300" chance="1410" /> <!-- death ring -->
<item id="7884" chance="1050" /> <!-- terra mantle -->
<item id="2418" chance="350" /> <!-- golden sickle -->
<item id="2173" chance="120" /> <!-- amulet of loss -->
</loot>
</monster>

View File

@ -0,0 +1,48 @@
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Countess Sorrow" nameDescription="Countess Sorrow" race="undead" experience="5150" speed="250" manacost="0">
<health now="7200" max="7200" />
<look type="241" head="20" corpse="6344" />
<targetchange interval="60000" chance="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="70" attack="90" poison="50" />
<attack name="poison" interval="1000" chance="10" range="7" radius="4" target="1" min="-150" max="-350">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="poisonfield" interval="1000" chance="17" range="7" radius="3" target="1">
<attribute key="shootEffect" value="poison" />
</attack>
<attack name="manadrain" interval="1000" chance="25" range="7" min="-100" max="-400">
<attribute key="areaEffect" value="redshimmer" />
</attack>
</attacks>
<defenses armor="25" defense="20">
<defense name="healing" interval="1000" chance="50" min="409" max="812">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity physical="1" />
<immunity poison="1" />
<immunity ice="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<loot>
<item id="6536" chance="100000" /><!-- countess sorrow's frozen tear -->
</loot>
</monster>

View File

@ -0,0 +1,71 @@
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Dark Torturer" nameDescription="a dark torturer" race="undead" experience="4650" speed="240" manacost="0">
<health now="7350" max="7350" />
<look type="234" corpse="6328" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="80" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="90" attack="100" />
<attack name="physical" interval="2000" chance="10" range="7" min="0" max="-781">
<attribute key="shootEffect" value="throwingknife" />
</attack>
<attack name="dark torturer skill reducer" interval="2000" chance="5" />
</attacks>
<defenses armor="40" defense="40">
<defense name="healing" interval="2000" chance="10" min="200" max="250">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<elements>
<element earthPercent="90" />
<element energyPercent="30" />
<element deathPercent="10" />
<element icePercent="-10" />
<element holyPercent="-10" />
</elements>
<immunities>
<immunity fire="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="You like it, don't you?" />
<voice sentence="IahaEhheAie!" />
<voice sentence="It's party time!" />
<voice sentence="Harrr, Harrr!" />
<voice sentence="The torturer is in!" />
</voices>
<loot>
<item id="2148" countmax="100" chance="50000" /><!-- gold coin -->
<item id="2148" countmax="99" chance="40000" /><!-- gold coin -->
<item id="2671" countmax="2" chance="60000" /><!-- ham -->
<item id="2152" countmax="8" chance="55000" /><!-- platinum coin -->
<item id="6558" countmax="3" chance="33333" /><!-- concentrated demonic blood -->
<item id="5944" chance="23000" /><!-- soul orb -->
<item id="7591" countmax="2" chance="10000" /><!-- great health potion -->
<item id="7590" countmax="2" chance="14830" /><!-- great mana potion -->
<item id="2645" chance="5050" /><!-- steel boots -->
<item id="9971" chance="3140" /><!-- gold ingot -->
<item id="6500" chance="8520" /><!-- demonic essence -->
<item id="2558" chance="5250" /><!-- saw -->
<item id="6300" chance="2008" /><!-- death ring -->
<item id="7368" countmax="5" chance="2222" /><!-- assassin star -->
<item id="5480" chance="2222" /><!-- cat's paw -->
<item id="5022" countmax="2" chance="2760" /><!-- orichalcum pearl -->
<item id="7412" chance="850" /><!-- butcher axe -->
<item id="5801" chance="1192" /><!-- jewelled backpack -->
<item id="7388" chance="480" /><!-- vile axe -->
<item id="2470" chance="30" /><!-- golden legs -->
</loot>
</monster>

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@ -0,0 +1,75 @@
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Defiler" nameDescription="a defiler" race="venom" experience="3700" speed="230" manacost="0">
<health now="3650" max="3650" />
<look type="238" corpse="6532" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="80" />
<flag runonhealth="85" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="50" attack="80" poison="150" />
<attack name="poison" interval="2000" chance="20" range="7" min="-160" max="-270">
<attribute key="shootEffect" value="poison" />
</attack>
<attack name="poisoncondition" interval="2000" chance="15" target="0" radius="7" range="7" min="-400" max="-640">
<attribute key="areaEffect" value="greenspark" />
</attack>
<attack name="poison" interval="2000" chance="20" radius="3" target="0" min="-120" max="-170">
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="poisoncondition" interval="2000" chance="10" length="8" spread="3" min="-500" max="-1000">
<attribute key="areaEffect" value="smallplants" />
</attack>
<attack name="speed" interval="2000" chance="15" length="8" spread="3" speedchange="-700" duration="15000" >
<attribute key="areaEffect" value="smallclouds" />
</attack>
</attacks>
<defenses armor="20" defense="20">
<defense name="healing" interval="2000" chance="10" min="280" max="350">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<elements>
<element energyPercent="10" />
<element icePercent="20" />
<element firePercent="-25" />
</elements>
<immunities>
<immunity earth="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Blubb" />
<voice sentence="Blubb Blubb" />
</voices>
<loot>
<item id="2148" countmax="100" chance="100000" /><!-- gold coin -->
<item id="2148" countmax="100" chance="100000" /><!-- gold coin -->
<item id="2148" countmax="72" chance="100000" /><!-- gold coin -->
<item id="2152" countmax="6" chance="95000" /><!-- platinum coin -->
<item id="5944" chance="20000" /><!-- soul orb -->
<item id="6500" chance="20320" /><!-- demonic essence -->
<item id="9967" chance="14210" /><!-- glob of acid slime -->
<item id="9968" chance="12000" /><!-- glob of tar -->
<item id="2151" chance="5710" /><!-- talon -->
<item id="2158" chance="300" /><!-- blue gem -->
<item id="2149" countmax="3" chance="5366" /><!-- small emeralds-->
<item id="2147" countmax="2" chance="3000" /><!-- small rubies -->
<item id="6300" chance="3030" /><!-- death ring-->
<item id="2145" countmax="2" chance="2439" /><!-- small diamond -->
<item id="2156" chance="1538" /><!-- red gem -->
<item id="2154" chance="1219" /><!-- yellow gem -->
<item id="2155" chance="613" /><!-- green gem -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Destroyer" nameDescription="a destroyer" race="undead" experience="2500" speed="270" manacost="0">
<health now="3700" max="3700" />
<look type="236" corpse="6320" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="70" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="90" attack="100" />
<attack name="physical" interval="2000" chance="15" range="7" min="0" max="-200">
<attribute key="shootEffect" value="largerock" />
</attack>
</attacks>
<defenses armor="30" defense="30">
<defense name="speed" interval="2000" chance="15" speedchange="420" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<elements>
<element physicalPercent="25" />
<element deathPercent="20" />
<element firePercent="30" />
<element earthPercent="20" />
<element holyPercent="-3" />
<element icePercent="-15" />
</elements>
<immunities>
<immunity energy="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="COME HERE AND DIE!" />
<voice sentence="Destructiooooon!" />
<voice sentence="It's a good day to destroy!" />
</voices>
<loot>
<item id="2148" countmax="100" chance="60000" /><!-- gold coin -->
<item id="2148" countmax="100" chance="40000" /><!-- gold coin -->
<item id="2148" countmax="100" chance="40000" /><!-- gold coin -->
<item id="2148" countmax="41" chance="60000" /><!-- gold coin -->
<item id="2666" countmax="6" chance="50000" /><!-- meat -->
<item id="6500" chance="20000" /><!-- demonic essence -->
<item id="2416" chance="14285" /><!-- crowbar -->
<item id="2546" countmax="12" chance="12500" /><!-- burst arrow -->
<item id="2489" chance="10000" /><!-- dark armor -->
<item id="2150" countmax="2" chance="7692" /><!-- small amethyst -->
<item id="11215" chance="7142" /><!-- metal spike -->
<item id="5944" chance="6666" /><!-- soul orb-->
<item id="2553" chance="6250" /><!-- pick -->
<item id="2463" chance="4347" /><!-- plate armor -->
<item id="2152" countmax="3" chance="4166" /><!-- platinum coin -->
<item id="2393" chance="1694" /><!-- giant sword -->
<item id="7591" chance="1136" /><!-- greath health potion -->
<item id="2645" chance="992" /><!-- steel boots -->
<item id="7427" chance="869" /><!-- chaos mace -->
<item id="7419" chance="833" /><!-- dreaded cleaver -->
<item id="2125" chance="578" /><!-- crystal necklace -->
<item id="2178" chance="564" /><!-- mind stone -->
<item id="6300" chance="144" /><!-- death ring -->
<item id="5741" chance="108" /><!-- skull helmet -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Diabolic Imp" nameDescription="a diabolic imp" race="fire" experience="1950" speed="220" manacost="0">
<health now="2900" max="2900" />
<look type="237" corpse="6364" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="4" />
<flag staticattack="90" />
<flag runonhealth="400" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="70" attack="60" poison="160" />
<attack name="fire" interval="2000" chance="20" range="7" radius="4" target="1" min="-100" max="-240">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
<attack name="fire" interval="2000" chance="10" range="7" radius="2" target="1" min="-300" max="-430">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="fireattack" />
</attack>
<attack name="diabolic imp skill reducer" range="5" interval="2000" chance="5" />
</attacks>
<defenses armor="25" defense="25">
<defense name="healing" interval="2000" chance="10" min="650" max="800">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" interval="2000" chance="15" speedchange="800" duration="2000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="invisible" interval="2000" chance="10" duration="1000">
<attribute key="areaEffect" value="teleport" />
</defense>
</defenses>
<elements>
<element deathPercent="10" />
<element earthPercent="50" />
<element icePercent="-10" />
<element holyPercent="-10" />
</elements>
<immunities>
<immunity fire="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Muahaha!" />
<voice sentence="He he he." />
</voices>
<loot>
<item id="2148" countmax="100" chance="50000" /><!-- gold coin -->
<item id="2148" countmax="97" chance="40000" /><!-- gold coin -->
<item id="2548" chance="50000" /><!-- pitchfork -->
<item id="6558" countmax="2" chance="25000" /><!-- concentrated demonic blood -->
<item id="2260" countmax="2" chance="16666" /><!-- blank rune -->
<item id="6500" chance="8000" /><!-- demonic essence -->
<item id="2515" chance="8130" /><!-- guardian shield -->
<item id="2568" chance="8830" /><!-- cleaver -->
<item id="2419" chance="5660" /><!-- scimitar -->
<item id="5944" chance="7230" /><!-- soul orb -->
<item id="2148" countmax="7" chance="3390" /><!-- platinum coin -->
<item id="2150" countmax="3" chance="2250" /><!-- small amethyst -->
<item id="2165" chance="2702" /><!-- stealth ring -->
<item id="2387" chance="1994" /><!-- double axe -->
<item id="6300" chance="120" /><!-- death ring -->
<item id="7899" chance="250" /><!-- magma coat-->
<item id="7900" chance="430" /><!-- magma monocle -->
<item id="2185" chance="830" /><!-- necrotic rod -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Dracola" nameDescription="Dracola" race="undead" experience="11000" speed="410" manacost="0">
<health now="16200" max="16200" />
<look type="231" corpse="6307" />
<targetchange interval="2000" chance="5" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-700" />
<attack name="lifedrain" interval="3000" chance="20" length="8" spread="3" min="-800" max="-1000">
<attribute key="areaEffect" value="greenshimmer" />
</attack>
<attack name="poison" interval="2000" chance="20" range="7" radius="4" target="1" min="-120" max="-750">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="drowncondition" interval="1000" chance="20" length="8" spread="3">
<attribute key="areaEffect" value="poff" />
</attack>
<attack name="physical" interval="2000" chance="20" range="7" radius="4" target="1" min="-300" max="-870">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="redspark" />
</attack>
<attack name="physical" interval="3000" chance="10" range="7" min="0" max="-750">
<attribute key="shootEffect" value="suddendeath" />
<attribute key="areaEffect" value="mortarea" />
</attack>
<attack name="poison" interval="1000" chance="23" range="7" radius="4" target="1" min="-50" max="-175">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="manadrain" interval="2000" chance="10" range="7" min="-100" max="-200" />
</attacks>
<defenses armor="40" defense="39">
<defense name="healing" interval="4000" chance="10" min="500" max="1000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity earth="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="5">
<voice sentence="DEATH CAN'T STOP MY HUNGER!" yell="1" />
</voices>
<loot>
<item id="2152" countmax="8" chance="20000" /><!-- platinum coin -->
<item id="6500" countmax="4" chance="1000" /><!-- demonic essence -->
<item id="6546" chance="100000" /><!-- dracola's eye -->
</loot>
</monster>

91
data/monster/790/fury.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Fury" nameDescription="a fury" race="blood" experience="4500" speed="250" manacost="0">
<health now="4100" max="4100" />
<look type="149" head="94" body="77" legs="96" feet="0" addons="3" corpse="20399" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="70" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="50" attack="170" />
<attack name="fire" interval="2000" chance="10" length="8" spread="3" min="-200" max="-300">
<attribute key="areaEffect" value="explosionarea" />
</attack>
<attack name="death" interval="2000" chance="5" length="8" spread="0" min="-120" max="-700">
<attribute key="areaEffect" value="redspark" />
</attack>
<attack name="death" interval="2000" chance="10" radius="4" target="0" min="-120" max="-300">
<attribute key="areaEffect" value="redspark" />
</attack>
<attack name="fury skill reducer" interval="2000" chance="5" />
<attack name="lifedrain" interval="2000" chance="10" radius="3" target="0" min="-120" max="-300">
<attribute key="areaEffect" value="blackspark" />
</attack>
<attack name="death" interval="2000" chance="10" range="7" min="-125" max="-250">
<attribute key="shootEffect" value="suddendeath" />
<attribute key="areaEffect" value="smallclouds" />
</attack>
<attack name="speed" interval="2000" chance="15" range="7" speedchange="-800" duration="30000">
<attribute key="shootEffect" value="suddendeath" />
<attribute key="areaEffect" value="smallclouds" />
</attack>
</attacks>
<defenses armor="20" defense="20">
<defense name="speed" interval="2000" chance="15" speedchange="800" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<elements>
<element icePercent="30" />
<element holyPercent="30" />
<element deathPercent="-10" />
<element energyPercent="-10" />
<element earthPercent="-10" />
<element physicalPercent="-10" />
</elements>
<immunities>
<immunity paralyze="1" />
<immunity invisible="1" />
<immunity fire="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Ahhhhrrrr!" />
<voice sentence="Waaaaah!" />
<voice sentence="Carnage!" />
<voice sentence="Dieee!" />
</voices>
<loot>
<item id="2148" countmax="100" chance="30000" /><!-- gold coin -->
<item id="2148" countmax="100" chance="30000" /><!-- gold coin -->
<item id="2148" countmax="69" chance="38000" /><!-- gold coin -->
<item id="2152" countmax="4" chance="2800" /><!-- platinum coin -->
<item id="6558" countmax="3" chance="35000" /><!-- concentrated demonic blood -->
<item id="6500" chance="22500" /><!-- demonic essence -->
<item id="2470" chance="130" /><!-- golden legs -->
<item id="7591" chance="10500" /><!-- great health potion-->
<item id="2666" chance="25000" /><!-- meat -->
<item id="7456" chance="2000" /><!-- noble axe -->
<item id="5022" countmax="4" chance="1500" /><!-- orichalcum pearl -->
<item id="5911" chance="4000" /><!-- red piece of cloth -->
<item id="9813" chance="1920" /><!-- rusty legs -->
<item id="2120" countmax="3" chance="8000" /><!-- small amethyst -->
<item id="5944" chance="21500" /><!-- soul orb -->
<item id="2645" chance="790" /><!-- steel boots -->
<item id="2181" chance="20000" /><!-- terra rod -->
<item id="7404" chance="660" /><!-- assassin dagger -->
<item id="5944" chance="50" /><!-- assassin star -->
<item id="2124" chance="410" /><!-- crystal ring-->
<item id="8844" countmax="4" chance="29280" /><!-- jalapeno peppers-->
<item id="6301" chance="60" /><!-- death ring-->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Grynch Clan Goblin" nameDescription="a Grynch Clan Goblin" race="blood" experience="4" speed="870" manacost="0">
<health now="80" max="80" />
<look type="61" corpse="6002" />
<targetchange interval="5000" chance="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="0" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="0" />
<flag canpushcreatures="0" />
<flag targetdistance="11" />
<flag staticattack="0" />
<flag runonhealth="80" />
</flags>
<attacks>
</attacks>
<defenses armor="10" defense="12">
<defense name="speed" interval="1000" chance="15" speedchange="500" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="T'was not me hand in your pocket!" />
<voice sentence="Look! Cool stuff in house. Let's get it!" />
<voice sentence="Uhh! Nobody home!" />
<voice sentence="Me just borrowed it!" />
<voice sentence="Me no steal! Me found it!" />
<voice sentence="Me had it for five minutes. It's family heirloom now!" />
<voice sentence="Nice human won't hurt little, good goblin?" />
<voice sentence="Gimmegimme!" />
<voice sentence="Invite me in you lovely house plx!" />
<voice sentence="Other Goblin stole it!" />
<voice sentence="All presents mine!" />
<voice sentence="Me got ugly ones purse" />
<voice sentence="Free itans plz!" />
<voice sentence="Not me! Not me!" />
<voice sentence="Guys, help me here! Guys? Guys???" />
<voice sentence="That only much dust in me pocket! Honest!" />
<voice sentence="Can me have your stuff?" />
<voice sentence="Halp, Big dumb one is after me!" />
<voice sentence="Uh, So many shiny things!" />
<voice sentence="Utani hur hur hur!" />
<voice sentence="Mee? Stealing? Never!!!" />
<voice sentence="Oh what fun it is to steal a one-horse open sleigh!" />
<voice sentence="Must have it! Must have it!" />
<voice sentence="Where me put me lockpick?" />
<voice sentence="Catch me if you can!" />
</voices>
<loot>
<item id="2148" countmax="22" chance="22500" /><!-- gold coin -->
<item id="6497" chance="7000" /><!-- present bag -->
<item id="2111" countmax="5" chance="7000" /><!-- snowball -->
<item id="6277" countmax="3" chance="7000" /><!-- lump of cake dough -->
<item id="2675" countmax="3" chance="7000" /><!-- orange -->
<item id="2687" countmax="5" chance="7000" /><!-- cookie -->
<item id="2679" countmax="4" chance="7000" /><!-- cherry -->
<item id="2674" countmax="3" chance="700" /><!-- apple -->
<item id="2328" countmax="2" chance="5000" /><!-- egg -->
<item id="2688" countmax="3" chance="5000" /><!-- candy cane -->
<item id="2072" chance="5000" /><!-- lute -->
<item id="2260" chance="5000" /><!-- blank rune -->
<item id="2163" chance="4000" /><!-- magic light wand -->
<item id="1852" chance="4000" /><!-- landscape picture -->
<item id="2172" chance="4000" /><!-- bronze amulet -->
<item id="1949" chance="4000" /><!-- scroll -->
<item id="6501" countmax="2" chance="4000" /><!-- gingerbread man -->
<item id="2661" chance="4000" /><!-- scarf -->
<item id="5890" countmax="5" chance="4000" /><!-- chicken feather -->
<item id="5894" countmax="3" chance="4000" /><!-- bat wing -->
<item id="5902" chance="4000" /><!-- honeycomb -->
<item id="4873" chance="4000" /><!-- explorer brooch -->
<item id="7909" countmax="5" chance="3500" /><!-- walnut -->
<item id="7910" countmax="100" chance="3500" /><!-- peanut -->
<item id="6393" chance="1500" /><!-- valentine cake -->
<item id="6091" chance="1500" /><!-- watch -->
<item id="2551" chance="1500" /><!-- broom -->
<item id="2114" chance="1000" /><!-- piggy bank -->
<item id="5792" chance="1000" /><!-- dice -->
<item id="2560" chance="1000" /><!-- mirror -->
<item id="1686" chance="750" /><!-- blue round pillow -->
<item id="1687" chance="750" /><!-- red round pillow -->
<item id="1688" chance="750" /><!-- green round pillow -->
<item id="1689" chance="750" /><!-- yellow round pillow -->
<item id="2102" chance="500" /><!-- flower bowl -->
<item id="4839" chance="500" /><!-- bottle -->
<item id="2159" countmax="2" chance="500" /><!-- scarab coin -->
<item id="5022" countmax="2" chance="500" /><!-- orichalcum pearl -->
<item id="2160" chance="250" /><!-- crystal coin -->
<item id="7731" chance="250" /><!-- elvenhair rope -->
<item id="2534" chance="250" /><!-- vampire shield -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Hand Of Cursed Fate" nameDescription="a hand of cursed fate" race="blood" experience="5000" speed="260" manacost="0">
<health now="7500" max="7500" />
<look type="230" corpse="6312" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="20" />
<flag runonhealth="3500" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="70" attack="130" poison="380" />
<attack name="manadrain" interval="2000" chance="15" range="1" min="0" max="-920" />
<attack name="drunk" interval="2000" chance="10" target="0" radius="4" duration="3000">
<attribute key="areaEffect" value="smallclouds" />
</attack>
<attack name="lifedrain" interval="2000" chance="15" range="1" min="-220" max="-880">
<attribute key="areaEffect" value="smallclouds" />
</attack>
</attacks>
<defenses armor="25" defense="25">
<defense name="speed" interval="2000" chance="15" speedchange="1000" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="invisible" interval="2000" chance="10" duration="8000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="healing" interval="2000" chance="20" min="100" max="250">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<elements>
<element icePercent="-10" />
<element holyPercent="-25" />
</elements>
<immunities>
<immunity earth="1" />
<immunity energy="1" />
<immunity fire="1" />
<immunity death="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<loot>
<item id="2148" countmax="100" chance="60000" /><!-- gold coin -->
<item id="2148" countmax="100" chance="60000" /><!-- gold coin -->
<item id="2148" countmax="67" chance="50000" /><!-- gold coin -->
<item id="2152" countmax="7" chance="100000" /><!-- platinum coin -->
<item id="6558" countmax="4" chance="30000" /><!-- concentrated demonic blood -->
<item id="5944" chance="31111" /><!-- soul orb -->
<item id="6500" chance="12000" /><!-- demonic essence -->
<item id="2146" countmax="4" chance="11000" /><!-- small sapphire -->
<item id="8473" chance="18000" /><!-- ultimate health potion -->
<item id="7590" countmax="2" chance="19990" /><!-- great mana potion -->
<item id="2178" chance="9090" /><!-- mind stone -->
<item id="7365" countmax="3" chance="8333" /><!-- onyx arrow -->
<item id="7368" countmax="5" chance="7692" /><!-- assassin star -->
<item id="2127" chance="3500" /><!-- emerald bangle -->
<item id="2200" chance="8740" /><!-- protection amulet -->
<item id="2187" chance="5590" /><!-- wand of inferno -->
<item id="2476" chance="4550" /><!-- knight armor -->
<item id="6300" chance="1750" /><!-- death ring -->
<item id="2487" chance="1400" /><!-- crown armor -->
<item id="2167" chance="3150" /><!-- energy ring -->
<item id="2171" chance="1005" /><!-- platinum amulet-->
<item id="7414" chance="495" /><!-- abyss hammer -->
<item id="9971" chance="700" /><!-- gold ingot -->
<item id="2436" chance="700" /><!-- skull staff -->
<item id="2153" chance="700" /><!-- violet gem -->
<item id="2154" chance="5940" /><!-- yellow gem -->
<item id="2195" chance="540" /><!-- boots of haste -->
<item id="5799" chance="195" /><!-- golden figurine -->
<item id="5669" chance="247" /><!-- mysterious voodoo skull -->
<item id="2268" countmax="8" chance="4200" /><!-- sudden death rune -->
</loot>
</monster>

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@ -0,0 +1,61 @@
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Hellfire Fighter" nameDescription="a hellfire fighter" race="fire" experience="3900" speed="220" manacost="0">
<health now="3800" max="3800" />
<look type="243" corpse="6324" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-520" />
<attack name="firefield" interval="2000" chance="10" range="7" radius="3" target="0" />
<attack name="fire" interval="2000" chance="10" target="0" length="8" spread="0" min="-392" max="-1500">
<attribute key="areaEffect" value="fireattack" />
</attack>
<attack name="fire" interval="2000" chance="15" range="7" radius="3" target="0" min="-60" max="-330">
<attribute key="areaEffect" value="fire" />
</attack>
<attack name="hellfire fighter soulfire" interval="2000" chance="15" />
</attacks>
<defenses armor="35" defense="35" />
<elements>
<element energyPercent="25" />
<element physicalPercent="50" />
<element deathPercent="20" />
<element icePercent="-25" />
</elements>
<immunities>
<immunity fire="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<loot>
<item id="2148" countmax="246" chance="100000" /> <!-- gold coin -->
<item id="2239" chance="50000" /> <!-- burnt scroll -->
<item id="2260" countmax="2" chance="30000" /> <!-- blank rune -->
<item id="6500" chance="15000" /> <!-- demonic essence -->
<item id="5944" chance="12000" /> <!-- soul orb -->
<item id="10553" chance="9500" /> <!-- fiery heart -->
<item id="2187" chance="9500" /> <!-- wand of inferno -->
<item id="10581" chance="5000" /> <!-- piece of hellfire armor -->
<item id="2392" chance="4300" /> <!-- fire sword -->
<item id="2127" chance="2200" /> <!-- emerald bangle -->
<item id="2145" chance="1400" /> <!-- small diamond -->
<item id="2152" chance="1000" /> <!-- platinum coin -->
<item id="7894" chance="780" /> <!-- magma legs -->
<item id="13757" chance="630" /> <!-- coal -->
<item id="2432" chance="460" /> <!-- fire axe -->
<item id="7899" chance="460" /> <!-- magma coat -->
<item id="2136" chance="230" /> <!-- demonbone amulet -->
</loot>
</monster>

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@ -0,0 +1,89 @@
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Hellhound" nameDescription="a hellhound" race="blood" experience="6800" speed="280" manacost="0">
<health now="7500" max="7500" />
<look type="240" corpse="6332" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="70" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="70" attack="130" poison="800" />
<attack name="earth" interval="2000" chance="5" length="8" spread="3" min="-300" max="-700">
<attribute key="areaEffect" value="carniphila" />
</attack>
<attack name="death" interval="2000" chance="10" range="7" min="-395" max="-498">
<attribute key="shootEffect" value="suddendeath" />
<attribute key="areaEffect" value="smallclouds" />
</attack>
<attack name="fire" interval="2000" chance="10" length="8" spread="3" min="-350" max="-660">
<attribute key="areaEffect" value="firearea" />
</attack>
<attack name="lifedrain" interval="2000" chance="10" length="8" spread="3" min="-350" max="-976">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="fire" interval="2000" chance="10" radius="1" target="1" min="-200" max="-403">
<attribute key="areaEffect" value="fire" />
</attack>
<attack name="earth" interval="2000" chance="5" range="7" min="-300" max="-549">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="poison" />
</attack>
</attacks>
<defenses armor="40" defense="40">
<defense name="speed" interval="2000" chance="15" speedchange="320" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="healing" interval="2000" chance="20" min="220" max="425">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<elements>
<element earthPercent="20" />
<element energyPercent="10" />
<element icePercent="-5" />
<element holyPercent="-25" />
</elements>
<immunities>
<immunity paralyze="1" />
<immunity invisible="1" />
<immunity fire="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="GROOOWL!" />
<voice sentence="GRRRRR!" />
</voices>
<loot>
<item id="2148" countmax="100" chance="100000" /><!-- gold coin -->
<item id="2152" countmax="7" chance="100000" /><!-- platinum coin -->
<item id="2671" countmax="14" chance="30930" /><!-- ham -->
<item id="7368" countmax="10" chance="38000" /><!-- assassin star -->
<item id="2144" countmax="4" chance="9400" /><!-- black pearl -->
<item id="2231" chance="1000" /><!-- big bone -->
<item id="6558" countmax="2" chance="31000" /><!-- concentrated demonic blood -->
<item id="6500" chance="17000" /><!-- demonic essence -->
<item id="9971" chance="1500" /><!-- gold ingot -->
<item id="9810" chance="4500" /><!-- rusty armor -->
<item id="2393" chance="950" /><!-- giant sword -->
<item id="5944" chance="53000" /><!-- soul orb -->
<item id="2430" chance="10810" /><!-- knight axe -->
<item id="2383" chance="16310" /><!-- spike sword -->
<item id="6553" chance="400" /><!-- ruthless axe -->
<item id="10554" chance="18000" /><!-- hellhound slobber -->
<item id="7894" chance="1270" /><!-- magma legs -->
<item id="2392" chance="6900" /><!-- fire sword -->
<item id="4873" chance="130" /><!-- explorer brooch -->
<item id="2187" chance="9000" /><!-- wand of inferno -->
<item id="7591" countmax="2" chance="15150" /><!-- great health potion -->
<item id="7590" countmax="3" chance="15150" /><!-- great mana potion -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Juggernaut" nameDescription="a juggernaut" race="blood" experience="14000" speed="290" manacost="0">
<health now="20000" max="20000" />
<look type="244" corpse="6336" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="60" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="200" attack="140" />
<attack name="physical" interval="2000" chance="15" range="7" min="0" max="-780">
<attribute key="shootEffect" value="largerock" />
</attack>
</attacks>
<defenses armor="60" defense="60">
<defense name="speed" interval="2000" chance="15" speedchange="520" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="healing" interval="2000" chance="15" min="400" max="900">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<elements>
<element physicalPercent="40" />
<element firePercent="30" />
<element icePercent="10" />
<element earthPercent="20" />
<element energyPercent="-10" />
<element holyPercent="-5" />
</elements>
<immunities>
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="RAAARRR!" />
<voice sentence="GRRRRRR!" />
<voice sentence="WAHHHH!" />
</voices>
<loot>
<item id="2148" countmax="100" chance="100000" /><!-- gold coin -->
<item id="2148" countmax="100" chance="100000" /><!-- gold coin -->
<item id="2148" countmax="100" chance="100000" /><!-- gold coin -->
<item id="2148" countmax="100" chance="100000" /><!-- gold coin -->
<item id="2152" countmax="15" chance="100000" /><!-- platinum coin -->
<item id="2671" countmax="8" chance="60000" /><!-- ham -->
<item id="6500" chance="45333" /><!-- demonic essence -->
<item id="5944" chance="33333" /><!-- soul orb -->
<item id="6558" countmax="4" chance="25000" /><!-- concentrated demonic blood -->
<item id="7591" chance="32000" /><!-- great health potion -->
<item id="2147" countmax="4" chance="20000" /><!-- small ruby -->
<item id="7368" countmax="10" chance="25000" /><!-- assassin star -->
<item id="7590" chance="35000" /><!-- great mana potion -->
<item id="2149" countmax="5" chance="20000" /><!-- small emerald -->
<item id="9810" chance="3000" /><!-- rusty armor -->
<item id="7365" countmax="15" chance="11111" /><!-- onyx arrow -->
<item id="2156" chance="13850" /><!-- red gem -->
<item id="9971" countmax="2" chance="7692" /><!-- gold ingot -->
<item id="7452" chance="7761" /><!-- spiked squelcher -->
<item id="2153" chance="830" /><!-- violet gem -->
<item id="2136" chance="550" /><!-- demonbone amulet -->
<item id="2466" chance="550" /><!-- golden armor -->
<item id="2155" chance="869" /><!-- green gem -->
<item id="2578" chance="280" /><!-- closed trap -->
<item id="2476" chance="4990" /><!-- knight armor -->
<item id="2514" chance="800" /><!-- mastermind shield -->
<item id="2434" chance="9000" /><!-- dragon hammer -->
<item id="7413" chance="4430" /><!-- titan axe -->
<item id="2470" chance="500" /><!-- golden legs -->
<item id="2228" chance="600" /><!-- broken pottery -->
<item id="8889" chance="400" /><!-- skullcracker armor-->
<item id="2452" chance="400" /><!-- heavy mace -->
<item id="2454" chance="400" /><!-- war axe -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Lost Soul" nameDescription="a lost soul" race="undead" experience="4000" speed="220" manacost="0">
<health now="5800" max="5800" />
<look type="232" corpse="6310" />
<targetchange interval="4000" chance="15" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="450" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-429" />
<attack name="death" interval="2000" chance="10" length="3" spread="0" target="0" min="-40" max="-210">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="speed" interval="2000" chance="20" radius="6" target="0" speedchange="-400" duration="4000">
<attribute key="areaEffect" value="smallclouds" />
</attack>
</attacks>
<defenses armor="30" defense="30" />
<elements>
<element icePercent="50" />
<element energyPercent="10" />
<element holyPercent="-20" />
</elements>
<immunities>
<immunity fire="1" />
<immunity earth="1" />
<immunity death="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Forgive Meeeee!" />
<voice sentence="Mouuuurn meeee!" />
<voice sentence="Help meeee!" />
</voices>
<loot>
<item id="2148" countmax="198" chance="99950" /> <!-- gold coin -->
<item id="2152" countmax="7" chance="99950" /> <!-- platinum coin -->
<item id="2260" countmax="3" chance="35250" /> <!-- blank rune -->
<item id="11233" chance="33010" /> <!-- unholy bone -->
<item id="5944" chance="15000" /> <!-- soul orb -->
<item id="7590" countmax="2" chance="14000" /> <!-- great mana potion -->
<item id="2144" countmax="3" chance="12000" /> <!-- black pearl -->
<item id="2143" countmax="3" chance="11000" /> <!-- white pearl -->
<item id="7591" countmax="2" chance="9300" /> <!-- great health potion -->
<item id="6500" chance="7070" /> <!-- demonic essence -->
<item id="5806" chance="5240" /> <!-- silver goblet -->
<item id="9809" chance="3880" /> <!-- rusty armor (semi-rare) -->
<item id="9810" chance="3880" /> <!-- rusty armor (rare) -->
<item id="2197" chance="2980" /> <!-- stone skin amulet -->
<item id="6300" chance="2510" /> <!-- death ring -->
<item id="2156" chance="1920" /> <!-- red gem -->
<item id="2133" chance="1500" /> <!-- ruby necklace -->
<item id="6526" chance="1190" /> <!-- skeleton decoration -->
<item id="7413" chance="1000" /> <!-- titan axe -->
<item id="2436" chance="960" /> <!-- skull staff -->
<item id="7407" chance="910" /> <!-- haunted blade -->
<item id="2528" chance="820" /> <!-- tower shield -->
<item id="5741" chance="140" /> <!-- skull helmet -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Massacre" nameDescription="Massacre" race="blood" experience="9800" speed="390" manacost="0">
<health now="30000" max="30000" />
<look type="244" corpse="6336" />
<targetchange interval="60000" chance="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="150" attack="150" />
<attack name="physical" interval="2000" chance="24" range="7" min="-280" max="-500">
<attribute key="shootEffect" value="largerock" />
</attack>
</attacks>
<defenses armor="15" defense="15">
<defense name="speed" interval="2000" chance="12" speedchange="380" duration="4000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity energy="1" />
<immunity fire="1" />
<immunity poison="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<loot>
<item id="6540" chance="100000" /><!-- massacre's shell piece -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Mr. Punish" nameDescription="Mr. Punish" race="undead" experience="5500" speed="470" manacost="0">
<health now="12000" max="12000" />
<look type="234" corpse="6331" />
<targetchange interval="2000" chance="5" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag staticattack="50" />
<flag lightlevel="0" />
<flag lightcolor="0" />
<flag targetdistance="1" />
<flag runonhealth="2000" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="-660" max="-1280" />
</attacks>
<defenses armor="64" defense="72" />
<immunities>
<immunity energy="1" />
<immunity fire="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<loot>
<item id="6537" chance="100000" /><!-- mr punish's handcuffs -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Munster" nameDescription="Munster" race="blood" experience="35" speed="200" manacost="0">
<health now="58" max="58" />
<look type="56" corpse="2813" />
<targetchange interval="10000" chance="5" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="1" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag staticattack="80" />
<flag targetdistance="1" />
<flag runonhealth="10" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-15" />
</attacks>
<defenses armor="2" defense="4" />
<voices interval="2000" chance="5">
<voice sentence="Meep!" />
<voice sentence="Meeeeep!" />
</voices>
<summons maxSummons="2">
<summon name="Rat" interval="2000" chance="20" />
</summons>
<loot>
<item id="2449" chance="87000" /> <!-- bone club -->
<item id="2148" countmax="22" chance="71000" /> <!-- gold coin -->
<item id="2696" chance="56000" /> <!-- cheese -->
<item id="3976" countmax="4" chance="51000" /> <!-- worm -->
<item id="2687" countmax="2" chance="2500" /> <!-- cookie -->
<item id="5792" chance="250" /> <!-- die -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Nightmare" nameDescription="a nightmare" race="blood" experience="2150" speed="240" manacost="0">
<health now="2700" max="2700" />
<look type="245" corpse="6340" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="300" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="50" attack="50" />
<attack name="death" interval="2000" chance="10" range="7" radius="1" target="1" min="-120" max="-170">
<attribute key="shootEffect" value="death" />
<attribute key="areaEffect" value="smallclouds" />
</attack>
<attack name="earth" interval="2000" chance="20" range="7" radius="4" target="1" min="-150" max="-350">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="poison" />
</attack>
</attacks>
<defenses armor="25" defense="25">
<defense name="healing" interval="2000" chance="10" min="60" max="100">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" interval="2000" chance="15" speedchange="420" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<elements>
<element firePercent="20" />
<element energyPercent="20" />
<element icePercent="10" />
<element holyPercent="-25" />
</elements>
<immunities>
<immunity invisible="1" />
<immunity death="1" />
<immunity earth="1" />
<immunity lifedrain="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Close your eyes... I want to show you something." />
<voice sentence="I will haunt you forever!" />
<voice sentence="Pffffrrrrrrrrrrrr." />
<voice sentence="I will make you scream." />
<voice sentence="Take a ride with me." />
<voice sentence="Weeeheeheeeheee!" />
</voices>
<loot>
<item id="2148" countmax="100" chance="50000" /><!-- gold coin -->
<item id="2148" countmax="55" chance="50000" /><!-- gold coin -->
<item id="2671" countmax="2" chance="29000" /><!-- ham -->
<item id="5944" chance="20000" /><!-- soul orb -->
<item id="6558" countmax="2" chance="19666" /><!-- concentrated demonic blood -->
<item id="11223" chance="15240" /><!-- essence of a bad dream -->
<item id="6500" chance="10000" /><!-- demonic essence -->
<item id="2547" countmax="4" chance="9090" /><!-- power bolt -->
<item id="11229" chance="9090" /><!-- scythe leg -->
<item id="2152" countmax="3" chance="2564" /><!-- platinum coin -->
<item id="6300" chance="1298" /><!-- death ring -->
<item id="2532" chance="990" /><!-- ancient shield -->
<item id="2477" chance="961" /><!-- knight legs -->
<item id="2195" chance="337" /><!-- boots of haste -->
<item id="6526" chance="337" /><!-- skeleton decoration -->
<item id="5669" chance="123" /><!-- mysterious voodoo skull -->
<item id="2454" chance="95" /><!-- war axe -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Nomad" nameDescription="a nomad" race="blood" experience="60" speed="205" manacost="420">
<health now="160" max="160" />
<look type="146" head="114" body="20" legs="22" feet="2" addons="2" corpse="20462" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="1" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="1" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="15" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-80" />
<attack name="physical" interval="2000" chance="10" target="0" radius="1">
<attribute key="areaeffect" value="whitenote" />
</attack>
</attacks>
<defenses armor="15" defense="15" />
<elements>
<element firePercent="20" />
<element holyPercent="20" />
<element physicalPercent="-10" />
<element icePercent="-10" />
<element deathPercent="-10" />
</elements>
<voices interval="2000" chance="7">
<voice sentence="We are the true sons of the desert!" />
<voice sentence="I will leave your remains to the vultures!" />
<voice sentence="We are swift as the wind of the desert!" />
<voice sentence="Your riches will be mine!" />
</voices>
<loot>
<item id="2148" countmax="40" chance="56000" /> <!-- gold coin -->
<item id="12448" chance="6420" /> <!-- rope belt -->
<item id="8838" countmax="3" chance="4840" /> <!-- potato -->
<item id="2386" chance="2730" /> <!-- axe -->
<item id="2465" chance="2350" /> <!-- brass armor -->
<item id="2398" chance="2150" /> <!-- mace -->
<item id="12412" chance="2140" /> <!-- dirty turban -->
<item id="2509" chance="900" /> <!-- steel shield -->
<item id="2459" chance="660" /> <!-- iron helmet -->
<item id="8267" chance="210" /> <!-- nomad parchment -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Phantasm" nameDescription="a phantasm" race="undead" experience="0" speed="240" manacost="0">
<health now="65" max="65" />
<look type="241" head="20" corpse="6344" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="30" attack="25" />
<attack name="death" interval="2000" chance="15" range="7" min="-50" max="-80">
<attribute key="shootEffect" value="suddendeath" />
<attribute key="areaEffect" value="smallclouds" />
</attack>
<attack name="manadrain" interval="2000" chance="10" target="0" radius="3" min="-5" max="-80">
<attribute key="areaEffect" value="yellowbubble" />
</attack>
<attack name="phantasm drown" interval="2000" chance="10" />
<attack name="drunk" interval="2000" chance="5" radius="5" target="0" duration="6000">
<attribute key="areaEffect" value="redshimmer" />
</attack>
</attacks>
<defenses>
<defense name="healing" interval="2000" chance="30" min="40" max="65">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" interval="2000" chance="10" speedchange="500" duration="6000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="invisible" interval="2000" chance="25" duration="8000" >
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<elements>
<element earthPercent="20" />
<element icePercent="20" />
<element holyPercent="-10" />
<element firePercent="-10" />
<element energyPercent="-10" />
</elements>
<immunities>
<immunity paralyze="1" />
<immunity invisible="1" />
<immunity death="1" />
<immunity lifedrain="1" />
<immunity physical="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Oh my, you forgot to put your pants on!" />
<voice sentence="Weeheeheeheehee!" />
<voice sentence="Its nothing but a dream!" />
<voice sentence="Give in!" />
</voices>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Phantasm" nameDescription="a phantasm" race="undead" experience="4400" speed="240" manacost="0">
<health now="3950" max="3950" />
<look type="241" head="20" corpse="6344" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="350" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="90" attack="95" />
<attack name="death" interval="2000" chance="10" range="7" min="-250" max="-610">
<attribute key="shootEffect" value="suddendeath" />
<attribute key="areaEffect" value="smallclouds" />
</attack>
<attack name="manadrain" interval="2000" chance="20" target="0" radius="3" min="-5" max="-80">
<attribute key="areaEffect" value="yellowbubble" />
</attack>
<attack name="phantasm drown" interval="2000" chance="15" />
<attack name="drunk" interval="2000" chance="15" radius="5" target="0" duration="6000">
<attribute key="areaEffect" value="redshimmer" />
</attack>
</attacks>
<defenses>
<defense name="healing" interval="2000" chance="30" min="228" max="449">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" interval="2000" chance="10" speedchange="500" duration="6000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="invisible" interval="2000" chance="25" duration="8000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<elements>
<element earthPercent="20" />
<element icePercent="20" />
<element holyPercent="-10" />
<element firePercent="-10" />
<element energyPercent="-10" />
</elements>
<immunities>
<immunity paralyze="1" />
<immunity invisible="1" />
<immunity death="1" />
<immunity lifedrain="1" />
<immunity physical="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Oh my, you forgot to put your pants on!" />
<voice sentence="Weeheeheeheehee!" />
<voice sentence="Its nothing but a dream!" />
<voice sentence="Give in!" />
</voices>
<summons maxSummons="4">
<summon name="Phantasm Summon" interval="2000" chance="20" />
<summon name="Phantasm Summon" interval="2000" chance="20" />
</summons>
<loot>
<item id="2148" countmax="100" chance="30000" /><!-- gold coin -->
<item id="2148" countmax="100" chance="30000" /><!-- gold coin -->
<item id="2148" countmax="33" chance="28000" /><!-- gold coin -->
<item id="2152" countmax="4" chance="87730" /><!-- platinum coin -->
<item id="2260" countmax="2" chance="22500" /><!-- blank rune -->
<item id="6500" chance="16320" /><!-- demonic essence -->
<item id="7590" countmax="2" chance="32750" /><!-- great mana potion -->
<item id="8473" chance="14680" /><!-- ultimate health potion -->
<item id="2804" countmax="2" chance="26930" /><!-- shadow herb -->
<item id="2149" countmax="3" chance="10190" /><!-- small emerald -->
<item id="7414" chance="110" /><!-- abyss hammer -->
<item id="2487" chance="660" /><!-- crown armor -->
<item id="2165" chance="550" /><!-- stealth ring -->
<item id="6300" chance="330" /><!-- death ring -->
<item id="7451" chance="550" /><!-- Shadow Sceptre -->
<item id="2147" countmax="3" chance="12160" /><!-- small ruby -->
<item id="9970" countmax="3" chance="12810" /><!-- small topaz -->
<item id="2150" countmax="3" chance="14570" /><!-- small amethyst -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Plaguesmith" nameDescription="a plaguesmith" race="venom" experience="4500" speed="240" manacost="0">
<health now="8250" max="8250" />
<look type="247" corpse="6516" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="70" />
<flag runonhealth="500" />
</flags>
<attacks>
<attack name="melee" interval="1500" skill="100" attack="98" poison="200" />
<attack name="poison" interval="2000" chance="15" radius="4" target="0" min="-60" max="-114">
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="poison" interval="2000" chance="10" length="5" spread="3" min="-100" max="-350">
<attribute key="areaEffect" value="yellowbubble" />
</attack>
<attack name="speed" interval="2000" chance="15" radius="4" target="0" speedchange="-800" duration="30000">
<attribute key="areaEffect" value="poison" />
</attack>
</attacks>
<defenses armor="40" defense="40">
<defense name="healing" interval="2000" chance="10" min="200" max="280">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" interval="2000" chance="15" speedchange="440" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<elements>
<element firePercent="30" />
<element icePercent="20" />
<element deathPercent="1" />
<element energyPercent="-10" />
<element holyPercent="-10" />
</elements>
<immunities>
<immunity earth="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="You are looking a bit feverish!" />
<voice sentence="You don't look that good!" />
<voice sentence="Hachoo!" />
<voice sentence="Cough Cough" />
</voices>
<loot>
<item id="2148" countmax="100" chance="50000" /><!-- gold coin -->
<item id="2148" countmax="100" chance="40000" /><!-- gold coin -->
<item id="2148" countmax="65" chance="50000" /><!-- gold coin -->
<item id="2237" chance="60000" /><!-- dirty cape -->
<item id="2235" chance="50000" /><!-- moldy cheese -->
<item id="2394" chance="29000" /><!-- morning star-->
<item id="2377" chance="20000" /><!-- two handed sword -->
<item id="2509" chance="20000" /><!-- steel shield -->
<item id="2225" chance="20000" /><!-- piece of iron -->
<item id="2417" chance="20000" /><!-- battle hammer -->
<item id="5944" chance="11111" /><!-- soul orb -->
<item id="7591" chance="10000" /><!-- great health potion -->
<item id="6500" chance="9033" /><!-- demonic essence -->
<item id="7365" countmax="4" chance="7692" /><!-- onyx arrow -->
<item id="9810" chance="540" /><!-- rusty armor-->
<item id="2152" countmax="2" chance="7142" /><!-- platinum coin -->
<item id="2477" chance="6250" /><!-- knight legs -->
<item id="2150" countmax="3" chance="5000" /><!-- small amethyst -->
<item id="2209" chance="4761" /><!-- club ring -->
<item id="2208" chance="4347" /><!-- axe ring -->
<item id="2391" chance="2127" /><!-- war hammer -->
<item id="2134" chance="2000" /><!-- silver brooch -->
<item id="5887" chance="1234" /><!-- piece of royal steel -->
<item id="2645" chance="1123" /><!-- steel boots -->
<item id="5889" chance="1030" /><!-- piece of dragonian steel -->
<item id="5888" chance="1010" /><!-- piece of hell steel -->
<item id="2444" chance="952" /><!-- hammer of wrath -->
<item id="2127" chance="341" /><!-- emerald bangle -->
<item id="3957" chance="100" /><!-- war horn -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Son Of Verminor" nameDescription="a son of verminor" race="venom" experience="5900" speed="240" manacost="0">
<health now="8500" max="8500" />
<look type="19" corpse="1490" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="70" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="95" attack="90" poison="450" />
<attack name="earth" interval="2000" chance="20" range="7" target="1" min="-150" max="-200">
<attribute key="shootEffect" value="poison" />
</attack>
<attack name="earth" interval="2000" chance="15" radius="3" target="0" min="-350" max="-390">
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="death" interval="2000" chance="15" radius="3" target="0" min="-220" max="-270">
<attribute key="areaEffect" value="smallclouds" />
</attack>
</attacks>
<defenses armor="20" defense="20">
<defense name="healing" interval="2000" chance="20" min="250" max="350">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="outfit" interval="5000" chance="10" monster="rat" duration="6000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="outfit" interval="5000" chance="10" monster="larva" duration="6000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="outfit" interval="5000" chance="10" monster="scorpion" duration="6000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="outfit" interval="5000" chance="10" monster="slime" duration="6000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<elements>
<element firePercent="10" />
<element energyPercent="20" />
</elements>
<immunities>
<immunity earth="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Blubb" />
</voices>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Spectre" nameDescription="a spectre" race="undead" experience="2100" speed="230" manacost="0">
<health now="1350" max="1350" />
<look type="235" head="20" corpse="6348" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="65" attack="82" poison="300" />
<attack name="drunk" interval="2000" chance="15" radius="4" target="0" duration="6000">
<attribute key="areaEffect" value="purplenote" />
</attack>
<attack name="spectre drown" interval="2000" chance="15" />
<attack name="manadrain" interval="2000" chance="15" range="7" min="-100" max="-400" />
<attack name="lifedrain" interval="2000" chance="20" range="7" min="-300" max="-550">
<attribute key="areaEffect" value="redshimmer" />
</attack>
</attacks>
<defenses armor="35" defense="35">
<defense name="healing" interval="2000" chance="25" min="100" max="250">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="healing" interval="2000" chance="10" min="370" max="700">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" interval="2000" chance="15" speedchange="290" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<elements>
<element physicalPercent="90" />
<element icePercent="1" />
<element firePercent="-8" />
<element energyPercent="-8" />
</elements>
<immunities>
<immunity paralyze="1" />
<immunity invisible="1" />
<immunity drown="1" />
<immunity lifedrain="1" />
<immunity earth="1" />
<immunity death="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Revenge ... is so ... sweet!" />
<voice sentence="Life...force! Feed me your... lifeforce!" />
</voices>
<loot>
<item id="2148" countmax="100" chance="33000" /><!-- gold coin -->
<item id="2148" countmax="100" chance="33000" /><!-- gold coin -->
<item id="2148" countmax="97" chance="33000" /><!-- gold coin -->
<item id="2260" countmax="2" chance="30310" /><!-- blank rune -->
<item id="2152" countmax="7" chance="3850" /><!-- platinum coin -->
<item id="5944" chance="6005" /><!-- soul orb -->
<item id="2165" chance="190" /><!-- stealth ring -->
<item id="2189" chance="9800" /><!-- wand of cosmic energy -->
<item id="6500" chance="6270" /><!-- demonic essence -->
<item id="2071" chance="9620" /><!-- lyre -->
<item id="7383" chance="700" /><!-- relic sword -->
<item id="2134" chance="850" /><!-- silver brooch -->
<item id="5909" chance="3800" /><!-- white piece of cloth -->
<item id="6300" chance="280" /><!-- death ring -->
<item id="7590" chance="920" /><!-- great mana potion -->
<item id="2134" chance="110" /><!-- shadow sceptre -->
<item id="2136" chance="110" /><!--demonbone amulet -->
<item id="11227" chance="1000" /><!-- shiny stone -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Handmaiden" nameDescription="the Handmaiden" race="blood" experience="3850" speed="450" manacost="0">
<health now="14500" max="14500" />
<look type="230" corpse="6312" />
<targetchange interval="5000" chance="8" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="70" />
<flag runonhealth="3100" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-800" />
<attack name="manadrain" interval="2000" chance="25" range="7" min="-150" max="-800">
<attribute key="areaEffect" value="blueshimmer" />
</attack>
<attack name="drunk" interval="1000" chance="12" range="1" target="1" />
</attacks>
<defenses armor="25" defense="35">
<defense name="speed" interval="3000" chance="12" speedchange="380" duration="8000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="invisible" interval="4000" chance="50" duration="6000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="healing" interval="2000" chance="50" min="100" max="250">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" interval="1000" chance="35" speedchange="370" duration="30000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity energy="1" />
<immunity fire="1" />
<immunity ice="1" />
<immunity poison="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<loot>
<item id="6539" chance="35000" /><!-- handmaiden's protector -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Imperor" nameDescription="The Imperor" race="fire" experience="8000" speed="330" manacost="0">
<health now="15000" max="15000" />
<look type="237" corpse="8635" />
<targetchange interval="5000" chance="5" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="4" />
<flag staticattack="90" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="110" attack="110" />
<attack name="fire" interval="1000" chance="13" range="1" target="1" min="-50" max="-800">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="fireattack" />
</attack>
<attack name="fire" interval="2000" chance="20" range="7" radius="6" target="1" min="-50" max="-800">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
<attack name="fire" interval="2000" chance="30" length="4" spread="2" target="1" min="-90" max="-350">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
</attacks>
<defenses armor="15" defense="15">
<defense name="healing" interval="2000" chance="50" min="175" max="505">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" interval="2000" chance="12" speedchange="380" duration="4000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
<defense name="invisible" interval="3000" chance="20" duration="5000">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<elements>
<element icePercent="-20" />
<element holyPercent="-20" />
<element deathPercent="20" />
</elements>
<immunities>
<immunity fire="1" />
<immunity poison="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="2">
<summon name="diabolic imp" interval="5500" chance="30" />
</summons>
<voices interval="2000" chance="7">
<voice sentence="Muahaha!" />
<voice sentence="He he he!" />
</voices>
<loot>
<item id="2148" countmax="79" chance="100000" /><!-- gold coin -->
<item id="2050" chance="15000" /><!-- torch -->
<item id="6558" chance="2222" /><!-- concentrated demonic blood -->
<item id="2260" chance="18000" /><!-- blank rune -->
<item id="6534" chance="100000" /><!-- the imperor's trident -->
<item id="6300" chance="999" /><!-- death ring -->
<item id="2465" chance="6577" /><!-- brass armor -->
<item id="2548" chance="20000" /><!-- pitchfork -->
<item id="6529" countmax="5" chance="5000" /><!-- infernal bolts -->
<item id="2465" chance="6577" /><!-- brass armor -->
<item id="2185" chance="833" /><!-- volcanic rod -->
<item id="2464" chance="7887" /><!-- chain armor -->
<item id="5944" chance="5666" /><!-- soul orb -->
<item id="7899" chance="2000" /><!-- magma coat -->
<item id="7900" chance="2000" /><!-- magma monocle -->
<item id="7891" chance="2000" /><!-- magma boots -->
<item id="6500" countmax="1" chance="7777" /><!-- demonic essence -->
<item id="2150" countmax="1" chance="8888" /><!-- small amethyst -->
<item id="2165" chance="4555" /><!-- stealth ring -->
</loot>
</monster>

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Plasmother" nameDescription="The Plasmother" race="venom" experience="8900" speed="310" manacost="0">
<health now="7500" max="7500" />
<look type="238" corpse="6532" />
<targetchange interval="5500" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="250" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="30" attack="50" />
<attack name="speed" interval="1000" chance="8" radius="6" target="0" speedchange="-800" duration="10000">
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="earth" interval="2000" chance="15" target="0" radius="4" min="-200" max="-350">
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="earth" interval="3000" chance="15" target="1" radius="4" min="-200" max="-530">
<attribute key="areaEffect" value="greenspark" />
<attribute key="shootEffect" value="poison" />
</attack>
</attacks>
<defenses armor="30" defense="30">
<defense name="healing" interval="1000" chance="75" min="505" max="605">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<elements>
<element firePercent="-20" />
<element energyPercent="15" />
</elements>
<immunities>
<immunity earth="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="2">
<summon name="Defiler" interval="4000" chance="20" />
</summons>
<voices interval="2000" chance="7">
<voice sentence="Blubb" />
<voice sentence="Blubb Blubb" />
<voice sentence="Blubberdiblubb" />
</voices>
<loot>
<item id="2148" countmax="177" chance="20000" /> <!-- gold coins -->
<item id="2152" countmax="13" chance="25000" /><!-- platinum coin -->
<item id="6500" chance="45000" /><!-- demonic essence -->
<item id="2144" countmax="3" chance="5000" /><!-- black pearl -->
<item id="2146" countmax="3" chance="5000" /><!-- small sapphire -->
<item id="5944" chance="35000" /><!-- soul orb -->
<item id="6535" chance="100000" /><!-- the plasmother's remains -->
</loot>
</monster>

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@ -0,0 +1,96 @@
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Undead Dragon" nameDescription="an undead dragon" race="undead" experience="7200" speed="250" manacost="0">
<health now="8350" max="8350" />
<look type="231" corpse="6306" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="70" />
<flag runonhealth="300" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="90" attack="96" />
<attack name="physical" interval="2000" chance="5" range="7" radius="4" target="1" min="-300" max="-400">
<attribute key="areaEffect" value="redspark" />
</attack>
<attack name="death" interval="2000" chance="10" range="7" min="-125" max="-600">
<attribute key="shootEffect" value="suddendeath" />
<attribute key="areaEffect" value="smallclouds" />
</attack>
<attack name="earth" interval="2000" chance="5" range="7" radius="4" target="1" min="-100" max="-390">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="earth" interval="2000" chance="15" target="1" range="7" min="0" max="-180">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="earth" interval="2000" chance="10" length="8" spread="3" min="-150" max="-690">
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="lifedrain" interval="2000" chance="10" length="8" spread="3" min="-300" max="-700">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="lifedrain" interval="2000" chance="10" radius="3" min="-100" max="-200">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="undead dragon curse" interval="2000" chance="10" />
</attacks>
<defenses armor="40" defense="40">
<defense name="healing" interval="2000" chance="15" min="200" max="250">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<elements>
<element physicalPercent="5" />
<element icePercent="50" />
<element holyPercent="-25" />
</elements>
<immunities>
<immunity fire="1" />
<immunity earth="1" />
<immunity death="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
<immunity drown="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="FEEEED MY ETERNAL HUNGER!" yell="1" />
<voice sentence="I SENSE LIFE" yell="1" />
</voices>
<loot>
<item id="2148" countmax="100" chance="35500" /><!-- gold coin -->
<item id="2148" countmax="98" chance="55500" /><!-- gold coin -->
<item id="6500" chance="12460" /><!-- demonic essence -->
<item id="2152" countmax="5" chance="52000" /><!-- platinum coin -->
<item id="6300" chance="1150" /><!-- death ring -->
<item id="7591" chance="21200" /><!-- great health potion -->
<item id="2033" chance="6002" /><!-- golden mug -->
<item id="2547" countmax="15" chance="15190" /><!-- power bolt -->
<item id="7430" chance="4000" /><!-- dragonbone staff -->
<item id="2476" chance="5500" /><!-- knight armor -->
<item id="2177" chance="2500" /><!-- life crystal -->
<item id="5925" chance="14180" /><!-- hardened bone -->
<item id="9971" chance="570" /><!-- gold ingot -->
<item id="2498" chance="1720" /><!-- royal helmet -->
<item id="2454" chance="1290" /><!-- war axe -->
<item id="8885" chance="430" /><!-- divine plate -->
<item id="11233" chance="33380" /><!-- unholy bone -->
<item id="2146" countmax="2" chance="28370" /><!-- small sapphires -->
<item id="7368" countmax="5" chance="26650" /><!-- assassin stars -->
<item id="7402" chance="860" /><!-- dragon slayer -->
<item id="2144" countmax="2" chance="22780" /><!-- black pearls -->
<item id="7590" chance="21490" /><!-- great mana potion -->
<item id="11355" chance="860" /><!-- spellweaver's robe -->
<item id="2466" chance="860" /><!-- golden armor -->
<item id="8889" chance="290" /><!-- skullcracker armor -->
</loot>
</monster>

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@ -0,0 +1,58 @@
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Wyvern" nameDescription="a wyvern" race="blood" experience="515" speed="200" manacost="0">
<health now="795" max="795" />
<look type="239" corpse="6302" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="90" />
<flag runonhealth="300" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="50" attack="40" poison="480" />
<attack name="poisoncondition" interval="2000" chance="15" length="8" spread="3" min="-240" max="-240">
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="drunk" interval="2000" chance="10" length="3" spread="2" duration="5000">
<attribute key="areaEffect" value="rednote" />
</attack>
</attacks>
<defenses armor="25" defense="25">
<defense name="healing" interval="2000" chance="15" min="45" max="65">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" interval="2000" chance="15" speedchange="300" duration="5000">
<attribute key="areaEffect" value="greenshimmer" />
</defense>
</defenses>
<elements>
<element energyPercent="20" />
<element icePercent="10" />
</elements>
<immunities>
<immunity invisible="1" />
<immunity earth="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="Shriiiek" yell="1" />
</voices>
<loot>
<item id="2148" countmax="90" chance="100000" /><!-- gold coin -->
<item id="2672" countmax="3" chance="60500" /><!-- dragon ham -->
<item id="2547" countmax="2" chance="3400" /><!-- power bolt -->
<item id="2146" chance="5000" /><!-- small sapphire -->
<item id="7588" chance="2500" /><!-- strong health potion -->
<item id="2187" chance="810" /><!-- wand of inferno -->
<item id="7408" chance="410" /><!-- wydern fang -->
<item id="2127" chance="540" /><!-- emerald bangle -->
<item id="10561" chance="12300" /><!-- wyvern talisman -->
</loot>
</monster>

View File

@ -208,4 +208,37 @@
<monster name="toad" file="781/toad.xml" />
<monster name="tortoise" file="781/tortoise.xml" />
<monster name="magic pillar" file="781/magic pillar.xml" />
<!-- 790 -->
<monster name="apprentice sheng" file="790/apprentice sheng.xml" />
<monster name="betrayed wraith" file="790/betrayed wraith.xml" />
<monster name="blightwalker" file="790/blightwalker.xml" />
<monster name="countess sorrow" file="790/countess sorrow.xml" />
<monster name="dark torturer" file="790/dark torturer.xml" />
<monster name="defiler" file="790/defiler.xml" />
<monster name="destroyer" file="790/destroyer.xml" />
<monster name="diabolic imp" file="790/diabolic imp.xml" />
<monster name="dracola" file="790/dracola.xml" />
<monster name="fury" file="790/fury.xml" />
<monster name="grynch clan goblin" file="790/grynch clan goblin.xml" />
<monster name="hand of cursed fate" file="790/hand of cursed fate.xml" />
<monster name="hellfire fighter" file="790/hellfire fighter.xml" />
<monster name="hellhound" file="790/hellhound.xml" />
<monster name="juggernaut" file="790/juggernaut.xml" />
<monster name="lost soul" file="790/lost soul.xml" />
<monster name="massacre" file="790/massacre.xml" />
<monster name="mr. punish" file="790/mr. punish.xml" />
<monster name="munster" file="790/munster.xml" />
<monster name="nightmare" file="790/nightmare.xml" />
<monster name="nomad" file="790/nomad.xml" />
<monster name="phantasm summon" file="790/phantasm summon.xml" />
<monster name="phantasm" file="790/phantasm.xml" />
<monster name="plaguesmith" file="790/plaguesmith.xml" />
<monster name="son of verminor" file="790/son of verminor.xml" />
<monster name="spectre" file="790/spectre.xml" />
<monster name="the handmaiden" file="790/the handmaiden.xml" />
<monster name="the imperor" file="790/the imperor.xml" />
<monster name="the plasmother" file="790/the plasmother.xml" />
<monster name="undead dragon" file="790/undead dragon.xml" />
<monster name="wyvern" file="790/wyvern.xml" />
</monsters>

View File

@ -395,6 +395,11 @@
<movevent event="StepIn" itemid="5764" script="misc/drowning.lua" />
<movevent event="StepOut" itemid="5764" script="misc/drowning.lua"/>
<!-- Serpentine Tower -->
<movevent event="StepIn" frommovementid="17602" tomovementid="17603" script="serpentine_tower/final_tile.lua" />
<movevent event="RemoveItem" movementid="17605" tileitem="1" script="serpentine_tower/take_waterwalking_boots.lua" />
<movevent event="StepIn" movementid="17606" script="serpentine_tower/humble_one_first.lua" />
<!-- Laguna Islands -->
<movevent event="StepIn" frommovementid="17563" tomovementid="17564" script="laguna_islands/erayo_hut_stairs.lua" />

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@ -0,0 +1,16 @@
function onStepIn(creature, item, position, fromPosition)
local player = creature:getPlayer()
if not player then
return true
end
if player:getOutfit().lookType ~= 17 then
position.y = position.y + 1
player:teleportTo(position)
Game.sendMagicEffect(player:getPosition(), CONST_ME_ENERGYHIT)
player:addHealth(-20)
return true
end
return true
end

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@ -0,0 +1,16 @@
function onStepIn(creature, item, position, fromPosition)
local player = creature:getPlayer()
if not player then
return true
end
if player:getStorageValue(17605) ~= 1 and Game.isItemThere({x = 33145, y = 32870, z = 8}, 3246) then
position.y = position.y - 5
player:teleportTo(position)
Game.sendMagicEffect(player:getPosition(), CONST_ME_HITAREA)
Position(33145, 32870, 8):sendMonsterSay("Only the humble can touch the boots!")
return true
end
return true
end

View File

@ -0,0 +1,5 @@
function onRemoveItem(item, tileitem, position)
if item:getId() == 3246 then
Position(33145, 32870, 8):sendMonsterSay("Ancient Eye: Be Greeted The Humble One!")
end
end

View File

@ -7,9 +7,9 @@ Home = [33148,32867,6]
Radius = 2
Behaviour = {
ADDRESS,"hello$",! -> "Be mourned, pilgrim in flesh."
ADDRESS,"hi$",! -> "Be mourned, pilgrim in flesh."
ADDRESS,"be","mourned","pilgrim","flesh",! -> "Be mourned pilgrim in flesh."
ADDRESS,"hello$",! -> "I knew this day will come. True Gods are here soon!",Idle
ADDRESS,"hi$",! -> "I knew this day will come. True Gods are here soon!",Idle
ADDRESS,"be","mourned","pilgrim","flesh",! -> "Piligrim in flesh. False Gods were nothing but minor servants!",Idle
ADDRESS,! -> Idle
BUSY,"hello$",! -> "Mourned %N, know that I am busy.", Queue

View File

@ -0,0 +1,47 @@
local area = {
fromPos = {x = 33144, y = 32863, z = 7},
toPos = {x = 33154, y = 32873, z = 7}
}
function onSay(player, words, param)
if player:getPosition():isInRange(area.fromPos, area.toPos) then
local tile1 = Tile(Position(33147, 32868, 7))
if tile1 then
local stoneRailing = tile1:getItemById(2212)
if stoneRailing ~= nil then
stoneRailing:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
stoneRailing:remove()
broadcastMessage("The player " .. player:getName() .. " have opened The Serpentine Tower!", MESSAGE_STATUS_WARNING)
end
end
local tile2 = Tile(Position(33149, 32866, 7))
if tile2 then
local stoneRailing = tile2:getItemById(2210)
if stoneRailing ~= nil then
stoneRailing:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
stoneRailing:remove()
end
end
local tile3 = Tile(Position(33151, 32868, 7))
if tile3 then
local stoneRailing = tile3:getItemById(2211)
if stoneRailing ~= nil then
stoneRailing:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
stoneRailing:remove()
end
end
local tile4 = Tile(Position(33149, 32870, 7))
if tile4 then
local stoneRailing = tile4:getItemById(2209)
if stoneRailing ~= nil then
stoneRailing:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
stoneRailing:remove()
end
end
end
return true
end

View File

@ -62,24 +62,25 @@ function onSay(player, words, param)
return false
end
-- TODO: Implement that all people are teleported near serpentine tower and after event finish all teleported to temple and then server save
teleportPlayersToSerpentineTower()
addEvent(wave1, 10000)
addEvent(wave2, 30000)
addEvent(wave3, 90000)
addEvent(wave4, 150000)
addEvent(wave5, 160000)
addEvent(wave6, 165000)
addEvent(wave7, 170000)
addEvent(wave8, 175000)
addEvent(wave1, 20000)
addEvent(wave2, 40000)
addEvent(wave3, 100000)
addEvent(wave4, 160000)
addEvent(wave5, 170000)
addEvent(wave6, 175000)
addEvent(wave7, 180000)
addEvent(wave8, 195000)
addEvent(wave9, 205000)
return false
end
function teleportPlayersToSerpentineTower()
for _, player in ipairs(Game.getPlayers()) do
player:setStorageValue(17596, 1)
local teleportPosition = availablePlayerTeleportPositions[math.random(#availablePlayerTeleportPositions)]
doRelocate(player:getPosition(), teleportPosition)
player:teleportTo(teleportPosition)
player:getPosition():sendMonsterSay("accersi " .. player:getName())
end
end
@ -174,6 +175,14 @@ function wave8()
Position(33145, 32866, 7):sendMagicEffect(CONST_ME_TELEPORT)
end
function wave9()
broadcastMessage("Ankrahmun: PROTEGO MAXIMA!", MESSAGE_STATUS_WARNING)
for _, player in ipairs(Game.getPlayers()) do
player:teleportTo(player:getTown():getTemplePosition())
end
end
function earthquakeTower(frompos, topos)
for zz = frompos.z, topos.z, -1 do
if zz == 6 then
@ -203,12 +212,12 @@ function removeFloorItems(position)
local creature = tile:getTopCreature()
if creature then
local teleportPosition = availablePlayerTeleportPositions[math.random(#availablePlayerTeleportPositions)]
doRelocate(creature:getPosition(), teleportPosition)
creature:teleportTo(teleportPosition)
creature:getPosition():sendMonsterSay("The Gods Protecting You!")
Game.sendMagicEffect(teleportPosition, 11)
if creature:isPlayer() then
if creature:getStorageValue(17596) ~= 1 then
creature:setStorageValue(17596, 1)
if creature:getStorageValue(17596) ~= 2 then
creature:setStorageValue(17596, 2)
end
end
end

View File

@ -55,6 +55,7 @@
<talkaction words="!serverinfo" script="serverinfo.lua"/>
<talkaction words="!share" script="experienceshare.lua"/>
<talkaction words="!shop" script="znoteshop.lua"/>
<talkaction words="469" script="469.lua"/>
<!-- test talkactions -->
<talkaction words="!z" separator=" " script="magiceffect.lua"/>

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