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57
src/waitlist.h
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57
src/waitlist.h
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/**
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* Tibia GIMUD Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2017 Alejandro Mujica <alejandrodemujica@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef FS_WAITLIST_H_7E4299E552E44F10BC4F4E50BF3D7241
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#define FS_WAITLIST_H_7E4299E552E44F10BC4F4E50BF3D7241
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#include "player.h"
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struct Wait {
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constexpr Wait(int64_t timeout, uint32_t playerGUID) :
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timeout(timeout), playerGUID(playerGUID) {}
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int64_t timeout;
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uint32_t playerGUID;
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};
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typedef std::list<Wait> WaitList;
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typedef WaitList::iterator WaitListIterator;
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class WaitingList
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{
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public:
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static WaitingList* getInstance() {
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static WaitingList waitingList;
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return &waitingList;
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}
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bool clientLogin(const Player* player);
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uint32_t getClientSlot(const Player* player);
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static uint32_t getTime(uint32_t slot);
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protected:
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WaitList priorityWaitList;
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WaitList waitList;
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static uint32_t getTimeout(uint32_t slot);
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WaitListIterator findClient(const Player* player, uint32_t& slot);
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static void cleanupList(WaitList& list);
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};
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#endif
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