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data/npc/scott.npc
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data/npc/scott.npc
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# GIMUD - Graphical Interface Multi User Dungeon
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# scott.npc: Datenbank f<>r den Wirt Scott auf Senja
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Name = "Scott"
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Outfit = (131,75-38-77-96)
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Home = [32138,31659,7]
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Radius = 1
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Behaviour = {
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ADDRESS,"hello$",! -> "Welcome to my little inn, %N."
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ADDRESS,"hi$",! -> *
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ADDRESS,! -> Idle
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BUSY,"hello$",! -> "Just a minute, %N.", Queue
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BUSY,"hi$",! -> *
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BUSY,! -> NOP
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VANISH,! -> "I hope to see you again."
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"bye" -> "I hope to see you again.", Idle
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"farewell" -> *
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"job" -> "I'm the keeper of the inn. You can buy food here."
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"name" -> "My name is Scott."
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"time" -> "It is exactly %T."
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"tibia" -> "Oh, I'm happy to live in this world full of thrilling things."
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"thais" -> "It's the capital in the southwest of Tibia."
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"carlin" -> "Sometimes I travel to Carlin and visit the market."
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"queen" -> "She is a strong and wise leader. We owe protection from evil monsters to her."
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"senja" -> "It's a peaceful island. Cold and lonesome but I like it."
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"mage" -> "It is said that there are some secrets to discover around the mage's castle."
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"castle" -> *
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"do","you","sell" -> "You can get bread, cheese, ham, or meat."
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"do","you","have" -> *
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"offer" -> *
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"food" -> "Are you looking for food? I have bread, cheese, ham, and meat."
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"bread" -> Type=3600, Amount=1, Price=4, "Do you want to buy a bread for %P gold?", Topic=1
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"cheese" -> Type=3607, Amount=1, Price=6, "Do you want to buy cheese for %P gold?", Topic=1
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"meat" -> Type=3577, Amount=1, Price=5, "Do you want to buy meat for %P gold?", Topic=1
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"ham" -> Type=3582, Amount=1, Price=8, "Do you want to buy a ham for %P gold?", Topic=1
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%1,1<%1,"bread" -> Type=3600, Amount=%1, Price=4*%1, "Do you want to buy %A breads for %P gold?", Topic=1
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%1,1<%1,"cheese" -> Type=3607, Amount=%1, Price=6*%1, "Do you want to buy %A cheese for %P gold?", Topic=1
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%1,1<%1,"meat" -> Type=3577, Amount=%1, Price=5*%1, "Do you want to buy %A meat for %P gold?", Topic=1
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%1,1<%1,"ham" -> Type=3582, Amount=%1, Price=8*%1, "Do you want to buy %A hams for %P gold?", Topic=1
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Topic=1,"yes",CountMoney>=Price -> "Here it is.", DeleteMoney, Create(Type)
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Topic=1,"yes" -> "I am sorry, but you do not have enough gold."
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Topic=1 -> "Maybe later."
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}
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