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rasanpedromujica
2019-01-16 17:16:38 -05:00
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/**
* Tibia GIMUD Server - a free and open-source MMORPG server emulator
* Copyright (C) 2017 Alejandro Mujica <alejandrodemujica@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FS_WAITLIST_H_7E4299E552E44F10BC4F4E50BF3D7241
#define FS_WAITLIST_H_7E4299E552E44F10BC4F4E50BF3D7241
#include "player.h"
struct Wait {
constexpr Wait(int64_t timeout, uint32_t playerGUID) :
timeout(timeout), playerGUID(playerGUID) {}
int64_t timeout;
uint32_t playerGUID;
};
typedef std::list<Wait> WaitList;
typedef WaitList::iterator WaitListIterator;
class WaitingList
{
public:
static WaitingList* getInstance() {
static WaitingList waitingList;
return &waitingList;
}
bool clientLogin(const Player* player);
uint32_t getClientSlot(const Player* player);
static uint32_t getTime(uint32_t slot);
protected:
WaitList priorityWaitList;
WaitList waitList;
static uint32_t getTimeout(uint32_t slot);
WaitListIterator findClient(const Player* player, uint32_t& slot);
static void cleanupList(WaitList& list);
};
#endif