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80
data/monster/serpentspawn.xml
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80
data/monster/serpentspawn.xml
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<?xml version="1.0" encoding="UTF - 8"?>
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<monster name="serpent spawn" nameDescription="a serpent spawn" race="blood" experience="2000" speed="77" manacost="0">
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<health now="3000" max="3000" />
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<look type="220" head="0" body="0" legs="0" feet="0" corpse="4388" />
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<targetchange interval="1000" chance="25" />
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<targetstrategy nearest="70" weakest="30" mostdamage="0" random="0" />
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<flags>
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<flag summonable="0" />
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<flag attackable="1" />
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<flag hostile="1" />
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<flag illusionable="0" />
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<flag convinceable="0" />
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<flag pushable="0" />
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<flag canpushitems="1" />
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<flag canpushcreatures="1" />
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<flag targetdistance="1" />
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<flag runonhealth="275" />
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</flags>
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<attacks attack="62" skill="82">
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<attack name="poison" min="-100" max="-300" range="7" chance="8">
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<attribute key="shootEffect" value="poison" />
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<attribute key="areaEffect" value="greenspark" />
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</attack>
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<attack name="outfit" item="3492" duration="4000" range="7" chance="120">
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<attribute key="areaEffect" value="blueshimmer" />
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</attack>
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<attack name="speed" speedchange="-65" variation="10" duration="120000" range="7" radius="4" target="1" chance="5">
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<attribute key="shootEffect" value="poison" />
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<attribute key="areaEffect" value="greenbubble" />
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</attack>
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<attack name="lifedrain" min="-150" max="-400" length="8" spread="0" chance="7">
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<attribute key="areaEffect" value="rednote" />
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</attack>
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<attack name="poison" min="-50" max="-500" length="8" spread="3" chance="6">
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<attribute key="areaEffect" value="poison" />
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</attack>
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</attacks>
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<defenses armor="38" defense="40">
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<defense name="healing" min="300" max="400" chance="6">
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<attribute key="areaEffect" value="blueshimmer" />
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</defense>
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<defense name="speed" speedchange="95" variation="5" duration="3000" chance="12">
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<attribute key="areaEffect" value="redshimmer" />
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</defense>
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</defenses>
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<immunities>
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<immunity outfit="1" />
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<immunity lifedrain="1" />
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<immunity paralyze="1" />
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<immunity poison="1" />
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<immunity invisible="1" />
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</immunities>
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<voices>
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<voice sentence="Ssssolus for the one" />
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<voice sentence="HISSSS" yell="1" />
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<voice sentence="Tsssse one will risssse again" />
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<voice sentence="I bring you deathhhh, mortalssss" />
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</voices>
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<loot>
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<item id="2842" countmax="1" chance="90" /> <!-- a book -->
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<item id="3407" countmax="1" chance="20" /> <!-- a charmer's tiara -->
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<item id="3386" countmax="1" chance="2" /> <!-- a dragon scale mail -->
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<item id="3051" countmax="1" chance="30" /> <!-- an energy ring -->
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<item id="3280" countmax="1" chance="3" /> <!-- a fire sword -->
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<item id="3031" countmax="100" chance="800" /> <!-- a gold coin -->
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<item id="3031" countmax="100" chance="600" /> <!-- a gold coin -->
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<item id="3031" countmax="50" chance="400" /> <!-- a gold coin -->
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<item id="2903" countmax="1" chance="30" /> <!-- a golden mug -->
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<item id="3066" countmax="1" chance="10" /> <!-- a snakebite rod -->
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<item id="3732" countmax="1" chance="180" /> <!-- a green mushroom -->
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<item id="3061" countmax="1" chance="8" /> <!-- a life crystal -->
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<item id="3052" countmax="1" chance="30" /> <!-- a life ring -->
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<item id="4831" countmax="1" chance="5" /> <!-- an old parchment -->
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<item id="3450" countmax="1" chance="60" /> <!-- a power bolt -->
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<item id="3392" countmax="1" chance="1" /> <!-- a royal helmet -->
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<item id="3029" countmax="1" chance="60" /> <!-- a small sapphire -->
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<item id="3373" countmax="1" chance="6" /> <!-- a strange helmet -->
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<item id="3428" countmax="1" chance="4" /> <!-- a tower shield -->
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</loot>
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</monster>
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