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src/actions.h
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111
src/actions.h
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/**
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* Tibia GIMUD Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2017 Alejandro Mujica <alejandrodemujica@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef FS_ACTIONS_H_87F60C5F587E4B84948F304A6451E6E6
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#define FS_ACTIONS_H_87F60C5F587E4B84948F304A6451E6E6
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#include "baseevents.h"
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#include "enums.h"
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#include "luascript.h"
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class Action : public Event
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{
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public:
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explicit Action(const Action* copy);
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explicit Action(LuaScriptInterface* interface);
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bool configureEvent(const pugi::xml_node& node) override;
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//scripting
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virtual bool executeUse(Player* player, Item* item, const Position& fromPosition,
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Thing* target, const Position& toPosition);
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//
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bool getAllowFarUse() const {
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return allowFarUse;
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}
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void setAllowFarUse(bool v) {
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allowFarUse = v;
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}
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bool getCheckLineOfSight() const {
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return checkLineOfSight;
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}
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void setCheckLineOfSight(bool v) {
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checkLineOfSight = v;
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}
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bool getCheckFloor() const {
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return checkFloor;
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}
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void setCheckFloor(bool v) {
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checkFloor = v;
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}
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virtual ReturnValue canExecuteAction(const Player* player, const Position& toPos);
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virtual bool hasOwnErrorHandler() {
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return false;
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}
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virtual Thing* getTarget(Player* player, Creature* targetCreature, const Position& toPosition, uint8_t toStackPos) const;
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protected:
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std::string getScriptEventName() const override;
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bool allowFarUse;
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bool checkFloor;
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bool checkLineOfSight;
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};
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class Actions final : public BaseEvents
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{
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public:
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Actions();
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~Actions();
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// non-copyable
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Actions(const Actions&) = delete;
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Actions& operator=(const Actions&) = delete;
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bool useItem(Player* player, const Position& pos, uint8_t index, Item* item);
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bool useItemEx(Player* player, const Position& fromPos, const Position& toPos, uint8_t toStackPos, Item* item, Creature* creature = nullptr);
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ReturnValue canUse(const Player* player, const Position& pos);
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ReturnValue canUse(const Player* player, const Position& pos, const Item* item);
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ReturnValue canUseFar(const Creature* creature, const Position& toPos, bool checkLineOfSight, bool checkFloor);
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protected:
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ReturnValue internalUseItem(Player* player, const Position& pos, uint8_t index, Item* item);
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void clear() final;
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LuaScriptInterface& getScriptInterface() final;
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std::string getScriptBaseName() const final;
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Event* getEvent(const std::string& nodeName) final;
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bool registerEvent(Event* event, const pugi::xml_node& node) final;
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typedef std::map<uint16_t, Action*> ActionUseMap;
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ActionUseMap useItemMap;
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ActionUseMap actionItemMap;
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Action* getAction(const Item* item);
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void clearMap(ActionUseMap& map);
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LuaScriptInterface scriptInterface;
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};
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#endif
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