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data/npc/imbul.npc
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89
data/npc/imbul.npc
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# GIMUD - Graphical Interface Multi User Dungeon
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# Imbul.npc: Datenbank f<>r den F<>hrman Imbul
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Name = "Imbul"
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Outfit = (128,95-2-63-115)
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Home = [32558,32781,7]
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Radius = 0
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Behaviour = {
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ADDRESS,"hello$",! -> "Hi, %N."
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ADDRESS,"hi$",! -> *
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ADDRESS,"hiho$",! -> *
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ADDRESS,! -> Idle
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BUSY,"hello$",! -> "Please wait.", Queue
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BUSY,"hi$",! -> *
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BUSY,"hiho$",! -> *
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BUSY,! -> NOP
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VANISH,! -> "Bye."
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"bye" -> "Bye.", Idle
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"farewell" -> *
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"job" -> "I'm a ferryman. If you want me to transport you to the other end of the city, feel free to ask me for a passage."
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"name" -> "My name is Imbul."
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"time" -> "Sorry, I don't own a watch."
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"king" -> "It must be fun to be a king."
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"venore" -> "Here are many people from Venore. I used to live there but I lost my job and took the chance to come here."
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"thais" -> "It's where the king lives. The roads there must be made of gold or marble at least."
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"carlin" -> "It's a city, I know that."
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"edron" -> "Edron is some isle where the richest knights and sorcerers live. There they are not annoyed of the constant begging of poor people."
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"jungle" -> "We already lost many settlers to the jungle. No one knows who is next."
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"tibia" -> "That is our world, yes."
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"kazordoon" -> "I think those dwarves came from Kazordoon."
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"dwarves" -> "The dwarves that live here are searching for gold."
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"dwarfs" -> *
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"ab'dendriel" -> "What is that?"
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"elves" -> "The elven queen is the most beautiful woman in Tibia."
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"elfs" -> *
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"darama" -> "Many came here to make their fortune. But it might take a while to become rich."
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"darashia" -> "That's somewhere behind that mountain."
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"ankrahmun" -> "I heard it's a ghost town or something like that."
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"ferumbras" -> "Why have some magicians to become evil?"
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"excalibug" -> "I never heard about that."
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"apes" -> "They stole my paddle once."
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"lizard" -> "If you follow the river far enough upcountry, you might see a lizardman. But be careful, they'll attack you as soon as they catch sight of you."
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"dworcs" -> "They are all murderers and cannibals."
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"trip" -> "I can bring you either to the east end of Port Hope or to the centre of the town, where would you like to go?"
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"route" -> *
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"passage" -> *
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"destination" -> *
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"sail" -> *
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"go" -> *
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"east" -> Price=7, "Do you seek a passage to the east end of Port Hope for %P gold?", Topic=1
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"cent" -> Price=7, "Do you seek a passage to the centre of Port Hope for %P gold?", Topic=2
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Topic=1,"yes",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
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Topic=2,"yes",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
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Topic=1,"yes",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32679,32777,7), EffectOpp(11)
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Topic=1,"yes",CountMoney<Price -> "Sorry, you do not have enough gold."
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Topic=2,"yes",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32628,32771,7), EffectOpp(11)
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Topic=2,"yes",CountMoney<Price -> "Sorry, you do not have enough gold."
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Topic>0 -> "Maybe another time."
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#"trip" -> Price=7, "Would you like to travel to the other end of Port Hope or to the centre of the town for 7 gold?", Topic=1
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#"route" -> *
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#"passage" -> *
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#"town" -> *
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#"destination" -> *
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#"sail" -> *
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#"go" -> *
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#Topic=1,"end",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
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#Topic=1,"centre",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
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#Topic=1,"end",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32679,32777,7), EffectOpp(11)
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#Topic=1,"end",CountMoney<Price -> "Sorry, you do not have enough gold."
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#Topic=1,"centre",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32628,32771,7), EffectOpp(11)
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#Topic=1,"centre",CountMoney<Price -> "Sorry, you do not have enough gold."
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#Topic=1,"yes" -> "Did the dworcs have your brain for supper? I was asking you WHERE you want to travel!"
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}
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