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src/iomapserialize.h
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42
src/iomapserialize.h
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/**
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* Tibia GIMUD Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2017 Alejandro Mujica <alejandrodemujica@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef FS_IOMAPSERIALIZE_H_7E903658F34E44F9BE03A713B55A3D6D
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#define FS_IOMAPSERIALIZE_H_7E903658F34E44F9BE03A713B55A3D6D
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#include "database.h"
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#include "map.h"
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class IOMapSerialize
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{
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public:
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static void loadHouseItems(Map* map);
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static bool saveHouseItems();
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static bool loadHouseInfo();
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static bool saveHouseInfo();
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protected:
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static void saveItem(PropWriteStream& stream, const Item* item);
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static void saveTile(PropWriteStream& stream, const Tile* tile);
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static bool loadContainer(PropStream& propStream, Container* container);
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static bool loadItem(PropStream& propStream, Cylinder* parent);
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};
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#endif
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