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48
data/npc/perac.npc
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48
data/npc/perac.npc
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# GIMUD - Graphical Interface Multi User Dungeon
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# perac.npc: Datenbank f<>r den Bogner Perac
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Name = "Perac"
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Outfit = (129,78-52-68-114)
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Home = [32295,31784,7]
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Radius = 1
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Behaviour = {
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ADDRESS,"hello$",! -> "Oh, please come in. What do you need?"
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ADDRESS,"hi$",! -> *
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ADDRESS,! -> Idle
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BUSY,"hello$",! -> "Sorry, I am already talking to a customer."
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BUSY,"hi$",! -> *
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BUSY,! -> NOP
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VANISH,! -> "Good bye."
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"bye" -> "Good bye.", Idle
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"farewell" -> *
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"job" -> "I am the fletcher of Carlin. I am selling bows, crossbows, and ammunition. Do you need anything?"
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"name" -> "I am Perac, fletcher and marksman extraordinaire."
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"marksman" -> "I am a paladin and the best marksman in the land."
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"time" -> "Don't bother me. Go and buy a watch."
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"ghostlands" -> "I was there ... once. I got out before the illusions drove me mad. Better stay out of that area!"
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"bow" -> Type=3350, Amount=1, Price=400, "Do you want to buy a bow for %P gold?", Topic=1
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"crossbow" -> Type=3349, Amount=1, Price=500, "Do you want to buy a crossbow for %P gold?", Topic=1
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"arrow" -> Type=3447, Amount=1, Price=2, "Do you want to buy an arrow for %P gold?", Topic=1
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"bolt" -> Type=3446, Amount=1, Price=3, "Do you want to buy a bolt for %P gold?", Topic=1
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%1,1<%1,"bow" -> Type=3350, Amount=%1, Price=400*%1, "Do you want to buy %A bows for %P gold?", Topic=1
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%1,1<%1,"crossbow" -> Type=3349, Amount=%1, Price=500*%1, "Do you want to buy %A crossbows for %P gold?", Topic=1
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%1,1<%1,"arrow" -> Type=3447, Amount=%1, Price=2*%1, "Do you want to buy %A arrows for %P gold?", Topic=1
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%1,1<%1,"bolt" -> Type=3446, Amount=%1, Price=3*%1, "Do you want to buy %A bolts for %P gold?", Topic=1
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"buy" -> "I am selling bows, crossbows, and ammunition. Do you need anything?"
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"do","you","sell" -> *
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"do","you","have" -> *
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"offer" -> *
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"goods" -> *
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"ammo" -> "Do you need arrows for a bow or bolts for a crossbow?"
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"ammunition" -> *
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Topic=1,"yes",CountMoney>=Price -> "Here you are.", DeleteMoney, Create(Type)
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Topic=1,"yes" -> "Come back, when you have enough money."
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Topic=1 -> "Hmm, but next time."
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}
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