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data/npc/lorek.npc
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88
data/npc/lorek.npc
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# GIMUD - Graphical Interface Multi User Dungeon
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# Lorek.npc: Datenbank f<>r den F<>hrman Lorek
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Name = "Lorek"
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Outfit = (132,19-10-38-95)
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Home = [32679,32775,7]
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Radius = 0
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Behaviour = {
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ADDRESS,"hello$",! -> "Greetings, %N."
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ADDRESS,"hi$",! -> *
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ADDRESS,"hiho$",! -> *
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ADDRESS,! -> Idle
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BUSY,"hello$",! -> "Just wait.", Queue
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BUSY,"hi$",! -> *
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BUSY,"hiho$",! -> *
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BUSY,! -> NOP
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VANISH,! -> "Bye."
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"bye" -> "Bye.", Idle
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"farewell" -> *
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"job" -> "I am a ferryman. If you want me to transport you to the other end of the city, feel free to ask me for a passage."
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"name" -> "I am Lorek."
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"time" -> "I have no idea."
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"king" -> "I wonder if he will inspect our colony some day."
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"venore" -> "It seems the traders are incredibly rich."
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"thais" -> "I left Thais for the opportunities that might be found here."
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"carlin" -> "I am not sure if we are at war with them. I think they defy the rule of our king."
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"edron" -> "Edron has to be very pretty and all people there are rich and such."
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"jungle" -> "I can only hope that the guards protect us all from those dangerous beasts out there."
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"tibia" -> "The world is so big that it often scares me."
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"kazordoon" -> "I overheard the dwarves talking about it. I have no idea what it is though."
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"dwarves" -> "There are some dwarves living here."
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"dwarfs" -> *
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"ab'dendriel" -> "What?"
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"elves" -> "I only heard of them, but I never saw one. It's said that they have funny ears."
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"elfs" -> *
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"darama" -> "If more people move to Darama, I might get a better job and earn a fortune."
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"darashia" -> "Another human settlement on this continent. It's somewhere in the desert though."
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"ankrahmun" -> "They say it's a city full of undead and half-dead people. What a horrible thought!"
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"ferumbras" -> "I heard he is some scary magician or so."
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"excalibug" -> "What's that?"
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"apes" -> "If only the guards could stop their constant attacks."
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"lizard" -> "I have only heard about them. I hope they won't come here."
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"dworcs" -> "Those little greenskins are more dangerous than a cobra."
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"trip" -> "I can bring you either to the centre of Port Hope or to the west end of the town, where would you like to go?"
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"route" -> *
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"passage" -> *
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"destination" -> *
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"sail" -> *
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"go" -> *
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"cent" -> Price=7, "Do you seek a passage to the centre of Port Hope for %P gold?", Topic=1
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"west" -> Price=7, "Do you seek a passage to the west end of Port Hope for %P gold?", Topic=2
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Topic=1,"yes",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
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Topic=2,"yes",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
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Topic=1,"yes",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32628,32771,7), EffectOpp(11)
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Topic=1,"yes",CountMoney<Price -> "Sorry, you do not have enough gold."
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Topic=2,"yes",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32558,32780,7), EffectOpp(11)
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Topic=2,"yes",CountMoney<Price -> "Sorry, you do not have enough gold."
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Topic>0 -> "Maybe another time."
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#"trip" -> Price=7, "Would you like to travel to the other end of Port Hope or to the centre of the town for 7 gold?", Topic=1
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#"route" -> *
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#"passage" -> *
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#"town" -> *
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#"destination" -> *
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#"sail" -> *
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#"go" -> *
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#Topic=1,"end",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
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#Topic=1,"centre",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
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#Topic=1,"end",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32558,32780,7), EffectOpp(11)
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#Topic=1,"end",CountMoney<Price -> "Sorry, you do not have enough gold."
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#Topic=1,"centre",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32628,32771,7), EffectOpp(11)
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#Topic=1,"centre",CountMoney<Price -> "Sorry, you do not have enough gold."
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#Topic=1,"yes" -> "HELLO? <knocks on your head> Anyone in there? I was asking you WHERE you want to travel!"
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}
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