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fix invisible monsters shooting with target use
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@ -1820,7 +1820,7 @@ bool RuneSpell::executeUse(Player* player, Item* item, const Position&, Thing* t
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if (target == nullptr) {
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if (target == nullptr) {
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Tile* toTile = g_game.map.getTile(toPosition);
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Tile* toTile = g_game.map.getTile(toPosition);
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if (toTile) {
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if (toTile) {
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const Creature* visibleCreature = toTile->getBottomVisibleCreature(player);
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const Creature* visibleCreature = toTile->getTopCreature();
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if (visibleCreature) {
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if (visibleCreature) {
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var.number = visibleCreature->getID();
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var.number = visibleCreature->getID();
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}
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}
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