fix invisible monsters shooting with target use

This commit is contained in:
ErikasKontenis 2020-01-19 20:15:01 +02:00
parent 0c1ea233bc
commit 00efade0a1

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@ -1820,7 +1820,7 @@ bool RuneSpell::executeUse(Player* player, Item* item, const Position&, Thing* t
if (target == nullptr) {
Tile* toTile = g_game.map.getTile(toPosition);
if (toTile) {
const Creature* visibleCreature = toTile->getBottomVisibleCreature(player);
const Creature* visibleCreature = toTile->getTopCreature();
if (visibleCreature) {
var.number = visibleCreature->getID();
}