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data/npc/partos.npc
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71
data/npc/partos.npc
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# GIMUD - Graphical Interface Multi User Dungeon
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# partos.npc: Datenbank f<>r den Str<74>fling Partos
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Name = "Partos"
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Outfit = (128,116-56-95-122)
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Home = [32323,32280,8]
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Radius = 1
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Behaviour = {
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ADDRESS,"hello$",! -> "Welcome to my little kingdom, %N."
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ADDRESS,"hi$",! -> *
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ADDRESS,! -> Idle
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BUSY,"hello$",! -> "Wait %N, don't go away, I am ready soon and don't get visitors often.", Queue
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BUSY,"hi$",! -> *
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BUSY,! -> NOP
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VANISH,! -> "I wish I could do that, too."
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"bye" -> "Good bye, visit me again. I will be here, promised.", Idle
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"farewell" -> *
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"job" -> "Guess it! I give you a hint: I am not in this cell to clean it up! ...",
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"I wished, I would have never left Ankrahmun."
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"news" -> "I hardly hear any news down here."
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"name" -> "My name is Partos, but you can call me Party."
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"party" -> "Yeah! Come in and let's have a party."
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"thais" -> "I love the city. I just wish I could see some other part of it now and then."
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"city" -> *
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"tibia" -> "I love this world. I just wish I could see some other part of it now and then."
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"how","are","you"-> "I am great! Free food, free room, and now and then someone coming down here to ask me silly questions. Wouldn't you love that, too?"
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"sell" -> "I would like to sell you a secret, but I'm out of business for too long."
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"jail" -> "You mean that's a JAIL? They told me it's the finest hotel in town! THAT explains the lousy roomservice!"
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"prison" -> *
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"crime" -> "Bah, I did nothing serious. I just had a little fun. In Ankrahmun nobody would have cared about these kind of things..."
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"criminal" -> *
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"god$" -> "The gods seldom show up down here, so don't ask me."
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"gods$" -> *
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"citizen" -> "Rich enough to spare a little, don't you agree? Well, they didn't agree."
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"king" -> "Yeah, a king is a man that can rob people by law, and not by night like me."
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"monster" -> "At least I am safe from them down here."
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"gold" -> "Gold got me in here."
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"money" -> *
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"fight" -> "Hey, most people I killed were even worse than me."
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"slay" -> *
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"noodles" -> "I bet one could get some fine ransom, if he dognappes this furball."
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"quentin" -> "By the gods, he visits us 'criminals' now and then to 'save' us. Who is going to save me from this boredom on two legs?"
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"army" -> "Bah, the king's pawns. I spit on them."
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"time" -> "Geee, someone stole my watch. Bad company down here."
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"ankrahmun" -> "Yes, I've lived in Ankrahmun for quite some time. Ahh, good old times! ...",
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"Unfortunately I had to relocate. <sigh> ...",
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"Business reasons - you know."
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"waterpipe" -> "My waterpipe? I lost it. But it doesn't matter. I quit smoking anyway."
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"djinn",QuestValue(286)=1,! -> "What!? I bet, Baa'leal sent you! ...",
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"I won't tell you anything! Shove off!", SetQuestValue(286,2), Idle
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"baa'leal",QuestValue(286)=1,! -> *
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"supplies",QuestValue(286)=1,! -> *
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"mal'ouquah",QuestValue(286)=1,! -> *
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"djinn" -> "I won't talk about that."
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"baa'leal" -> *
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"supplies" -> *
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"mal'ouquah" -> *
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#"excalibug" -> "Excalibug? No way that I tell you something about it!"
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#"grapes" -> Type=3592, Amount=1, "Do you have any grapes with you?", Topic=1
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#Topic=1,"yes",Count(Type)>=Amount -> "What do you want for that ...ohhh... tasty ...uhm... sweet ...drool... delicous ...hmm... grapes?", Delete(Type), Topic=2
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#Topic=1,"yes" -> "Go away, if you don't have any grapes."
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#Topic=1 -> *
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#Topic=2,"excalibug" -> "My late mentor once told me he found a wallcarving about this sword in a cave beneath the castle.", Topic=2
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#Topic=2,"wallcarving" -> "That part of the dungeon was recently blocked by a cave-in. It was unsecure before, and only a fool would have entered there. I stayed out and alive."
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}
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