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83
src/outputmessage.cpp
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83
src/outputmessage.cpp
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/**
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* Tibia GIMUD Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2017 Alejandro Mujica <alejandrodemujica@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "otpch.h"
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#include "outputmessage.h"
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#include "protocol.h"
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#include "lockfree.h"
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#include "scheduler.h"
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extern Scheduler g_scheduler;
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const uint16_t OUTPUTMESSAGE_FREE_LIST_CAPACITY = 2048;
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const std::chrono::milliseconds OUTPUTMESSAGE_AUTOSEND_DELAY {10};
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class OutputMessageAllocator
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{
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public:
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typedef OutputMessage value_type;
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template<typename U>
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struct rebind {typedef LockfreePoolingAllocator<U, OUTPUTMESSAGE_FREE_LIST_CAPACITY> other;};
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};
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void OutputMessagePool::scheduleSendAll()
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{
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auto functor = std::bind(&OutputMessagePool::sendAll, this);
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g_scheduler.addEvent(createSchedulerTask(OUTPUTMESSAGE_AUTOSEND_DELAY.count(), functor));
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}
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void OutputMessagePool::sendAll()
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{
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//dispatcher thread
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for (auto& protocol : bufferedProtocols) {
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auto& msg = protocol->getCurrentBuffer();
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if (msg) {
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protocol->send(std::move(msg));
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}
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}
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if (!bufferedProtocols.empty()) {
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scheduleSendAll();
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}
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}
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void OutputMessagePool::addProtocolToAutosend(Protocol_ptr protocol)
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{
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//dispatcher thread
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if (bufferedProtocols.empty()) {
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scheduleSendAll();
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}
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bufferedProtocols.emplace_back(protocol);
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}
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void OutputMessagePool::removeProtocolFromAutosend(const Protocol_ptr& protocol)
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{
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//dispatcher thread
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auto it = std::find(bufferedProtocols.begin(), bufferedProtocols.end(), protocol);
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if (it != bufferedProtocols.end()) {
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std::swap(*it, bufferedProtocols.back());
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bufferedProtocols.pop_back();
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}
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}
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OutputMessage_ptr OutputMessagePool::getOutputMessage()
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{
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return std::allocate_shared<OutputMessage>(OutputMessageAllocator());
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}
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