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data/npc/bruno.npc
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35
data/npc/bruno.npc
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# GIMUD - Graphical Interface Multi User Dungeon
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# bruno.npc: Der Fischverk<72>ufer Bruno (Fields)
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Name = "Bruno"
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Outfit = (128,113-10-95-95)
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Home = [32486,31604,7]
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Radius = 1
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Behaviour = {
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ADDRESS,"hello$",! -> "Ahoi, %N. You want to buy some fresh fish?"
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ADDRESS,"hi$",! -> *
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ADDRESS,! -> Idle
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BUSY,"hello$",! -> "One moment please %N.", Queue
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BUSY,"hi$",! -> *
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BUSY,! -> NOP
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VANISH,! -> "Good bye and come again!"
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"bye" -> "Good bye and come again!", Idle
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"farewell" -> *
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"name" -> "My name is Bruno."
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"job" -> "My job is to catch fish and to sell them here."
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"graubart" -> "I like this old salt. I learned much from him. Whatever. You like some fish? *grin*"
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"marlene" -> "Ah yes, my lovely wife. God forgive her, but she can't stop talking. So my work is a great rest for my poor ears. *laughs loudly*"
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"aneus" -> "Hmm, I don't know him very well. But he has a very nice story to tell."
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"do","you","sell" -> "Well, I sell freshly caught fish. You like some? Of course, you can buy more than one at once. *grin*"
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"offer" -> *
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"fish" -> Type=3578, Amount=1, Price=5, "Do you want to buy a fresh fish for %P gold?", Topic=1
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%1,1<%1,"fish" -> Type=3578, Amount=%1, Price=5*%1, "Do you want to buy %A fresh fishes for %P gold?", Topic=1
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Topic=1,"yes",CountMoney>=Price -> "Here you are.", DeleteMoney, Create(Type)
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Topic=1,"yes" -> "Come back when you have enough money."
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Topic=1 -> "*grumble* Maybe next time."
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}
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