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26
data/movements/scripts/misc/damage.lua
Normal file
26
data/movements/scripts/misc/damage.lua
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@@ -0,0 +1,26 @@
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function onStepIn(creature, item, position, fromPosition)
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local tile = Tile(position)
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if tile:hasFlag(TILESTATE_PROTECTIONZONE) then
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return
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end
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if item:getId() == 2145 then
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item:transform(2146, 1)
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item:decay()
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doTargetCombatHealth(0, creature, COMBAT_PHYSICALDAMAGE, -60, -60)
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elseif item:getId() == 2146 or item:getId() == 2148 then
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doTargetCombatHealth(0, creature, COMBAT_PHYSICALDAMAGE, -60, -60)
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elseif item:getId() == 3482 then
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if not creature:isPlayer() then
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doTargetCombatHealth(0, creature, COMBAT_PHYSICALDAMAGE, -30, -30)
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else
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position:sendMagicEffect(CONST_ME_POFF)
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end
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item:transform(3481, 1)
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item:decay()
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elseif item:getId() == 3944 then
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doTargetCombatHealth(0, creature, COMBAT_PHYSICALDAMAGE, -30, -30)
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item:transform(3945, 1)
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item:decay()
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end
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end
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