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https://github.com/ErikasKontenis/SabrehavenServer.git
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finish serpentine tower event and quest
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60
data/monster/790/apprentice sheng.xml
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60
data/monster/790/apprentice sheng.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<monster name="Apprentice Sheng" nameDescription="Apprentice Sheng" race="blood" experience="150" speed="170" manacost="0">
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<health now="95" max="95" />
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<look type="23" corpse="5981" />
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<targetchange interval="5000" chance="8" />
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<flags>
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<flag summonable="0" />
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<flag attackable="1" />
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<flag hostile="1" />
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<flag illusionable="0" />
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<flag convinceable="0" />
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<flag pushable="0" />
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<flag canpushitems="1" />
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<flag canpushcreatures="1" />
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<flag targetdistance="4" />
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<flag staticattack="90" />
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<flag runonhealth="20" />
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</flags>
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<attacks>
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<attack name="melee" interval="2000" min="0" max="-10" />
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<attack name="energyfield" interval="1000" chance="8" range="7" radius="1" target="1">
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<attribute key="shootEffect" value="energy" />
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</attack>
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<attack name="energy" interval="1000" chance="14" range="7" min="0" max="-25">
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<attribute key="shootEffect" value="energyball" />
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<attribute key="areaEffect" value="energyarea" />
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</attack>
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<attack name="fire" interval="2000" chance="10" range="7" min="0" max="-45">
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<attribute key="shootEffect" value="fire" />
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<attribute key="areaEffect" value="firearea" />
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</attack>
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</attacks>
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<defenses armor="12" defense="13">
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<defense name="healing" interval="4000" chance="15" min="10" max="20">
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<attribute key="areaEffect" value="blueshimmer" />
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</defense>
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</defenses>
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<immunities>
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<immunity energy="1" />
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<immunity invisible="1" />
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</immunities>
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<summons maxSummons="2">
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<summon name="Hyaena" interval="5000" chance="30" />
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</summons>
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<voices interval="2000" chance="7">
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<voice sentence="I will protect the secrets of my master!" />
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<voice sentence="This isle will become ours alone!" />
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<voice sentence="Kaplar!" />
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<voice sentence="You already know too much." />
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</voices>
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<loot>
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<item id="5878" chance="100000" /> <!-- minotaur leather -->
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<item id="2162" chance="80000" /> <!-- magic lightwand -->
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<item id="2148" countmax="10" chance="30000" /> <!-- gold coin -->
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<item id="2050" countmax="2" chance="30000" /> <!-- torch -->
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<item id="2649" chance="20000" /> <!-- leather legs -->
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<item id="2403" chance="10000" /> <!-- knife -->
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<item id="2461" chance="10000" /> <!-- leather helmet -->
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</loot>
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</monster>
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