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src/raids.h
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233
src/raids.h
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/**
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* Tibia GIMUD Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2017 Alejandro Mujica <alejandrodemujica@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef FS_RAIDS_H_3583C7C054584881856D55765DEDAFA9
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#define FS_RAIDS_H_3583C7C054584881856D55765DEDAFA9
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#include "const.h"
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#include "position.h"
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#include "baseevents.h"
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enum RaidState_t {
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RAIDSTATE_IDLE,
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RAIDSTATE_EXECUTING,
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};
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struct MonsterSpawn {
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MonsterSpawn(std::string name, uint32_t minAmount, uint32_t maxAmount) :
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name(std::move(name)), minAmount(minAmount), maxAmount(maxAmount) {}
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std::string name;
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uint32_t minAmount;
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uint32_t maxAmount;
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};
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//How many times it will try to find a tile to add the monster to before giving up
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static constexpr int32_t MAXIMUM_TRIES_PER_MONSTER = 10;
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static constexpr int32_t CHECK_RAIDS_INTERVAL = 60;
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static constexpr int32_t RAID_MINTICKS = 1000;
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class Raid;
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class RaidEvent;
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class Raids
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{
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public:
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Raids();
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~Raids();
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// non-copyable
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Raids(const Raids&) = delete;
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Raids& operator=(const Raids&) = delete;
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bool loadFromXml();
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bool startup();
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void clear();
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bool reload();
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bool isLoaded() const {
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return loaded;
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}
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bool isStarted() const {
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return started;
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}
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Raid* getRunning() {
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return running;
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}
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void setRunning(Raid* newRunning) {
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running = newRunning;
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}
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Raid* getRaidByName(const std::string& name);
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uint64_t getLastRaidEnd() const {
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return lastRaidEnd;
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}
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void setLastRaidEnd(uint64_t newLastRaidEnd) {
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lastRaidEnd = newLastRaidEnd;
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}
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void checkRaids();
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LuaScriptInterface& getScriptInterface() {
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return scriptInterface;
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}
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private:
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LuaScriptInterface scriptInterface{"Raid Interface"};
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std::list<Raid*> raidList;
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Raid* running = nullptr;
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uint64_t lastRaidEnd = 0;
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uint32_t checkRaidsEvent = 0;
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bool loaded = false;
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bool started = false;
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};
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class Raid
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{
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public:
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Raid(std::string name, uint32_t interval, uint32_t marginTime, bool repeat) :
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name(std::move(name)), interval(interval), margin(marginTime), repeat(repeat) {}
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~Raid();
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// non-copyable
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Raid(const Raid&) = delete;
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Raid& operator=(const Raid&) = delete;
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bool loadFromXml(const std::string& filename);
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void startRaid();
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void executeRaidEvent(RaidEvent* raidEvent);
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void resetRaid();
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RaidEvent* getNextRaidEvent();
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void setState(RaidState_t newState) {
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state = newState;
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}
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const std::string& getName() const {
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return name;
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}
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bool isLoaded() const {
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return loaded;
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}
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uint64_t getMargin() const {
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return margin;
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}
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uint32_t getInterval() const {
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return interval;
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}
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bool canBeRepeated() const {
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return repeat;
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}
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void stopEvents();
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private:
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std::vector<RaidEvent*> raidEvents;
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std::string name;
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uint32_t interval;
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uint32_t nextEvent = 0;
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uint64_t margin;
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RaidState_t state = RAIDSTATE_IDLE;
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uint32_t nextEventEvent = 0;
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bool loaded = false;
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bool repeat;
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};
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class RaidEvent
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{
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public:
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virtual ~RaidEvent() = default;
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virtual bool configureRaidEvent(const pugi::xml_node& eventNode);
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virtual bool executeEvent() = 0;
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uint32_t getDelay() const {
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return delay;
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}
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static bool compareEvents(const RaidEvent* lhs, const RaidEvent* rhs) {
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return lhs->getDelay() < rhs->getDelay();
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}
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private:
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uint32_t delay;
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};
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class AnnounceEvent final : public RaidEvent
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{
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public:
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AnnounceEvent() = default;
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bool configureRaidEvent(const pugi::xml_node& eventNode) final;
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bool executeEvent() final;
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private:
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std::string message;
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MessageClasses messageType = MESSAGE_EVENT_ADVANCE;
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};
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class SingleSpawnEvent final : public RaidEvent
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{
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public:
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bool configureRaidEvent(const pugi::xml_node& eventNode) final;
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bool executeEvent() final;
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private:
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std::string monsterName;
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Position position;
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};
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class AreaSpawnEvent final : public RaidEvent
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{
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public:
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bool configureRaidEvent(const pugi::xml_node& eventNode) final;
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bool executeEvent() final;
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private:
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std::list<MonsterSpawn> spawnList;
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Position fromPos, toPos;
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uint32_t lifetime = 0;
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};
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class ScriptEvent final : public RaidEvent, public Event
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{
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public:
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explicit ScriptEvent(LuaScriptInterface* interface) : Event(interface) {}
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bool configureRaidEvent(const pugi::xml_node& eventNode) final;
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bool configureEvent(const pugi::xml_node&) final {
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return false;
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}
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bool executeEvent() final;
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protected:
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std::string getScriptEventName() const final;
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};
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#endif
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