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https://github.com/ErikasKontenis/SabrehavenServer.git
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382
src/enums.h
Normal file
382
src/enums.h
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/**
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* Tibia GIMUD Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2017 Alejandro Mujica <alejandrodemujica@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef FS_ENUMS_H_003445999FEE4A67BCECBE918B0124CE
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#define FS_ENUMS_H_003445999FEE4A67BCECBE918B0124CE
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enum ThreadState {
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THREAD_STATE_RUNNING,
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THREAD_STATE_CLOSING,
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THREAD_STATE_TERMINATED,
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};
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enum itemAttrTypes : uint32_t {
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ITEM_ATTRIBUTE_NONE,
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ITEM_ATTRIBUTE_ACTIONID = 1 << 0,
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ITEM_ATTRIBUTE_MOVEMENTID = 1 << 1,
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ITEM_ATTRIBUTE_DESCRIPTION = 1 << 2,
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ITEM_ATTRIBUTE_TEXT = 1 << 3,
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ITEM_ATTRIBUTE_DATE = 1 << 4,
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ITEM_ATTRIBUTE_WRITER = 1 << 5,
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ITEM_ATTRIBUTE_NAME = 1 << 6,
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ITEM_ATTRIBUTE_ARTICLE = 1 << 7,
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ITEM_ATTRIBUTE_PLURALNAME = 1 << 8,
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ITEM_ATTRIBUTE_WEIGHT = 1 << 9,
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ITEM_ATTRIBUTE_ATTACK = 1 << 10,
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ITEM_ATTRIBUTE_DEFENSE = 1 << 11,
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ITEM_ATTRIBUTE_ARMOR = 1 << 12,
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ITEM_ATTRIBUTE_SHOOTRANGE = 1 << 13,
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ITEM_ATTRIBUTE_OWNER = 1 << 14,
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ITEM_ATTRIBUTE_DURATION = 1 << 15,
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ITEM_ATTRIBUTE_DECAYSTATE = 1 << 16,
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ITEM_ATTRIBUTE_CORPSEOWNER = 1 << 17,
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ITEM_ATTRIBUTE_CHARGES = 1 << 18,
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ITEM_ATTRIBUTE_FLUIDTYPE = 1 << 19,
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ITEM_ATTRIBUTE_DOORID = 1 << 20,
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ITEM_ATTRIBUTE_KEYNUMBER = 1 << 21,
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ITEM_ATTRIBUTE_KEYHOLENUMBER = 1 << 22,
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ITEM_ATTRIBUTE_DOORQUESTNUMBER = 1 << 23,
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ITEM_ATTRIBUTE_DOORQUESTVALUE = 1 << 24,
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ITEM_ATTRIBUTE_DOORLEVEL = 1 << 25,
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ITEM_ATTRIBUTE_CHESTQUESTNUMBER = 1 << 26,
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};
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enum VipStatus_t : uint8_t {
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VIPSTATUS_OFFLINE = 0,
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VIPSTATUS_ONLINE = 1,
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};
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enum OperatingSystem_t : uint8_t {
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CLIENTOS_NONE = 0,
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CLIENTOS_LINUX = 1,
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CLIENTOS_WINDOWS = 2,
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CLIENTOS_FLASH = 3,
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CLIENTOS_OTCLIENT_LINUX = 10,
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CLIENTOS_OTCLIENT_WINDOWS = 11,
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CLIENTOS_OTCLIENT_MAC = 12,
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};
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enum AccountType_t : uint8_t {
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ACCOUNT_TYPE_NORMAL = 1,
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ACCOUNT_TYPE_TUTOR = 2,
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ACCOUNT_TYPE_SENIORTUTOR = 3,
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ACCOUNT_TYPE_GAMEMASTER = 4,
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ACCOUNT_TYPE_GOD = 5
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};
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enum RaceType_t : uint8_t {
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RACE_NONE,
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RACE_VENOM,
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RACE_BLOOD,
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RACE_UNDEAD,
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RACE_FIRE,
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};
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enum CombatType_t : uint16_t {
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COMBAT_NONE = 0,
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COMBAT_PHYSICALDAMAGE = 1 << 0,
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COMBAT_ENERGYDAMAGE = 1 << 1,
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COMBAT_EARTHDAMAGE = 1 << 2,
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COMBAT_FIREDAMAGE = 1 << 3,
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COMBAT_UNDEFINEDDAMAGE = 1 << 4,
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COMBAT_LIFEDRAIN = 1 << 5,
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COMBAT_MANADRAIN = 1 << 6,
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COMBAT_HEALING = 1 << 7,
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COMBAT_COUNT = 9
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};
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enum CombatParam_t {
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COMBAT_PARAM_TYPE,
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COMBAT_PARAM_EFFECT,
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COMBAT_PARAM_DISTANCEEFFECT,
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COMBAT_PARAM_BLOCKSHIELD,
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COMBAT_PARAM_BLOCKARMOR,
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COMBAT_PARAM_TARGETCASTERORTOPMOST,
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COMBAT_PARAM_CREATEITEM,
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COMBAT_PARAM_AGGRESSIVE,
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COMBAT_PARAM_DISPEL,
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COMBAT_PARAM_USECHARGES,
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COMBAT_PARAM_DECREASEDAMAGE,
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COMBAT_PARAM_MAXIMUMDECREASEDDAMAGE,
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};
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enum fightMode_t : uint8_t {
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FIGHTMODE_ATTACK = 1,
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FIGHTMODE_BALANCED = 2,
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FIGHTMODE_DEFENSE = 3,
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};
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enum CallBackParam_t {
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CALLBACK_PARAM_LEVELMAGICVALUE,
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CALLBACK_PARAM_SKILLVALUE,
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CALLBACK_PARAM_TARGETTILE,
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CALLBACK_PARAM_TARGETCREATURE,
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};
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enum ConditionParam_t {
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CONDITION_PARAM_OWNER = 1,
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CONDITION_PARAM_TICKS = 2,
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//CONDITION_PARAM_OUTFIT = 3,
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CONDITION_PARAM_HEALTHGAIN = 4,
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CONDITION_PARAM_HEALTHTICKS = 5,
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CONDITION_PARAM_MANAGAIN = 6,
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CONDITION_PARAM_MANATICKS = 7,
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CONDITION_PARAM_DELAYED = 8,
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CONDITION_PARAM_SPEED = 9,
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CONDITION_PARAM_LIGHT_LEVEL = 10,
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CONDITION_PARAM_LIGHT_COLOR = 11,
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CONDITION_PARAM_SOULGAIN = 12,
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CONDITION_PARAM_SOULTICKS = 13,
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CONDITION_PARAM_MINVALUE = 14,
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CONDITION_PARAM_MAXVALUE = 15,
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CONDITION_PARAM_STARTVALUE = 16,
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CONDITION_PARAM_TICKINTERVAL = 17,
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CONDITION_PARAM_SKILL_MELEE = 19,
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CONDITION_PARAM_SKILL_FIST = 20,
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CONDITION_PARAM_SKILL_CLUB = 21,
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CONDITION_PARAM_SKILL_SWORD = 22,
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CONDITION_PARAM_SKILL_AXE = 23,
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CONDITION_PARAM_SKILL_DISTANCE = 24,
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CONDITION_PARAM_SKILL_SHIELD = 25,
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CONDITION_PARAM_SKILL_FISHING = 26,
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CONDITION_PARAM_STAT_MAXHITPOINTS = 27,
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CONDITION_PARAM_STAT_MAXMANAPOINTS = 28,
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// CONDITION_PARAM_STAT_SOULPOINTS = 29,
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CONDITION_PARAM_STAT_MAGICPOINTS = 30,
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CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT = 31,
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CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT = 32,
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// CONDITION_PARAM_STAT_SOULPOINTSPERCENT = 33,
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CONDITION_PARAM_STAT_MAGICPOINTSPERCENT = 34,
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CONDITION_PARAM_PERIODICDAMAGE = 35,
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CONDITION_PARAM_SKILL_MELEEPERCENT = 36,
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CONDITION_PARAM_SKILL_FISTPERCENT = 37,
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CONDITION_PARAM_SKILL_CLUBPERCENT = 38,
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CONDITION_PARAM_SKILL_SWORDPERCENT = 39,
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CONDITION_PARAM_SKILL_AXEPERCENT = 40,
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CONDITION_PARAM_SKILL_DISTANCEPERCENT = 41,
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CONDITION_PARAM_SKILL_SHIELDPERCENT = 42,
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CONDITION_PARAM_SKILL_FISHINGPERCENT = 43,
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// CONDITION_PARAM_BUFF_SPELL = 44,
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CONDITION_PARAM_SUBID = 45,
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CONDITION_PARAM_FIELD = 46,
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CONDITION_PARAM_CYCLE = 47,
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CONDITION_PARAM_HIT_DAMAGE = 48,
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CONDITION_PARAM_COUNT = 49,
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CONDITION_PARAM_MAX_COUNT = 50,
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};
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enum BlockType_t : uint8_t {
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BLOCK_NONE,
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BLOCK_DEFENSE,
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BLOCK_ARMOR,
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BLOCK_IMMUNITY
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};
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enum skills_t : uint8_t {
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SKILL_FIST = 0,
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SKILL_CLUB = 1,
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SKILL_SWORD = 2,
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SKILL_AXE = 3,
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SKILL_DISTANCE = 4,
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SKILL_SHIELD = 5,
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SKILL_FISHING = 6,
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SKILL_MAGLEVEL = 7,
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SKILL_LEVEL = 8,
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SKILL_FIRST = SKILL_FIST,
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SKILL_LAST = SKILL_FISHING
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};
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enum stats_t {
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STAT_MAXHITPOINTS,
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STAT_MAXMANAPOINTS,
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STAT_SOULPOINTS, // unused
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STAT_MAGICPOINTS,
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STAT_FIRST = STAT_MAXHITPOINTS,
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STAT_LAST = STAT_MAGICPOINTS
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};
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enum formulaType_t {
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COMBAT_FORMULA_UNDEFINED,
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COMBAT_FORMULA_LEVELMAGIC,
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COMBAT_FORMULA_SKILL,
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COMBAT_FORMULA_DAMAGE,
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};
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enum ConditionType_t {
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CONDITION_NONE,
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CONDITION_POISON = 1 << 0,
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CONDITION_FIRE = 1 << 1,
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CONDITION_ENERGY = 1 << 2,
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CONDITION_HASTE = 1 << 3,
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CONDITION_PARALYZE = 1 << 4,
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CONDITION_OUTFIT = 1 << 5,
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CONDITION_INVISIBLE = 1 << 6,
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CONDITION_LIGHT = 1 << 7,
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CONDITION_MANASHIELD = 1 << 8,
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CONDITION_INFIGHT = 1 << 9,
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CONDITION_DRUNK = 1 << 10,
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CONDITION_REGENERATION = 1 << 11,
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CONDITION_SOUL = 1 << 12,
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CONDITION_MUTED = 1 << 13,
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CONDITION_CHANNELMUTEDTICKS = 1 << 14,
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CONDITION_YELLTICKS = 1 << 15,
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CONDITION_ATTRIBUTES = 1 << 16,
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CONDITION_EXHAUST = 1 << 17,
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CONDITION_PACIFIED = 1 << 18,
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CONDITION_AGGRESSIVE = 1 << 19,
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};
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enum ConditionId_t : int8_t {
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CONDITIONID_DEFAULT = -1,
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CONDITIONID_COMBAT,
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CONDITIONID_HEAD,
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CONDITIONID_NECKLACE,
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CONDITIONID_BACKPACK,
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CONDITIONID_ARMOR,
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CONDITIONID_RIGHT,
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CONDITIONID_LEFT,
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CONDITIONID_LEGS,
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CONDITIONID_FEET,
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CONDITIONID_RING,
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CONDITIONID_AMMO,
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};
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enum PlayerSex_t : uint8_t {
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PLAYERSEX_FEMALE = 0,
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PLAYERSEX_MALE = 1,
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PLAYERSEX_LAST = PLAYERSEX_MALE
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};
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enum Vocation_t : uint16_t {
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VOCATION_NONE,
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VOCATION_SORCERER = 1 << 0,
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VOCATION_DRUID = 1 << 1,
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VOCATION_PALADIN = 1 << 2,
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VOCATION_KNIGHT = 1 << 3,
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};
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enum ReturnValue {
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RETURNVALUE_NOERROR,
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RETURNVALUE_NOTPOSSIBLE,
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RETURNVALUE_NOTENOUGHROOM,
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RETURNVALUE_PLAYERISPZLOCKED,
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RETURNVALUE_PLAYERISNOTINVITED,
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RETURNVALUE_CANNOTTHROW,
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RETURNVALUE_THEREISNOWAY,
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RETURNVALUE_DESTINATIONOUTOFREACH,
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RETURNVALUE_CREATUREBLOCK,
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RETURNVALUE_NOTMOVEABLE,
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RETURNVALUE_DROPTWOHANDEDITEM,
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RETURNVALUE_BOTHHANDSNEEDTOBEFREE,
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RETURNVALUE_CANONLYUSEONEWEAPON,
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RETURNVALUE_NEEDEXCHANGE,
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RETURNVALUE_CANNOTBEDRESSED,
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RETURNVALUE_PUTTHISOBJECTINYOURHAND,
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RETURNVALUE_PUTTHISOBJECTINBOTHHANDS,
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RETURNVALUE_TOOFARAWAY,
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RETURNVALUE_FIRSTGODOWNSTAIRS,
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RETURNVALUE_FIRSTGOUPSTAIRS,
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RETURNVALUE_CONTAINERNOTENOUGHROOM,
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RETURNVALUE_NOTENOUGHCAPACITY,
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RETURNVALUE_CANNOTPICKUP,
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RETURNVALUE_THISISIMPOSSIBLE,
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RETURNVALUE_DEPOTISFULL,
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RETURNVALUE_CREATUREDOESNOTEXIST,
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RETURNVALUE_CANNOTUSETHISOBJECT,
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RETURNVALUE_PLAYERWITHTHISNAMEISNOTONLINE,
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RETURNVALUE_NOTREQUIREDLEVELTOUSERUNE,
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RETURNVALUE_YOUAREALREADYTRADING,
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RETURNVALUE_THISPLAYERISALREADYTRADING,
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RETURNVALUE_YOUMAYNOTLOGOUTDURINGAFIGHT,
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RETURNVALUE_DIRECTPLAYERSHOOT,
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RETURNVALUE_NOTENOUGHLEVEL,
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RETURNVALUE_NOTENOUGHMAGICLEVEL,
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RETURNVALUE_NOTENOUGHMANA,
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RETURNVALUE_NOTENOUGHSOUL,
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RETURNVALUE_YOUAREEXHAUSTED,
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RETURNVALUE_PLAYERISNOTREACHABLE,
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RETURNVALUE_CANONLYUSETHISRUNEONCREATURES,
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RETURNVALUE_ACTIONNOTPERMITTEDINPROTECTIONZONE,
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RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER,
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RETURNVALUE_YOUMAYNOTATTACKAPERSONINPROTECTIONZONE,
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RETURNVALUE_YOUMAYNOTATTACKAPERSONWHILEINPROTECTIONZONE,
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RETURNVALUE_YOUMAYNOTATTACKTHISCREATURE,
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RETURNVALUE_YOUCANONLYUSEITONCREATURES,
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RETURNVALUE_CREATUREISNOTREACHABLE,
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RETURNVALUE_TURNSECUREMODETOATTACKUNMARKEDPLAYERS,
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RETURNVALUE_YOUNEEDPREMIUMACCOUNT,
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RETURNVALUE_YOUNEEDTOLEARNTHISSPELL,
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RETURNVALUE_YOURVOCATIONCANNOTUSETHISSPELL,
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RETURNVALUE_YOUNEEDAWEAPONTOUSETHISSPELL,
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RETURNVALUE_PLAYERISPZLOCKEDLEAVEPVPZONE,
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RETURNVALUE_PLAYERISPZLOCKEDENTERPVPZONE,
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RETURNVALUE_ACTIONNOTPERMITTEDINANOPVPZONE,
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RETURNVALUE_YOUCANNOTLOGOUTHERE,
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RETURNVALUE_YOUNEEDAMAGICITEMTOCASTSPELL,
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RETURNVALUE_CANNOTCONJUREITEMHERE,
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RETURNVALUE_YOUNEEDTOSPLITYOURSPEARS,
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RETURNVALUE_NAMEISTOOAMBIGIOUS,
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RETURNVALUE_CANONLYUSEONESHIELD,
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RETURNVALUE_NOPARTYMEMBERSINRANGE,
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RETURNVALUE_YOUARENOTTHEOWNER,
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};
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struct Outfit_t {
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uint16_t lookType = 0;
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uint16_t lookTypeEx = 0;
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uint8_t lookHead = 0;
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uint8_t lookBody = 0;
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uint8_t lookLegs = 0;
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uint8_t lookFeet = 0;
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};
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struct LightInfo {
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uint8_t level = 0;
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uint8_t color = 0;
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constexpr LightInfo() = default;
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constexpr LightInfo(uint8_t level, uint8_t color) : level(level), color(color) {}
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};
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struct CombatDamage
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{
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CombatType_t type;
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int32_t value;
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int32_t min;
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int32_t max;
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CombatDamage()
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{
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type = COMBAT_NONE;
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value = 0;
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min = 0;
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max = 0;
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}
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};
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#endif
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Reference in New Issue
Block a user