diff --git a/data/spells/scripts/spells/poison strike.lua b/data/spells/scripts/spells/poison strike.lua
new file mode 100644
index 0000000..906dc58
--- /dev/null
+++ b/data/spells/scripts/spells/poison strike.lua
@@ -0,0 +1,20 @@
+local combat = Combat()
+combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
+combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_GREEN_RINGS)
+
+function onGetFormulaValues(player, level, maglevel)
+ local base = 45
+ local variation = 10
+
+ local formula = 3 * maglevel + (2 * level)
+
+ local min = (formula * (base - variation)) / 100
+ local max = (formula * (base + variation)) / 100
+ return -min, -max
+end
+
+combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
+
+function onCastSpell(creature, variant)
+ return combat:execute(creature, variant)
+end
\ No newline at end of file
diff --git a/data/spells/spells.xml b/data/spells/spells.xml
index 699a351..14e0cc3 100644
--- a/data/spells/spells.xml
+++ b/data/spells/spells.xml
@@ -140,6 +140,12 @@
+
+
+
+
+
+
diff --git a/data/talkactions/scripts/physical_damage.lua b/data/talkactions/scripts/physical_damage.lua
index 4514034..5fe8ba9 100644
--- a/data/talkactions/scripts/physical_damage.lua
+++ b/data/talkactions/scripts/physical_damage.lua
@@ -281,9 +281,21 @@ function onSay(player, words, param)
message = message .. "Min: " .. defensiveDamageContainer[1] .. ", Max: " .. defensiveDamageContainer[2] .. "\n"
message = message .. "\nFirst 100 Hits Damage Simulator in Offensive Fighting\n"
+ local creatureHealth = creature:getType():getMaxHealth()
+ local creatureHitsTillDeath = 1
for i=1,100 do
local damageContainer = getTotalDamage(creature, weapon, ammunition, vocation, attack, skillValue, FIGHTMODE_ATTACK)
message = message .. "Hit: " .. i .. ", Damage: " .. damageContainer[0] .. "\n"
+ creatureHealth = creatureHealth + damageContainer[0]
+ if creatureHealth > 0 then
+ creatureHitsTillDeath = creatureHitsTillDeath + 1
+ end
+ end
+
+ if creatureHealth <= 0 then
+ message = message .. "\nIt would take you approximately " .. creatureHitsTillDeath .. " hits to slain " .. creature:getName() .. ".\n"
+ else
+ message = message .. "\nIt would take you more than 100 hits to slain " .. creature:getName() .. ".\n"
end
player:showTextDialog(weapon and weapon:getId() or 2950, message, false)
return false