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122
src/housetile.cpp
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122
src/housetile.cpp
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/**
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* Tibia GIMUD Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2017 Alejandro Mujica <alejandrodemujica@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "otpch.h"
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#include "housetile.h"
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#include "house.h"
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#include "game.h"
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extern Game g_game;
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HouseTile::HouseTile(int32_t x, int32_t y, int32_t z, House* house) :
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DynamicTile(x, y, z), house(house) {}
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void HouseTile::addThing(int32_t index, Thing* thing)
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{
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Tile::addThing(index, thing);
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if (!thing->getParent()) {
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return;
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}
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if (Item* item = thing->getItem()) {
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updateHouse(item);
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}
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}
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void HouseTile::internalAddThing(uint32_t index, Thing* thing)
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{
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Tile::internalAddThing(index, thing);
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if (!thing->getParent()) {
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return;
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}
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if (Item* item = thing->getItem()) {
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updateHouse(item);
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}
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}
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void HouseTile::updateHouse(Item* item)
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{
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if (item->getParent() != this) {
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return;
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}
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Door* door = item->getDoor();
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if (door) {
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if (door->getDoorId() != 0) {
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house->addDoor(door);
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}
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} else {
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BedItem* bed = item->getBed();
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if (bed) {
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house->addBed(bed);
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}
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}
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}
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ReturnValue HouseTile::queryAdd(int32_t index, const Thing& thing, uint32_t count, uint32_t flags, Creature* actor/* = nullptr*/) const
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{
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if (const Creature* creature = thing.getCreature()) {
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if (const Player* player = creature->getPlayer()) {
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if (!house->isInvited(player)) {
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return RETURNVALUE_PLAYERISNOTINVITED;
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}
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} else {
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return RETURNVALUE_NOTPOSSIBLE;
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}
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} else if (thing.getItem() && actor) {
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Player* actorPlayer = actor->getPlayer();
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if (!house->isInvited(actorPlayer)) {
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return RETURNVALUE_CANNOTTHROW;
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}
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}
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return Tile::queryAdd(index, thing, count, flags, actor);
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}
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Tile* HouseTile::queryDestination(int32_t& index, const Thing& thing, Item** destItem, uint32_t& flags)
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{
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if (const Creature* creature = thing.getCreature()) {
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if (const Player* player = creature->getPlayer()) {
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if (!house->isInvited(player)) {
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const Position& entryPos = house->getEntryPosition();
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Tile* destTile = g_game.map.getTile(entryPos);
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if (!destTile) {
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std::cout << "Error: [HouseTile::queryDestination] House entry not correct"
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<< " - Name: " << house->getName()
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<< " - House id: " << house->getId()
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<< " - Tile not found: " << entryPos << std::endl;
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destTile = g_game.map.getTile(player->getTemplePosition());
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if (!destTile) {
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destTile = &(Tile::nullptr_tile);
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}
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}
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index = -1;
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*destItem = nullptr;
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return destTile;
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}
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}
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}
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return Tile::queryDestination(index, thing, destItem, flags);
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}
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