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https://github.com/ErikasKontenis/SabrehavenServer.git
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fix parchment room quest demons spawning:
https://github.com/TwistedScorpio/Nostalrius/issues/18
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c46ab0d012
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@ -55,6 +55,17 @@ function Game.isPlayerThere(position)
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return false
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return false
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end
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end
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function Game.isMonsterThere(position, monsterName)
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local tile = Tile(position)
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local creatures = tile:getCreatures()
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for _, creature in ipairs(creatures) do
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if creature:isMonster() and creature:getName():lower() == monsterName:lower() then
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return creature
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end
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end
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return nil
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end
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function Game.broadcastMessage(message, messageType)
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function Game.broadcastMessage(message, messageType)
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if messageType == nil then
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if messageType == nil then
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messageType = MESSAGE_STATUS_WARNING
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messageType = MESSAGE_STATUS_WARNING
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@ -1,10 +1,31 @@
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function onRemoveItem(item, tileitem, position)
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function onRemoveItem(item, tileitem, position)
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doRelocate({x = 33336, y = 31954, z = 15},{x = 33060, y = 31623, z = 15})
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local demonsInRoomCount = 0;
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doRelocate({x = 33340, y = 31954, z = 15},{x = 33066, y = 31623, z = 15})
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local spectators = Game.getSpectators(Position(33063, 31624, 15), false, false, 20, 20, 20, 20)
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doRelocate({x = 33340, y = 31958, z = 15},{x = 33066, y = 31627, z = 15})
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for i = 1, #spectators do
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doRelocate({x = 33336, y = 31958, z = 15},{x = 33060, y = 31627, z = 15})
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local creature = spectators[i]
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if creature:getName():lower() == "demon" then
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demonsInRoomCount = demonsInRoomCount + 1
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end
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end
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if (demonsInRoomCount <= 1) then
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local demon1 = Game.isMonsterThere({x = 33336, y = 31954, z = 15}, "Demon")
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local demon2 = Game.isMonsterThere({x = 33340, y = 31954, z = 15}, "Demon")
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local demon3 = Game.isMonsterThere({x = 33340, y = 31958, z = 15}, "Demon")
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local demon4 = Game.isMonsterThere({x = 33336, y = 31958, z = 15}, "Demon")
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if demon1 ~= nil and demon2 ~= nil and demon3 ~= nil and demon4 ~= nil then
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demon1:addHealth(-demon1:getMaxHealth())
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demon2:addHealth(-demon2:getMaxHealth())
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demon3:addHealth(-demon3:getMaxHealth())
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demon4:addHealth(-demon4:getMaxHealth())
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Game.createMonster("Demon", {x = 33060, y = 31623, z = 15})
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Game.createMonster("Demon", {x = 33066, y = 31623, z = 15})
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Game.createMonster("Demon", {x = 33066, y = 31627, z = 15})
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Game.createMonster("Demon", {x = 33060, y = 31627, z = 15})
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Game.sendMagicEffect({x = 33060, y = 31622, z = 15}, 14)
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Game.sendMagicEffect({x = 33060, y = 31622, z = 15}, 14)
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Game.sendMagicEffect({x = 33066, y = 31622, z = 15}, 14)
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Game.sendMagicEffect({x = 33066, y = 31622, z = 15}, 14)
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Game.sendMagicEffect({x = 33066, y = 31628, z = 15}, 14)
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Game.sendMagicEffect({x = 33066, y = 31628, z = 15}, 14)
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Game.sendMagicEffect({x = 33060, y = 31628, z = 15}, 14)
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Game.sendMagicEffect({x = 33060, y = 31628, z = 15}, 14)
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end
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end
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end
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end
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