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45
data/npc/lector.npc
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45
data/npc/lector.npc
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# GIMUD - Graphical Interface Multi User Dungeon
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# lector.npc: Datenbank f<>r den Metzger Lector
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Name = "Lector"
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Outfit = (128,79-38-0-124)
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Home = [32351,31795,7]
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Radius = 3
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Behaviour = {
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ADDRESS,"hello$",! -> "Welcome to my humble shop, %N."
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ADDRESS,"hi$",! -> *
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ADDRESS,! -> Idle
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BUSY,"hello$",! -> "Just a minute, %N.", Queue
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BUSY,"hi$",! -> *
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BUSY,! -> NOP
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VANISH,! -> "Please come and buy again."
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"bye" -> "Please come and buy again.", Idle
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"farewell" -> *
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"job" -> "I am the butcher. I am selling delicious meat."
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"butcher" -> *
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"name" -> "My father named me Lector."
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"father" -> "My father, Hannibal, was the royal cook. He died some years ago in an attack of the evil Ferumbras."
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"time" -> "It is exactly %T."
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"graveyard" -> "I heared, the mausoleum is haunted!"
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"mausoleum" -> *
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"dragon","steak" -> "Dragon steak was the favourite meal of Tark Trueblade."
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"tark","trueblade" -> "Tark Trueblade was the greatest dragonslayer of all. I heared, he died in a battle with an ancient dragon lord."
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"ghostlands" -> "A bloody place with a bloody history. I wonder if it realy drove people mad or if it just attracted those already disbalanced in their minds."
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"buy" -> "I can offer you ham or meat. Dragon steaks are out. <giggle>"
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"do","you","sell" -> *
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"do","you","have" -> *
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"food" -> "Are you looking for food? I can offer you ham or meat."
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"meat" -> Type=3577, Amount=1, Price=3, "Do you want to buy meat for %P gold?", Topic=1
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"ham" -> Type=3582, Amount=1, Price=6, "Do you want to buy a ham for %P gold?", Topic=1
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%1,1<%1,"meat" -> Type=3577, Amount=%1, Price=3*%1, "Do you wanna buy %A meat for %P gold?", Topic=1
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%1,1<%1,"ham" -> Type=3582, Amount=%1, Price=6*%1, "Do you wanna buy %A ham for %P gold?", Topic=1
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Topic=1,"yes",CountMoney>=Price -> "Here it is.", DeleteMoney, Create(Type)
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Topic=1,"yes" -> "I am sorry, but you do not have enough gold."
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Topic=1 -> "Maybe later."
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}
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