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data/npc/lubo.npc
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data/npc/lubo.npc
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# GIMUD - Graphical Interface Multi User Dungeon
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# lubo.npc: Datenbank fuer Lubo, den Haendler im Abenteurer-Laden
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Name = "Lubo"
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Outfit = (129,38-39-96-114)
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Home = [32488,32119,7]
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Radius = 3
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Behaviour = {
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ADDRESS,"hello$",! -> "Welcome to my adventurer shop, %N! What do you need?"
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ADDRESS,"hi$",! -> *
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ADDRESS,! -> Idle
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BUSY,"hello$",! -> "Sorry %N, I am already talking to a customer. Please wait for your turn.", Queue
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BUSY,"hi$",! -> *
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BUSY,! -> NOP
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VANISH,! -> "Good bye."
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"bye" -> "Good bye.", Idle
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"farewell" -> *
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"job" -> "I am selling equipment for adventurers. Do you need anything?"
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"name" -> "I am Lubo, the owner of this shop."
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"time" -> "It is exactly %T."
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"mountain" -> "It is said that once there lived a great magician on the top of this mountain."
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"magician" -> "I don't remember his name, but it's said that his banner was the black eye."
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"food" -> "I sell the best apples in Tibia."
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"map" -> "Oh! I'm sorry, I sold the last one just five minutes ago."
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"magic" -> "There's a lot of magic flowing in the mountain to the north."
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"weapon" -> "If you want to buy weapons, you'll have to go to a town or city."
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"dog" -> "This is Ruffy my dog, please don't do him any harm."
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"pet" -> "There are some strange stories about a magicians pet names. Ask Hoggle about it."
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"finger" -> "Oh, you sure mean this old story about the mage Dago, who lost two fingers when he conjured a dragon."
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"inn" -> "Frodo runs a nice inn in the near town Thais."
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"crunor","cottage" -> "Ah yes, I remember my grandfather talking about that name. This house used to be an inn a long time ago. My family bought it from some of these flower guys."
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"flower","guy" -> "Oh, I mean druids of course. They sold the cottage to my family after some of them died in an accident or something like that."
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"accident" -> "As far as I can remember the story, a pet escaped its stable behind the inn. It got somehow involved with powerfull magic at a ritual and was transformed in some way."
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"stable",QuestValue(211)=3 -> "My grandpa told me, in the old days there were some behind this cottage. Nothing big though, just small ones, for chicken or rabbits.",SetQuestValue(211,4)
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"stable",QuestValue(211)<3 -> "Sorry speak louder I can't hear you."
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"equipment" -> "I sell torches, fishing rods, sixpacks of worms, ropes, water hoses, backpacks, apples, and maps."
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"goods" -> *
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"do","you","sell" -> *
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"do","you","have" -> *
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"offer" -> *
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"torch" -> Type=2920, Amount=1, Price=3, "Do you want to buy a torch for %P gold?", Topic=1
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"rope" -> Type=3003, Amount=1, Price=60, "Do you want to buy a rope for %P gold?", Topic=1
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"water","hose" -> Type=2901, Amount=1, Price=10, Data=1, "Do you want to buy a water hose for %P gold?", Topic=1
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"backpack" -> Type=2854, Amount=1, Price=25, "Do you want to buy a backpack for %P gold?", Topic=1
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"fishing","rod" -> Type=3483, Amount=1, Price=175, "Do you want to buy a fishing rod for %P gold?", Topic=1
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"crowbar" -> Type=3304, Amount=1, Price=260, "Do you want to buy a crowbar for %P gold? I know its rather expensive, but I must protect people from thieves.", Topic=1
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"apple" -> Type=3585, Amount=1, Price=3, "Do you want to buy an apple for %P gold?", Topic=1
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%1,"torch" -> Type=2920, Amount=%1, Price=3*%1, "Do you want to buy %A torches for %P gold?", Topic=1
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%1,"apple" -> Type=3585, Amount=%1, Price=3*%1, "Do you want to buy %A apples for %P gold?", Topic=1
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"worm" -> "I sell worms only in sixpacks for 5 gold each, how many sixpacks of worms do you want to buy?"
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"worms" -> *
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%1,"worms" -> Type=3492, Amount=%1*6, Price=5*%1, "So you want to buy some of my sixpacks with altogether %A worms for %P gold?", Topic=1
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%1,"six","pack" -> *
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Topic=1,"yes",CountMoney>=Price -> "Here you are.", DeleteMoney, Create(Type)
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Topic=1,"yes" -> "Come back, when you have enough money."
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Topic=1 -> "Hmm, but next time."
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}
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