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97
src/scriptmanager.cpp
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97
src/scriptmanager.cpp
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/**
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* Tibia GIMUD Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2017 Alejandro Mujica <alejandrodemujica@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "otpch.h"
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#include "scriptmanager.h"
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#include "actions.h"
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#include "chat.h"
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#include "talkaction.h"
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#include "spells.h"
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#include "movement.h"
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#include "globalevent.h"
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Actions* g_actions = nullptr;
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CreatureEvents* g_creatureEvents = nullptr;
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Chat* g_chat = nullptr;
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GlobalEvents* g_globalEvents = nullptr;
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Spells* g_spells = nullptr;
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TalkActions* g_talkActions = nullptr;
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MoveEvents* g_moveEvents = nullptr;
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extern LuaEnvironment g_luaEnvironment;
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ScriptingManager::~ScriptingManager()
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{
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delete g_spells;
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delete g_actions;
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delete g_talkActions;
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delete g_moveEvents;
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delete g_chat;
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delete g_creatureEvents;
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delete g_globalEvents;
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}
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bool ScriptingManager::loadScriptSystems()
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{
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if (g_luaEnvironment.loadFile("data/global.lua") == -1) {
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std::cout << "[Warning - ScriptingManager::loadScriptSystems] Can not load data/global.lua" << std::endl;
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}
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g_chat = new Chat();
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g_spells = new Spells();
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if (!g_spells->loadFromXml()) {
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std::cout << "> ERROR: Unable to load spells!" << std::endl;
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return false;
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}
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g_actions = new Actions();
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if (!g_actions->loadFromXml()) {
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std::cout << "> ERROR: Unable to load actions!" << std::endl;
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return false;
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}
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g_talkActions = new TalkActions();
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if (!g_talkActions->loadFromXml()) {
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std::cout << "> ERROR: Unable to load talk actions!" << std::endl;
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return false;
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}
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g_moveEvents = new MoveEvents();
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if (!g_moveEvents->loadFromXml()) {
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std::cout << "> ERROR: Unable to load move events!" << std::endl;
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return false;
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}
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g_creatureEvents = new CreatureEvents();
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if (!g_creatureEvents->loadFromXml()) {
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std::cout << "> ERROR: Unable to load creature events!" << std::endl;
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return false;
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}
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g_globalEvents = new GlobalEvents();
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if (!g_globalEvents->loadFromXml()) {
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std::cout << "> ERROR: Unable to load global events!" << std::endl;
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return false;
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}
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return true;
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}
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