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data/npc/yberius.npc
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101
data/npc/yberius.npc
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# GIMUD - Graphical Interface Multi User Dungeon
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# yberius.npc: Datenbank f<>r den M<>nch Yberius
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Name = "Yberius"
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Outfit = (57,0-0-0-0)
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Home = [32961,32076,7]
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Radius = 2
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Behaviour = {
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ADDRESS,"hello$",! -> "Welcome, young %N! If you are new in Tibia, ask me for help."
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ADDRESS,"hi$",! -> *
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ADDRESS,! -> Idle
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BUSY,"hello$",! -> "Please wait a moment, %N.", Queue
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BUSY,"hi$",! -> *
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BUSY,"heal$",Burning>0 -> "You are burning, %N. I will help you.", Burning(0,0), EffectOpp(15)
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BUSY,"heal$",Poison>0 -> "You are poisoned, %N. I will help you.", Poison(0,0), EffectOpp(14)
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BUSY,"heal$",HP<40 -> "You are looking really bad, %N. Let me heal your wounds.", HP=40, EffectOpp(13)
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BUSY,"heal$" -> "You aren't looking really bad, %N. Sorry, I can't help you."
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BUSY,! -> NOP
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VANISH,! -> "Remember: If you are heavily wounded or poisoned, I can heal you for free."
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"bye" -> "May the gods bless you, %N!", Idle
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"farewell" -> *
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"job" -> "I have no job. I just live for the gods of Tibia."
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"name" -> "I am Brother Yberius."
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"tibia" -> "It's the world of Tibia."
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"god" -> "They are the creators of Tibia and all life on it."
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"life" -> "There are the plants, the citizens, and the monsters."
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"plant" -> "Crunor, the god of plants and fertility, watches over all plants, small and big."
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"citizen" -> "Just walk around and meet them. Chat and learn about them."
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"monster" -> "Even they have their part in the bigger scheme. Even if it eludes us mere mortals."
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"king" -> "The king resides in the far away city of Thais."
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"tibianus" -> *
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"army" -> "The royal army is here to protect us."
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"ferumbras" -> "The gods only know what this spawn of darkness might be up to."
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"excalibug" -> "This blasphemous weapon has to be destroyed."
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"news" -> "I won't take part in idle gossip."
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"help" -> "Earn some gold and upgrade your equipment."
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"quest" -> *
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"task" -> *
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"what","do" -> *
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"gold" -> "If you need money, you have to slay monsters and take their gold. Look for swamptrolls in the swamps. But be careful. They use poisoned weapons."
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"money" -> *
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"equipment" -> "First you should buy a machete. You will need it in the swamps. And better don't explore without a shovel and a rope."
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"eat" -> "If you want to heal your wounds, buy somthething to eat or hunt some small game. If you are very weak just ask me to heal you."
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"food" -> *
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"heal$",Burning>0 -> "You are burning. I will help you.", Burning(0,0), EffectOpp(15)
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"heal$",Poison>0 -> "You are poisoned. I will help you.", Poison(0,0), EffectOpp(14)
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"heal$",HP<40 -> "You are looking really bad. Let me heal your wounds.", HP=40, EffectOpp(13)
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"heal$",PvPEnforced -> "You aren't looking that bad."
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"heal$" -> "You aren't looking that bad. Sorry, I can't help you. But if you are looking for additional protection you should go on the pilgrimage of ashes."
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"blessing",PvPEnforced,! -> "The lifeforce of this world is waning. There are no more blessings avaliable on this world."
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"pilgrimage",PvPEnforced,! -> *
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"ashes",PvPEnforced,! -> *
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"spiritual",PvPEnforced,! -> *
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"shielding",PvPEnforced,! -> *
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"sacred","places",PvPEnforced,! -> *
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"spark",PvPEnforced,! -> *
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"phoenix",PvPEnforced,! -> *
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"embrace",PvPEnforced,! -> *
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"fire",PvPEnforced,! -> *
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"suns",PvPEnforced,! -> *
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"wisdom",PvPEnforced,! -> *
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"solitude",PvPEnforced,! -> *
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"pilgrimage" -> "Whenever you receive a lethal wound your lifeforce is damaged. With every single of the five blessings you have this damage will be reduced."
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"ashes" -> *
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"blessing" -> "There are five different blessings available in five sacred places. These blessings are: the spiritual shielding, the spark of the phoenix, the embrace of tibia, the fire of the suns and the wisdom of solitude."
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"sacred","places" -> "Just ask in which of the five blessings you are interested in."
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"spiritual", QuestValue(104) > 0 -> "I see you received the spiritual shielding in the whiteflower temple south of Thais."
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"shielding", QuestValue(104) > 0 -> *
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"spiritual" -> "You can receive the spiritual shielding in the whiteflower temple south of Thais."
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"shielding" -> *
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"spark", QuestValue(102) > 0 -> "I an sense that the spark of the phoenix already was given to you by the dwarven priests of earth and fire in Kazordoon."
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"phoenix", QuestValue(102) > 0 -> *
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"spark" -> "The spark of the phoenix is given by the dwarven priests of earth and fire in Kazordoon."
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"phoenix" -> *
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"embrace", QuestValue(105) > 0 -> "I can sense the druids north of Carlin provided you with the embrace of tibia."
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"embrace" -> "The druids north of Carlin can provide you with the embrace of tibia."
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"fire","suns", QuestValue(103) > 0 -> "I can see you recieved the blessing of the two suns in the suntower near Ab'Dendriel ."
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"suns", QuestValue(103) > 0 -> *
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"fire","suns" -> "Ask for the blessing of the two suns in the suntower near Ab'Dendriel ."
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"suns" -> *
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"wisdom", QuestValue(101) > 0 -> "I can sense you already talked to the hermit Eremo on the isle of Cormaya and recieved this blessing."
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"solitude", QuestValue(101) > 0 -> *
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"wisdom" -> "Talk to the hermit Eremo on the isle of Cormaya about this blessing."
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"solitude" -> *
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"time" -> "Now, it is %T. Ask Shiantis for a watch, if you need one."
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}
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