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data/npc/pemaret.npc
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56
data/npc/pemaret.npc
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# GIMUD - Graphical Interface Multi User Dungeon
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# pemaret.npc: Fischer Pemaret auf Cormaya
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Name = "Pemaret"
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Outfit = (128,79-10-127-127)
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Home = [33287,31956,6]
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Radius = 1
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Behaviour = {
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ADDRESS,"hello$",male,! -> "Greetings, young man. Looking for a passage or some fish, %N?"
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ADDRESS,"hi$",male,! -> *
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ADDRESS,"hello$",female,! -> "Greetings, young lady. Looking for a passage or some fish, %N?"
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ADDRESS,"hi$",female,! -> *
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ADDRESS,! -> Idle
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BUSY,"hello$",! -> "One moment please, %N.", Queue
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BUSY,"hi$",! -> *
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BUSY,! -> NOP
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VANISH,! -> "Good bye. You are welcome."
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"bye" -> "Good bye. You are welcome.", Idle
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"farewell" -> *
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"name" -> "My name is Pemaret, the fisherman."
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"job" -> "I'm a fisherman and I take along people to Edron. You can also buy some fresh fish."
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"tibia" -> "I love to sail on the seas of Tibia."
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"sea" -> *
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"cormaya" -> "It's a lovely and peaceful isle. Did you already visit the nice sandy beach?"
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"isle" -> *
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"beach" -> "There is a nice sandy beach in the west of Cormaya."
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"ship" -> "My boat is ready to bring you to Edron."
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"boat" -> *
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"passage" -> *
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"edron" -> Price=20, "Do you want to get to Edron for %P gold?", Topic=1
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"edron",QuestValue(250)>2 -> Price=10, "Do you want to get to Edron for %P gold?", Topic=1
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"fish" -> Type=3578, Amount=1, Price=5, "Do you want to buy a fresh fish for %P gold?", Topic=2
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%1,1<%1,"fish" -> Type=3578, Amount=%1, Price=5*%1, "Do you want to buy %A fresh fishes for %P gold?", Topic=2
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"eremo" -> "Oh, you know the good old sage Eremo. I can bring you to his little island. Do you want me to do that?", Topic=3
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"sage" -> *
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Topic=1,"yes",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
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Topic=3,"yes",PZBlock,! -> *
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Topic=1,"yes",CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(33175,31764,6), EffectOpp(11)
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Topic=1,"yes" -> "You don't have enough money."
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Topic=1 -> "Maybe later."
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Topic=2,"yes",CountMoney>=Price -> "Here it is.", DeleteMoney, Create(Type)
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Topic=2,"yes" -> "I am sorry, but you do not have enough gold."
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Topic=2 -> "Maybe later."
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Topic=3,"yes" -> "Here we go!", Idle, EffectOpp(11), Teleport(33315,31882,7), EffectOpp(11)
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Topic=3 -> "Maybe later."
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}
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